#include "common/tpt-minmax.h" #include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_FWRK() { Identifier = "DEFAULT_PT_FWRK"; Name = "FWRK"; Colour = PIXPACK(0x666666); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.4f; AirDrag = 0.01f * CFDS; AirLoss = 0.99f; Loss = 0.95f; Collision = 0.0f; Gravity = 0.4f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 97; HeatConduct = 100; Description = "Original version of fireworks, activated by heat/neutrons."; Properties = TYPE_PART|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; } static int update(UPDATE_FUNC_ARGS) { if (parts[i].life == 0 && ((surround_space && parts[i].temp>400 && RNG::Ref().chance(int(9+parts[i].temp/40), 100000)) || parts[i].ctype == PT_DUST)) { float gx, gy, multiplier, gmax; int randTmp; sim->GetGravityField(x, y, sim->elements[PT_FWRK].Gravity, 1.0f, gx, gy); if (gx*gx+gy*gy < 0.001f) { float angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi) gx += sinf(angle)*sim->elements[PT_FWRK].Gravity*0.5f; gy += cosf(angle)*sim->elements[PT_FWRK].Gravity*0.5f; } gmax = std::max(fabsf(gx), fabsf(gy)); if (sim->eval_move(PT_FWRK, (int)(x-(gx/gmax)+0.5f), (int)(y-(gy/gmax)+0.5f), NULL)) { multiplier = 15.0f/sqrtf(gx*gx+gy*gy); //Some variation in speed parallel to gravity direction randTmp = RNG::Ref().between(-100, 100); gx += gx*randTmp*0.002f; gy += gy*randTmp*0.002f; //and a bit more variation in speed perpendicular to gravity direction randTmp = RNG::Ref().between(-100, 100); gx += -gy*randTmp*0.005f; gy += gx*randTmp*0.005f; parts[i].life = RNG::Ref().between(18, 27); parts[i].ctype=0; parts[i].vx -= gx*multiplier; parts[i].vy -= gy*multiplier; return 0; } } if (parts[i].life<3&&parts[i].life>0) { int r = RNG::Ref().between(11, 255); int g = RNG::Ref().between(11, 255); int b = RNG::Ref().between(11, 255); int n; float angle, magnitude; unsigned col = (r<<16) | (g<<8) | b; for (n=0; n<40; n++) { int np = sim->create_part(-3, x, y, PT_EMBR); if (np>-1) { magnitude = RNG::Ref().between(40, 99) * 0.05f; angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi) parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude; parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude; parts[np].ctype = col; parts[np].tmp = 1; parts[np].life = RNG::Ref().between(70, 109); parts[np].temp = float(RNG::Ref().between(5750, 6249)); parts[np].dcolour = parts[i].dcolour; } } sim->pv[y/CELL][x/CELL] += 8.0f; sim->kill_part(i); return 1; } if (parts[i].life>=45) parts[i].life=0; return 0; }