#include "SimulationData.h" //#include "ElementFunctions.h" #include "ElementGraphics.h" #include "Elements.h" gol_menu * LoadGOLMenu(int & golMenuCount) { gol_menu golMenu[NGOL] = { {"GOL", PIXPACK(0x0CAC00), 0, "Game Of Life: Begin 3/Stay 23"}, {"HLIF", PIXPACK(0xFF0000), 1, "High Life: B36/S23"}, {"ASIM", PIXPACK(0x0000FF), 2, "Assimilation: B345/S4567"}, {"2x2", PIXPACK(0xFFFF00), 3, "2x2: B36/S125"}, {"DANI", PIXPACK(0x00FFFF), 4, "Day and Night: B3678/S34678"}, {"AMOE", PIXPACK(0xFF00FF), 5, "Amoeba: B357/S1358"}, {"MOVE", PIXPACK(0xFFFFFF), 6, "'Move' particles. Does not move things.. it is a life type: B368/S245"}, {"PGOL", PIXPACK(0xE05010), 7, "Pseudo Life: B357/S238"}, {"DMOE", PIXPACK(0x500000), 8, "Diamoeba: B35678/S5678"}, {"34", PIXPACK(0x500050), 9, "34: B34/S34"}, {"LLIF", PIXPACK(0x505050), 10, "Long Life: B345/S5"}, {"STAN", PIXPACK(0x5000FF), 11, "Stains: B3678/S235678"}, {"SEED", PIXPACK(0xFBEC7D), 12, "Seeds: B2/S"}, {"MAZE", PIXPACK(0xA8E4A0), 13, "Maze: B3/S12345"}, {"COAG", PIXPACK(0x9ACD32), 14, "Coagulations: B378/S235678"}, {"WALL", PIXPACK(0x0047AB), 15, "Walled cities: B45678/S2345"}, {"GNAR", PIXPACK(0xE5B73B), 16, "Gnarl: B1/S1"}, {"REPL", PIXPACK(0x259588), 17, "Replicator: B1357/S1357"}, {"MYST", PIXPACK(0x0C3C00), 18, "Mystery: B3458/S05678"}, {"LOTE", PIXPACK(0xFF0000), 19, "Living on the Edge: B37/S3458/4"}, {"FRG2", PIXPACK(0x00FF00), 20, "Like Frogs rule: B3/S124/3"}, {"STAR", PIXPACK(0x0000FF), 21, "Like Star Wars rule: B278/S3456/6"}, {"FROG", PIXPACK(0x00AA00), 22, "Frogs: B34/S12/3"}, {"BRAN", PIXPACK(0xCCCC00), 23, "Brian 6: B246/S6/3"} }; golMenuCount = NGOL; gol_menu * golMenuT = (gol_menu*)malloc(NGOL*sizeof(gol_menu)); memcpy(golMenuT, golMenu, NGOL*sizeof(gol_menu)); return golMenuT; } int * LoadGOLRules(int & golRuleCount) { int golRules[NGOL+1][10] = { // 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing {0,0,0,0,0,0,0,0,0,2},//blank {0,0,1,3,0,0,0,0,0,2},//GOL {0,0,1,3,0,0,2,0,0,2},//HLIF {0,0,0,2,3,3,1,1,0,2},//ASIM {0,1,1,2,0,1,2,0,0,2},//2x2 {0,0,0,3,1,0,3,3,3,2},//DANI {0,1,0,3,0,3,0,2,1,2},//AMOE {0,0,1,2,1,1,2,0,2,2},//MOVE {0,0,1,3,0,2,0,2,1,2},//PGOL {0,0,0,2,0,3,3,3,3,2},//DMOE {0,0,0,3,3,0,0,0,0,2},//34 {0,0,0,2,2,3,0,0,0,2},//LLIF {0,0,1,3,0,1,3,3,3,2},//STAN {0,0,2,0,0,0,0,0,0,2},//SEED {0,1,1,3,1,1,0,0,0,2},//MAZE {0,0,1,3,0,1,1,3,3,2},//COAG {0,0,1,1,3,3,2,2,2,2},//WALL {0,3,0,0,0,0,0,0,0,2},//GNAR {0,3,0,3,0,3,0,3,0,2},//REPL {1,0,0,2,2,3,1,1,3,2},//MYST {0,0,0,3,1,1,0,2,1,4},//LOTE {0,1,1,2,1,0,0,0,0,3},//FRG2 {0,0,2,1,1,1,1,2,2,6},//STAR {0,1,1,2,2,0,0,0,0,3},//FROG {0,0,2,0,2,0,3,0,0,3},//BRAN }; golRuleCount = NGOL+1; int * golRulesT = (int*)malloc((golRuleCount*10)*sizeof(int)); memcpy(golRulesT, golRules, (golRuleCount*10)*sizeof(int)); return golRulesT; } int * LoadGOLTypes(int & golTypeCount) { int golTypes[NGOL] = { GT_GOL, GT_HLIF, GT_ASIM, GT_2x2, GT_DANI, GT_AMOE, GT_MOVE, GT_PGOL, GT_DMOE, GT_34, GT_LLIF, GT_STAN, GT_SEED, GT_MAZE, GT_COAG, GT_WALL, GT_GNAR, GT_REPL, GT_MYST, GT_LOTE, GT_FRG2, GT_STAR, GT_FROG, GT_BRAN, }; golTypeCount = NGOL; int * golTypesT = (int*)malloc((golTypeCount)*sizeof(int)); memcpy(golTypesT, golTypes, (golTypeCount)*sizeof(int)); return golTypesT; } wall_type * LoadWalls(int & wallCount) { wall_type wtypes[] = { {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","DEFAULT_WL_CNDTW", "Blocks everything. Conductive."}, {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."}, {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."}, {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "DEFAULT_WL_FAN", "Fan. Accelerates air. Use the line tool to set direction and strength."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "DEFAULT_WL_LIQD", "Allows liquids, blocks all other particles. Conductive."}, {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "DEFAULT_WL_ABSRB", "Absorbs particles but lets air currents through."}, {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "DEFAULT_WL_WALL", "Basic wall, blocks everything."}, {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "DEFAULT_WL_AIR", "Allows air, but blocks all particles."}, {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "DEFAULT_WL_POWDR", "Allows powders, blocks all other particles."}, {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "DEFAULT_WL_CNDTR", "Conductor. Allows all particles to pass through and conducts electricity."}, {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "DEFAULT_WL_EHOLE", "E-Hole. absorbs particles, releases them when powered."}, {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "DEFAULT_WL_GAS", "Allows gases, blocks all other particles."}, {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."}, {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."}, {PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA","Erases walls, particles, and signs."}, }; wallCount = UI_WALLCOUNT; wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type)); memcpy(wtypesT, wtypes, UI_WALLCOUNT*sizeof(wall_type)); return wtypesT; } menu_section * LoadMenus(int & menuCount) { menu_section msections[] = //doshow does not do anything currently. { {"\xC1", "Walls", 0, 1}, {"\xC2", "Electronics", 0, 1}, {"\xD6", "Powered Materials", 0, 1}, {"\x99", "Sensors", 0, 1}, {"\xE2", "Force", 0, 1}, {"\xC3", "Explosives", 0, 1}, {"\xC5", "Gases", 0, 1}, {"\xC4", "Liquids", 0, 1}, {"\xD0", "Powders", 0, 1}, {"\xD1", "Solids", 0, 1}, {"\xC6", "Radioactive", 0, 1}, {"\xCC", "Special", 0, 1}, {"\xD2", "Game Of Life", 0, 1}, {"\xD7", "Tools", 0, 1}, {"\xE7", "Favorites", 0, 