#include "element.h" int update_BANG(UPDATE_FUNC_ARGS) { int r, rx, ry, nb; if(parts[i].tmp==0) { if(parts[i].temp>=673.0f) parts[i].tmp = 1; else for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxflood_prop(x, y, offsetof(Particle, tmp), &tempvalue, 0); } else if(parts[i].tmp==2) { parts[i].tmp = 3; } else if(parts[i].tmp>=3) { float otemp = parts[i].temp-275.13f; //Explode!! sim->pv[y/CELL][x/CELL] += 0.5f; parts[i].tmp = 0; if(!(rand()%3)) { if(!(rand()%2)) { sim->create_part(i, x, y, PT_FIRE); parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP); } else { sim->create_part(i, x, y, PT_SMKE); parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP); } } else { if(!(rand()%15)) { sim->create_part(i, x, y, PT_BOMB); parts[i].tmp = 1; parts[i].life = 50; parts[i].temp = restrict_flt((MAX_TEMP/3)+otemp, MIN_TEMP, MAX_TEMP); parts[i].vx = rand()%20-10; parts[i].vy = rand()%20-10; } else { sim->kill_part(i); } } return 1; } return 0; }