#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_ARAY() { Identifier = "DEFAULT_PT_ARAY"; Name = "ARAY"; Colour = PIXPACK(0xFFBB00); MenuVisible = 1; MenuSection = SC_ELEC; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; HeatConduct = 0; Description = "Ray Emitter. Rays create points when they collide."_i18n; Properties = TYPE_SOLID|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; } static int update(UPDATE_FUNC_ARGS) { if (!parts[i].life) { for (int rx = -1; rx <= 1; rx++) for (int ry = -1; ry <= 1; ry++) if (BOUNDS_CHECK && (rx || ry)) { int r = pmap[y+ry][x+rx]; if (!r) continue; if (TYP(r) == PT_SPRK && parts[ID(r)].life == 3) { bool isBlackDeco = false; int destroy = (parts[ID(r)].ctype==PT_PSCN) ? 1 : 0; int nostop = (parts[ID(r)].ctype==PT_INST) ? 1 : 0; int colored = 0, rt; for (int docontinue = 1, nxx = 0, nyy = 0, nxi = rx*-1, nyi = ry*-1; docontinue; nyy+=nyi, nxx+=nxi) { if (!(x+nxi+nxx= 0 && y+nyi+nyy >= 0)) break; r = pmap[y+nyi+nyy][x+nxi+nxx]; rt = TYP(r); r = ID(r); if (!rt) { int nr = sim->create_part(-1, x+nxi+nxx, y+nyi+nyy, PT_BRAY); if (nr != -1) { // if it came from PSCN if (destroy) { parts[nr].tmp = 2; parts[nr].life = 2; } else parts[nr].ctype = colored; parts[nr].temp = parts[i].temp; if (isBlackDeco) parts[nr].dcolour = 0xFF000000; } } else if (!destroy) { if (rt == PT_BRAY) { // cases for hitting different BRAY modes switch(parts[r].tmp) { // normal white case 0: if (nyy != 0 || nxx !=0) { parts[r].life = 1020; // makes it last a while parts[r].tmp = 1; if (!parts[r].ctype) // and colors it if it isn't already parts[r].ctype = colored; } // red bray or any other random tmp mode, stop case 2: default: docontinue = 0; break; // long life, reset it case 1: parts[r].life = 1020; //docontinue = 1; break; } if (isBlackDeco) parts[r].dcolour = 0xFF000000; } // get color if passed through FILT else if (rt == PT_FILT) { if (parts[r].tmp != 6) { int Element_FILT_interactWavelengths(Particle* cpart, int origWl); colored = Element_FILT_interactWavelengths(&parts[r], colored); if (!colored) break; } isBlackDeco = (parts[r].dcolour==0xFF000000); parts[r].life = 4; } else if (rt == PT_STOR) { if (parts[r].tmp) { //Cause STOR to release for (int ry1 = 1; ry1 >= -1; ry1--) { for (int rx1 = 0; rx1 >= -1 && rx1 <= 1; rx1 = -rx1 - rx1 + 1) { int np = sim->create_part(-1, x + nxi + nxx + rx1, y + nyi + nyy + ry1, TYP(parts[r].tmp)); if (np != -1) { parts[np].temp = parts[r].temp; parts[np].life = parts[r].tmp2; parts[np].tmp = parts[r].pavg[0]; parts[np].ctype = parts[r].pavg[1]; parts[r].tmp = 0; parts[r].life = 10; break; } } } } else { parts[r].life = 10; } // this if prevents BRAY from stopping on certain materials } else if (rt != PT_INWR && (rt != PT_SPRK || parts[r].ctype != PT_INWR) && rt != PT_ARAY && rt != PT_WIFI && !(rt == PT_SWCH && parts[r].life >= 10)) { if (nyy!=0 || nxx!=0) sim->create_part(-1, x+nxi+nxx, y+nyi+nyy, PT_SPRK); if (!(nostop && parts[r].type==PT_SPRK && parts[r].ctype >= 0 && parts[r].ctype < PT_NUM && (sim->elements[parts[r].ctype].Properties&PROP_CONDUCTS))) docontinue = 0; else docontinue = 1; } } else if (destroy) { if (rt == PT_BRAY) { parts[r].tmp = 2; parts[r].life = 1; docontinue = 1; if (isBlackDeco) parts[r].dcolour = 0xFF000000; //this if prevents red BRAY from stopping on certain materials } else if (rt==PT_STOR || rt==PT_INWR || (rt==PT_SPRK && parts[r].ctype==PT_INWR) || rt==PT_ARAY || rt==PT_WIFI || rt==PT_FILT || (rt==PT_SWCH && parts[r].life>=10)) { if (rt == PT_STOR) { parts[r].tmp = 0; parts[r].life = 0; } else if (rt == PT_FILT) { isBlackDeco = (parts[r].dcolour==0xFF000000); parts[r].life = 2; } docontinue = 1; } else { docontinue = 0; } } } } //parts[i].life = 4; } } return 0; }