Correct overlapping rectangles with translucent stamp selection
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parent
3205df3a21
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f6f83cc276
@ -957,8 +957,8 @@ void GameView::OnDraw()
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g->fillrect(0, 0, XRES, y1, 0, 0, 0, 100);
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g->fillrect(0, y2, XRES, YRES-y2, 0, 0, 0, 100);
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g->fillrect(0, y1-1, x1, (y2-y1)+2, 0, 0, 0, 100);
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g->fillrect(x2, y1-1, XRES-x2, (y2-y1)+2, 0, 0, 0, 100);
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g->fillrect(0, y1, x1, (y2-y1), 0, 0, 0, 100);
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g->fillrect(x2, y1, XRES-x2, (y2-y1), 0, 0, 0, 100);
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g->xor_rect(x1, y1, (x2-x1)+1, (y2-y1)+1);
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}
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