#include "element.h" int update_SING(UPDATE_FUNC_ARGS) { int r, rx, ry, cry, crx, rad, nxi, nxj, nb, j, spawncount; int singularity = -parts[i].life; float angle, v; if (sim->pv[y/CELL][x/CELL]pv[y/CELL][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL]); if (y+CELLpv[y/CELL+1][x/CELL]pv[y/CELL+1][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL+1][x/CELL]); if (x+CELLpv[y/CELL][x/CELL+1] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL+1]); if (y+CELLpv[y/CELL+1][x/CELL+1] += 0.1f*(singularity-sim->pv[y/CELL+1][x/CELL+1]); } if (y+CELL>0 && sim->pv[y/CELL-1][x/CELL]pv[y/CELL-1][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL-1][x/CELL]); if (x+CELL>0) { sim->pv[y/CELL][x/CELL-1] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL-1]); if (y+CELL>0) sim->pv[y/CELL-1][x/CELL-1] += 0.1f*(singularity-sim->pv[y/CELL-1][x/CELL-1]); } if (parts[i].life<1) { //Pop! for (rx=-2; rx<3; rx++) { crx = (x/CELL)+rx; for (ry=-2; ry<3; ry++) { cry = (y/CELL)+ry; if (cry > 0 && crx > 0 && crx < (XRES/CELL) && cry < (YRES/CELL)) { sim->pv[cry][crx] += (float)parts[i].tmp; } } } spawncount = (parts[i].tmp>255)?255:parts[i].tmp; if (spawncount>=1) spawncount = spawncount/8; spawncount = spawncount*spawncount*M_PI; for (j=0;jcreate_part(-3, x, y, PT_PHOT); break; case 1: nb = sim->create_part(-3, x, y, PT_NEUT); break; case 2: nb = sim->create_part(-3, x, y, PT_ELEC); break; } if (nb!=-1) { parts[nb].life = (rand()%300); parts[nb].temp = MAX_TEMP/2; angle = rand()*2.0f*M_PI/RAND_MAX; v = (float)(rand())*5.0f/RAND_MAX; parts[nb].vx = v*cosf(angle); parts[nb].vy = v*sinf(angle); } else if (sim->pfree==-1) break;//if we've run out of particles, stop trying to create them - saves a lot of lag on "sing bomb" saves } sim->kill_part(i); return 1; } for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx=rand()/(RAND_MAX/100)+1) { if ((r&0xFF)==PT_SING && parts[r>>8].life >10) { if (parts[i].life+parts[r>>8].life > 255) continue; parts[i].life += parts[r>>8].life; } else { if (parts[i].life+3 > 255) { if (parts[r>>8].type!=PT_SING && 1>rand()%100) { int np; np = sim->create_part(r>>8,x+rx,y+ry,PT_SING); parts[np].life = rand()%50+60; } continue; } parts[i].life += 3; parts[i].tmp++; } parts[i].temp = restrict_flt(parts[r>>8].temp+parts[i].temp, MIN_TEMP, MAX_TEMP); sim->kill_part(r>>8); } } return 0; }