#include "Config.h" #ifdef LUACONSOLE #include "LuaCheckbox.h" #include "LuaScriptInterface.h" #include "gui/interface/Checkbox.h" const char LuaCheckbox::className[] = "Checkbox"; #define method(class, name) {#name, &class::name} Luna::RegType LuaCheckbox::methods[] = { method(LuaCheckbox, action), method(LuaCheckbox, text), method(LuaCheckbox, position), method(LuaCheckbox, size), method(LuaCheckbox, visible), method(LuaCheckbox, checked), {0, 0} }; LuaCheckbox::LuaCheckbox(lua_State * l) : LuaComponent(l), actionFunction(l) { int posX = luaL_optinteger(l, 1, 0); int posY = luaL_optinteger(l, 2, 0); int sizeX = luaL_optinteger(l, 3, 10); int sizeY = luaL_optinteger(l, 4, 10); String text = ByteString(luaL_optstring(l, 5, "")).FromUtf8(); checkbox = new ui::Checkbox(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text, ""); component = checkbox; checkbox->SetActionCallback({ [this] { triggerAction(); } }); } int LuaCheckbox::checked(lua_State * l) { int args = lua_gettop(l); if(args) { checkbox->SetChecked(lua_toboolean(l, 1)); return 0; } else { lua_pushboolean(l, checkbox->GetChecked()); return 1; } } int LuaCheckbox::action(lua_State * l) { return actionFunction.CheckAndAssignArg1(l); } int LuaCheckbox::text(lua_State * l) { int args = lua_gettop(l); if(args) { checkbox->SetText(ByteString(lua_tostring(l, 1)).FromUtf8()); return 0; } else { lua_pushstring(l, checkbox->GetText().ToUtf8().c_str()); return 1; } } void LuaCheckbox::triggerAction() { if(actionFunction) { lua_rawgeti(l, LUA_REGISTRYINDEX, actionFunction); lua_rawgeti(l, LUA_REGISTRYINDEX, owner_ref); lua_pushboolean(l, checkbox->GetChecked()); if (lua_pcall(l, 2, 0, 0)) { ci->Log(CommandInterface::LogError, ByteString(lua_tostring(l, -1)).FromUtf8()); } } } LuaCheckbox::~LuaCheckbox() { } #endif