Impose limit on cursor radius (Limit is radius 128, somewhat smaller than TPT, but I don't think a larger size is necessary), fixes #88
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@ -187,6 +187,10 @@ void GameController::AdjustBrushSize(int direction, bool logarithmic, bool xAxis
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newSize.X = 0;
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if(newSize.Y<0)
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newSize.Y = 0;
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if(newSize.X>128)
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newSize.X = 128;
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if(newSize.Y>128)
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newSize.Y = 128;
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if(xAxis)
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gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));
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