#ifndef POWDER_H #define POWDER_H #include "air.h" #include "graphics.h" #include "defines.h" #include "interface.h" #include "misc.h" #define CM_COUNT 11 #define CM_CRACK 10 #define CM_LIFE 9 #define CM_GRAD 8 #define CM_NOTHING 7 #define CM_FANCY 6 #define CM_HEAT 5 #define CM_BLOB 4 #define CM_FIRE 3 #define CM_PERS 2 #define CM_PRESS 1 #define CM_VEL 0 #define BRUSH_REPLACEMODE 0x1 #define BRUSH_SPECIFIC_DELETE 0x2 #define UI_WALLSTART 222 #define UI_ACTUALSTART 122 #define UI_WALLCOUNT 25 #define WL_WALLELEC 122 #define WL_EWALL 123 #define WL_DETECT 124 #define WL_STREAM 125 #define WL_SIGN 126 #define WL_FAN 127 #define WL_FANHELPER 255 #define WL_ALLOWLIQUID 128 #define WL_DESTROYALL 129 #define WL_ERASE 130 #define WL_WALL 131 #define WL_ALLOWAIR 132 #define WL_ALLOWSOLID 133 #define WL_ALLOWALLELEC 134 #define WL_EHOLE 135 #define SPC_AIR 236 #define SPC_HEAT 237 #define SPC_COOL 238 #define SPC_VACUUM 239 #define SPC_WIND 241 #define SPC_PGRV 243 #define SPC_NGRV 244 #define SPC_PROP 246 #define WL_ALLOWGAS 140 #define WL_GRAV 142 #define WL_ALLOWENERGY 145 #define PT_NONE 0 #define PT_DUST 1 #define PT_WATR 2 #define PT_OIL 3 #define PT_FIRE 4 #define PT_STNE 5 #define PT_LAVA 6 #define PT_GUNP 7 #define PT_NITR 8 #define PT_CLNE 9 #define PT_GAS 10 #define PT_PLEX 11 #define PT_GOO 12 #define PT_ICEI 13 #define PT_METL 14 #define PT_SPRK 15 #define PT_SNOW 16 #define PT_WOOD 17 #define PT_NEUT 18 #define PT_PLUT 19 #define PT_PLNT 20 #define PT_ACID 21 #define PT_VOID 22 #define PT_WTRV 23 #define PT_CNCT 24 #define PT_DSTW 25 #define PT_SALT 26 #define PT_SLTW 27 #define PT_DMND 28 #define PT_BMTL 29 #define PT_BRMT 30 #define PT_PHOT 31 #define PT_URAN 32 #define PT_WAX 33 #define PT_MWAX 34 #define PT_PSCN 35 #define PT_NSCN 36 #define PT_LNTG 37 #define PT_INSL 38 #define PT_BHOL 39 #define PT_WHOL 40 #define PT_RBDM 41 #define PT_LRBD 42 #define PT_NTCT 43 #define PT_SAND 44 #define PT_GLAS 45 #define PT_PTCT 46 #define PT_BGLA 47 #define PT_THDR 48 #define PT_PLSM 49 #define PT_ETRD 50 #define PT_NICE 51 #define PT_NBLE 52 #define PT_BTRY 53 #define PT_LCRY 54 #define PT_STKM 55 #define PT_SWCH 56 #define PT_SMKE 57 #define PT_DESL 58 #define PT_COAL 59 #define PT_LO2 60 #define PT_O2 61 #define PT_INWR 62 #define PT_YEST 63 #define PT_DYST 64 #define PT_THRM 65 #define PT_GLOW 66 #define PT_BRCK 67 #define PT_HFLM 68 #define PT_FIRW 69 #define PT_FUSE 70 #define PT_FSEP 71 #define PT_AMTR 72 #define PT_BCOL 73 #define PT_PCLN 74 #define PT_HSWC 75 #define PT_IRON 76 #define PT_MORT 77 #define PT_LIFE 78 #define PT_DLAY 79 #define PT_CO2 80 #define PT_DRIC 81 #define PT_CBNW 82 #define PT_STOR 83 #define PT_PVOD 84 #define PT_CONV 85 #define PT_CAUS 86 #define PT_LIGH 87 #define PT_TESC 88 #define PT_DEST 89 #define PT_SPNG 90 #define PT_RIME 91 #define PT_FOG 92 #define PT_BCLN 93 #define PT_LOVE 94 #define PT_DEUT 95 #define PT_WARP 96 #define PT_PUMP 97 #define PT_FWRK 98 #define PT_PIPE 99 #define PT_FRZZ 100 #define PT_FRZW 101 #define PT_GRAV 102 #define PT_BIZR 103 #define PT_BIZRG 104 #define PT_BIZRS 105 #define PT_INST 106 #define PT_ISOZ 107 #define PT_ISZS 