#include #include #include "GameView.h" #include "Config.h" #include "Favorite.h" #include "Format.h" #include "IntroText.h" #include "QuickOptions.h" #include "DecorationTool.h" #include "client/SaveFile.h" #include "graphics/Graphics.h" #include "gui/Style.h" #include "gui/dialogues/ConfirmPrompt.h" #include "gui/dialogues/InformationMessage.h" #include "gui/interface/Button.h" #include "gui/interface/Colour.h" #include "gui/interface/Keys.h" #include "gui/interface/Mouse.h" #include "gui/interface/Slider.h" #include "gui/interface/Window.h" #include "gui/search/Thumbnail.h" #include "simulation/SaveRenderer.h" #include "simulation/SimulationData.h" class SplitButton; class SplitButtonAction { public: virtual void ActionCallbackLeft(ui::Button * sender) {} virtual void ActionCallbackRight(ui::Button * sender) {} virtual ~SplitButtonAction() {} }; class SplitButton : public ui::Button { private: bool rightDown; bool leftDown; bool showSplit; int splitPosition; String toolTip2; SplitButtonAction * splitActionCallback; public: SplitButton(ui::Point position, ui::Point size, String buttonText, String toolTip, String toolTip2, int split) : Button(position, size, buttonText, toolTip), showSplit(true), splitPosition(split), toolTip2(toolTip2), splitActionCallback(NULL) { } void SetRightToolTip(String tooltip) { toolTip2 = tooltip; } bool GetShowSplit() { return showSplit; } void SetShowSplit(bool split) { showSplit = split; } SplitButtonAction * GetSplitActionCallback() { return splitActionCallback; } void SetSplitActionCallback(SplitButtonAction * newAction) { splitActionCallback = newAction; } void SetToolTip(int x, int y) { if(x >= splitPosition || !showSplit) { if(toolTip2.length()>0 && GetParentWindow()) { GetParentWindow()->ToolTip(Position, toolTip2); } } else if(x < splitPosition) { if(toolTip.length()>0 && GetParentWindow()) { GetParentWindow()->ToolTip(Position, toolTip); } } } virtual void OnMouseUnclick(int x, int y, unsigned int button) { if(isButtonDown) { if(leftDown) DoLeftAction(); else if(rightDown) DoRightAction(); } ui::Button::OnMouseUnclick(x, y, button); } virtual void OnMouseHover(int x, int y, int dx, int dy) { SetToolTip(x, y); } virtual void OnMouseHover(int x, int y) { SetToolTip(x, y); } virtual void OnMouseEnter(int x, int y) { isMouseInside = true; if(!Enabled) return; SetToolTip(x, y); } virtual void TextPosition(String ButtonText) { ui::Button::TextPosition(ButtonText); textPosition.X += 3; } void SetToolTips(String newToolTip1, String newToolTip2) { toolTip = newToolTip1; toolTip2 = newToolTip2; } virtual void OnMouseClick(int x, int y, unsigned int button) { ui::Button::OnMouseClick(x, y, button); rightDown = false; leftDown = false; if(x >= splitPosition) rightDown = true; else if(x < splitPosition) leftDown = true; } void DoRightAction() { if(!Enabled) return; if(splitActionCallback) splitActionCallback->ActionCallbackRight(this); } void DoLeftAction() { if(!Enabled) return; if(splitActionCallback) splitActionCallback->ActionCallbackLeft(this); } void Draw(const ui::Point& screenPos) { ui::Button::Draw(screenPos); Graphics * g = GetGraphics(); drawn = true; if(showSplit) g->draw_line(splitPosition+screenPos.X, screenPos.Y+1, splitPosition+screenPos.X, screenPos.Y+Size.Y-2, 180, 180, 180, 255); } virtual ~SplitButton() { delete splitActionCallback; } }; GameView::GameView(): ui::Window(ui::Point(0, 0), ui::Point(WINDOWW, WINDOWH)), isMouseDown(false), skipDraw(false), zoomEnabled(false), zoomCursorFixed(false), mouseInZoom(false), drawSnap(false), shiftBehaviour(false), ctrlBehaviour(false), altBehaviour(false), showHud(true), showDebug(false), delayedActiveMenu(-1), wallBrush(false), toolBrush(false), decoBrush(false), windTool(false), toolIndex(0), currentSaveType(0), lastMenu(-1), toolTipPresence(0), toolTip(""), isToolTipFadingIn(false), toolTipPosition(-1, -1), infoTipPresence(0), infoTip(""), buttonTipShow(0), buttonTip(""), isButtonTipFadingIn(false), introText(2048), introTextMessage(ByteString(introTextData).FromAscii()), doScreenshot(false), screenshotIndex(0), recording(false), recordingFolder(0), recordingIndex(0), currentPoint(ui::Point(0, 0)), lastPoint(ui::Point(0, 0)), ren(NULL), activeBrush(NULL), saveSimulationButtonEnabled(false), saveReuploadAllowed(true), drawMode(DrawPoints), drawPoint1(0, 0), drawPoint2(0, 0), selectMode(SelectNone), selectPoint1(0, 0), selectPoint2(0, 0), currentMouse(0, 0), mousePosition(0, 0), placeSaveThumb(NULL), placeSaveOffset(0, 0) { int currentX = 1; //Set up UI class SearchAction : public ui::ButtonAction { GameView * v; public: SearchAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { if(v->CtrlBehaviour()) v->c->OpenLocalBrowse(); else v->c->OpenSearch(""); } }; scrollBar = new ui::Button(ui::Point(0,YRES+21), ui::Point(XRES, 2), ""); scrollBar->Appearance.BorderHover = ui::Colour(200, 200, 200); scrollBar->Appearance.BorderActive = ui::Colour(200, 200, 200); scrollBar->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; scrollBar->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(scrollBar); searchButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Find & open a simulation. Hold Ctrl to load offline saves."); //Open searchButton->SetIcon(IconOpen); currentX+=18; searchButton->SetTogglable(false); searchButton->SetActionCallback(new SearchAction(this)); AddComponent(searchButton); class ReloadAction : public ui::ButtonAction { GameView * v; public: ReloadAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->ReloadSim(); } void AltActionCallback(ui::Button * sender) { v->c->OpenSavePreview(); } }; reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Reload the simulation"); reloadButton->SetIcon(IconReload); reloadButton->Appearance.Margin.Left+=2; currentX+=18; reloadButton->SetActionCallback(new ReloadAction(this)); AddComponent(reloadButton); class SaveSimulationAction : public SplitButtonAction { GameView * v; public: SaveSimulationAction(GameView * _v) { v = _v; } void ActionCallbackRight(ui::Button * sender) { if(v->CtrlBehaviour() || !Client::Ref().GetAuthUser().UserID) v->c->OpenLocalSaveWindow(false); else v->c->OpenSaveWindow(); } void ActionCallbackLeft(ui::Button * sender) { if(v->CtrlBehaviour() || !Client::Ref().GetAuthUser().UserID) v->c->OpenLocalSaveWindow(true); else v->c->SaveAsCurrent(); } }; saveSimulationButton = new SplitButton(ui::Point(currentX, Size.Y-16), ui::Point(150, 15), "[untitled simulation]", "", "", 19); saveSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; saveSimulationButton->SetIcon(IconSave); currentX+=151; ((SplitButton*)saveSimulationButton)->SetSplitActionCallback(new SaveSimulationAction(this)); SetSaveButtonTooltips(); AddComponent(saveSimulationButton); class UpVoteAction : public ui::ButtonAction { GameView * v; public: UpVoteAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->Vote(1); } }; upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(39, 15), "", "Like this save"); upVoteButton->SetIcon(IconVoteUp); upVoteButton->Appearance.Margin.Top+=2; upVoteButton->Appearance.Margin.Left+=2; currentX+=38; upVoteButton->SetActionCallback(new UpVoteAction(this)); AddComponent(upVoteButton); class DownVoteAction : public ui::ButtonAction { GameView * v; public: DownVoteAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->Vote(-1); } }; downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Dislike this save"); downVoteButton->SetIcon(IconVoteDown); downVoteButton->Appearance.Margin.Bottom+=2; downVoteButton->Appearance.Margin.Left+=2; currentX+=16; downVoteButton->SetActionCallback(new DownVoteAction(this)); AddComponent(downVoteButton); class TagSimulationAction : public ui::ButtonAction { GameView * v; public: TagSimulationAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->OpenTags(); } }; tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(227, 15), "[no tags set]", "Add simulation tags"); tagSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tagSimulationButton->SetIcon(IconTag); //currentX+=252; tagSimulationButton->SetActionCallback(new TagSimulationAction(this)); AddComponent(tagSimulationButton); class ClearSimAction : public ui::ButtonAction { GameView * v; public: ClearSimAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->ClearSim(); } }; clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15), "", "Erase everything"); clearSimButton->SetIcon(IconNew); clearSimButton->Appearance.Margin.Left+=2; clearSimButton->SetActionCallback(new ClearSimAction(this)); AddComponent(clearSimButton); class LoginAction : public SplitButtonAction { GameView * v; public: LoginAction(GameView * _v) { v = _v; } void ActionCallbackLeft(ui::Button * sender) { v->c->OpenLogin(); } void ActionCallbackRight(ui::Button * sender) { v->c->OpenProfile(); } }; loginButton = new SplitButton(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "[sign in]", "Sign into simulation server", "Edit Profile", 19); loginButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; loginButton->SetIcon(IconLogin); ((SplitButton*)loginButton)->SetSplitActionCallback(new LoginAction(this)); AddComponent(loginButton); class SimulationOptionAction : public ui::ButtonAction { GameView * v; public: SimulationOptionAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->OpenOptions(); } }; simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15), "", "Simulation options"); simulationOptionButton->SetIcon(IconSimulationSettings); simulationOptionButton->Appearance.Margin.Left+=2; simulationOptionButton->SetActionCallback(new SimulationOptionAction(this)); AddComponent(simulationOptionButton); class DisplayModeAction : public ui::ButtonAction { GameView * v; public: DisplayModeAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->OpenRenderOptions(); } }; displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15), "", "Renderer options"); displayModeButton->SetIcon(IconRenderSettings); displayModeButton->Appearance.Margin.Left+=2; displayModeButton->SetActionCallback(new DisplayModeAction(this)); AddComponent(displayModeButton); class PauseAction : public ui::ButtonAction { GameView * v; public: PauseAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->SetPaused(sender->GetToggleState()); } }; pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15), "", "Pause/Resume the simulation"); //Pause pauseButton->SetIcon(IconPause); pauseButton->SetTogglable(true); pauseButton->SetActionCallback(new PauseAction(this)); AddComponent(pauseButton); class ElementSearchAction : public ui::ButtonAction { GameView * v; public: ElementSearchAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->OpenElementSearch(); } }; ui::Button * tempButton = new ui::Button(ui::Point(WINDOWW-16, WINDOWH-32), ui::Point(15, 15), 0xE065, "Search for elements"); tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->SetActionCallback(new ElementSearchAction(this)); AddComponent(tempButton); class ColourPickerAction : public ui::ButtonAction { GameView * v; public: ColourPickerAction(GameView * _v) { v = _v; } void ActionCallback(ui::Button * sender) { v->c->OpenColourPicker(); } }; colourPicker = new ui::Button(ui::Point((XRES/2)-8, YRES+1), ui::Point(16, 16), "", "Pick Colour"); colourPicker->SetActionCallback(new ColourPickerAction(this)); } GameView::~GameView() { if(!colourPicker->GetParentWindow()) delete colourPicker; for(std::vector::iterator iter = colourPresets.begin(), end = colourPresets.end(); iter != end; ++iter) { ToolButton * button = *iter; if(!button->GetParentWindow()) { delete button; } } delete placeSaveThumb; } class GameView::MenuAction: public ui::ButtonAction { GameView * v; public: int menuID; bool needsClick; MenuAction(GameView * _v, int menuID_) { v = _v; menuID = menuID_; if (menuID == SC_DECO) needsClick = true; else needsClick = false; } void MouseEnterCallback(ui::Button * sender) { // don't immediately change the active menu, the actual set is done inside GameView::OnMouseMove // if we change it here it causes components to be removed, which causes the window to stop sending events // and then the previous menusection button never gets sent the OnMouseLeave event and is never unhighlighted if(!needsClick && !v->GetMouseDown()) v->SetActiveMenuDelayed(menuID); } void ActionCallback(ui::Button * sender) { if (needsClick) v->c->SetActiveMenu(menuID); else MouseEnterCallback(sender); } }; class GameView::OptionAction: public ui::ButtonAction { QuickOption * option; public: OptionAction(QuickOption * _option) { option = _option; } void ActionCallback(ui::Button * sender) { option->Perform(); } }; class GameView::OptionListener: public QuickOptionListener { ui::Button * button; public: OptionListener(ui::Button * _button) { button = _button; } virtual void OnValueChanged(QuickOption * option) { switch(option->GetType()) { case QuickOption::Toggle: button->SetTogglable(true); button->SetToggleState(option->GetToggle()); break; default: break; } } }; class GameView::ToolAction: public ui::ButtonAction { GameView * v; public: Tool * tool; ToolAction(GameView * _v, Tool * tool_) { v = _v; tool = tool_; } void ActionCallback(ui::Button * sender_) { ToolButton *sender = (ToolButton*)sender_; if (v->ShiftBehaviour() && v->CtrlBehaviour() && !v->AltBehaviour()) { if (Favorite::Ref().IsFavorite(tool->GetIdentifier()) && sender->GetSelectionState() == 1) Favorite::Ref().RemoveFavorite(tool->GetIdentifier()); else if (sender->GetSelectionState() == 0) Favorite::Ref().AddFavorite(tool->GetIdentifier()); else if (sender->GetSelectionState() == 2) v->c->SetActiveMenu(SC_FAVORITES); v->c->RebuildFavoritesMenu(); } else { if (v->CtrlBehaviour() && v->AltBehaviour() && !v->ShiftBehaviour()) if (tool->GetIdentifier().BeginsWith("DEFAULT_PT_")) sender->SetSelectionState(3); if (sender->GetSelectionState() >= 0 && sender->GetSelectionState() <= 3) v->c->SetActiveTool(sender->GetSelectionState(), tool); } } }; void GameView::NotifyQuickOptionsChanged(GameModel * sender) { for (size_t i = 0; i < quickOptionButtons.size(); i++) { RemoveComponent(quickOptionButtons[i]); delete quickOptionButtons[i]; } int currentY = 1; vector optionList = sender->GetQuickOptions(); for(vector::iterator iter = optionList.begin(), end = optionList.end(); iter != end; ++iter) { QuickOption * option = *iter; ui::Button * tempButton = new ui::Button(ui::Point(WINDOWW-16, currentY), ui::Point(15, 15), option->GetIcon(), option->GetDescription()); //tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->SetTogglable(true); tempButton->SetActionCallback(new OptionAction(option)); option->AddListener(new OptionListener(tempButton)); AddComponent(tempButton); quickOptionButtons.push_back(tempButton); currentY += 16; } } void GameView::NotifyMenuListChanged(GameModel * sender) { int currentY = WINDOWH-48;//-(sender->GetMenuList().size()*16); for (size_t i = 0; i < menuButtons.size(); i++) { RemoveComponent(menuButtons[i]); delete menuButtons[i]; } menuButtons.clear(); for (size_t i = 0; i < toolButtons.size(); i++) { RemoveComponent(toolButtons[i]); delete toolButtons[i]; } toolButtons.clear(); vector menuList = sender->GetMenuList(); for (int i = (int)menuList.size()-1; i >= 0; i--) { if (menuList[i]->GetVisible()) { String tempString = ""; tempString += menuList[i]->GetIcon(); String description = menuList[i]->GetDescription(); if (i == SC_FAVORITES && Favorite::Ref().AnyFavorites()) description += " (Use ctrl+shift+click to favorite an element)"; ui::Button * tempButton = new ui::Button(ui::Point(WINDOWW-16, currentY), ui::Point(15, 