#include "element.h" int graphics_FIRE(GRAPHICS_FUNC_ARGS) { int caddress = restrict_flt(restrict_flt((float)cpart->life, 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3); *colr = (unsigned char)ren->flm_data[caddress]; *colg = (unsigned char)ren->flm_data[caddress+1]; *colb = (unsigned char)ren->flm_data[caddress+2]; *firea = 255; *firer = *colr; *fireg = *colg; *fireb = *colb; *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode |= FIRE_ADD; //Returning 0 means dynamic, do not cache return 0; }