108 #define PT_PRTI 109 #define PT_PRTO 110 #define PT_PSTE 111 #define PT_PSTS 112 #define PT_ANAR 113 #define PT_VINE 114 #define PT_INVIS 115 #define PT_EQUALVEL 116 //all particles equal their velocities #define PT_SPAWN2 117 #define PT_SPAWN 118 #define PT_SHLD1 119 #define PT_SHLD2 120 #define PT_SHLD3 121 #define PT_SHLD4 122 #define PT_LOLZ 123 #define PT_WIFI 124 #define PT_FILT 125 #define PT_ARAY 126 #define PT_BRAY 127 #define PT_STKM2 128 #define PT_BOMB 129 #define PT_C5 130 #define PT_SING 131 #define PT_QRTZ 132 #define PT_PQRT 133 #define PT_EMP 134 #define PT_BREC 135 #define PT_ELEC 136 #define PT_ACEL 137 #define PT_DCEL 138 #define PT_BANG 139 #define PT_IGNT 140 #define PT_BOYL 141 #define OLD_PT_WIND 147 #define PT_H2 148 #define PT_SOAP 149 #define PT_NBHL 150 #define PT_NWHL 151 #define PT_MERC 152 #define PT_PBCN 153 #define PT_GPMP 154 #define PT_CLST 155 #define PT_WIRE 156 #define PT_GBMB 157 #define PT_FIGH 158 #define PT_NUM 159 #define R_TEMP 22 #define MAX_TEMP 9999 #define MIN_TEMP 0 #define O_MAX_TEMP 3500 #define O_MIN_TEMP -273 #define ST_NONE 0 #define ST_SOLID 1 #define ST_LIQUID 2 #define ST_GAS 3 /* TODO: We should start to implement these. */ #define TYPE_PART 0x00001 //1 Powders #define TYPE_LIQUID 0x00002 //2 Liquids #define TYPE_SOLID 0x00004 //4 Solids #define TYPE_GAS 0x00008 //8 Gasses (Includes plasma) #define TYPE_ENERGY 0x00010 //16 Energy (Thunder, Light, Neutrons etc.) #define PROP_CONDUCTS 0x00020 //32 Conducts electricity #define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better) #define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons #define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default (not currently implemented or used) #define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass #define PROP_DEADLY 0x00400 //1024 Is deadly for stickman (not currently implemented or used) #define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow #define PROP_LIFE 0x01000 //4096 Is a GoL type #define PROP_RADIOACTIVE 0x02000 //8192 Radioactive #define PROP_LIFE_DEC 0x04000 //2^14 Life decreases by one every frame if > zero #define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero #define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero #define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle #define FLAG_STAGNANT 1 #define GRAPHICS_FUNC_ARGS particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb #define GRAPHICS_FUNC_SUBCALL_ARGS cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb struct particle { int type; int life, ctype; float x, y, vx, vy; float temp; float pavg[2]; int flags; int tmp; int tmp2; unsigned int dcolour; }; typedef struct particle particle; int graphics_FIRE(GRAPHICS_FUNC_ARGS); int graphics_SMKE(GRAPHICS_FUNC_ARGS); int graphics_PLSM(GRAPHICS_FUNC_ARGS); int graphics_DEUT(GRAPHICS_FUNC_ARGS); int graphics_PHOT(GRAPHICS_FUNC_ARGS); int graphics_NEUT(GRAPHICS_FUNC_ARGS); int graphics_LAVA(GRAPHICS_FUNC_ARGS); int graphics_SPRK(GRAPHICS_FUNC_ARGS); int graphics_QRTZ(GRAPHICS_FUNC_ARGS); int graphics_CLST(GRAPHICS_FUNC_ARGS); int graphics_CBNW(GRAPHICS_FUNC_ARGS); int