fix LIFE
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@ -3549,9 +3549,7 @@ void Simulation::update_particles_i(int start, int inc)
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}
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}
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else
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else
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{
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{
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//for ( golnum=1; golnum<=NGOL; golnum++) //This shouldn't be necessary any more.
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if (parts[r>>8].type==PT_LIFE)
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//{
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if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
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{
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{
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golnum = parts[r>>8].ctype+1;
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golnum = parts[r>>8].ctype+1;
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if (golnum<=0 || golnum>NGOLALT) {
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if (golnum<=0 || golnum>NGOLALT) {
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@ -3574,11 +3572,8 @@ void Simulation::update_particles_i(int start, int inc)
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}
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}
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} else {
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} else {
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parts[r>>8].tmp --;
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parts[r>>8].tmp --;
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if (parts[r>>8].tmp<=0)
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kill_part(r>>8);
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}
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}
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}
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}
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//}
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}
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}
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}
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}
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}
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}
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@ -3603,8 +3598,6 @@ void Simulation::update_particles_i(int start, int inc)
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if (parts[r>>8].tmp==grule[golnum][9]-1)
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if (parts[r>>8].tmp==grule[golnum][9]-1)
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parts[r>>8].tmp --;
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parts[r>>8].tmp --;
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}
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}
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if (r && parts[r>>8].tmp<=0)
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kill_part(r>>8);
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}
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}
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for ( z = 0; z<=NGOL; z++)
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for ( z = 0; z<=NGOL; z++)
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gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
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gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
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@ -46,7 +46,7 @@ Element_LIFE::Element_LIFE()
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HighTemperature = ITH;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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HighTemperatureTransition = NT;
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Update = NULL;
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Update = &Element_LIFE::update;
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Graphics = &Element_LIFE::graphics;
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Graphics = &Element_LIFE::graphics;
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if(!Element_GOL_colourInit)
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if(!Element_GOL_colourInit)
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@ -64,6 +64,13 @@ Element_LIFE::Element_LIFE()
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}
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}
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}
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}
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//#TPT-Directive ElementHeader Element_LIFE static int update(UPDATE_FUNC_ARGS)
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int Element_LIFE::update(UPDATE_FUNC_ARGS)
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{
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if (parts[i].tmp <= 0)
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sim->kill_part(i);
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return 0;
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}
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//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
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//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)
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int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)
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@ -49,8 +49,6 @@ Element_PSTN::Element_PSTN()
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//#TPT-Directive ElementHeader Element_PSTN static int tempParts[128];
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//#TPT-Directive ElementHeader Element_PSTN static int tempParts[128];
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int Element_PSTN::tempParts[128];
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int Element_PSTN::tempParts[128];
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//#TPT-Directive ElementHeader Element_PSTN static int tempPartAmount[128];
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int Element_PSTN::tempPartAmount[128];
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#define PISTON_INACTIVE 0x00
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#define PISTON_INACTIVE 0x00
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#define PISTON_RETRACT 0x01
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#define PISTON_RETRACT 0x01
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