#ifndef DEFINE_H #define DEFINE_H #ifdef WIN32 #define PATH_SEP "\\" #else #define PATH_SEP "/" #endif #define SAVE_VERSION 45 #define MINOR_VERSION 2 #define IDENT_VERSION "G" //Change this if you're not Simon! It should be a single letter. //#define BETA #define SERVER "powdertoy.co.uk" #undef PLOSS #define THUMB_CACHE_SIZE 256 #define IMGCONNS 3 #define TIMEOUT 100 #define HTTP_TIMEOUT 10 #define MENUSIZE 40 #define BARSIZE 17 #define XRES 612 #define YRES 384 #define NPART XRES*YRES #define XCNTR 306 #define YCNTR 192 #define MAX_DISTANCE sqrt(pow(XRES, 2)+pow(YRES, 2)) #define MAXSIGNS 16 #define TAG_MAX 256 #define ZSIZE_D 16 #define ZFACTOR_D 8 extern unsigned char ZFACTOR; extern unsigned char ZSIZE; #define CELL 4 #define ISTP (CELL/2) #define CFDS (4.0f/CELL) #define TSTEPP 0.3f #define TSTEPV 0.4f #define VADV 0.3f #define VLOSS 0.999f #define PLOSS 0.9999f #define GRID_X 5 #define GRID_Y 4 #define GRID_P 3 #define GRID_S 6 #define GRID_Z 3 #define STAMP_X 4 #define STAMP_Y 4 #define STAMP_MAX 120 #define NGOL 20 #define CIRCLE_BRUSH 0 #define SQUARE_BRUSH 1 #define BRUSH_NUM 2 #ifdef PIX16 typedef unsigned short pixel; #else typedef unsigned int pixel; #endif #define SURF_RANGE 10 #define NORMAL_MIN_EST 3 #define NORMAL_INTERP 20 #define NORMAL_FRAC 16 #define REFRACT 0x80000000 /* heavy flint glass, for awesome refraction/dispersion this way you can make roof prisms easily */ #define GLASS_IOR 1.9 #define GLASS_DISP 0.07 typedef unsigned char uint8; extern int amd; extern int FPSB; int NUM_PARTS; int GRAV; int GRAV_R; int GRAV_G; int GRAV_B; int GRAV_R2; int GRAV_G2; int GRAV_B2; extern int legacy_enable; extern int kiosk_enable; extern int sys_pause; extern int framerender; extern int mousex, mousey; extern int death; struct sign { int x,y,ju; char text[256]; }; typedef struct sign sign; struct stamp { char name[11]; pixel *thumb; int thumb_w, thumb_h, dodelete; }; typedef struct stamp stamp; int MSIGN; int CGOL; int ISGOL; int ISLOVE; int ISLOLZ; int ISGRAV; int ISWIRE; int GSPEED; int love[XRES/9][YRES/9]; int lolz[XRES/9][YRES/9]; int gol[XRES][YRES]; int gol2[XRES][YRES][NGOL]; int SEC; int SEC2; int REPLACE_MODE; int CURRENT_BRUSH; int GRID_MODE; int VINE_MODE; int DEBUG_MODE; int GENERATION; int isplayer2; int playerspawn; int player2spawn; int death2; int ISSPAWN1; int ISSPAWN2; extern sign signs[MAXSIGNS]; extern stamp stamps[STAMP_MAX]; extern int stamp_count; extern int itc; extern char itc_msg[64]; extern int do_open; extern int sys_pause; extern int legacy_enable; //Used to disable new features such as heat, will be set by commandline or save. extern int death, death2, framerender; extern unsigned char last_major, last_minor, update_flag; extern char http_proxy_string[256]; //Functions in main.c void thumb_cache_inval(char *id); void thumb_cache_add(char *id, void *thumb, int size); int thumb_cache_find(char *id, void **thumb, int *size); void *build_thumb(int *size, int bzip2); void *build_save(int *size, int x0, int y0, int w, int h); int parse_save(void *save, int size, int replace, int x0, int y0); void del_stamp(int d); void sdl_seticon(void); #endif