graphics_SPNG(GRAPHICS_FUNC_ARGS); int graphics_LIFE(GRAPHICS_FUNC_ARGS); int graphics_DUST(GRAPHICS_FUNC_ARGS); int graphics_GRAV(GRAPHICS_FUNC_ARGS); int graphics_WIFI(GRAPHICS_FUNC_ARGS); int graphics_PRTI(GRAPHICS_FUNC_ARGS); int graphics_PRTO(GRAPHICS_FUNC_ARGS); int graphics_BIZR(GRAPHICS_FUNC_ARGS); int graphics_PIPE(GRAPHICS_FUNC_ARGS); int graphics_INVS(GRAPHICS_FUNC_ARGS); int graphics_ACID(GRAPHICS_FUNC_ARGS); int graphics_FILT(GRAPHICS_FUNC_ARGS); int graphics_BRAY(GRAPHICS_FUNC_ARGS); int graphics_SWCH(GRAPHICS_FUNC_ARGS); int graphics_THDR(GRAPHICS_FUNC_ARGS); int graphics_GLOW(GRAPHICS_FUNC_ARGS); int graphics_LCRY(GRAPHICS_FUNC_ARGS); int graphics_PCLN(GRAPHICS_FUNC_ARGS); int graphics_PBCN(GRAPHICS_FUNC_ARGS); int graphics_DLAY(GRAPHICS_FUNC_ARGS); int graphics_HSWC(GRAPHICS_FUNC_ARGS); int graphics_PVOD(GRAPHICS_FUNC_ARGS); int graphics_STOR(GRAPHICS_FUNC_ARGS); int graphics_PUMP(GRAPHICS_FUNC_ARGS); int graphics_GPMP(GRAPHICS_FUNC_ARGS); int graphics_HFLM(GRAPHICS_FUNC_ARGS); int graphics_FIRW(GRAPHICS_FUNC_ARGS); int graphics_BOMB(GRAPHICS_FUNC_ARGS); int graphics_GBMB(GRAPHICS_FUNC_ARGS); int graphics_COAL(GRAPHICS_FUNC_ARGS); int graphics_STKM(GRAPHICS_FUNC_ARGS); int graphics_STKM2(GRAPHICS_FUNC_ARGS); int graphics_DEST(GRAPHICS_FUNC_ARGS); int graphics_EMP(GRAPHICS_FUNC_ARGS); int graphics_LIGH(GRAPHICS_FUNC_ARGS); int graphics_FIGH(GRAPHICS_FUNC_ARGS); int graphics_ELEC(GRAPHICS_FUNC_ARGS); int graphics_WIRE(GRAPHICS_FUNC_ARGS); int graphics_ACEL(GRAPHICS_FUNC_ARGS); int graphics_DCEL(GRAPHICS_FUNC_ARGS); #define UPDATE_FUNC_ARGS int i, int x, int y, int surround_space, int nt // to call another update function with same arguments: #define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space, nt struct playerst { char comm; //command cell char pcomm; //previous command int elem; //element power float legs[16]; //legs' positions float accs[8]; //accelerations char spwn; //if stick man was spawned unsigned int frames; //frames since last particle spawn - used when spawning LIGH }; typedef struct playerst playerst; int update_ACID(UPDATE_FUNC_ARGS); int update_ANAR(UPDATE_FUNC_ARGS); int update_AMTR(UPDATE_FUNC_ARGS); int update_ARAY(UPDATE_FUNC_ARGS); int update_BCLN(UPDATE_FUNC_ARGS); int update_BCOL(UPDATE_FUNC_ARGS); int update_BMTL(UPDATE_FUNC_ARGS); int update_BRMT(UPDATE_FUNC_ARGS); int update_BOMB(UPDATE_FUNC_ARGS); int update_BOYL(UPDATE_FUNC_ARGS); int update_BTRY(UPDATE_FUNC_ARGS); int update_C5(UPDATE_FUNC_ARGS); int update_CLNE(UPDATE_FUNC_ARGS); int update_COAL(UPDATE_FUNC_ARGS); int update_DEUT(UPDATE_FUNC_ARGS); int update_DSTW(UPDATE_FUNC_ARGS); int update_FOG(UPDATE_FUNC_ARGS); int update_FRZW(UPDATE_FUNC_ARGS); int update_FRZZ(UPDATE_FUNC_ARGS); int update_FSEP(UPDATE_FUNC_ARGS); int update_FUSE(UPDATE_FUNC_ARGS); int update_FIRW(UPDATE_FUNC_ARGS); int update_FWRK(UPDATE_FUNC_ARGS); int update_GLAS(UPDATE_FUNC_ARGS); int update_GLOW(UPDATE_FUNC_ARGS); int update_GOO(UPDATE_FUNC_ARGS); int update_HSWC(UPDATE_FUNC_ARGS); int update_IRON(UPDATE_FUNC_ARGS); int update_ICEI(UPDATE_FUNC_ARGS); int update_ISZ(UPDATE_FUNC_ARGS); int