#include "element.h" int update_SPAWN2(UPDATE_FUNC_ARGS) { if (!sim->player2.spwn) sim->create_part(-1, x, y, PT_STKM2); return 0; } int update_STKM2(UPDATE_FUNC_ARGS) { run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS); return 0; } int graphics_STKM2(GRAPHICS_FUNC_ARGS) { /**pixel_mode = PSPEC_STICKMAN; if ((int)sim->player2.elemplayer2.elem].pcolors); *colg = PIXG(ptypes[sim->player2.elem].pcolors); *colb = PIXB(ptypes[sim->player2.elem].pcolors); } else*/ { *colr = *colg = *colb = 255; } return 1; }