Return index into range passed to :send rather than bytes written
This is what LuaSocket used to do.
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dcf0764fd8
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@ -227,7 +227,7 @@ namespace LuaTCPSocket
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Reset(tcps);
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Reset(tcps);
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lua_pushnil(l);
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lua_pushnil(l);
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lua_pushliteral(l, "closed");
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lua_pushliteral(l, "closed");
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lua_pushinteger(l, writtenTotal);
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lua_pushinteger(l, writtenTotal + begin);
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return 3;
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return 3;
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}
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}
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if (res == CURLE_AGAIN)
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if (res == CURLE_AGAIN)
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@ -242,11 +242,11 @@ namespace LuaTCPSocket
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}
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}
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lua_pushnil(l);
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lua_pushnil(l);
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lua_pushliteral(l, "timeout");
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lua_pushliteral(l, "timeout");
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lua_pushinteger(l, writtenTotal);
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lua_pushinteger(l, writtenTotal + begin);
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return 3;
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return 3;
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}
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}
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}
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}
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lua_pushinteger(l, writtenTotal);
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lua_pushinteger(l, writtenTotal + begin);
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return 1;
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return 1;
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}
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}
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