update_LCRY(UPDATE_FUNC_ARGS); int update_MORT(UPDATE_FUNC_ARGS); int update_NEUT(UPDATE_FUNC_ARGS); int update_NPTCT(UPDATE_FUNC_ARGS); int update_PCLN(UPDATE_FUNC_ARGS); int update_PHOT(UPDATE_FUNC_ARGS); int update_PIPE(UPDATE_FUNC_ARGS); int update_PLNT(UPDATE_FUNC_ARGS); int update_PLUT(UPDATE_FUNC_ARGS); int update_PRTI(UPDATE_FUNC_ARGS); int update_PRTO(UPDATE_FUNC_ARGS); int update_PYRO(UPDATE_FUNC_ARGS); int update_PUMP(UPDATE_FUNC_ARGS); int update_QRTZ(UPDATE_FUNC_ARGS); int update_RIME(UPDATE_FUNC_ARGS); int update_SHLD1(UPDATE_FUNC_ARGS); int update_SHLD2(UPDATE_FUNC_ARGS); int update_SHLD3(UPDATE_FUNC_ARGS); int update_SHLD4(UPDATE_FUNC_ARGS); int update_SING(UPDATE_FUNC_ARGS); int update_SLTW(UPDATE_FUNC_ARGS); int update_SPAWN(UPDATE_FUNC_ARGS); int update_SPAWN2(UPDATE_FUNC_ARGS); int update_SPNG(UPDATE_FUNC_ARGS); int update_SPRK(UPDATE_FUNC_ARGS); int update_STKM(UPDATE_FUNC_ARGS); int update_STKM2(UPDATE_FUNC_ARGS); int update_SWCH(UPDATE_FUNC_ARGS); int update_THDR(UPDATE_FUNC_ARGS); int update_THRM(UPDATE_FUNC_ARGS); int update_URAN(UPDATE_FUNC_ARGS); int update_VINE(UPDATE_FUNC_ARGS); int update_WARP(UPDATE_FUNC_ARGS); int update_WATR(UPDATE_FUNC_ARGS); int update_WIFI(UPDATE_FUNC_ARGS); int update_WTRV(UPDATE_FUNC_ARGS); int update_YEST(UPDATE_FUNC_ARGS); int update_SOAP(UPDATE_FUNC_ARGS); int update_O2(UPDATE_FUNC_ARGS); int update_H2(UPDATE_FUNC_ARGS); int update_NBHL(UPDATE_FUNC_ARGS); int update_NWHL(UPDATE_FUNC_ARGS); int update_MERC(UPDATE_FUNC_ARGS); int update_PBCN(UPDATE_FUNC_ARGS); int update_GPMP(UPDATE_FUNC_ARGS); int update_CLST(UPDATE_FUNC_ARGS); int update_DLAY(UPDATE_FUNC_ARGS); int update_WIRE(UPDATE_FUNC_ARGS); int update_GBMB(UPDATE_FUNC_ARGS); int update_CO2(UPDATE_FUNC_ARGS); int update_CBNW(UPDATE_FUNC_ARGS); int update_STOR(UPDATE_FUNC_ARGS); int update_BIZR(UPDATE_FUNC_ARGS); int update_PVOD(UPDATE_FUNC_ARGS); int update_CONV(UPDATE_FUNC_ARGS); int update_CAUS(UPDATE_FUNC_ARGS); int update_DEST(UPDATE_FUNC_ARGS); int update_EMP(UPDATE_FUNC_ARGS); int update_LIGH(UPDATE_FUNC_ARGS); int update_FIGH(UPDATE_FUNC_ARGS); int update_ELEC(UPDATE_FUNC_ARGS); int update_ACEL(UPDATE_FUNC_ARGS); int update_DCEL(UPDATE_FUNC_ARGS); int update_BANG(UPDATE_FUNC_ARGS); int update_IGNT(UPDATE_FUNC_ARGS); int update_MISC(UPDATE_FUNC_ARGS); int update_legacy_PYRO(UPDATE_FUNC_ARGS); int update_legacy_all(UPDATE_FUNC_ARGS); int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS); void STKM_init_legs(playerst* playerp, int i); void STKM_interact(playerst* playerp, int i, int x, int y); struct part_type { char *name; pixel pcolors; float advection; float airdrag; float airloss; float loss; float collision; float gravity; float diffusion; float hotair; int falldown; int flammable; int explosive; int meltable; int hardness; int menu; int enabled; int weight; int menusection; float heat; unsigned char hconduct; char *descs; char state; unsigned int properties; int (*update_func) (UPDATE_FUNC_ARGS); int (*graphics_func) (GRAPHICS_FUNC_ARGS); }; typedef struct part_type part_type; struct part_transition { float plv; // transition occurs if pv is lower than this int plt; float