#ifndef UTILS_H #define UTILS_H #include #include #include //Linear interpolation template inline T LinearInterpolate(T val1, T val2, T lowerCoord, T upperCoord, T coord) { if(lowerCoord == upperCoord) return val1; return (((val2 - val1) / (upperCoord - lowerCoord)) * (coord - lowerCoord)) + val1; } //Signum function int isign(float i); unsigned clamp_flt(float f, float min, float max); float restrict_flt(float f, float min, float max); char *mystrdup(const char *s); struct strlist { char *str; struct strlist *next; }; void strlist_add(struct strlist **list, char *str); int strlist_find(struct strlist **list, char *str); void strlist_free(struct strlist **list); void save_presets(int do_update); void load_presets(void); void strcaturl(char *dst, const char *src); void strappend(char *dst, const char *src); void *file_load(char *fn, int *size); extern char *clipboard_text; void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b); void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v); void membwand(void * dest, void * src, size_t destsize, size_t srcsize); // a b // c d struct matrix2d { float a,b,c,d; }; typedef struct matrix2d matrix2d; // column vector struct vector2d { float x,y; }; typedef struct vector2d vector2d; matrix2d m2d_multiply_m2d(matrix2d m1, matrix2d m2); vector2d m2d_multiply_v2d(matrix2d m, vector2d v); matrix2d m2d_multiply_float(matrix2d m, float s); vector2d v2d_multiply_float(vector2d v, float s); vector2d v2d_add(vector2d v1, vector2d v2); vector2d v2d_sub(vector2d v1, vector2d v2); matrix2d m2d_new(float me0, float me1, float me2, float me3); vector2d v2d_new(float x, float y); extern vector2d v2d_zero; extern matrix2d m2d_identity; #endif