Commit Graph

  • fd2f0c905b better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w. Cracker64 2011-01-04 20:53:24 -0500
  • 0eb4089b08 Easier fancy effects, by Mur Simon 2011-01-04 19:42:50 +0000
  • 5a37f32ca1 update with simon, and shift-v now does every other frame properly Cracker64 2011-01-04 13:26:28 -0500
  • 43065ba94c Fixes crappiness Simon 2011-01-04 18:05:31 +0000
  • 85138b970d Make frame-capture a little more noob-friendly Simon 2011-01-04 18:00:28 +0000
  • 3a2bc76643 Gravity control by Moach Simon 2011-01-04 13:35:16 +0000
  • f0d9882b03 Remove i586, breaks 64bit FacialTurd 2011-01-01 12:02:00 -0800
  • 04625716b9 -march="native" seems to cause some math issues, replacing with i586 FacialTurd 2011-01-01 09:52:55 -0800
  • c3eb6e11f9 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy Simon 2011-01-01 12:43:44 +0000
  • 5b86cd5c21 QRTZ and powder will have heat glow, also changed heat glow code a bit. Cracker64 2011-01-01 01:31:25 -0500
  • 28f1b88ea0 fix INST crash, forgot to change PCLN to work with all GoL. Cracker64 2011-01-01 01:01:19 -0500
  • 6340ff2ac9 Merged new life types from cracker Simon 2010-12-31 11:26:52 +0000
  • 6519fc167e 7 more gol types, fixed gol code to work with it. Cracker64 2010-12-31 00:52:40 -0500
  • c98099f8df Small changes to SING from cracker Simon 2010-12-30 22:38:27 +0000
  • 97e7850de5 oops, was testing Cracker64 2010-12-30 16:56:11 -0500
  • 2b253cf73c simon update and small SING change to make it betterer. Cracker64 2010-12-30 16:55:02 -0500
  • 265b360078 Less laggy SDEUT Simon 2010-12-30 21:42:50 +0000
  • 8604d27c7a simon updates, and SING improvements Cracker64 2010-12-30 14:59:39 -0500
  • e561aeb321 Whoops FacialTurd 2010-12-30 04:26:48 -0800
  • 99e8ce0542 Testing Some DEUT Simon 2010-12-30 11:48:32 +0000
  • e8c6b37550 Bit of readability Simon 2010-12-30 10:04:20 +0000
  • b92e6b391f Merge recent cracker changes Simon 2010-12-30 09:55:43 +0000
  • 2212d04fb0 added SING, QRTZ and PQRT, see mod thread on forum. Cracker64 2010-12-30 00:46:35 -0500
  • 081ad28435 updated with simons small changes Cracker64 2010-12-29 17:55:14 -0500
  • b57b017907 Disable key repeat, this breaks Zoom and other things Simon 2010-12-29 22:30:20 +0000
  • c913fd55d3 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy Simon 2010-12-29 22:24:29 +0000
  • 8df470662f ARAY gets colored by FILT, woo Cracker64 2010-12-29 17:22:18 -0500
  • b2129bd129 Fix a bit of code readability Simon 2010-12-29 21:33:21 +0000
  • 3715925dd9 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy Simon 2010-12-29 21:15:40 +0000
  • 5766f9aa7e 'd' and 's' will work normally if there is no stickman, otherwise shift-d and shift-s, corrected silly mistake Cracker64 2010-12-29 14:35:38 -0500
  • 25b95e211e new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes. Cracker64 2010-12-29 09:44:12 -0500
  • 713034ed61 Cracker Merge Simon 2010-12-27 23:21:26 +0000
  • 761ea03882 added a basic coldflame explosive, ignites from CFLM or something cold. Cracker64 2010-12-27 17:29:05 -0500
  • c5c88529c2 slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling Cracker64 2010-12-26 09:47:25 -0500
  • 0dbb53606b forgot PROP thing in powder.h, adjustments to heat glow and BOMB Cracker64 2010-12-24 15:59:27 -0500
  • 65a60b3812 updated with BOMB Cracker64 2010-12-24 15:00:59 -0500
  • 16f7cdaef6 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy Simon 2010-12-24 18:13:13 +0000
  • b86e6d96d0 Forgot to change particle states table Simon 2010-12-24 15:38:14 +0000
  • 8f22758990 More awesome Simon 2010-12-24 15:04:48 +0000
  • 1983512b3d Hot metal glow for more views Simon 2010-12-24 13:51:09 +0000
  • db364c549f You know, stuff. Simon 2010-12-24 12:51:39 +0000
  • 34c77bed8e Added many new elements. Mostly Periodic table of the elements. Cannot figure out conductivity. Added LASR. Gave LASR blendpixel effect. #14 gamerboy8864 2010-12-23 19:12:50 -0500
  • 267e6a4511 added icc target Felix Wallin 2010-12-24 00:11:25 +0100
  • 2e57ba16f3 small fix for indention Felix Wallin 2010-12-23 21:53:18 +0100
  • 41d9dca73f oops, that wasn't needed Cracker64 2010-12-23 15:48:11 -0500
  • ff1255afd2 a fix for 1 pixel brush and flood fill crashing in certain builds. Cracker64 2010-12-23 15:46:06 -0500
  • bd9b01c3e2 Cracker Merge Simon 2010-12-22 18:17:06 +0000
  • 321c570581 forgot to delete a note. Cracker64 2010-12-22 01:31:22 -0500
  • e5ebf1fb41 updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode. Cracker64 2010-12-22 00:13:01 -0500
  • 69b0aa9ecc See if this works, changes to build dir and gitignore Simon 2010-12-20 19:56:40 +0000