1}, {"\xE4", "Decoration tools", 0, 1}, {"\xC8", "Cracker", 0, 0}, {"\xC8", "Cracker!", 0, 0}, }; menuCount = SC_TOTAL; menu_section * msectionsT = (menu_section*)malloc(SC_TOTAL*sizeof(menu_section)); memcpy(msectionsT, msections, SC_TOTAL*sizeof(menu_section)); return msectionsT; } unsigned int * LoadLatent(int & elementCount) { unsigned int platent[PT_NUM] = { /* NONE */ 0, /* DUST */ 0, /* WATR */ 7500, /* OIL */ 0, /* FIRE */ 0, /* STNE */ 0, /* LAVA */ 0, /* GUN */ 0, /* NITR */ 0, /* CLNE */ 0, /* GAS */ 0, /* C-4 */ 0, /* GOO */ 0, /* ICE */ 1095, /* METL */ 919, /* SPRK */ 0, /* SNOW */ 1095, /* WOOD */ 0, /* NEUT */ 0, /* PLUT */ 0, /* PLNT */ 0, /* ACID */ 0, /* VOID */ 0, /* WTRV */ 0, /* CNCT */ 0, /* DSTW */ 7500, /* SALT */ 0, /* SLTW */ 7500, /* DMND */ 0, /* BMTL */ 0, /* BRMT */ 0, /* PHOT */ 0, /* URAN */ 0, /* WAX */ 0, /* MWAX */ 0, /* PSCN */ 0, /* NSCN */ 0, /* LN2 */ 0, /* INSL */ 0, /* VACU */ 0, /* VENT */ 0, /* RBDM */ 0, /* LRBD */ 0, /* NTCT */ 0, /* SAND */ 0, /* GLAS */ 0, /* PTCT */ 0, /* BGLA */ 0, /* THDR */ 0, /* PLSM */ 0, /* ETRD */ 0, /* NICE */ 0, /* NBLE */ 0, /* BTRY */ 0, /* LCRY */ 0, /* STKM */ 0, /* SWCH */ 0, /* SMKE */ 0, /* DESL */ 0, /* COAL */ 0, /* LO2 */ 0, /* O2 */ 0, /* INWR */ 0, /* YEST */ 0, /* DYST */ 0, /* THRM */ 0, /* GLOW */ 0, /* BRCK */ 0, /* CFLM */ 0, /* FIRW */ 0, /* FUSE */ 0, /* FSEP */ 0, /* AMTR */ 0, /* BCOL */ 0, /* PCLN */ 0, /* HSWC */ 0, /* IRON */ 0, /* MORT */ 0, /* LIFE */ 0, /* DLAY */ 0, /* CO2 */ 0, /* DRIC */ 0, /* CBNW */ 7500, /* STOR */ 0, /* STOR */ 0, /* FREE */ 0, /* FREE */ 0, /* FREE */ 0, /* FREE */ 0, /* FREE */ 0, /* SPNG */ 0, /* RIME */ 0, /* FOG */ 0, /* BCLN */ 0, /* LOVE */ 0, /* DEUT */ 0, /* WARP */ 0, /* PUMP */ 0, /* FWRK */ 0, /* PIPE */ 0, /* FRZZ */ 0, /* FRZW */ 0, /* GRAV */ 0, /* BIZR */ 0, /* BIZRG*/ 0, /* BIZRS*/ 0, /* INST */ 0, /* ISOZ */ 0, /* ISZS */ 0, /* PRTI */ 0, /* PRTO */ 0, /* PSTE */ 0, /* PSTS */ 0, /* ANAR */ 0, /* VINE */ 0, /* INVS */ 0, /* EQVE */ 0, /* SPWN2*/ 0, /* SPAWN*/ 0, /* SHLD1*/ 0, /* SHLD2*/ 0, /* SHLD3*/ 0, /* SHLD4*/ 0, /* LOlZ */ 0, /* WIFI */ 0, /* FILT */ 0, /* ARAY */ 0, /* BRAY */ 0, /* STKM2*/ 0, /* BOMB */ 0, /* C-5 */ 0, /* SING */ 0, /* QRTZ */ 0, /* PQRT */ 0, /* EMP */ 0, /* BREL */ 0, /* ELEC */ 0, /* ACEL */ 0, /* DCEL */ 0, /* TNT */ 0, /* IGNP */ 0, /* BOYL */ 0, /* GEL */ 0, /* FREE */ 0, /* FREE */ 0, /* FREE */ 0, /* FREE */ 0, /* WIND */ 0, /* H2 */ 0, /* SOAP */ 0, /* NBHL */ 0, /* NWHL */ 0, /* MERC */ 0, /* PBCN */ 0, /* GPMP */ 0, /* CLST */ 0, /* WIRE */ 0, /* GBMB */ 0, /* FIGH */ 0, /* FRAY */ 0, /* REPL */ 0, }; elementCount = PT_NUM; unsigned int * platentT = (unsigned int*)malloc(PT_NUM*sizeof(unsigned int)); memcpy(platentT, platent, PT_NUM*sizeof(unsigned int)); return platentT; }