#ifndef ELEMENT_H #define ELEMENT_H // This header should be included by all files in src/elements/ #include #include "Simulation.h" #include "graphics/Renderer.h" #include "Gravity.h" #include "Misc.h" #include "ElementGraphics.h" #define IPL -257.0f #define IPH 257.0f #define ITL MIN_TEMP-1 #define ITH MAX_TEMP+1 // no transition (PT_NONE means kill part) #define NT -1 // special transition - lava ctypes etc need extra code, which is only found and run if ST is given #define ST PT_NUM #endif