#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_BANG PT_BANG 139 Element_BANG::Element_BANG() { Identifier = "DEFAULT_PT_BANG"; Name = "TNT"; Colour = PIXPACK(0xC05050); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; Temperature = R_TEMP+0.0f +273.15f; HeatConduct = 88; Description = "TNT, explodes all at once."; State = ST_SOLID; Properties = TYPE_SOLID | PROP_NEUTPENETRATE; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_BANG::update; } //#TPT-Directive ElementHeader Element_BANG static int update(UPDATE_FUNC_ARGS) int Element_BANG::update(UPDATE_FUNC_ARGS) { int r, rx, ry, nb; if(parts[i].tmp==0) { if(parts[i].temp>=673.0f) parts[i].tmp = 1; else for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM || (r&0xFF)==PT_SPRK || (r&0xFF)==PT_LIGH) { parts[i].tmp = 1; } } } else if(parts[i].tmp==1) { if ((pmap[y][x]>>8 == i)) { int tempvalue = 2; sim->flood_prop(x, y, offsetof(Particle, tmp), &tempvalue, StructProperty::Integer); } parts[i].tmp = 2; } else if(parts[i].tmp==2) { parts[i].tmp = 3; } else { float otemp = parts[i].temp-273.15f; //Explode!! sim->pv[y/CELL][x/CELL] += 0.5f; parts[i].tmp = 0; if(!(rand()%3)) { if(!(rand()%2)) { sim->create_part(i, x, y, PT_FIRE); } else { sim->create_part(i, x, y, PT_SMKE); parts[i].life = rand()%50+500; } parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP); } else { if(!(rand()%15)) { sim->create_part(i, x, y, PT_EMBR); parts[i].tmp = 0; parts[i].life = 50; parts[i].temp = restrict_flt((MAX_TEMP/3)+otemp, MIN_TEMP, MAX_TEMP); parts[i].vx = rand()%20-10; parts[i].vy = rand()%20-10; } else { sim->kill_part(i); } } return 1; } return 0; } Element_BANG::~Element_BANG() {}