HEADERS := $(wildcard src/*.h) $(wildcard src/*/*.h) $(wildcard generated/*.h) SOURCES := $(wildcard src/*.cpp) $(wildcard src/*/*.cpp) $(wildcard src/*/*/*.cpp) $(wildcard generated/*.cpp) OBJS := $(patsubst src/%.cpp,build/obj/%.o,$(SOURCES)) NEWLINE := $(`echo "d\nd"`) ELEMENTFILES := $(patsubst src/simulation/%,\#include "%"$(NEWLINE),$(wildcard src/simulation/elements/*.cpp)) #ELEMENTFILES := \#include "elements/watr.cpp" FOLDERS := CFLAGS := -w -Isrc/ -Idata/ -Igenerated/ OFLAGS := -fkeep-inline-functions CPPC := g++ CPPC_WIN := g++ WIN_RES := windres all: build/powder powder-release.exe: build/powder-release.exe powder.exe: build/powder.exe powder-release: build/powder-release powder: build/powder powder-x: build/powder-x build/powder-release.exe: CFLAGS += -DWIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations build/powder-release.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 -mwindows build/powder.exe: CFLAGS += -DWIN32 build/powder.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 #-mwindows build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations build/powder-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f build/powder: CFLAGS += -DLIN32 build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f #build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -I/Library/Frameworks/OpenGL.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA #build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa -framework OpenGL build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -DPIX32BGRA build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa CFLAGS += -DGRAVFFT -DLUACONSOLE build/powder-release.exe: $(SOURCES) generate build/powder-res.o $(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) build/powder-res.o -o $@ strip $@ build/powder-res.o: resources/powder-res.rc resources/powder.ico resources/document.ico cd resources && $(WIN_RES) powder-res.rc powder-res.o mv resources/powder-res.o build/powder-res.o build/powder-release: $(SOURCES) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@ strip $@ build/powder.exe: buildpaths-powder.exe generate $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(LFLAGS) -o $@ -ggdb build/obj/powder.exe/%.o: src/%.cpp $(HEADERS) $(CPPC_WIN) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder.exe: $(shell mkdir -p build/obj/powder.exe/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS))))) build/powder: buildpaths-powder generate $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb build/obj/powder/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder: $(shell mkdir -p build/obj/powder/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS))))) build/powder-x: buildpaths-powder-x generate $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) SDLmain.m $(LFLAGS) -o $@ -ggdb build/obj/powder-x/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder-x: $(shell mkdir -p build/obj/powder-x/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS))))) generate: python generator.py clean: rm -r build/obj/* rm build/*.exe