Textboxes for decoration, addresses "No text boxes in deco editor to directly edit the values" in issue #23

This commit is contained in:
Simon Robertshaw 2012-07-29 14:58:56 +01:00
parent 716ac44c29
commit f8a6d2ea1f
5 changed files with 110 additions and 19 deletions

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@ -1,4 +1,5 @@
#include <stdio.h> #include <stdio.h>
#include <sstream>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <regex.h> #include <regex.h>

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@ -3,6 +3,7 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string> #include <string>
#include <sstream>
#include <vector> #include <vector>
#if defined(WIN32) && !defined(__GNUC__) #if defined(WIN32) && !defined(__GNUC__)
@ -82,6 +83,20 @@ void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
void OpenURI(std::string uri); void OpenURI(std::string uri);
template <typename T> std::string NumberToString(T number)
{
std::stringstream ss;
ss << number;
return ss.str();
}
template <typename T> T StringToNumber(const std::string & text)
{
std::stringstream ss(text);
T number;
return (ss >> number)?number:0;
}
void membwand(void * dest, void * src, size_t destsize, size_t srcsize); void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
// a b // a b
// c d // c d

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@ -233,25 +233,40 @@ GameView::GameView():
pauseButton->SetActionCallback(new PauseAction(this)); pauseButton->SetActionCallback(new PauseAction(this));
AddComponent(pauseButton); AddComponent(pauseButton);
class ColourChange : public ui::SliderAction class ColourChange : public ui::SliderAction, public ui::TextboxAction
{ {
GameView * v; GameView * v;
public: public:
ColourChange(GameView * _v) { v = _v; } ColourChange(GameView * _v) { v = _v; }
void ValueChangedCallback(ui::Slider * sender) void ValueChangedCallback(ui::Slider * sender)
{ {
v->changeColour(); v->changeColourSlider();
}
void TextChangedCallback(ui::Textbox * sender)
{
v->changeColourText();
} }
}; };
ColourChange * colC = new ColourChange(this); colourRSlider = new ui::Slider(ui::Point(5, Size.Y-39), ui::Point(50, 14), 255);
colourRSlider = new ui::Slider(ui::Point(5, Size.Y-39), ui::Point(80, 14), 255); colourRSlider->SetActionCallback(new ColourChange(this));
colourRSlider->SetActionCallback(colC); colourRValue = new ui::Textbox(ui::Point(60, Size.Y-41), ui::Point(25, 17), "255");
colourGSlider = new ui::Slider(ui::Point(95, Size.Y-39), ui::Point(80, 14), 255); colourRValue->SetActionCallback(new ColourChange(this));
colourGSlider->SetActionCallback(colC);
colourBSlider = new ui::Slider(ui::Point(185, Size.Y-39), ui::Point(80, 14), 255); colourGSlider = new ui::Slider(ui::Point(95, Size.Y-39), ui::Point(50, 14), 255);
colourBSlider->SetActionCallback(colC); colourGSlider->SetActionCallback(new ColourChange(this));
colourGValue = new ui::Textbox(ui::Point(150, Size.Y-41), ui::Point(25, 17), "255");
colourGValue->SetActionCallback(new ColourChange(this));
colourBSlider = new ui::Slider(ui::Point(185, Size.Y-39), ui::Point(50, 14), 255);
colourBSlider->SetActionCallback(new ColourChange(this));
colourBValue = new ui::Textbox(ui::Point(240, Size.Y-41), ui::Point(25, 17), "255");
colourBValue->SetActionCallback(new ColourChange(this));
colourASlider = new ui::Slider(ui::Point(275, Size.Y-39), ui::Point(50, 14), 255); colourASlider = new ui::Slider(ui::Point(275, Size.Y-39), ui::Point(50, 14), 255);
colourASlider->SetActionCallback(colC); colourASlider->SetActionCallback(new ColourChange(this));
colourAValue = new ui::Textbox(ui::Point(330, Size.Y-41), ui::Point(25, 17), "255");
colourAValue->SetActionCallback(new ColourChange(this));
class ElementSearchAction : public ui::ButtonAction class ElementSearchAction : public ui::ButtonAction
{ {
@ -487,32 +502,69 @@ void GameView::NotifyColourSelectorVisibilityChanged(GameModel * sender)
{ {
RemoveComponent(colourRSlider); RemoveComponent(colourRSlider);
colourRSlider->SetParentWindow(NULL); colourRSlider->SetParentWindow(NULL);
RemoveComponent(colourRValue);
colourRValue->SetParentWindow(NULL);
RemoveComponent(colourGSlider); RemoveComponent(colourGSlider);
colourGSlider->SetParentWindow(NULL); colourGSlider->SetParentWindow(NULL);
RemoveComponent(colourGValue);
colourGValue->SetParentWindow(NULL);
RemoveComponent(colourBSlider); RemoveComponent(colourBSlider);
colourBSlider->SetParentWindow(NULL); colourBSlider->SetParentWindow(NULL);
RemoveComponent(colourBValue);
colourBValue->SetParentWindow(NULL);
RemoveComponent(colourASlider); RemoveComponent(colourASlider);
