#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_FOG PT_FOG 92 Element_FOG::Element_FOG() { Identifier = "DEFAULT_PT_FOG"; Name = "FOG"; Colour = PIXPACK(0xAAAAAA); MenuVisible = 1; MenuSection = SC_CRACKER2; Enabled = 1; Advection = 0.8f; AirDrag = 0.00f * CFDS; AirLoss = 0.4f; Loss = 0.70f; Collision = -0.1f; Gravity = 0.0f; Diffusion = 0.99f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 30; Weight = 1; Temperature = 243.15f; HeatConduct = 100; Description = "Not quite Steam"; State = ST_GAS; Properties = TYPE_GAS|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 373.15f; HighTemperatureTransition = PT_WTRV; Update = &Element_FOG::update; Graphics = NULL; } //#TPT-Directive ElementHeader Element_FOG static int update(UPDATE_FUNC_ARGS) int Element_FOG::update(UPDATE_FUNC_ARGS) { int r, rx, ry; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxelements[r&0xFF].State==ST_SOLID&&5>=rand()%50&&parts[i].life==0&&!((r&0xFF)==PT_CLNE||(r&0xFF)==PT_PCLN)) // TODO: should this also exclude BCLN? { sim->part_change_type(i,x,y,PT_RIME); } if ((r&0xFF)==PT_SPRK) { parts[i].life += rand()%20; } } return 0; } Element_FOG::~Element_FOG() {}