#ifndef UTILS_H #define UTILS_H #include #include #if defined(WIN32) && !defined(__GNUC__) #define x86_cpuid(func,af,bf,cf,df) \ do {\ __asm mov eax, func\ __asm cpuid\ __asm mov af, eax\ __asm mov bf, ebx\ __asm mov cf, ecx\ __asm mov df, edx\ } while(0) #else #define x86_cpuid(func,af,bf,cf,df) \ __asm__ __volatile ("cpuid":\ "=a" (af), "=b" (bf), "=c" (cf), "=d" (df) : "a" (func)); #endif static char hex[] = "0123456789ABCDEF"; //Signum function #if defined(WIN32) && !defined(__GNUC__) extern _inline int isign(float i); #else extern inline int isign(float i); #endif #if defined(WIN32) && !defined(__GNUC__) extern _inline unsigned clamp_flt(float f, float min, float max); #else extern inline unsigned clamp_flt(float f, float min, float max); #endif #if defined(WIN32) && !defined(__GNUC__) extern _inline float restrict_flt(float f, float min, float max); #else extern inline float restrict_flt(float f, float min, float max); #endif char *mystrdup(char *s); struct strlist { char *str; struct strlist *next; }; void strlist_add(struct strlist **list, char *str); int strlist_find(struct strlist **list, char *str); void strlist_free(struct strlist **list); void save_presets(int do_update); void load_presets(void); void save_string(FILE *f, char *str); int sregexp(const char *str, char *pattern); int load_string(FILE *f, char *str, int max); void strcaturl(char *dst, char *src); void strappend(char *dst, char *src); void *file_load(char *fn, int *size); void clipboard_push_text(char * text); char * clipboard_pull_text(); int register_extension(); int cpu_check(void); // a b // c d struct matrix2d {float a,b,c,d;}; typedef struct matrix2d matrix2d; // column vector struct vector2d {float x,y;}; typedef struct vector2d vector2d; matrix2d m2d_multiply_m2d(matrix2d m1, matrix2d m2); vector2d m2d_multiply_v2d(matrix2d m, vector2d v); matrix2d m2d_multiply_float(matrix2d m, float s); vector2d v2d_multiply_float(vector2d v, float s); vector2d v2d_add(vector2d v1, vector2d v2); vector2d v2d_sub(vector2d v1, vector2d v2); matrix2d m2d_new(float me0, float me1, float me2, float me3); vector2d v2d_new(float x, float y); extern vector2d v2d_zero; extern matrix2d m2d_identity; #endif