15), tempString, description); tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->SetTogglable(true); tempButton->SetActionCallback(new MenuAction(this, i)); currentY-=16; AddComponent(tempButton); menuButtons.push_back(tempButton); } } } void GameView::SetSample(SimulationSample sample) { this->sample = sample; } void GameView::SetHudEnable(bool hudState) { showHud = hudState; } bool GameView::GetHudEnable() { return showHud; } void GameView::SetDebugHUD(bool mode) { showDebug = mode; if (ren) ren->debugLines = showDebug; } bool GameView::GetDebugHUD() { return showDebug; } ui::Point GameView::GetMousePosition() { return currentMouse; } bool GameView::GetPlacingSave() { return selectMode != SelectNone; } bool GameView::GetPlacingZoom() { return zoomEnabled && !zoomCursorFixed; } void GameView::NotifyActiveToolsChanged(GameModel * sender) { decoBrush = false; for (size_t i = 0; i < toolButtons.size(); i++) { Tool * tool = ((ToolAction*)toolButtons[i]->GetActionCallback())->tool; if(sender->GetActiveTool(0) == tool) { toolButtons[i]->SetSelectionState(0); //Primary windTool = tool->GetIdentifier() == "DEFAULT_UI_WIND"; if (sender->GetActiveTool(0)->GetIdentifier().BeginsWith("DEFAULT_DECOR_")) decoBrush = true; } else if(sender->GetActiveTool(1) == tool) { toolButtons[i]->SetSelectionState(1); //Secondary if (sender->GetActiveTool(1)->GetIdentifier().BeginsWith("DEFAULT_DECOR_")) decoBrush = true; } else if(sender->GetActiveTool(2) == tool) { toolButtons[i]->SetSelectionState(2); //Tertiary } else if(sender->GetActiveTool(3) == tool) { toolButtons[i]->SetSelectionState(3); //Replace Mode } else { toolButtons[i]->SetSelectionState(-1); } } //need to do this for all tools every time just in case it wasn't caught if you weren't in the menu a tool was changed to c->ActiveToolChanged(0, sender->GetActiveTool(0)); if (sender->GetRenderer()->findingElement) { Tool *active = sender->GetActiveTool(0); if (active->GetIdentifier().Contains("_PT_")) ren->findingElement = 0; else ren->findingElement = sender->GetActiveTool(0)->GetToolID()%256; } c->ActiveToolChanged(1, sender->GetActiveTool(1)); c->ActiveToolChanged(2, sender->GetActiveTool(2)); c->ActiveToolChanged(3, sender->GetActiveTool(3)); } void GameView::NotifyLastToolChanged(GameModel * sender) { if (sender->GetLastTool()) { wallBrush = sender->GetLastTool()->GetBlocky(); toolBrush = sender->GetLastTool()->GetIdentifier().BeginsWith("DEFAULT_TOOL_"); } } void GameView::NotifyToolListChanged(GameModel * sender) { for (size_t i = 0; i < menuButtons.size(); i++) { if (((MenuAction*)menuButtons[i]->GetActionCallback())->menuID==sender->GetActiveMenu()) { menuButtons[i]->SetToggleState(true); } else { menuButtons[i]->SetToggleState(false); } } for (size_t i = 0; i < toolButtons.size(); i++) { RemoveComponent(toolButtons[i]); delete toolButtons[i]; } toolButtons.clear(); vector toolList = sender->GetToolList(); int currentX = 0; for (size_t i = 0; i < toolList.size(); i++) { VideoBuffer * tempTexture = toolList[i]->GetTexture(26, 14); ToolButton * tempButton; //get decotool texture manually, since it changes depending on it's own color if (sender->GetActiveMenu() == SC_DECO) tempTexture = ((DecorationTool*)toolList[i])->GetIcon(toolList[i]->GetToolID(), 26, 14); if(tempTexture) tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), "", toolList[i]->GetIdentifier(), toolList[i]->GetDescription()); else tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), toolList[i]->GetName(), toolList[i]->GetIdentifier(), toolList[i]->GetDescription()); //currentY -= 17; currentX -= 31; tempButton->SetActionCallback(new ToolAction(this, toolList[i])); tempButton->Appearance.SetTexture(tempTexture); delete tempTexture; tempButton->Appearance.BackgroundInactive = ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue); if(sender->GetActiveTool(0) == toolList[i]) { tempButton->SetSelectionState(0); //Primary } else if(sender->GetActiveTool(1) == toolList[i]) { tempButton->SetSelectionState(1); //Secondary } else if(sender->GetActiveTool(2) == toolList[i]) { tempButton->SetSelectionState(2); //Tertiary } else if(sender->GetActiveTool(3) == toolList[i]) { tempButton->SetSelectionState(3); //Replace mode } tempButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; tempButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempButton); toolButtons.push_back(tempButton); } if (sender->GetActiveMenu() != SC_DECO) lastMenu = sender->GetActiveMenu(); updateToolButtonScroll(); } void GameView::NotifyColourSelectorVisibilityChanged(GameModel * sender) { for(std::vector::iterator iter = colourPresets.begin(), end = colourPresets.end(); iter != end; ++iter) { ToolButton * button = *iter; RemoveComponent(button); button->SetParentWindow(NULL); } RemoveComponent(colourPicker); colourPicker->SetParentWindow(NULL); if(sender->GetColourSelectorVisibility()) { for(std::vector::iterator iter = colourPresets.begin(), end = colourPresets.end(); iter != end; ++iter) { ToolButton * button = *iter; AddComponent(button); } AddComponent(colourPicker); c->SetActiveColourPreset(-1); } } void GameView::NotifyColourPresetsChanged(GameModel * sender) { class ColourPresetAction: public ui::ButtonAction { GameView * v; public: int preset; ColourPresetAction(GameView * _v, int preset) : preset(preset) { v = _v; } void ActionCallback(ui::Button * sender_) { v->c->SetActiveColourPreset(preset); v->c->SetColour(sender_->Appearance.BackgroundInactive); } }; for(std::vector::iterator iter = colourPresets.begin(), end = colourPresets.end(); iter != end; ++iter) { ToolButton * button = *iter; RemoveComponent(button); delete button; } colourPresets.clear(); int currentX = 5; std::vector colours = sender->GetColourPresets(); int i = 0; for(std::vector::iterator iter = colours.begin(), end = colours.end(); iter != end; ++iter) { ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), "", "", "Decoration Presets."); tempButton->Appearance.BackgroundInactive = *iter; tempButton->SetActionCallback(new ColourPresetAction(this, i)); currentX += 31; if(sender->GetColourSelectorVisibility()) AddComponent(tempButton); colourPresets.push_back(tempButton); i++; } NotifyColourActivePresetChanged(sender); } void GameView::NotifyColourActivePresetChanged(GameModel * sender) { for (size_t i = 0; i < colourPresets.size(); i++) { if (sender->GetActiveColourPreset() == i) { colourPresets[i]->SetSelectionState(0); //Primary } else { colourPresets[i]->SetSelectionState(-1); } } } void GameView::NotifyColourSelectorColourChanged(GameModel * sender) { colourPicker->Appearance.BackgroundInactive = sender->GetColourSelectorColour(); colourPicker->Appearance.BackgroundHover = sender->GetColourSelectorColour(); NotifyToolListChanged(sender); } void GameView::NotifyRendererChanged(GameModel * sender) { ren = sender->GetRenderer(); } void GameView::NotifySimulationChanged(GameModel * sender) { } void GameView::NotifyUserChanged(GameModel * sender) { if(!sender->GetUser().UserID) { loginButton->SetText("[sign in]"); ((SplitButton*)loginButton)->SetShowSplit(false); ((SplitButton*)loginButton)->SetRightToolTip("Sign in to simulation server"); } else { loginButton->SetText(sender->GetUser().Username.FromUtf8()); ((SplitButton*)loginButton)->SetShowSplit(true); ((SplitButton*)loginButton)->SetRightToolTip("Edit profile"); } // saveSimulationButtonEnabled = sender->GetUser().ID; saveSimulationButtonEnabled = true; NotifySaveChanged(sender); } void GameView::NotifyPausedChanged(GameModel * sender) { pauseButton->SetToggleState(sender->GetPaused()); } void GameView::NotifyToolTipChanged(GameModel * sender) { toolTip = sender->GetToolTip(); } void GameView::NotifyInfoTipChanged(GameModel * sender) { infoTip = sender->GetInfoTip(); infoTipPresence = 120; } void GameView::NotifySaveChanged(GameModel * sender) { saveReuploadAllowed = true; if (sender->GetSave()) { if (introText > 50) introText = 50; saveSimulationButton->SetText(sender->GetSave()->GetName()); if (sender->GetSave()->GetUserName() == sender->GetUser().Username) ((SplitButton*)saveSimulationButton)->SetShowSplit(true); else ((SplitButton*)saveSimulationButton)->SetShowSplit(false); reloadButton->Enabled = true; upVoteButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==0); if(sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==1) upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 108, 10, 255)); else upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); downVoteButton->Enabled = upVoteButton->Enabled; if (sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==-1) downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(108, 0, 10, 255)); else downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); if (sender->GetUser().UserID) { upVoteButton->Appearance.BorderDisabled = upVoteButton->Appearance.BorderInactive; downVoteButton->Appearance.BorderDisabled = downVoteButton->Appearance.BorderInactive; } else { upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100); downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100); } tagSimulationButton->Enabled = sender->GetSave()->GetID(); if (sender->GetSave()->GetID()) { StringBuilder tagsStream; std::list tags = sender->GetSave()->GetTags(); if (tags.size()) { for (std::list::const_iterator iter = tags.begin(), begin = tags.begin(), end = tags.end(); iter != end; iter++) { if (iter != begin) tagsStream << " "; tagsStream << iter->FromUtf8(); } tagSimulationButton->SetText(tagsStream.Build()); } else { tagSimulationButton->SetText("[no tags set]"); } } else { tagSimulationButton->SetText("[no tags set]"); } currentSaveType = 1; int saveID = sender->GetSave()->GetID(); if (saveID == 404 || saveID == 2157797) saveReuploadAllowed = false; } else if (sender->GetSaveFile()) { if (ctrlBehaviour) ((SplitButton*)saveSimulationButton)->SetShowSplit(true); else ((SplitButton*)saveSimulationButton)->SetShowSplit(false); saveSimulationButton->SetText(sender->GetSaveFile()->GetDisplayName()); reloadButton->Enabled = true; upVoteButton->Enabled = false; upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100); downVoteButton->Enabled = false; downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100); tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); currentSaveType = 2; } else { ((SplitButton*)saveSimulationButton)->SetShowSplit(false); saveSimulationButton->SetText("[untitled simulation]"); reloadButton->Enabled = false; upVoteButton->Enabled = false; upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100), downVoteButton->Enabled = false; downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100), tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); currentSaveType = 0; } saveSimulationButton->Enabled = (saveSimulationButtonEnabled && saveReuploadAllowed) || ctrlBehaviour; SetSaveButtonTooltips(); } void GameView::NotifyBrushChanged(GameModel * sender) { activeBrush = sender->GetBrush(); } void GameView::screenshot() { doScreenshot = true; } int GameView::Record(bool record) { if (!record) { recording = false; recordingIndex = 0; recordingFolder = 0; } else if (!recording) { // block so that the return value is correct bool record = ConfirmPrompt::Blocking("Recording", "You're about to start recording all drawn frames. This will use a load of disk space."); if (record) { time_t startTime = time(NULL); recordingFolder = startTime; ByteString::Stream recordingDir; recordingDir << "recordings" << PATH_SEP << recordingFolder; Client::Ref().MakeDirectory("recordings"); Client::Ref().MakeDirectory(recordingDir.str().c_str()); recording = true; recordingIndex = 0; } } return recordingFolder; } void GameView::updateToolButtonScroll() { if(toolButtons.size()) { int x = currentMouse.X, y = currentMouse.Y; int newInitialX = WINDOWW-56; int totalWidth = (toolButtons[0]->Size.X+1)*toolButtons.size(); int scrollSize = (int)(((float)(XRES-BARSIZE))/((float)totalWidth) * ((float)XRES-BARSIZE)); if (scrollSize>XRES-1) scrollSize = XRES-1; if(totalWidth > XRES-15) { int mouseX = x; if(mouseX > XRES) mouseX = XRES; //if (mouseX < 15) //makes scrolling a little nicer at edges but apparently if you put hundreds of elements in a menu it makes the end not show ... // mouseX = 15; scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize)); float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES-3)/float((XRES-2)-mouseX); //mouseLocation adjusted slightly in case you have 200 elements in one menu newInitialX += overflow/mouseLocation; } else { scrollBar->Position.X = 1; } scrollBar->Size.X=scrollSize; int offsetDelta = toolButtons[0]->Position.X - newInitialX; for(vector::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter!=end; ++iter) { ToolButton * button = *iter; button->Position.X -= offsetDelta; if (button->Position.X+button->Size.X <= 0 || (button->Position.X+button->Size.X) > XRES-2) button->Visible = false; else button->Visible = true; } //Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer if(toolButtons[0]->Position.Y < y && toolButtons[0]->Position.Y+toolButtons[0]->Size.Y > y) { for(vector::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter!=end; ++iter) { ToolButton * button = *iter; if(button->Position.X < x && button->Position.X+button->Size.X > x) button->OnMouseEnter(x, y); else button->OnMouseLeave(x, y); } } } } void GameView::OnMouseMove(int x, int y, int dx, int dy) { bool newMouseInZoom = c->MouseInZoom(ui::Point(x, y)); mousePosition = c->PointTranslate(ui::Point(x, y)); currentMouse = ui::Point(x, y); if (selectMode != SelectNone) { if (selectMode == PlaceSave) selectPoint1 = c->PointTranslate(ui::Point(x, y)); if (selectPoint1.X != -1) selectPoint2 = c->PointTranslate(ui::Point(x, y)); } else if (isMouseDown) { if (newMouseInZoom == mouseInZoom) { if (drawMode == DrawPoints) { currentPoint = mousePosition; c->DrawPoints(toolIndex, lastPoint, currentPoint, true); lastPoint = currentPoint; skipDraw = true; } else if (drawMode == DrawFill) { c->DrawFill(toolIndex, mousePosition); skipDraw = true; } } else if (drawMode == DrawPoints || drawMode == DrawFill) { isMouseDown = false; drawMode = DrawPoints; c->MouseUp(x, y, 0, 2); } } mouseInZoom = newMouseInZoom; // set active menu (delayed) if (delayedActiveMenu != -1) { c->SetActiveMenu(delayedActiveMenu); delayedActiveMenu = -1; } updateToolButtonScroll(); } void GameView::OnMouseDown(int x, int y, unsigned button) { currentMouse = ui::Point(x, y); if (altBehaviour && !shiftBehaviour && !ctrlBehaviour) button = SDL_BUTTON_MIDDLE; if (!