#pragma once #include //#include "Platform.h" #include "interface/Point.h" #include "interface/Window.h" #include "interface/Component.h" namespace ui { /* class XComponent * * An eXtension of the Component class. * Adds the ability to have child components. * * See sys::Component */ class Component; class Panel : public Component { public: friend class Component; Panel(Window* parent_state); Panel(Point position, Point size); Panel(); virtual ~Panel(); /* Add a child component. * Similar to XComponent::SetParent * * If the component is already parented, then this will become the new parent. */ void AddChild(Component* c); // Remove child from component. This DOES NOT free the component from memory. void RemoveChild(Component* c); // Remove child from component. This WILL free the component from memory unless told otherwise. void RemoveChild(unsigned idx, bool freeMem = true); //Grab the number of children this component owns. int GetChildCount(); //Get child of this component by index. Component* GetChild(unsigned idx); void Tick(float dt); void Draw(const Point& screenPos); void OnMouseHover(int localx, int localy); void OnMouseMoved(int localx, int localy, int dx, int dy); void OnMouseMovedInside(int localx, int localy, int dx, int dy); void OnMouseEnter(int localx, int localy); void OnMouseLeave(int localx, int localy); void OnMouseDown(int x, int y, unsigned button); void OnMouseUp(int x, int y, unsigned button); void OnMouseClick(int localx, int localy, unsigned button); void OnMouseUnclick(int localx, int localy, unsigned button); void OnMouseWheel(int localx, int localy, int d); void OnMouseWheelInside(int localx, int localy, int d); void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); protected: // child components std::vector children; //UI functions: /* void XTick(float dt); void XDraw(const Point& screenPos); void XOnMouseHover(int localx, int localy); void XOnMouseMoved(int localx, int localy, int dx, int dy); void XOnMouseMovedInside(int localx, int localy, int dx, int dy); void XOnMouseEnter(int localx, int localy); void XOnMouseLeave(int localx, int localy); void XOnMouseDown(int x, int y, unsigned int button); void XOnMouseUp(int x, int y, unsigned int button); void XOnMouseClick(int localx, int localy, unsigned int button); void XOnMouseUnclick(int localx, int localy, unsigned int button); void XOnMouseWheel(int localx, int localy, int d); void XOnMouseWheelInside(int localx, int localy, int d); void XOnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); void XOnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); */ // Overridable. Called by XComponent::Tick() virtual void XTick(float dt); // Overridable. Called by XComponent::Draw() virtual void XDraw(const Point& screenPos); // Overridable. Called by XComponent::XOnMouseHover() virtual void XOnMouseHover(int localx, int localy); // Overridable. Called by XComponent::OnMouseMoved() virtual void XOnMouseMoved(int localx, int localy, int dx, int dy); // Overridable. Called by XComponent::OnMouseMovedInside() virtual void XOnMouseMovedInside(int localx, int localy, int dx, int dy); // Overridable. Called by XComponent::OnMouseEnter() virtual void XOnMouseEnter(int localx, int localy); // Overridable. Called by XComponent::OnMouseLeave() virtual void XOnMouseLeave(int localx, int localy); // Overridable. Called by XComponent::OnMouseDown() virtual void XOnMouseDown(int x, int y, unsigned button); // Overridable. Called by XComponent::OnMouseUp() virtual void XOnMouseUp(int x, int y, unsigned button); // Overridable. Called by XComponent::OnMouseClick() virtual void XOnMouseClick(int localx, int localy, unsigned button); // Overridable. Called by XComponent::OnMouseUnclick() virtual void XOnMouseUnclick(int localx, int localy, unsigned button); // Overridable. Called by XComponent::OnMouseWheel() virtual void XOnMouseWheel(int localx, int localy, int d); // Overridable. Called by XComponent::OnMouseWheelInside() virtual void XOnMouseWheelInside(int localx, int localy, int d); // Overridable. Called by XComponent::OnKeyPress() virtual void XOnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); // Overridable. Called by XComponent::OnKeyRelease() virtual void XOnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); }; }