phv; // transition occurs if pv is higher than this int pht; float tlv; // transition occurs if t is lower than this int tlt; float thv; // transition occurs if t is higher than this int tht; }; typedef struct part_transition part_transition; // TODO: falldown, properties, state - should at least one of these be removed? extern part_type ptypes[PT_NUM]; // temporarily define abbreviations for impossible p/t values #define IPL -257.0f #define IPH 257.0f #define ITL MIN_TEMP-1 #define ITH MAX_TEMP+1 // no transition (PT_NONE means kill part) #define NT -1 // special transition - lava ctypes etc need extra code, which is only found and run if ST is given #define ST PT_NUM extern part_transition ptransitions[PT_NUM]; //Old IDs for GOL types #define GT_GOL 78 #define GT_HLIF 79 #define GT_ASIM 80 #define GT_2x2 81 #define GT_DANI 82 #define GT_AMOE 83 #define GT_MOVE 84 #define GT_PGOL 85 #define GT_DMOE 86 #define GT_34 87 #define GT_LLIF 88 #define GT_STAN 89 #define GT_SEED 134 #define GT_MAZE 135 #define GT_COAG 136 #define GT_WALL 137 #define GT_GNAR 138 #define GT_REPL 139 #define GT_MYST 140 #define GT_LOTE 142 #define GT_FRG2 143 #define GT_STAR 144 #define GT_FROG 145 #define GT_BRAN 146 //New IDs for GOL types #define NGT_GOL 0 #define NGT_HLIF 1 #define NGT_ASIM 2 #define NGT_2x2 3 #define NGT_DANI 4 #define NGT_AMOE 5 #define NGT_MOVE 6 #define NGT_PGOL 7 #define NGT_DMOE 8 #define NGT_34 9 #define NGT_LLIF 10 #define NGT_STAN 11 #define NGT_SEED 12 #define NGT_MAZE 13 #define NGT_COAG 14 #define NGT_WALL 15 #define NGT_GNAR 16 #define NGT_REPL 17 #define NGT_MYST 18 #define NGT_LOTE 19 #define NGT_FRG2 20 #define NGT_STAR 21 #define NGT_FROG 22 #define NGT_BRAN 23 struct gol_menu { const char *name; pixel colour; int goltype; const char *description; }; typedef struct gol_menu gol_menu; static gol_menu gmenu[NGOL] = { {"GOL", PIXPACK(0x0CAC00), 0, "Game Of Life B3/S23"}, {"HLIF", PIXPACK(0xFF0000), 1, "High Life B36/S23"}, {"ASIM", PIXPACK(0x0000FF), 2, "Assimilation B345/S4567"}, {"2x2", PIXPACK(0xFFFF00), 3, "2x2 B36/S125"}, {"DANI", PIXPACK(0x00FFFF), 4, "Day and Night B3678/S34678"}, {"AMOE", PIXPACK(0xFF00FF), 5, "Amoeba B357/S1358"}, {"MOVE", PIXPACK(0xFFFFFF), 6, "'Move' particles. Does not move things.. it is a life type B368/S245"}, {"PGOL", PIXPACK(0xE05010), 7, "Pseudo Life B357/S238"}, {"DMOE", PIXPACK(0x500000), 8, "Diamoeba B35678/S5678"}, {"34", PIXPACK(0x500050), 9, "34 B34/S34"}, {"LLIF", PIXPACK(0x505050), 10, "Long Life B345/S5"}, {"STAN", PIXPACK(0x5000FF), 11, "Stains B3678/S235678"}, {"SEED", PIXPACK(0xFBEC7D), 12, "B2/S"}, {"MAZE", PIXPACK(0xA8E4A0), 13, "B3/S12345"}, {"COAG", PIXPACK(0x9ACD32), 14, "B378/S235678"}, {"WALL", PIXPACK(0x0047AB), 15, "B45678/S2345"}, {"GNAR", PIXPACK(0xE5B73B), 16, "B1/S1"}, {"REPL", PIXPACK(0x259588), 17, "B1357/S1357"}, {"MYST", PIXPACK(0x0C3C00), 18, "B3458/S05678"}, {"LOTE", PIXPACK(0xFF0000), 19, "Behaves kinda like Living on the Edge S3458/B37/4"}, {"FRG2", PIXPACK(0x00FF00), 20, "Like Frogs rule S124/B3/3"}, {"STAR", PIXPACK(0x0000FF), 21, "Like Star Wars rule S3456/B278/6"}, {"FROG", PIXPACK(0x00AA00), 22, "Frogs