#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_THDR PT_THDR 48 Element_THDR::Element_THDR() { Identifier = "DEFAULT_PT_THDR"; Name = "THDR"; Colour = PIXPACK(0xFFFFA0); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.0f; Loss = 0.30f; Collision = -0.99f; Gravity = 0.6f; Diffusion = 0.62f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 1; Temperature = 9000.0f +273.15f; HeatConduct = 1; Description = "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."; State = ST_NONE; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_THDR::update; Graphics = &Element_THDR::graphics; } //#TPT-Directive ElementHeader Element_THDR static int update(UPDATE_FUNC_ARGS) int Element_THDR::update(UPDATE_FUNC_ARGS) { int r, rx, ry; for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rxelements[r&0xFF].Properties&PROP_CONDUCTS) && parts[r>>8].life==0 && !((r&0xFF)==PT_WATR||(r&0xFF)==PT_SLTW) && parts[r>>8].ctype!=PT_SPRK) { parts[i].type = PT_NONE; parts[r>>8].ctype = parts[r>>8].type; sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK); parts[r>>8].life = 4; } else if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_SPRK&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT&&(r&0xFF)) { sim->pv[y/CELL][x/CELL] += 100.0f; if (sim->legacy_enable&&1>(rand()%200)) { parts[i].life = rand()%50+120; sim->part_change_type(i,x,y,PT_FIRE); } else { parts[i].type = PT_NONE; } } } if (parts[i].type==PT_NONE) { sim->kill_part(i); return 1; } return 0; } //#TPT-Directive ElementHeader Element_THDR static int graphics(GRAPHICS_FUNC_ARGS) int Element_THDR::graphics(GRAPHICS_FUNC_ARGS) { *firea = 160; *fireg = 192; *fireb = 255; *firer = 144; *pixel_mode |= FIRE_ADD; return 1; } Element_THDR::~Element_THDR() {}