#ifndef LABEL_H #define LABEL_H #include #include "Component.h" namespace ui { class Label : public Component { public: Label(State* parent_state, std::string labelText); Label(Point position, Point size, std::string labelText); Label(std::string labelText); virtual ~Label(); std::string LabelText; virtual void Draw(const Point& screenPos); }; } #endif // LABEL_H