#include #include "Particle.h" std::vector const &Particle::GetProperties() { static std::vector properties = { { "type" , StructProperty::ParticleType, (intptr_t)(offsetof(Particle, type )) }, { "life" , StructProperty::Integer , (intptr_t)(offsetof(Particle, life )) }, { "ctype" , StructProperty::ParticleType, (intptr_t)(offsetof(Particle, ctype )) }, { "x" , StructProperty::Float , (intptr_t)(offsetof(Particle, x )) }, { "y" , StructProperty::Float , (intptr_t)(offsetof(Particle, y )) }, { "vx" , StructProperty::Float , (intptr_t)(offsetof(Particle, vx )) }, { "vy" , StructProperty::Float , (intptr_t)(offsetof(Particle, vy )) }, { "temp" , StructProperty::Float , (intptr_t)(offsetof(Particle, temp )) }, { "flags" , StructProperty::UInteger , (intptr_t)(offsetof(Particle, flags )) }, { "tmp" , StructProperty::Integer , (intptr_t)(offsetof(Particle, tmp )) }, { "tmp2" , StructProperty::Integer , (intptr_t)(offsetof(Particle, tmp2 )) }, { "tmp3" , StructProperty::Integer , (intptr_t)(offsetof(Particle, tmp3 )) }, { "tmp4" , StructProperty::Integer , (intptr_t)(offsetof(Particle, tmp4 )) }, { "dcolour", StructProperty::UInteger , (intptr_t)(offsetof(Particle, dcolour)) }, }; return properties; } std::vector const &Particle::GetPropertyAliases() { static std::vector aliases = { { "pavg0" , "tmp3" }, { "pavg1" , "tmp4" }, { "dcolor", "dcolour" }, }; return aliases; }