// // WallType.h // The Powder Toy // // Created by Simon Robertshaw on 04/06/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef The_Powder_Toy_WallType_h #define The_Powder_Toy_WallType_h struct wall_type { pixel colour; pixel eglow; // if emap set, add this to fire glow int drawstyle; const char *descs; }; #endif