// // WallType.h // The Powder Toy // // Created by Simon Robertshaw on 04/06/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef The_Powder_Toy_WallType_h #define The_Powder_Toy_WallType_h #include "graphics/Graphics.h" class VideoBuffer; struct wall_type { pixel colour; pixel eglow; // if emap set, add this to fire glow int drawstyle; VideoBuffer * (*textureGen)(int, int, int); const char *descs; }; #endif