#ifndef GRAVITY_H #define GRAVITY_H #include #include "Config.h" #include "Simulation.h" class Simulation; struct mask_el { char *shape; char shapeout; void *next; }; typedef struct mask_el mask_el; /* * float *gravmap = NULL;//Maps to be used by the main thread float *gravp = NULL; float *gravy = NULL; float *gravx = NULL; unsigned *gravmask = NULL; float *th_ogravmap = NULL;// Maps to be processed by the gravity thread float *th_gravmap = NULL; float *th_gravx = NULL; float *th_gravy = NULL; float *th_gravp = NULL; int th_gravchanged = 0; pthread_t gravthread; pthread_mutex_t gravmutex; pthread_cond_t gravcv; int grav_ready = 0; int gravthread_done = 0; */ class Gravity { private: unsigned *gravmask; float *th_ogravmap; float *th_gravmap; float *th_gravx; float *th_gravy; float *th_gravp; int th_gravchanged; pthread_t gravthread; pthread_mutex_t gravmutex; pthread_cond_t gravcv; int grav_ready; int gravthread_done; //Simulation * sim; public: float *gravmap; float *gravp; float *gravy; float *gravx; unsigned char (*bmap)[XRES/CELL]; int ngrav_enable; void grav_mask_r(int x, int y, char checkmap[YRES/CELL][XRES/CELL], char shape[YRES/CELL][XRES/CELL], char *shapeout); void mask_free(mask_el *c_mask_el); void gravity_init(); void gravity_cleanup(); void gravity_update_async(); static void *update_grav_async_helper(void * context); void update_grav_async(); void start_grav_async(); void stop_grav_async(); void update_grav(); void gravity_mask(); void bilinear_interpolation(float *src, float *dst, int sw, int sh, int rw, int rh); #ifdef GRAVFFT void grav_fft_init(); void grav_fft_cleanup(); #endif Gravity(); }; /*extern int ngrav_enable; //Newtonian gravity extern int gravwl_timeout; extern int gravityMode;*/ /*float *gravmap;//Maps to be used by the main thread float *gravp; float *gravy; float *gravx; unsigned *gravmask; float *th_ogravmap;// Maps to be processed by the gravity thread float *th_gravmap; float *th_gravx; float *th_gravy; float *th_gravp;*/ #endif