#include int update_SPAWN(UPDATE_FUNC_ARGS) { if (!player[27]) create_part(-1, x, y, PT_STKM); return 0; } int update_STKM(UPDATE_FUNC_ARGS) { run_stickman(player, UPDATE_FUNC_SUBCALL_ARGS); return 0; } int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { int r, rx, ry; float pp, d; float dt = 0.9;///(FPSB*FPSB); //Delta time in square if ((parts[i].ctype>0 && parts[i].ctype0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT) playerp[2] = parts[i].ctype; //Tempirature handling if (parts[i].temp<243) parts[i].life -= 1; if ((parts[i].temp<309.6f) && (parts[i].temp>=243)) parts[i].temp += 1; //Death if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... { for (r=-2; r<=1; r++) { create_part(-1, x+r, y-2, playerp[2]); create_part(-1, x+r+1, y+2, playerp[2]); create_part(-1, x-2, y+r+1, playerp[2]); create_part(-1, x+2, y+r, playerp[2]); } kill_part(i); //Kill him return 1; } //Follow gravity float gvx, gvy; gvx = gvy = 0.0f; switch (gravityMode) { default: case 0: gvy = 1; break; case 1: gvy = gvx = 0.0f; break; case 2: { float gravd; gravd = 0.01f - hypotf((parts[i].x - XCNTR), (parts[i].y - YCNTR)); gvx = ((float)(parts[i].x - XCNTR) / gravd); gvy = ((float)(parts[i].y - YCNTR) / gravd); } } gvx += gravx[(int)parts[i].y/CELL][(int)parts[i].x/CELL]; gvy += gravy[(int)parts[i].y/CELL][(int)parts[i].x/CELL]; parts[i].vx -= gvx*dt; //Head up! parts[i].vy -= gvy*dt; //Verlet integration pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt; playerp[5] = playerp[3]; playerp[3] = pp; pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt; playerp[6] = playerp[4]; playerp[4] = pp; pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt; playerp[9] = playerp[7]; playerp[7] = pp; pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt; playerp[10] = playerp[8]; playerp[8] = pp; pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt; playerp[13] = playerp[11]; playerp[11] = pp; pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt; playerp[14] = playerp[12]; playerp[12] = pp; pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt; playerp[17] = playerp[15]; playerp[15] = pp; pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt; playerp[18] = playerp[16]; playerp[16] = pp; //Setting acceleration to 0 playerp[19] = 0; playerp[20] = 0; playerp[21] = 0; playerp[22] = 0; playerp[23] = 0; playerp[24] = 0; playerp[25] = 0; playerp[26] = 0; float gx, gy, dl, dr; gx = (playerp[7] + playerp[15])/2 - gvy; gy = (playerp[8] + playerp[16])/2 + gvx; dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2); dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2); //Go left if (((int)(playerp[0])&0x01) == 0x01) { if (dl>dr) { if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) { playerp[21] = -3*gvy-3*gvx; playerp[22] = 3*gvx-3*gvy; playerp[19] = -gvy; playerp[20] = gvx; } } else { if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) { playerp[25] = -3*gvy-3*gvx; playerp[26] = 3*gvx-3*gvy; playerp[19] = -gvy; playerp[20] = gvx; } } } //Go right if (((int)(playerp[0])&0x02) == 0x02) { if (dl=0 && y+ry>0 && x+rx>8); } if ((r&0xFF) == PT_NEUT) { if (parts[i].life<=100) parts[i].life -= (102-parts[i].life)/2; else parts[i].life *= 0.9f; kill_part(r>>8); } if (bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN) playerp[2] = SPC_AIR; if ((r&0xFF)==PT_PRTI) STKM_interact(playerp, i, rx, ry); if (!parts[i].type)//STKM_interact may kill STKM return 1; } //Head position rx = x + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01); ry = y - 3*(playerp[1] == 0); //Spawn if (((int)(playerp[0])&0x08) == 0x08) { ry -= 2*(rand()%2)+1; r = pmap[ry][rx]; if (ptypes[r&0xFF].state == ST_SOLID) { create_part(-1, rx, ry, PT_SPRK); } else { int np = -1; if (playerp[2] == SPC_AIR) create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); else np = create_part(-1, rx, ry, playerp[2]); if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR) { parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000; } if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT) { int random = abs(rand()%3-1)*3; if (random==0) { kill_part(np); } else { parts[np].vy = 0; if (((int)playerp[1])&(0x01|0x02)) parts[np].vx = (((((int)playerp[1])&0x02) == 0x02) - (((int)(playerp[1])&0x01) == 0x01))*random; else parts[np].vx = random; } } } } //Simulation of joints d = 25/(pow((playerp[3]-playerp[7]), 2) + pow((playerp[4]-playerp[8]), 2)+25) - 0.5; //Fast distance playerp[7] -= (playerp[3]-playerp[7])*d; playerp[8] -= (playerp[4]-playerp[8])*d; playerp[3] += (playerp[3]-playerp[7])*d; playerp[4] += (playerp[4]-playerp[8])*d; d = 25/(pow((playerp[11]-playerp[15]), 2) + pow((playerp[12]-playerp[16]), 2)+25) - 0.5; playerp[15] -= (playerp[11]-playerp[15])*d; playerp[16] -= (playerp[12]-playerp[16])*d; playerp[11] += (playerp[11]-playerp[15])*d; playerp[12] += (playerp[12]-playerp[16])*d; d = 36/(pow((playerp[3]-parts[i].x), 2) + pow((playerp[4]-parts[i].y), 2)+36) - 0.5; parts[i].vx -= (playerp[3]-parts[i].x)*d; parts[i].vy -= (playerp[4]-parts[i].y)*d; playerp[3] += (playerp[3]-parts[i].x)*d; playerp[4] += (playerp[4]-parts[i].y)*d; d = 36/(pow((playerp[11]-parts[i].x), 2) + pow((playerp[12]-parts[i].y), 2)+36) - 0.5; parts[i].vx -= (playerp[11]-parts[i].x)*d; parts[i].vy -= (playerp[12]-parts[i].y)*d; playerp[11] += (playerp[11]-parts[i].x)*d; playerp[12] += (playerp[12]-parts[i].y)*d; if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) { playerp[7] = playerp[9]; playerp[8] = playerp[10]; } if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) { playerp[15] = playerp[17]; playerp[16] = playerp[18]; } //This makes stick man "pop" from obstacles if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) { float t; t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t; t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t; } if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) { float t; t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t; t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t; } //Keeping legs distance if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16) { float tvx, tvy; tvx = -gvy; tvy = gvx; if (tvx || tvy) { playerp[21] -= 0.2*tvx/hypot(tvx, tvy); playerp[22] -= 0.2*tvy/hypot(tvx, tvy); playerp[25] += 0.2*tvx/hypot(tvx, tvy); playerp[26] += 0.2*tvy/hypot(tvx, tvy); } } if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16) { float tvx, tvy; tvx = -gvy; tvy = gvx; if (tvx || tvy) { playerp[19] -= 0.2*tvx/hypot(tvx, tvy); playerp[20] -= 0.2*tvy/hypot(tvx, tvy); playerp[23] += 0.2*tvx/hypot(tvx, tvy); playerp[24] += 0.2*tvy/hypot(tvx, tvy); } } //If legs touch something STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)(playerp[8]+0.5)); STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)(playerp[16]+0.5)); if (!parts[i].type) return 1; parts[i].ctype = playerp[2]; return 0; } void STKM_interact(float* playerp, int i, int x, int y) { int r; if (x<0 || y<0 || x>=XRES || y>=YRES || !parts[i].type) return; r = pmap[y][x]; if (r) { if ((r&0xFF)==PT_SPRK) //If on charge { parts[i].life -= (int)(rand()*20/RAND_MAX)+32; } if (ptypes[r&0xFF].hconduct && (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)) { parts[i].life -= 2; playerp[22] -= 1; } if ((r&0xFF)==PT_ACID) //If on acid parts[i].life -= 5; if ((r&0xFF)==PT_PLUT) //If on plut parts[i].life -= 1; if (ptypes[r&0xFF].properties&PROP_DEADLY) parts[i].life -= 1; if ((r&0xFF)==PT_PRTI && parts[i].type) { int nnx, count=1;//gives rx=0, ry=1 in update_PRTO parts[r>>8].tmp = (int)((parts[r>>8].temp-73.15f)/100+1); if (parts[r>>8].tmp>=CHANNELS) parts[r>>8].tmp = CHANNELS-1; else if (parts[r>>8].tmp<0) parts[r>>8].tmp = 0; for (nnx=0; nnx<80; nnx++) if (!portalp[parts[r>>8].tmp][count][nnx].type) { portalp[parts[r>>8].tmp][count][nnx] = parts[i]; kill_part(i); playerp[27] = 1;//stop SPWN creating a new STKM while he is in portal } } } } void STKM_init_legs(float* playerp, int i) { int x, y; x = (int)(parts[i].x+0.5f); y = (int)(parts[i].y+0.5f); playerp[3] = x-1; playerp[4] = y+6; playerp[5] = x-1; playerp[6] = y+6; playerp[7] = x-3; playerp[8] = y+12; playerp[9] = x-3; playerp[10] = y+12; playerp[11] = x+1; playerp[12] = y+6; playerp[13] = x+1; playerp[14] = y+6; playerp[15] = x+3; playerp[16] = y+12; playerp[17] = x+3; playerp[18] = y+12; }