S12/B34/3"}, {"BRAN", PIXPACK(0xCCCC00), 23, "Brian 6 S6/B246/3"} }; static int grule[NGOL+1][10] = { // 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing {0,0,0,0,0,0,0,0,0,2},//blank {0,0,1,3,0,0,0,0,0,2},//GOL {0,0,1,3,0,0,2,0,0,2},//HLIF {0,0,0,2,3,3,1,1,0,2},//ASIM {0,1,1,2,0,1,2,0,0,2},//2x2 {0,0,0,3,1,0,3,3,3,2},//DANI {0,1,0,3,0,3,0,2,1,2},//AMOE {0,0,1,2,1,1,2,0,2,2},//MOVE {0,0,1,3,0,2,0,2,1,2},//PGOL {0,0,0,2,0,3,3,3,3,2},//DMOE {0,0,0,3,3,0,0,0,0,2},//34 {0,0,0,2,2,3,0,0,0,2},//LLIF {0,0,1,3,0,1,3,3,3,2},//STAN {0,0,2,0,0,0,0,0,0,2},//SEED {0,1,1,3,1,1,0,0,0,2},//MAZE {0,0,1,3,0,1,1,3,3,2},//COAG {0,0,1,1,3,3,2,2,2,2},//WALL {0,3,0,0,0,0,0,0,0,2},//GNAR {0,3,0,3,0,3,0,3,0,2},//REPL {1,0,0,2,2,3,1,1,3,2},//MYST {0,0,0,3,1,1,0,2,1,4},//LOTE {0,1,1,2,1,0,0,0,0,3},//FRG2 {0,0,2,1,1,1,1,2,2,6},//STAR {0,1,1,2,2,0,0,0,0,3},//FROG {0,0,2,0,2,0,3,0,0,3},//BRAN }; static int goltype[NGOL] = { GT_GOL, GT_HLIF, GT_ASIM, GT_2x2, GT_DANI, GT_AMOE, GT_MOVE, GT_PGOL, GT_DMOE, GT_34, GT_LLIF, GT_STAN, GT_SEED, GT_MAZE, GT_COAG, GT_WALL, GT_GNAR, GT_REPL, GT_MYST, GT_LOTE, GT_FRG2, GT_STAR, GT_FROG, GT_BRAN, }; static int loverule[9][9] = { {0,0,1,1,0,0,0,0,0}, {0,1,0,0,1,1,0,0,0}, {1,0,0,0,0,0,1,0,0}, {1,0,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,1,0,0}, {0,1,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0,0}, }; static int lolzrule[9][9] = { {0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,1,0,0}, {1,0,0,0,0,0,1,0,0}, {1,0,0,1,1,0,0,1,0}, {1,0,1,0,0,1,0,1,0}, {1,0,1,0,0,1,0,1,0}, {0,1,0,1,1,0,0,1,0}, {0,1,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,1,0}, }; struct wall_type { pixel colour; pixel eglow; // if emap set, add this to fire glow int drawstyle; const char *descs; }; typedef struct wall_type wall_type; static wall_type wtypes[] = { {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, "Wall. Indestructible. Blocks everything. Conductive."}, {PIXPACK(0x808080), PIXPACK(0x808080), 0, "E-Wall. Becomes transparent when electricity is connected."}, {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, "Detector. Generates electricity when a particle is inside."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, "Streamline. Set start point of a streamline."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, "Sign. Click on a sign to edit it or anywhere else to place a new one."}, {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, "Fan. Accelerates air. Use line tool to set direction and strength."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, "Wall. Blocks most particles but lets liquids through. Conductive."}, {PIXPACK(0x808080), PIXPACK(0x000000), 1, "Wall. Absorbs particles but lets air currents through."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."}, {PIXPACK(0x808080), PIXPACK(0x000000), 3, "Wall. Indestructible. Blocks everything."}, {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks particles, allows air"}, {PIXPACK(0x575757), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and gasses, allows solids"}, {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, "Conductor, allows particles, conducts electricity"}, {PIXPACK(0x242424), PIXPACK(0x101010), 0, "E-Hole, absorbs particles, release them when powered"}, {PIXPACK(0xFFFFFF), PIXPACK(0x000000), -1, "Air, creates airflow and pressure"}, {PIXPACK(0xFFBB00), PIXPACK(0x000000), -1, "Heats the targetted element."