Correct overlapping rectangles with translucent stamp selection

This commit is contained in:
Simon Robertshaw 2012-06-11 13:48:34 +01:00
parent 3205df3a21
commit f6f83cc276

View File

@ -957,8 +957,8 @@ void GameView::OnDraw()
g->fillrect(0, 0, XRES, y1, 0, 0, 0, 100);
g->fillrect(0, y2, XRES, YRES-y2, 0, 0, 0, 100);
g->fillrect(0, y1-1, x1, (y2-y1)+2, 0, 0, 0, 100);
g->fillrect(x2, y1-1, XRES-x2, (y2-y1)+2, 0, 0, 0, 100);
g->fillrect(0, y1, x1, (y2-y1), 0, 0, 0, 100);
g->fillrect(x2, y1, XRES-x2, (y2-y1), 0, 0, 0, 100);
g->xor_rect(x1, y1, (x2-x1)+1, (y2-y1)+1);
}