#include "simulation/ElementCommon.h" int Element_COAL_update(UPDATE_FUNC_ARGS); int Element_COAL_graphics(GRAPHICS_FUNC_ARGS); void Element::Element_BCOL() { Identifier = "DEFAULT_PT_BCOL"; Name = "BCOL"; Colour = PIXPACK(0x333333); MenuVisible = 1; MenuSection = SC_POWDERS; Enabled = 1; Advection = 0.4f; AirDrag = 0.04f * CFDS; AirLoss = 0.94f; Loss = 0.95f; Collision = -0.1f; Gravity = 0.3f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 2; PhotonReflectWavelengths = 0x00000000; Weight = 90; HeatConduct = 150; Description = "Broken Coal. Heavy particles, burns slowly."; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; DefaultProperties.life = 110; Update = &Element_COAL_update; Graphics = &Element_COAL_graphics; }