#!/usr/bin/env python3 import sys import re if len(sys.argv) != 2: name = input('element name: ') else: name = sys.argv[1] if re.search('[^A-Z0-9-]', name): sys.exit('element names should only contain uppercase letters, digits and hyphens (you can change the Name property of the element to whatever later though, which is what shows up in menus)') path = 'src/simulation/elements/' + name + '.cpp' def get_elements(): elements = dict() with open('src/simulation/ElementNumbers.h', 'r') as numbers: for nm, pt in re.findall('ELEMENT_DEFINE\\s*\\(\\s*(\\S+)\\s*,\\s*(\\d+)\\s*\\)', numbers.read()): elements[nm] = int(pt) return elements elements = get_elements() if name in elements: sys.exit('element already exists') max_id = 0 for nm, pt in elements.items(): pt_id = int(pt) if max_id < pt_id: max_id = pt_id new_id = max_id + 1 with open(path, 'w') as elem: elem.write(r"""#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS); void Element::Element_{0}() {{ Identifier = "DEFAULT_PT_{0}"; Name = "{0}"; Colour = PIXPACK(0xFFFFFF); MenuVisible = 1; MenuSection = SC_SPECIAL; Enabled = 1; // element properties here Update = &update; Graphics = &graphics; }} static int update(UPDATE_FUNC_ARGS) {{ // update code here return 0; }} static int graphics(GRAPHICS_FUNC_ARGS) {{ // graphics code here // return 1 if nothing dymanic happens here return 0; }} """.format(name)) elem.close() print('element file \'{0}\' successfully created '.format(path)) input('now add \'ELEMENT_DEFINE({0}, {1});\' to \'src/simulation/ElementNumbers.h\', then press enter'.format(name, str(new_id))) while True: elements = get_elements() if name in elements and elements[name] == new_id: break input('nope; try doing that again, then press enter')