#ifndef CONSOLE_H #define CONSOLE_H #include #include #include "interface/Sandbox.h" #include "Simulation.h" class ConsoleCommand { private: std::string * command; int returnStatus; std::string * returnString; public: void SetCommand(std::string * command); void SetError(std::string * error); std::string * GetCommand(); std::string * GetError(); ConsoleCommand(); ConsoleCommand(std::string * command, int returnStatus, std::string * returnString = new std::string("")); }; class Console { private: bool sound_enable; bool file_script; std::vector * previousCommands; std::string * lastError; ui::Sandbox * sandbox; Simulation * sim; public: virtual void Tick(float * dt); int ParseType(char * txt); int ParsePartref(char * txt); int ParseCoords(char * coords, int *x, int *y); virtual void ConsoleShown(); virtual void ConsoleHidden(); virtual int ProcessCommand(char * console); virtual std::string * GetLastError(); virtual std::vector * GetPreviousCommands(); Console(ui::Sandbox * sandbox); virtual ~Console(); }; #endif // CONSOLE_H