Fix gravmap build up during repeated frame stepping
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@ -1831,6 +1831,11 @@ int main(int argc, char *argv[])
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if (!sys_pause||framerender) //Only update if not paused
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memset(gravmap, 0, sizeof(gravmap)); //Clear the old gravmap
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if (framerender) {
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framerender = 0;
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sys_pause = 1;
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}
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if (cmode==CM_PERS)
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{
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if (!fire_fc)//fire_fc has nothing to do with fire... it is a counter for diminishing persistent view every 3 frames
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@ -2167,10 +2167,6 @@ killed:
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movedone:
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continue;
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}
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if (framerender) {
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framerender = 0;
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sys_pause = 1;
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}
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}
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void update_particles(pixel *vid)//doesn't update the particles themselves, but some other things
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