#ifndef SAVE_H #define SAVE_H #include #include #include #include #include class GameSave; class SaveInfo { private: public: int id; int date; int votesUp, votesDown; int vote; bool Favourite; int Comments; int Views; int Version; std::string userName; std::string name; std::string Description; bool Published; std::list tags; GameSave * gameSave; SaveInfo(SaveInfo & save); SaveInfo(int _id, int _date, int _votesUp, int _votesDown, std::string _userName, std::string _name); SaveInfo(int _id, int date_, int _votesUp, int _votesDown, int _vote, std::string _userName, std::string _name, std::string description_, bool published_, std::list tags); ~SaveInfo(); void SetName(std::string name); std::string GetName(); void SetDescription(std::string description); std::string GetDescription(); void SetPublished(bool published); bool GetPublished(); void SetUserName(std::string userName); std::string GetUserName(); void SetID(int id); int GetID(); void SetVote(int vote); int GetVote(); void SetVotesUp(int votesUp); int GetVotesUp(); void SetVotesDown(int votesDown); int GetVotesDown(); void SetVersion(int version); int GetVersion(); void SetTags(std::list tags); std::list GetTags(); GameSave * GetGameSave(); void SetGameSave(GameSave * gameSave); }; #endif // SAVE_H