#pragma once #include "LuaLuna.h" #include "LuaComponent.h" namespace ui { class Label; } class LuaScriptInterface; class LuaLabel: public LuaComponent { ui::Label * label; int text(lua_State * l); public: static const char className[]; static Luna::RegType methods[]; LuaLabel(lua_State * l); ~LuaLabel(); };