(zoomEnabled && !zoomCursorFixed)) { if (selectMode != SelectNone) { isMouseDown = true; if (button == SDL_BUTTON_LEFT && selectPoint1.X == -1) { selectPoint1 = c->PointTranslate(currentMouse); selectPoint2 = selectPoint1; } return; } if (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES) { // update tool index, set new "last" tool so GameView can detect certain tools properly if (button == SDL_BUTTON_LEFT) toolIndex = 0; if (button == SDL_BUTTON_RIGHT) toolIndex = 1; if (button == SDL_BUTTON_MIDDLE) toolIndex = 2; Tool *lastTool = c->GetActiveTool(toolIndex); c->SetLastTool(lastTool); UpdateDrawMode(); isMouseDown = true; c->HistorySnapshot(); if (drawMode == DrawRect || drawMode == DrawLine) { drawPoint1 = c->PointTranslate(currentMouse); } else if (drawMode == DrawPoints) { lastPoint = currentPoint = c->PointTranslate(currentMouse); c->DrawPoints(toolIndex, lastPoint, currentPoint, false); } else if (drawMode == DrawFill) { c->DrawFill(toolIndex, c->PointTranslate(currentMouse)); } } } } void GameView::OnMouseUp(int x, int y, unsigned button) { currentMouse = ui::Point(x, y); if (zoomEnabled && !zoomCursorFixed) { zoomCursorFixed = true; drawMode = DrawPoints; isMouseDown = false; } else if (isMouseDown) { isMouseDown = false; if (selectMode != SelectNone) { if (button == SDL_BUTTON_LEFT && selectPoint1.X != -1 && selectPoint1.Y != -1 && selectPoint2.X != -1 && selectPoint2.Y != -1) { if (selectMode == PlaceSave) { if (placeSaveThumb && y <= WINDOWH-BARSIZE) { int thumbX = selectPoint2.X - ((placeSaveThumb->Width-placeSaveOffset.X)/2); int thumbY = selectPoint2.Y - ((placeSaveThumb->Height-placeSaveOffset.Y)/2); if (thumbX < 0) thumbX = 0; if (thumbX+(placeSaveThumb->Width) >= XRES) thumbX = XRES-placeSaveThumb->Width; if (thumbY < 0) thumbY = 0; if (thumbY+(placeSaveThumb->Height) >= YRES) thumbY = YRES-placeSaveThumb->Height; c->PlaceSave(ui::Point(thumbX, thumbY), !shiftBehaviour); } } else { int x2 = (selectPoint1.X>selectPoint2.X) ? selectPoint1.X : selectPoint2.X; int y2 = (selectPoint1.Y>selectPoint2.Y) ? selectPoint1.Y : selectPoint2.Y; int x1 = (selectPoint2.XCopyRegion(ui::Point(x1, y1), ui::Point(x2, y2), !shiftBehaviour); else if (selectMode == SelectCut) c->CutRegion(ui::Point(x1, y1), ui::Point(x2, y2), !shiftBehaviour); else if (selectMode == SelectStamp) c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2), !shiftBehaviour); } } selectMode = SelectNone; return; } ui::Point finalDrawPoint2 = c->PointTranslate(currentMouse); if (drawMode == DrawRect || drawMode == DrawLine) { drawPoint2 = finalDrawPoint2; if (drawSnap && drawMode == DrawLine) { finalDrawPoint2 = lineSnapCoords(c->PointTranslate(drawPoint1), drawPoint2); } if (drawSnap && drawMode == DrawRect) { finalDrawPoint2 = rectSnapCoords(c->PointTranslate(drawPoint1), drawPoint2); } if (drawMode == DrawRect) { c->DrawRect(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2); } if (drawMode == DrawLine) { c->DrawLine(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2); } } else if (drawMode == DrawPoints) { // draw final line c->DrawPoints(toolIndex, lastPoint, finalDrawPoint2, true); // plop tool stuff (like STKM) c->ToolClick(toolIndex, finalDrawPoint2); } else if (drawMode == DrawFill) { c->DrawFill(toolIndex, finalDrawPoint2); } } // this shouldn't happen, but do this just in case else if (selectMode != SelectNone && button != SDL_BUTTON_LEFT) selectMode = SelectNone; // update the drawing mode for the next line // since ctrl/shift state may have changed since we started drawing UpdateDrawMode(); } void GameView::ToolTip(ui::Point senderPosition, String toolTip) { // buttom button tooltips if (senderPosition.Y > Size.Y-17) { if (selectMode == PlaceSave || selectMode == SelectNone) { buttonTip = toolTip; isButtonTipFadingIn = true; } } // quickoption and menu tooltips else if(senderPosition.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16) { this->toolTip = toolTip; toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth(toolTip), senderPosition.Y+3); if(toolTipPosition.Y+10 > Size.Y-MENUSIZE) toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth(toolTip), Size.Y-MENUSIZE-10); isToolTipFadingIn = true; } // element tooltips else { this->toolTip = toolTip; toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth(toolTip), Size.Y-MENUSIZE-10); isToolTipFadingIn = true; } } void GameView::OnMouseWheel(int x, int y, int d) { if (!d) return; if (selectMode != SelectNone) { return; } if (zoomEnabled && !zoomCursorFixed) { c->AdjustZoomSize(d); } else { c->AdjustBrushSize(d, false, shiftBehaviour, ctrlBehaviour); } } void GameView::BeginStampSelection() { selectMode = SelectStamp; selectPoint1 = selectPoint2 = ui::Point(-1, -1); isMouseDown = false; buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to create a stamp (right click = cancel)"; buttonTipShow = 120; } void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if (introText > 50) { introText = 50; } if (selectMode != SelectNone) { if (selectMode == PlaceSave) { switch (key) { case SDLK_RIGHT: c->TranslateSave(ui::Point(1, 0)); return; case SDLK_LEFT: c->TranslateSave(ui::Point(-1, 0)); return; case SDLK_UP: c->TranslateSave(ui::Point(0, -1)); return; case SDLK_DOWN: c->TranslateSave(ui::Point(0, 1)); return; case 'r': if (ctrl && shift) { //Vertical flip c->TransformSave(m2d_new(1,0,0,-1)); } else if (!ctrl && shift) { //Horizontal flip c->TransformSave(m2d_new(-1,0,0,1)); } else { //Rotate 90deg c->TransformSave(m2d_new(0,1,-1,0)); } return; } } } switch(key) { case SDLK_LALT: case SDLK_RALT: enableAltBehaviour(); break; case SDLK_LCTRL: case SDLK_RCTRL: enableCtrlBehaviour(); break; case SDLK_LSHIFT: case SDLK_RSHIFT: enableShiftBehaviour(); break; case ' ': //Space c->SetPaused(); break; case 'z': if (selectMode != SelectNone && isMouseDown) break; if (ctrl && !isMouseDown) { if (shift) c->HistoryForward(); else c->HistoryRestore(); } else { isMouseDown = false; zoomCursorFixed = false; c->SetZoomEnabled(true); } break; case SDLK_TAB: //Tab c->ChangeBrush(); break; case '`': c->ShowConsole(); break; case 'p': case SDLK_F2: if (ctrl) { if (shift) c->SetActiveTool(1, "DEFAULT_UI_PROPERTY"); else c->SetActiveTool(0, "DEFAULT_UI_PROPERTY"); } else screenshot(); break; case SDLK_F3: SetDebugHUD(!GetDebugHUD()); break; case SDLK_F5: c->ReloadSim(); break; case 'a': if ((Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator || Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin) && ctrl) { ByteString authorString = Client::Ref().GetAuthorInfo().toStyledString(); new InformationMessage("Save authorship info", authorString.FromUtf8(), true); } break; case 'r': if (ctrl) c->ReloadSim(); break; case 'e': c->OpenElementSearch(); break; case 'f': if (ctrl) { Tool *active = c->GetActiveTool(0); if (!active->GetIdentifier().Contains("_PT_") || ren->findingElement == active->GetToolID()%256) ren->findingElement = 0; else ren->findingElement = active->GetToolID()%256; } else c->FrameStep(); break; case 'g': if (ctrl) c->ShowGravityGrid(); else if(shift) c->AdjustGridSize(-1); else c->AdjustGridSize(1); break; case SDLK_F1: if(!introText) introText = 8047; else introText = 0; break; case 'h': if(ctrl) { if(!introText) introText = 8047; else introText = 0; } else showHud = !showHud; break; case 'b': if(ctrl) c->SetDecoration(); else if (colourPicker->GetParentWindow()) c->SetActiveMenu(lastMenu); else { c->SetDecoration(true); c->SetPaused(true); c->SetActiveMenu(SC_DECO); } break; case 'y': if (ctrl) { c->HistoryForward(); } else { c->SwitchAir(); } break; case SDLK_ESCAPE: case 'q': ui::Engine::Ref().ConfirmExit(); break; case 'u': c->ToggleAHeat(); break; case 'n': c->ToggleNewtonianGravity(); break; case '=': if(ctrl) c->ResetSpark(); else c->ResetAir(); break; case 'c': if(ctrl) { selectMode = SelectCopy; selectPoint1 = selectPoint2 = ui::Point(-1, -1); isMouseDown = false; buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)"; buttonTipShow = 120; } break; case 'x': if(ctrl) { selectMode = SelectCut; selectPoint1 = selectPoint2 = ui::Point(-1, -1); isMouseDown = false; buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)"; buttonTipShow = 120; } break; case 'v': if (ctrl) { if (c->LoadClipboard()) { selectPoint1 = selectPoint2 = mousePosition; isMouseDown = false; } } break; case 'l': { std::vector stampList = Client::Ref().GetStamps(0, 1); if (stampList.size()) { SaveFile *saveFile = Client::Ref().GetStamp(stampList[0]); c->LoadStamp(saveFile->GetGameSave()); delete saveFile; selectPoint1 = selectPoint2 = mousePosition; isMouseDown = false; break; } } case 'k': selectMode = SelectNone; selectPoint1 = selectPoint2 = ui::Point(-1, -1); c->OpenStamps(); break; case ']': if(zoomEnabled && !zoomCursorFixed) c->AdjustZoomSize(1, !alt); else c->AdjustBrushSize(1, !alt, shiftBehaviour, ctrlBehaviour); break; case '[': if(zoomEnabled && !zoomCursorFixed) c->AdjustZoomSize(-1, !alt); else