}, {PIXPACK(0x00BBFF), PIXPACK(0x000000), -1, "Cools the targetted element."}, {PIXPACK(0x303030), PIXPACK(0x000000), -1, "Vacuum, reduces air pressure."}, {PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"}, {PIXPACK(0x000000), PIXPACK(0x000000), -1, "Drag tool"}, {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"}, {PIXPACK(0x0000BB), PIXPACK(0x000000), -1, "Postive gravity tool."}, {PIXPACK(0x000099), PIXPACK(0x000000), -1, "Negative gravity tool."}, {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, "Energy wall, allows only energy type particles to pass"}, {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), -1, "Property edit tool"}, }; #define CHANNELS ((int)(MAX_TEMP-73)/100+2) particle portalp[CHANNELS][8][80]; const particle emptyparticle; int wireless[CHANNELS][2]; extern int portal_rx[8]; extern int portal_ry[8]; extern int wire_placed; extern playerst player; extern playerst player2; extern playerst fighters[256]; extern unsigned char fighcount; extern int airMode; extern particle *parts; extern particle *cb_parts; extern int parts_lastActiveIndex; extern unsigned char bmap[YRES/CELL][XRES/CELL]; extern unsigned char emap[YRES/CELL][XRES/CELL]; extern unsigned char cb_bmap[YRES/CELL][XRES/CELL]; extern unsigned char cb_emap[YRES/CELL][XRES/CELL]; extern int pfree; extern unsigned pmap[YRES][XRES]; unsigned cb_pmap[YRES][XRES]; unsigned photons[YRES][XRES]; int do_move(int i, int x, int y, float nxf, float nyf); int try_move(int i, int x, int y, int nx, int ny); int eval_move(int pt, int nx, int ny, unsigned *rr); void init_can_move(); static void create_cherenkov_photon(int pp); static void create_gain_photon(int pp); void kill_part(int i); int flood_prop(int x, int y, size_t propoffset, void * propvalue, int proptype); void detach(int i); void part_change_type(int i, int x, int y, int t); int InCurrentBrush(int i, int j, int rx, int ry); int get_brush_flags(); int create_part(int p, int x, int y, int t); void delete_part(int x, int y, int flags); int is_wire(int x, int y); int is_wire_off(int x, int y); void set_emap(int x, int y); int parts_avg(int ci, int ni, int t); void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags); int nearest_part(int ci, int t, int max_d); void update_particles_i(pixel *vid, int start, int inc); void update_particles(pixel *vid); void rotate_area(int area_x, int area_y, int area_w, int area_h, int invert); void clear_area(int area_x, int area_y, int area_w, int area_h); void create_box(int x1, int y1, int x2, int y2, int c, int flags); int flood_parts(int x, int y, int c, int cm, int bm, int flags); int create_parts(int x, int y, int rx, int ry, int c, int flags); void create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags); void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]); void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]); #endif