colourASlider->SetParentWindow(NULL); colourASlider->SetParentWindow(NULL);
RemoveComponent(colourAValue);
colourAValue->SetParentWindow(NULL);
if(sender->GetColourSelectorVisibility()) if(sender->GetColourSelectorVisibility())
{ {
AddComponent(colourRSlider); AddComponent(colourRSlider);
AddComponent(colourRValue);
AddComponent(colourGSlider); AddComponent(colourGSlider);
AddComponent(colourGValue);
AddComponent(colourBSlider); AddComponent(colourBSlider);
AddComponent(colourBValue);
AddComponent(colourASlider); AddComponent(colourASlider);
AddComponent(colourAValue);
} }
} }
void GameView::NotifyColourSelectorColourChanged(GameModel * sender) void GameView::NotifyColourSelectorColourChanged(GameModel * sender)
{ {
std::string intR, intG, intB, intA;
intR = NumberToString<int>(sender->GetColourSelectorColour().Red);
intG = NumberToString<int>(sender->GetColourSelectorColour().Green);
intB = NumberToString<int>(sender->GetColourSelectorColour().Blue);
intA = NumberToString<int>(sender->GetColourSelectorColour().Alpha);
colourRSlider->SetValue(sender->GetColourSelectorColour().Red); colourRSlider->SetValue(sender->GetColourSelectorColour().Red);
colourRSlider->SetColour(ui::Colour(0, sender->GetColourSelectorColour().Green, sender->GetColourSelectorColour().Blue), ui::Colour(255, sender->GetColourSelectorColour().Green, sender->GetColourSelectorColour().Blue)); colourRSlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(255, 0, 0));
if(!colourRValue->IsFocused())
colourRValue->SetText(intR);
colourGSlider->SetValue(sender->GetColourSelectorColour().Green); colourGSlider->SetValue(sender->GetColourSelectorColour().Green);
colourGSlider->SetColour(ui::Colour(sender->GetColourSelectorColour().Red, 0, sender->GetColourSelectorColour().Blue), ui::Colour(sender->GetColourSelectorColour().Red, 255, sender->GetColourSelectorColour().Blue)); colourGSlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(0, 255, 0));
if(!colourGValue->IsFocused())
colourGValue->SetText(intG);
colourBSlider->SetValue(sender->GetColourSelectorColour().Blue); colourBSlider->SetValue(sender->GetColourSelectorColour().Blue);
colourBSlider->SetColour(ui::Colour(sender->GetColourSelectorColour().Red, sender->GetColourSelectorColour().Green, 0), ui::Colour(sender->GetColourSelectorColour().Red, sender->GetColourSelectorColour().Green, 255)); colourBSlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(0, 0, 255));
if(!colourBValue->IsFocused())
colourBValue->SetText(intB);
colourASlider->SetValue(sender->GetColourSelectorColour().Alpha); colourASlider->SetValue(sender->GetColourSelectorColour().Alpha);
colourASlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(255, 255, 255)); colourASlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(sender->GetColourSelectorColour().Red, sender->GetColourSelectorColour().Green, sender->GetColourSelectorColour().Blue));
if(!colourAValue->IsFocused())
colourAValue->SetText(intA);
} }
void GameView::NotifyRendererChanged(GameModel * sender) void GameView::NotifyRendererChanged(GameModel * sender)
@ -803,6 +855,9 @@ void GameView::OnMouseWheel(int x, int y, int d)
void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
{ {
if(colourRValue->IsFocused() || colourGValue->IsFocused() || colourBValue->IsFocused() || colourAValue->IsFocused())
return;
if(selectMode!=SelectNone) if(selectMode!=SelectNone)
{ {
if(selectMode==PlaceSave) if(selectMode==PlaceSave)
@ -937,6 +992,9 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
{ {
if(colourRValue->IsFocused() || colourGValue->IsFocused() || colourBValue->IsFocused() || colourAValue->IsFocused())
return;
if(selectMode!=SelectNone) if(selectMode!=SelectNone)
{ {
return; return;
@ -1163,11 +1221,21 @@ void GameView::NotifyPlaceSaveChanged(GameModel * sender)
} }
} }
void GameView::changeColour() void GameView::changeColourSlider()
{ {
c->SetColour(ui::Colour(colourRSlider->GetValue(), colourGSlider->GetValue(), colourBSlider->GetValue(), colourASlider->GetValue())); c->SetColour(ui::Colour(colourRSlider->GetValue(), colourGSlider->GetValue(), colourBSlider->GetValue(), colourASlider->GetValue()));
} }
void GameView::changeColourText()
{
c->SetColour(ui::Colour(
std::min(255U, StringToNumber<unsigned int>(colourRValue->GetText())),
std::min(255U, StringToNumber<unsigned int>(colourGValue->GetText())),
std::min(255U, StringToNumber<unsigned int>(colourBValue->GetText())),
std::min(255U, StringToNumber<unsigned int>(colourAValue->GetText())))
);
}
void GameView::enableShiftBehaviour() void GameView::enableShiftBehaviour()
{ {
if(!shiftBehaviour) if(!shiftBehaviour)