c->AdjustBrushSize(-1, !alt, shiftBehaviour, ctrlBehaviour); break; case 'i': if(ctrl) c->Install(); else c->InvertAirSim(); break; case ';': if (ctrl) { c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE); break; } //fancy case switch without break case SDLK_INSERT: c->SetReplaceModeFlags(c->GetReplaceModeFlags()^REPLACE_MODE); break; case SDLK_DELETE: c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE); break; } if (shift && showDebug && key == '1') c->LoadRenderPreset(10); else if(key >= '0' && key <= '9') { c->LoadRenderPreset(key-'0'); } } void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) { switch(key) { case SDLK_LALT: case SDLK_RALT: disableAltBehaviour(); break; case SDLK_LCTRL: case SDLK_RCTRL: disableCtrlBehaviour(); break; case SDLK_LSHIFT: case SDLK_RSHIFT: disableShiftBehaviour(); break; case 'z': if(!zoomCursorFixed && !alt) c->SetZoomEnabled(false); break; } } void GameView::OnBlur() { disableAltBehaviour(); disableCtrlBehaviour(); disableShiftBehaviour(); isMouseDown = false; drawMode = DrawPoints; c->MouseUp(0, 0, 0, 1); // tell lua that mouse is up (even if it really isn't) if (GetModifiers()) c->KeyRelease(0, 0, false, false, false); } void GameView::OnTick(float dt) { if (selectMode == PlaceSave && !placeSaveThumb) selectMode = SelectNone; if (zoomEnabled && !zoomCursorFixed) c->SetZoomPosition(currentMouse); if (skipDraw) { skipDraw = false; } else if (selectMode == SelectNone && isMouseDown) { if (drawMode == DrawPoints) { c->DrawPoints(toolIndex, lastPoint, currentPoint, true); lastPoint = currentPoint; } else if (drawMode == DrawFill) { c->DrawFill(toolIndex, c->PointTranslate(currentMouse)); } else if (windTool && drawMode == DrawLine) { ui::Point drawPoint2 = currentMouse; if (altBehaviour) drawPoint2 = lineSnapCoords(c->PointTranslate(drawPoint1), currentMouse); c->DrawLine(toolIndex, c->PointTranslate(drawPoint1), drawPoint2); } } int foundSignID = c->GetSignAt(mousePosition.X, mousePosition.Y); if (foundSignID != -1) { String str = c->GetSignText(foundSignID); String::value_type type = '\0'; int pos = sign::splitsign(str, &type); if (type == 'c' || type == 't' || type == 's') { String linkSign = str.Substr(3, pos-3); StringBuilder tooltip; switch (type) { case 'c': tooltip << "Go to save ID:" << linkSign; break; case 't': tooltip << "Open forum thread " << linkSign << " in browser"; break; case 's': tooltip << "Search for " << linkSign; break; } ToolTip(ui::Point(0, Size.Y), tooltip.Build()); } } if(introText) { introText -= int(dt)>0?((int)dt < 5? dt:5):1; if(introText < 0) introText = 0; } if(infoTipPresence>0) { infoTipPresence -= int(dt)>0?int(dt):1; if(infoTipPresence<0) infoTipPresence = 0; } if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone)) { isButtonTipFadingIn = false; if(buttonTipShow < 120) { buttonTipShow += int(dt*2)>0?int(dt*2):1; if(buttonTipShow>120) buttonTipShow = 120; } } else if(buttonTipShow>0) { buttonTipShow -= int(dt)>0?int(dt):1; if(buttonTipShow<0) buttonTipShow = 0; } if (isToolTipFadingIn) { isToolTipFadingIn = false; if(toolTipPresence < 120) { toolTipPresence += int(dt*2)>0?int(dt*2):1; if(toolTipPresence>120) toolTipPresence = 120; } } else if(toolTipPresence>0) { toolTipPresence -= int(dt)>0?int(dt):1; if(toolTipPresence<0) toolTipPresence = 0; } c->Update(); } void GameView::DoMouseMove(int x, int y, int dx, int dy) { if(c->MouseMove(x, y, dx, dy)) Window::DoMouseMove(x, y, dx, dy); } void GameView::DoMouseDown(int x, int y, unsigned button) { if(introText > 50) introText = 50; if(c->MouseDown(x, y, button)) Window::DoMouseDown(x, y, button); } void GameView::DoMouseUp(int x, int y, unsigned button) { if(c->MouseUp(x, y, button, 0)) Window::DoMouseUp(x, y, button); } void GameView::DoMouseWheel(int x, int y, int d) { if(c->MouseWheel(x, y, d)) Window::DoMouseWheel(x, y, d); } void GameView::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(c->KeyPress(key, character, shift, ctrl, alt)) Window::DoKeyPress(key, character, shift, ctrl, alt); } void GameView::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(c->KeyRelease(key, character, shift, ctrl, alt)) Window::DoKeyRelease(key, character, shift, ctrl, alt); } void GameView::DoTick(float dt) { //mouse events trigger every frame when mouse is held down, needs to happen here (before things are drawn) so it can clear the point queue if false is returned from a lua mouse event if (!c->MouseTick()) { isMouseDown = false; selectMode = SelectNone; drawMode = DrawPoints; } Window::DoTick(dt); } void GameView::DoDraw() { Window::DoDraw(); c->Tick(); } void GameView::NotifyNotificationsChanged(GameModel * sender) { class NotificationButtonAction : public ui::ButtonAction { Notification * notification; public: NotificationButtonAction(Notification * notification) : notification(notification) { } void ActionCallback(ui::Button * sender) { notification->Action(); //v->c->RemoveNotification(notification); } }; class CloseNotificationButtonAction : public ui::ButtonAction { GameView * v; Notification * notification; public: CloseNotificationButtonAction(GameView * v, Notification * notification) : v(v), notification(notification) { } void ActionCallback(ui::Button * sender) { v->c->RemoveNotification(notification); } void AltActionCallback(ui::Button * sender) { v->c->RemoveNotification(notification); } }; for(std::vector::const_iterator iter = notificationComponents.begin(), end = notificationComponents.end(); iter != end; ++iter) { ui::Component * cNotification = *iter; RemoveComponent(cNotification); delete cNotification; } notificationComponents.clear(); std::vector notifications = sender->GetNotifications(); int currentY = YRES-23; for(std::vector::iterator iter = notifications.begin(), end = notifications.end(); iter != end; ++iter) { int width = (Graphics::textwidth((*iter)->Message))+8; ui::Button * tempButton = new ui::Button(ui::Point(XRES-width-22, currentY), ui::Point(width, 15), (*iter)->Message); tempButton->SetActionCallback(new NotificationButtonAction(*iter)); tempButton->Appearance.BorderInactive = style::Colour::WarningTitle; tempButton->Appearance.TextInactive = style::Colour::WarningTitle; tempButton->Appearance.BorderHover = ui::Colour(255, 175, 0); tempButton->Appearance.TextHover = ui::Colour(255, 175, 0); AddComponent(tempButton); notificationComponents.push_back(tempButton); tempButton = new ui::Button(ui::Point(XRES-20, currentY), ui::Point(15, 15), 0xE02A); //tempButton->SetIcon(IconClose); tempButton->SetActionCallback(new CloseNotificationButtonAction(this, *iter)); tempButton->Appearance.Margin.Left -= 1; tempButton->Appearance.Margin.Top -= 1; tempButton->Appearance.BorderInactive = style::Colour::WarningTitle; tempButton->Appearance.TextInactive = style::Colour::WarningTitle; tempButton->Appearance.BorderHover = ui::Colour(255, 175, 0); tempButton->Appearance.TextHover = ui::Colour(255, 175, 0); AddComponent(tempButton); notificationComponents.push_back(tempButton); currentY -= 17; } } void GameView::NotifyZoomChanged(GameModel * sender) { zoomEnabled = sender->GetZoomEnabled(); } void GameView::NotifyLogChanged(GameModel * sender, String entry) { logEntries.push_front(std::pair(entry, 600)); if (logEntries.size() > 20) logEntries.pop_back(); } void GameView::NotifyPlaceSaveChanged(GameModel * sender) { delete placeSaveThumb; placeSaveOffset = ui::Point(0, 0); if(sender->GetPlaceSave()) { placeSaveThumb = SaveRenderer::Ref().Render(sender->GetPlaceSave()); selectMode = PlaceSave; selectPoint2 = mousePosition; } else { placeSaveThumb = NULL; selectMode = SelectNone; } } void GameView::enableShiftBehaviour() { if (!shiftBehaviour) { shiftBehaviour = true; if (!isMouseDown || selectMode != SelectNone) UpdateDrawMode(); UpdateToolStrength(); } } void GameView::disableShiftBehaviour() { if (shiftBehaviour) { shiftBehaviour = false; if (!isMouseDown || selectMode != SelectNone) UpdateDrawMode(); UpdateToolStrength(); } } void GameView::enableAltBehaviour() { if (!altBehaviour) { altBehaviour = true; drawSnap = true; } } void GameView::disableAltBehaviour() { if (altBehaviour) { altBehaviour = false; drawSnap = false; } } void GameView::enableCtrlBehaviour() { if (!ctrlBehaviour) { ctrlBehaviour = true; if (!isMouseDown || selectMode != SelectNone) UpdateDrawMode(); UpdateToolStrength(); //Show HDD save & load buttons saveSimulationButton->Appearance.BackgroundInactive = saveSimulationButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255); saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0); saveSimulationButton->Enabled = true; SetSaveButtonTooltips(); searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0); searchButton->SetToolTip("Open a simulation from your hard drive."); if (currentSaveType == 2) ((SplitButton*)saveSimulationButton)->SetShowSplit(true); } } void GameView::disableCtrlBehaviour() { if (ctrlBehaviour) { ctrlBehaviour = false; if (!isMouseDown || selectMode != SelectNone) UpdateDrawMode(); UpdateToolStrength(); //Hide HDD save & load buttons saveSimulationButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0); saveSimulationButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20); saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(255, 255, 255); saveSimulationButton->Enabled = saveSimulationButtonEnabled && saveReuploadAllowed; SetSaveButtonTooltips(); searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0); searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255); searchButton->SetToolTip("Find & open a simulation. Hold Ctrl to load offline saves."); if (currentSaveType == 2) ((SplitButton*)saveSimulationButton)->SetShowSplit(false); } } void GameView::UpdateDrawMode() { if (ctrlBehaviour && shiftBehaviour) { if (toolBrush) drawMode = DrawPoints; else drawMode = DrawFill; } else if (ctrlBehaviour) drawMode = DrawRect; else if (shiftBehaviour) drawMode = DrawLine; else drawMode = DrawPoints; } void GameView::UpdateToolStrength() { if (shiftBehaviour) c->SetToolStrength(10.0f); else if (ctrlBehaviour) c->SetToolStrength(.1f); else c->SetToolStrength(1.0f); } void GameView::SetSaveButtonTooltips() { if (!Client::Ref().GetAuthUser().UserID) ((SplitButton*)saveSimulationButton)->SetToolTips("Overwrite the open simulation on your hard drive.", "Save the simulation to your hard drive. Login to save online."); else if (ctrlBehaviour) ((SplitButton*)saveSimulationButton)->SetToolTips("Overwrite the open simulation on your hard drive.", "Save the simulation to your hard drive."); else if (((SplitButton*)saveSimulationButton)->GetShowSplit()) ((SplitButton*)saveSimulationButton)->SetToolTips("Re-upload the current simulation", "Modify simulation properties"); else ((SplitButton*)saveSimulationButton)->SetToolTips("Re-upload the current simulation", "Upload a new simulation. Hold Ctrl to save offline."); } void GameView::OnDraw() { Graphics * g = GetGraphics(); if (ren) { ren->clearScreen(1.0f); ren->RenderBegin(); ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y); if (selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES))) { ui::Point finalCurrentMouse = c->PointTranslate(currentMouse); ui::Point initialDrawPoint = drawPoint1; if (wallBrush) { finalCurrentMouse = c->NormaliseBlockCoord(finalCurrentMouse); initialDrawPoint = c->NormaliseBlockCoord(initialDrawPoint); } if (drawMode == DrawRect && isMouseDown) { if (drawSnap) { finalCurrentMouse = rectSnapCoords(c->PointTranslate(initialDrawPoint), finalCurrentMouse); } if (wallBrush) { if (finalCurrentMouse.X > initialDrawPoint.X) finalCurrentMouse.X += CELL-1; else initialDrawPoint.X += CELL-1; if (finalCurrentMouse.Y > initialDrawPoint.Y) finalCurrentMouse.Y += CELL-1; else initialDrawPoint.Y += CELL-1; } activeBrush->RenderRect(ren, c->PointTranslate(initialDrawPoint), finalCurrentMouse); } else if (drawMode == DrawLine && isMouseDown) { if (drawSnap) { finalCurrentMouse = lineSnapCoords(c->PointTranslate(initialDrawPoint), finalCurrentMouse); } activeBrush->RenderLine(ren, c->PointTranslate(initialDrawPoint), finalCurrentMouse); } else if (drawMode == DrawFill)// || altBehaviour) { if (!decoBrush) activeBrush->RenderFill(ren, finalCurrentMouse); } if (drawMode == DrawPoints || drawMode==DrawLine || (drawMode == DrawRect && !isMouseDown)) { if (wallBrush) { ui::Point finalBrushRadius = c->NormaliseBlockCoord(activeBrush->GetRadius()); ren->xor_line(finalCurrentMouse.X-finalBrushRadius.X, finalCurrentMouse.Y-finalBrushRadius.Y, finalCurrentMouse.X+finalBrushRadius.X+CELL-1, finalCurrentMouse.Y-finalBrushRadius.Y); ren->xor_line(finalCurrentMouse.X-finalBrushRadius.X, finalCurrentMouse.Y+finalBrushRadius.Y+CELL-1, finalCurrentMouse.X+finalBrushRadius.X+CELL-1, finalCurrentMouse.Y+finalBrushRadius.Y+CELL-1); ren->xor_line(finalCurrentMouse.X-finalBrushRadius.X, finalCurrentMouse.Y-finalBrushRadius.Y+1, finalCurrentMouse.X-finalBrushRadius.X, finalCurrentMouse.Y+finalBrushRadius.Y+CELL-2); ren->xor_line(finalCurrentMouse.X+finalBrushRadius.X+CELL-1, finalCurrentMouse.Y-finalBrushRadius.Y+1, finalCurrentMouse.X+finalBrushRadius.X+CELL-1, finalCurrentMouse.Y+finalBrushRadius.Y+CELL-2); } else { activeBrush->RenderPoint(ren, finalCurrentMouse); } } } if(selectMode!=SelectNone) { if(selectMode==PlaceSave) { if(placeSaveThumb && selectPoint2.X!=-1) { int thumbX = selectPoint2.X - ((placeSaveThumb->Width-placeSaveOffset.X)/2) + CELL/2; int thumbY = selectPoint2.Y - ((placeSaveThumb->Height-placeSaveOffset.Y)/2) + CELL/2; ui::Point thumbPos = c->NormaliseBlockCoord(ui::Point(thumbX, thumbY)); if(thumbPos.X<0) thumbPos.X = 0; if(thumbPos.X+(placeSaveThumb->Width)>=XRES) thumbPos.X = XRES-placeSaveThumb->Width; if(thumbPos.Y<0) thumbPos.Y = 0; if(thumbPos.Y+(placeSaveThumb->Height)>=YRES) thumbPos.Y = YRES-placeSaveThumb->Height; ren->draw_image(placeSaveThumb, thumbPos.X, thumbPos.Y, 128); ren->xor_rect(thumbPos.X, thumbPos.Y, placeSaveThumb->Width, placeSaveThumb->Height); } } else { if(selectPoint1.X==-1) { ren->fillrect(0, 0, XRES, YRES, 0, 0, 0, 100); } else { int x2 = (selectPoint1.X>selectPoint2.X)?selectPoint1.X:selectPoint2.X; int y2 = (selectPoint1.Y>selectPoint2.Y)?selectPoint1.Y:selectPoint2.Y; int x1 = (selectPoint2.XXRES-1) x2 = XRES-1; if(y2>YRES-1) y2 = YRES-1; ren->fillrect(0, 0, XRES, y1, 0, 0, 0, 100); ren->fillrect(0, y2+1, XRES, YRES-y2-1, 0, 0, 0, 100); ren->fillrect(0, y1, x1, (y2-y1)+1, 0, 0, 0, 100); ren->fillrect(x2+1, y1, XRES-x2-1, (y2-y1)+1, 0, 0, 0, 100); ren->xor_rect(x1, y1, (x2-x1)+1, (y2-y1)+1); } } } ren->RenderEnd(); if(doScreenshot) { VideoBuffer screenshot(ren->DumpFrame()); std::vector data = format::VideoBufferToPNG(screenshot); ByteString::Stream filename; filename << "screenshot_"; filename << std::setfill('0') << std::setw(6) << (screenshotIndex++); filename << ".png"; Client::Ref().WriteFile(data, filename.str()); doScreenshot = false; } if(recording) { VideoBuffer screenshot(ren->DumpFrame()); std::vector data = format::VideoBufferToPPM(screenshot); ByteString::Stream filename; filename << "recordings" << PATH_SEP << recordingFolder << PATH_SEP; filename << "frame_"; filename << std::setfill('0') << std::setw(6) << (recordingIndex++); filename << ".ppm"; Client::Ref().WriteFile(data, filename.str()); } if (logEntries.size()) { int startX = 20; int startY = YRES-20; deque >::iterator iter; for(iter = logEntries.begin(); iter != logEntries.end(); iter++) { String message = (*iter).first; int alpha = std::min((*iter).second, 255); if (alpha <= 0) //erase this and everything older { logEntries.erase(iter, logEntries.end()); break; } startY -= 14; g->fillrect(startX-3, startY-3, Graphics::textwidth(message)+6, 