#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_BMTL() { Identifier = "DEFAULT_PT_BMTL"; Name = "BMTL"; Colour = PIXPACK(0x505070); MenuVisible = 1; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 1; Hardness = 1; Weight = 100; HeatConduct = 251; Description = "Breakable metal. Common conductive building material, can melt and break under pressure."_i18n; Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; LowPressure = IPL; LowPressureTransition = NT; HighPressure = 1.0f; HighPressureTransition = ST; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 1273.0f; HighTemperatureTransition = PT_LAVA; Update = &update; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry; if (parts[i].tmp>1) { parts[i].tmp--; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if ((TYP(r)==PT_METL || TYP(r)==PT_IRON) && RNG::Ref().chance(1, 100)) { sim->part_change_type(ID(r),x+rx,y+ry,PT_BMTL); parts[ID(r)].tmp = (parts[i].tmp<=7) ? parts[i].tmp=1 : parts[i].tmp - RNG::Ref().between(0, 4); } } } else if (parts[i].tmp==1 && RNG::Ref().chance(1, 1000)) { parts[i].tmp = 0; sim->part_change_type(i,x,y,PT_BRMT); } return 0; }