  • 4db77e2f9f Build should be a directory, not a file... Simon 2010-12-20 19:51:38 +0000
  • e09110dda3 Improvements to Makefile for OS X Simon 2010-12-20 18:16:49 +0000
  • e6ce8d7ef0 Remove static linking from makefile Simon 2010-12-20 18:14:21 +0000
  • 5026bfa105 Revert "nice" Simon 2010-12-20 18:11:11 +0000
  • 14b4dfef87 nice Felix Wallin 2010-12-20 14:34:55 +0100
  • cb6597f9e1 makefile changes Felix Wallin 2010-12-20 14:05:36 +0100
  • 1e4e7ea475 Invis can now be used to turn photons into neutrons Simon 2010-12-19 19:07:23 +0000
  • 314e937ec8 Allow building with Visual Studio, at the loss of some functionality, also, updates to version number Simon 2010-12-19 18:39:39 +0000
  • e380237cbc Fix merge Simon 2010-12-19 17:29:30 +0000
  • 24e662bc2d BRAY is not blocked by INWR or ARAY Simon 2010-12-19 15:46:02 +0000
  • 43ae955eac Powder.c, get out of that directory, you don't even compile. Simon 2010-12-19 14:36:51 +0000
  • 49a1baffe2 Correct file Simon 2010-12-19 14:32:40 +0000
  • 92d22ac590 Nibble is a noob, also fix for persistent mode bug Simon 2010-12-19 14:20:38 +0000
  • ee4bb84395 missed some parenthesis, caused some creating problems Cracker64 2010-12-19 00:51:25 -0500
  • 2dad930818 added spawnpoints for stickmen, so they respawn. Cracker64 2010-12-18 23:22:10 -0500
  • 039a4e2f31 Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d Cracker64 2010-12-18 02:14:53 -0500
  • 809676a1dc added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys Cracker64 2010-12-17 01:35:27 -0500
  • d1ca1af825 improved rotate, no longer deletes particles, and works with walls. Cracker64 2010-12-16 13:40:01 -0500
  • 327ccb7bba a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates. Cracker64 2010-12-16 00:17:08 -0500
  • eb18a3c939 OGL compatibility for OSX #8 JoJoBond 2010-12-15 14:36:53 +0100
  • 88af3366c5 Tweaked a few things. #13 #12 rvandersmith 2010-12-14 18:38:34 -0700
  • f34c7dbbb7 Added test element, BOOM. rvandersmith 2010-12-14 17:54:08 -0700
  • 5b2c689394 another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes. Cracker64 2010-12-14 17:23:27 -0500
  • 9c805f8643 there we go Felix Wallin 2010-12-14 21:59:37 +0100
  • fae101b1df we obviously need the particle index Felix Wallin 2010-12-14 21:43:28 +0100
  • 391ca5bc85 OGL compatibility for Linux JoJoBond 2010-12-14 19:14:12 +0100
  • 4220fd8e35 The only thing it broke was compilation, fixed Felix Wallin 2010-12-14 17:10:34 +0100
  • 455b27e3ce started on function pointers. Pushing to master because of otherwise impossible merges Felix Wallin 2010-12-14 17:08:37 +0100
  • 6f928009ed Possible crash, fix from cracker64. FacialTurd 2010-12-13 04:34:57 -0800
  • d20ba9f342 FacialTurd 2010-12-13 04:11:38 -0800
  • cd8ec28e18 Added missing ui_edit->multiline to older textboxes to fix text edit bug. FacialTurd 2010-12-13 04:10:36 -0800
  • 23f828135a updated with icons, and some more fixes. Cracker64 2010-12-12 20:13:05 -0500
  • 53ebdded4a New element HETR with all stats #11 Monda 2010-12-12 21:42:18 +0000
  • 8409189157 New element Monda 2010-12-12 21:41:18 +0000
  • dc25b3a811 Added glyphs for GOL, Heat gradient view and alternate pressure view Simon 2010-12-12 13:47:30 +0000
  • f1df4cae6a Merge latest cracker changes Simon 2010-12-12 12:24:38 +0000
  • af72702434 few thingies before i go Cracker64 2010-12-12 01:46:40 -0500
  • dc318fa14a more small changes/fixes. Generation count for GoL in debug, resets with 'r'. Cracker64 2010-12-11 23:31:08 -0500
  • 2bdb662825 Fix merging errors Simon 2010-12-11 03:49:32 +0000
  • be7acfd99b Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy Simon 2010-12-11 03:46:34 +0000
  • d8cd71f912 cracker merge Simon 2010-12-11 03:46:21 +0000
  • d4f0b2295d compiles for vilsual studio now Cracker64 2010-12-10 20:45:33 -0500
  • 137b96244d forgot to add channel resets for higher than 25 Cracker64 2010-12-10 14:17:11 -0500
  • 95c4e49f53 Lots of small changes/fixes mentioned in my mod post. Cracker64 2010-12-10 14:05:06 -0500
  • d017764fbe Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes. Cracker64 2010-12-08 14:53:53 -0500
  • cbf41389a2 Bugfix for wifi, would cause a double spark if timed just right. updated to Cracker64 2010-12-08 12:14:02 -0500
  • 2cd9ebb72c Fixed XOR performance issues JoJoBond 2010-12-08 17:46:49 +0100
  • 2b702ee01f removed build file Felix Wallin 2010-12-08 17:38:19 +0100
  • 52b62adeff Revert "function pointers, not doing anything yet" yep This reverts commit 724dcc4b2b. Felix Wallin 2010-12-08 17:34:57 +0100
  • 1e40b5fd40 Revert "Revert "function pointers, not doing anything yet"" Felix Wallin 2010-12-08 17:34:52 +0100