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@ -11,6 +11,7 @@
#include "interface/Point.h" #include "interface/Point.h"
#include "interface/Button.h" #include "interface/Button.h"
#include "interface/Slider.h" #include "interface/Slider.h"
#include "interface/Textbox.h"
#include "ToolButton.h" #include "ToolButton.h"
#include "RenderPreset.h" #include "RenderPreset.h"
#include "Brush.h" #include "Brush.h"
@ -75,6 +76,11 @@ private:
ui::Slider * colourBSlider; ui::Slider * colourBSlider;
ui::Slider * colourASlider; ui::Slider * colourASlider;
ui::Textbox * colourRValue;
ui::Textbox * colourGValue;
ui::Textbox * colourBValue;
ui::Textbox * colourAValue;
bool drawModeReset; bool drawModeReset;
ui::Point drawPoint1; ui::Point drawPoint1;
ui::Point drawPoint2; ui::Point drawPoint2;
@ -93,7 +99,8 @@ private:
int lastOffset; int lastOffset;
void setToolButtonOffset(int offset); void setToolButtonOffset(int offset);
void changeColour(); void changeColourSlider();
void changeColourText();
virtual ui::Point lineSnapCoords(ui::Point point1, ui::Point point2); virtual ui::Point lineSnapCoords(ui::Point point1, ui::Point point2);
virtual ui::Point rectSnapCoords(ui::Point point1, ui::Point point2); virtual ui::Point rectSnapCoords(ui::Point point1, ui::Point point2);

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@ -85,7 +85,7 @@ void Slider::SetColour(Colour col1, Colour col2)
this->col2 = col2; this->col2 = col2;
bgGradient = (unsigned char*)Graphics::GenerateGradient( bgGradient = (unsigned char*)Graphics::GenerateGradient(
(pixel[2]){PIXRGB(col1.Red, col1.Green, col1.Blue), PIXRGB(col2.Red, col2.Green, col2.Blue)}, (pixel[2]){PIXRGB(col1.Red, col1.Green, col1.Blue), PIXRGB(col2.Red, col2.Green, col2.Blue)},
(float[2]){0.0f, 1.0f}, 2, Size.X-6); (float[2]){0.0f, 1.0f}, 2, Size.X-7);
} }
void Slider::SetValue(int value) void Slider::SetValue(int value)
@ -105,8 +105,8 @@ void Slider::Draw(const Point& screenPos)
if(bgGradient) if(bgGradient)
{ {
#ifndef OGLI #ifndef OGLI
for (int j = 3; j < Size.Y-6; j++) for (int j = 3; j < Size.Y-7; j++)
for (int i = 3; i < Size.X-6; i++) for (int i = 3; i < Size.X-7; i++)
g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, bgGradient[(i-3)*3], bgGradient[(i-3)*3+1], bgGradient[(i-3)*3+2], 255); g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, bgGradient[(i-3)*3], bgGradient[(i-3)*3+1], bgGradient[(i-3)*3+2], 255);
#else #else
g->gradientrect(screenPos.X+5, screenPos.Y+5, Size.X-10, Size.Y-10, col1.Red, col1.Green, col1.Blue, col1.Alpha, col2.Red, col2.Green, col2.Blue, col2.Alpha); g->gradientrect(screenPos.X+5, screenPos.Y+5, Size.X-10, Size.Y-10, col1.Red, col1.Green, col1.Blue, col1.Alpha, col2.Red, col2.Green, col2.Blue, col2.Alpha);