Remove "Auto Draw Rate" option, there is no reason to turn this off
It can still be turned off or adjusted via Lua, though
This commit is contained in:
parent
aac6b7258c
commit
fca0c62cd7
@ -201,16 +201,13 @@ void SDLOpen()
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desktopWidth = rect.w;
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desktopWidth = rect.w;
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desktopHeight = rect.h;
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desktopHeight = rect.h;
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}
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}
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if (Client::Ref().GetPrefBool("AutoDrawLimit", false))
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{
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ui::Engine::Ref().AutoDrawingFrequencyLimit = true;
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SDL_DisplayMode displayMode;
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SDL_DisplayMode displayMode;
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if (!SDL_GetCurrentDisplayMode(displayIndex, &displayMode) && displayMode.refresh_rate >= 60)
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if (!SDL_GetCurrentDisplayMode(displayIndex, &displayMode) && displayMode.refresh_rate >= 60)
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{
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{
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ui::Engine::Ref().SetDrawingFrequencyLimit(displayMode.refresh_rate);
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ui::Engine::Ref().SetDrawingFrequencyLimit(displayMode.refresh_rate);
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}
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}
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}
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}
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}
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#ifdef WIN
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#ifdef WIN
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SDL_SysWMinfo SysInfo;
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SDL_SysWMinfo SysInfo;
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@ -136,7 +136,6 @@ namespace ui
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public:
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public:
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bool MomentumScroll = true;
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bool MomentumScroll = true;
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bool AutoDrawingFrequencyLimit = false;
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bool ShowAvatars = true;
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bool ShowAvatars = true;
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};
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};
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@ -117,11 +117,6 @@ void OptionsController::SetMomentumScroll(bool momentumScroll)
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model->SetMomentumScroll(momentumScroll);
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model->SetMomentumScroll(momentumScroll);
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}
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}
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void OptionsController::SetAutoDrawLimit(bool autoDrawLimit)
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{
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model->SetAutoDrawLimit(autoDrawLimit);
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}
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void OptionsController::Exit()
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void OptionsController::Exit()
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{
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{
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view->CloseActiveWindow();
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view->CloseActiveWindow();
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@ -35,7 +35,6 @@ public:
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void SetIncludePressure(bool includePressure);
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void SetIncludePressure(bool includePressure);
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void SetPerfectCircle(bool perfectCircle);
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void SetPerfectCircle(bool perfectCircle);
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void SetMomentumScroll(bool momentumScroll);
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void SetMomentumScroll(bool momentumScroll);
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void SetAutoDrawLimit(bool autoDrawLimit);
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void Exit();
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void Exit();
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OptionsView * GetView();
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OptionsView * GetView();
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@ -241,18 +241,6 @@ void OptionsModel::SetMomentumScroll(bool state)
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notifySettingsChanged();
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notifySettingsChanged();
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}
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}
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bool OptionsModel::GetAutoDrawLimit()
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{
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return ui::Engine::Ref().AutoDrawingFrequencyLimit;
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}
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void OptionsModel::SetAutoDrawLimit(bool state)
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{
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ui::Engine::Ref().AutoDrawingFrequencyLimit = state;
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Client::Ref().SetPref("AutoDrawLimit", state);
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notifySettingsChanged();
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}
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void OptionsModel::notifySettingsChanged()
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void OptionsModel::notifySettingsChanged()
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{
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{
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for (size_t i = 0; i < observers.size(); i++)
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for (size_t i = 0; i < observers.size(); i++)
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@ -54,8 +54,6 @@ public:
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void SetPerfectCircle(bool perfectCircle);
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void SetPerfectCircle(bool perfectCircle);
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bool GetMomentumScroll();
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bool GetMomentumScroll();
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void SetMomentumScroll(bool momentumScroll);
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void SetMomentumScroll(bool momentumScroll);
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bool GetAutoDrawLimit();
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void SetAutoDrawLimit(bool autoDrawLimit);
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virtual ~OptionsModel();
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virtual ~OptionsModel();
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};
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};
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@ -251,17 +251,6 @@ OptionsView::OptionsView():
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scrollPanel->AddChild(tempLabel);
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scrollPanel->AddChild(tempLabel);
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scrollPanel->AddChild(momentumScroll);
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scrollPanel->AddChild(momentumScroll);
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currentY += 20;
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autoDrawLimit = new ui::Checkbox(ui::Point(8, currentY), ui::Point(1, 16), "Auto Draw Rate", "");
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autowidth(autoDrawLimit);
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autoDrawLimit->SetActionCallback({ [this] { c->SetAutoDrawLimit(autoDrawLimit->GetChecked()); } });
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tempLabel = new ui::Label(ui::Point(autoDrawLimit->Position.X + Graphics::textwidth(autoDrawLimit->GetText()) + 20, currentY), ui::Point(1, 16), "\bg- Based on monitor refresh rate at startup");
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autowidth(tempLabel);
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tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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scrollPanel->AddChild(tempLabel);
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scrollPanel->AddChild(autoDrawLimit);
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currentY+=20;
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currentY+=20;
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mouseClickRequired = new ui::Checkbox(ui::Point(8, currentY), ui::Point(1, 16), "Sticky Categories", "");
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mouseClickRequired = new ui::Checkbox(ui::Point(8, currentY), ui::Point(1, 16), "Sticky Categories", "");
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autowidth(mouseClickRequired);
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autowidth(mouseClickRequired);
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@ -362,7 +351,6 @@ void OptionsView::NotifySettingsChanged(OptionsModel * sender)
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includePressure->SetChecked(sender->GetIncludePressure());
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includePressure->SetChecked(sender->GetIncludePressure());
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perfectCirclePressure->SetChecked(sender->GetPerfectCircle());
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perfectCirclePressure->SetChecked(sender->GetPerfectCircle());
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momentumScroll->SetChecked(sender->GetMomentumScroll());
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momentumScroll->SetChecked(sender->GetMomentumScroll());
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autoDrawLimit->SetChecked(sender->GetAutoDrawLimit());
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}
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}
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void OptionsView::AttachController(OptionsController * c_)
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void OptionsView::AttachController(OptionsController * c_)
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@ -32,7 +32,6 @@ class OptionsView: public ui::Window
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ui::DropDown * decoSpace;
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ui::DropDown * decoSpace;
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ui::Checkbox * showAvatars;
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ui::Checkbox * showAvatars;
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ui::Checkbox * momentumScroll;
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ui::Checkbox * momentumScroll;
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ui::Checkbox * autoDrawLimit;
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ui::Checkbox * mouseClickRequired;
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ui::Checkbox * mouseClickRequired;
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ui::Checkbox * includePressure;
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ui::Checkbox * includePressure;
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ui::Checkbox * perfectCirclePressure;
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ui::Checkbox * perfectCirclePressure;
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