#include "element.h" int graphics_DEFAULT(GRAPHICS_FUNC_ARGS) { int t = cpart->type; //Property based defaults if(ren->sim->ptypes[t].properties & PROP_RADIOACTIVE) *pixel_mode |= PMODE_GLOW; if(ren->sim->ptypes[t].properties & TYPE_LIQUID) { *pixel_mode |= PMODE_BLUR; } if(ren->sim->ptypes[t].properties & TYPE_GAS) { *pixel_mode &= ~PMODE; *pixel_mode |= FIRE_BLEND; *firer = *colr/2; *fireg = *colg/2; *fireb = *colb/2; *firea = 125; *pixel_mode |= DECO_FIRE; } return 1; }