#ifdef LUACONSOLE #include #include "LuaSlider.h" #include "LuaScriptInterface.h" #include "gui/interface/Slider.h" const char LuaSlider::className[] = "Slider"; #define method(class, name) {#name, &class::name} Luna::RegType LuaSlider::methods[] = { method(LuaSlider, onValueChanged), method(LuaSlider, position), method(LuaSlider, size), method(LuaSlider, visible), method(LuaSlider, value), method(LuaSlider, steps), {0, 0} }; LuaSlider::LuaSlider(lua_State * l) : LuaComponent(l), onValueChangedFunction(0) { int posX = luaL_optinteger(l, 1, 0); int posY = luaL_optinteger(l, 2, 0); int sizeX = luaL_optinteger(l, 3, 10); int sizeY = luaL_optinteger(l, 4, 10); int steps = luaL_optinteger(l, 5, 10); slider = new ui::Slider(ui::Point(posX, posY), ui::Point(sizeX, sizeY), steps); component = slider; class ValueAction : public ui::SliderAction { LuaSlider * luaSlider; public: ValueAction(LuaSlider * luaSlider) : luaSlider(luaSlider) {} void ValueChangedCallback(ui::Slider * sender) { luaSlider->triggerOnValueChanged(); } }; slider->SetActionCallback(new ValueAction(this)); } int LuaSlider::steps(lua_State * l) { int args = lua_gettop(l); if(args) { slider->SetSteps(lua_tointeger(l, 1)); return 0; } else { lua_pushinteger(l, slider->GetSteps()); return 1; } } int LuaSlider::onValueChanged(lua_State * l) { if(lua_type(l, 1) != LUA_TNIL) { luaL_checktype(l, 1, LUA_TFUNCTION); lua_pushvalue(l, 1); onValueChangedFunction = luaL_ref(l, LUA_REGISTRYINDEX); } else { onValueChangedFunction = 0; } return 0; } int LuaSlider::value(lua_State * l) { int args = lua_gettop(l); if(args) { slider->SetValue(lua_tointeger(l, 1)); return 0; } else { lua_pushinteger(l, slider->GetValue()); return 1; } } void LuaSlider::triggerOnValueChanged() { if(onValueChangedFunction) { lua_rawgeti(l, LUA_REGISTRYINDEX, onValueChangedFunction); lua_rawgeti(l, LUA_REGISTRYINDEX, UserData); lua_pushinteger(l, slider->GetValue()); if (lua_pcall(l, 2, 0, 0)) { ci->Log(CommandInterface::LogError, lua_tostring(l, -1)); } } } LuaSlider::~LuaSlider() { } #endif