14, 0, 0, 0, 100); g->drawtext(startX, startY, message, 255, 255, 255, alpha); (*iter).second -= 3; } } } if(recording) { String sampleInfo = String::Build(recordingIndex, ". ", String(0xE00E), " REC"); int textWidth = Graphics::textwidth(sampleInfo); g->fillrect(XRES-20-textWidth, 12, textWidth+8, 15, 0, 0, 0, 255*0.5); g->drawtext(XRES-16-textWidth, 16, sampleInfo, 255, 50, 20, 255); } else if(showHud) { //Draw info about simulation under cursor int wavelengthGfx = 0, alpha = 255; if (toolTipPosition.Y < 120) alpha = 255-toolTipPresence*3; if (alpha < 50) alpha = 50; StringBuilder sampleInfo; sampleInfo << Format::Precision(2); int type = sample.particle.type; if (type) { int ctype = sample.particle.ctype; if (type == PT_PHOT || type == PT_BIZR || type == PT_BIZRG || type == PT_BIZRS || type == PT_FILT || type == PT_BRAY || type == PT_C5) wavelengthGfx = (ctype&0x3FFFFFFF); if (showDebug) { if (type == PT_LAVA && c->IsValidElement(ctype)) sampleInfo << "Molten " << c->ElementResolve(ctype, -1).FromAscii(); else if ((type == PT_PIPE || type == PT_PPIP) && c->IsValidElement(ctype)) sampleInfo << c->ElementResolve(type, -1).FromAscii() << " with " << c->ElementResolve(ctype, (int)sample.particle.pavg[1]).FromAscii(); else if (type == PT_LIFE) sampleInfo << c->ElementResolve(type, ctype).FromAscii(); else if (type == PT_FILT) { sampleInfo << c->ElementResolve(type, ctype).FromAscii(); String filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering", "variable red shift", "variable blue shift"}; if (sample.particle.tmp>=0 && sample.particle.tmp<=11) sampleInfo << " (" << filtModes[sample.particle.tmp] << ")"; else sampleInfo << " (unknown mode)"; } else { sampleInfo << c->ElementResolve(type, ctype).FromAscii(); if (wavelengthGfx) sampleInfo << " (" << ctype << ")"; // Some elements store extra LIFE info in upper bits of ctype, instead of tmp/tmp2 else if (type == PT_CRAY || type == PT_DRAY || type == PT_CONV) sampleInfo << " (" << c->ElementResolve(TYP(ctype), ID(ctype)).FromAscii() << ")"; else if (c->IsValidElement(ctype)) sampleInfo << " (" << c->ElementResolve(ctype, -1).FromAscii() << ")"; else sampleInfo << " ()"; } sampleInfo << ", Temp: " << (sample.particle.temp - 273.15f) << " C"; sampleInfo << ", Life: " << sample.particle.life; if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL) sampleInfo << ", Tmp: " << sample.particle.tmp; // only elements that use .tmp2 show it in the debug HUD if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN) sampleInfo << ", Tmp2: " << sample.particle.tmp2; sampleInfo << ", Pressure: " << sample.AirPressure; } else { if (type == PT_LAVA && c->IsValidElement(ctype)) sampleInfo << "Molten " << c->ElementResolve(ctype, -1).FromAscii(); else if ((type == PT_PIPE || type == PT_PPIP) && c->IsValidElement(ctype)) sampleInfo << c->ElementResolve(type, -1).FromAscii() << " with " << c->ElementResolve(ctype, (int)sample.particle.pavg[1]).FromAscii(); else if (type == PT_LIFE) sampleInfo << c->ElementResolve(type, ctype).FromAscii(); else sampleInfo << c->ElementResolve(type, ctype).FromAscii(); sampleInfo << ", Temp: " << sample.particle.temp - 273.15f << " C"; sampleInfo << ", Pressure: " << sample.AirPressure; } } else if (sample.WallType) { sampleInfo << c->WallName(sample.WallType); sampleInfo << ", Pressure: " << sample.AirPressure; } else if (sample.isMouseInSim) { sampleInfo << "Empty, Pressure: " << sample.AirPressure; } else { sampleInfo << "Empty"; } int textWidth = Graphics::textwidth(sampleInfo.Build()); g->fillrect(XRES-20-textWidth, 12, textWidth+8, 15, 0, 0, 0, alpha*0.5f); g->drawtext(XRES-16-textWidth, 16, sampleInfo.Build(), 255, 255, 255, alpha*0.75f); #ifndef OGLI if (wavelengthGfx) { int i, cr, cg, cb, j, h = 3, x = XRES-19-textWidth, y = 10; int tmp; g->fillrect(x, y, 30, h, 64, 64, 64, alpha); // coords -1 size +1 to work around bug in fillrect - TODO: fix fillrect for (i = 0; i < 30; i++) { if ((wavelengthGfx >> i)&1) { // Need a spread of wavelengths to get a smooth spectrum, 5 bits seems to work reasonably well if (i>2) tmp = 0x1F << (i-2); else tmp = 0x1F >> (2-i); cg = 0; cb = 0; cr = 0; for (j=0; j<12; j++) { cr += (tmp >> (j+18)) & 1; cb += (tmp >> j) & 1; } for (j=0; j<13; j++) cg += (tmp >> (j+9)) & 1; tmp = 624/(cr+cg+cb+1); cr *= tmp; cg *= tmp; cb *= tmp; for (j=0; jblendpixel(x+29-i, y+j, cr>255?255:cr, cg>255?255:cg, cb>255?255:cb, alpha); } } } #endif if (showDebug) { StringBuilder sampleInfo; sampleInfo << Format::Precision(2); if (type) sampleInfo << "#" << sample.ParticleID << ", "; sampleInfo << "X:" << sample.PositionX << " Y:" << sample.PositionY; if (sample.Gravity) sampleInfo << ", GX: " << sample.GravityVelocityX << " GY: " << sample.GravityVelocityY; if (c->GetAHeatEnable()) sampleInfo << ", AHeat: " << sample.AirTemperature - 273.15f << " C"; textWidth = Graphics::textwidth(sampleInfo.Build()); g->fillrect(XRES-20-textWidth, 27, textWidth+8, 14, 0, 0, 0, alpha*0.5f); g->drawtext(XRES-16-textWidth, 30, sampleInfo.Build(), 255, 255, 255, alpha*0.75f); } } if(showHud && introText < 51) { //FPS and some version info StringBuilder fpsInfo; fpsInfo << Format::Precision(2) << "FPS: " << ui::Engine::Ref().GetFps(); #ifdef DEBUG fpsInfo << " Delta: " << ui::Engine::Ref().GetDelta(); #endif if (showDebug) { if (ren->findingElement) fpsInfo << " Parts: " << ren->foundElements << "/" << sample.NumParts; else fpsInfo << " Parts: " << sample.NumParts; } if (c->GetReplaceModeFlags()&REPLACE_MODE) fpsInfo << " [REPLACE MODE]"; if (c->GetReplaceModeFlags()&SPECIFIC_DELETE) fpsInfo << " [SPECIFIC DELETE]"; if (ren && ren->GetGridSize()) fpsInfo << " [GRID: " << ren->GetGridSize() << "]"; if (ren && ren->findingElement) fpsInfo << " [FIND]"; int textWidth = Graphics::textwidth(fpsInfo.Build()); int alpha = 255-introText*5; g->fillrect(12, 12, textWidth+8, 15, 0, 0, 0, alpha*0.5); g->drawtext(16, 16, fpsInfo.Build(), 32, 216, 255, alpha*0.75); } //Tooltips if(infoTipPresence) { int infoTipAlpha = (infoTipPresence>50?50:infoTipPresence)*5; g->drawtext_outline((XRES-Graphics::textwidth(infoTip))/2, (YRES/2)-2, infoTip, 255, 255, 255, infoTipAlpha); } if(toolTipPresence && toolTipPosition.X!=-1 && toolTipPosition.Y!=-1 && toolTip.length()) { if (toolTipPosition.Y == Size.Y-MENUSIZE-10) g->drawtext_outline(toolTipPosition.X, toolTipPosition.Y, toolTip, 255, 255, 255, toolTipPresence>51?255:toolTipPresence*5); else g->drawtext(toolTipPosition.X, toolTipPosition.Y, toolTip, 255, 255, 255, toolTipPresence>51?255:toolTipPresence*5); } if(buttonTipShow > 0) { g->drawtext(16, Size.Y-MENUSIZE-24, buttonTip, 255, 255, 255, buttonTipShow>51?255:buttonTipShow*5); } //Introduction text if(introText) { g->fillrect(0, 0, WINDOWW, WINDOWH, 0, 0, 0, introText>51?102:introText*2); g->drawtext(16, 20, introTextMessage, 255, 255, 255, introText>51?255:introText*5); } // Clear menu areas, to ensure particle graphics don't overlap memset(g->vid+((XRES+BARSIZE)*YRES), 0, (PIXELSIZE*(XRES+BARSIZE))*MENUSIZE); g->clearrect(XRES, 1, BARSIZE, YRES-1); } ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2) { ui::Point diff = point2 - point1; if(abs(diff.X / 2) > abs(diff.Y)) // vertical return point1 + ui::Point(diff.X, 0); if(abs(diff.X) < abs(diff.Y / 2)) // horizontal return point1 + ui::Point(0, diff.Y); if(diff.X * diff.Y > 0) // NW-SE return point1 + ui::Point((diff.X + diff.Y)/2, (diff.X + diff.Y)/2); // SW-NE return point1 + ui::Point((diff.X - diff.Y)/2, (diff.Y - diff.X)/2); } ui::Point GameView::rectSnapCoords(ui::Point point1, ui::Point point2) { ui::Point diff = point2 - point1; if(diff.X * diff.Y > 0) // NW-SE return point1 + ui::Point((diff.X + diff.Y)/2, (diff.X + diff.Y)/2); // SW-NE return point1 + ui::Point((diff.X - diff.Y)/2, (diff.Y - diff.X)/2); }