Option to use OpenGL JUST for the interface

This commit is contained in:
Simon Robertshaw 2012-06-23 14:59:07 +01:00
parent 4cf42e786b
commit f5547f267b
11 changed files with 541 additions and 472 deletions

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@ -4,7 +4,7 @@
#include <string> #include <string>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#if defined(OGLR) #if defined(OGLI)
#include "OpenGLHeaders.h" #include "OpenGLHeaders.h"
#endif #endif
#include "Config.h" #include "Config.h"
@ -104,7 +104,7 @@ class Graphics
public: public:
pixel *vid; pixel *vid;
int sdl_scale; int sdl_scale;
#ifdef OGLR #ifdef OGLI
//OpenGL specific instance variables //OpenGL specific instance variables
GLuint vidBuf, textTexture; GLuint vidBuf, textTexture;
#endif #endif

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@ -1,7 +1,7 @@
#include "Graphics.h" #include "Graphics.h"
#include "font.h" #include "font.h"
#ifdef OGLR #ifdef OGLI
Graphics::Graphics(): Graphics::Graphics():
sdl_scale(1) sdl_scale(1)

332
src/PixelMethods.inc Normal file
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@ -0,0 +1,332 @@
#include "font.h"
int PIXELMETHODS_CLASS::drawtext(int x, int y, const char *s, int r, int g, int b, int a)
{
if(!strlen(s))
return 0;
int width, height;
int characterX = x, characterY = y;
int startX = characterX;
for (; *s; s++)
{
if (*s == '\n')
{
characterX = startX;
characterY += FONT_H+2;
}
else if (*s == '\b')
{
switch (s[1])
{
case 'w':
r = g = b = 255;
break;
case 'g':
r = g = b = 192;
break;
case 'o':
r = 255;
g = 216;
b = 32;
break;
case 'r':
r = 255;
g = b = 0;
break;
case 'l':
r = 255;
g = b = 75;
break;
case 'b':
r = g = 0;
b = 255;
break;
case 't':
b = 255;
g = 170;
r = 32;
break;
}
s++;
}
else
{
characterX = drawchar(characterX, characterY, *(unsigned char *)s, r, g, b, a);
}
}
return x;
}
int PIXELMETHODS_CLASS::drawtext(int x, int y, std::string s, int r, int g, int b, int a)
{
return drawtext(x, y, s.c_str(), r, g, b, a);
}
TPT_INLINE int PIXELMETHODS_CLASS::drawchar(int x, int y, int c, int r, int g, int b, int a)
{
int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c];
w = *(rp++);
for (j=0; j<FONT_H; j++)
for (i=0; i<w; i++)
{
if (!bn)
{
ba = *(rp++);
bn = 8;
}
blendpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
ba >>= 2;
bn -= 2;
}
return x + w;
}
TPT_INLINE int PIXELMETHODS_CLASS::addchar(int x, int y, int c, int r, int g, int b, int a)
{
int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c];
w = *(rp++);
for (j=0; j<FONT_H; j++)
for (i=0; i<w; i++)
{
if (!bn)
{
ba = *(rp++);
bn = 8;
}
{
addpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
}
ba >>= 2;
bn -= 2;
}
return x + w;
}
TPT_INLINE void PIXELMETHODS_CLASS::xor_pixel(int x, int y)
{
int c;
if (x<0 || y<0 || x>=XRES || y>=YRES)
return;
c = vid[y*(VIDXRES)+x];
c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c);
if (c<512)
vid[y*(VIDXRES)+x] = PIXPACK(0xC0C0C0);
else
vid[y*(VIDXRES)+x] = PIXPACK(0x404040);
}
TPT_INLINE void PIXELMETHODS_CLASS::blendpixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=VIDXRES || y>=VIDYRES)
return;
if (a!=255)
{
t = vid[y*(VIDXRES)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
}
vid[y*(VIDXRES)+x] = PIXRGB(r,g,b);
}
TPT_INLINE void PIXELMETHODS_CLASS::addpixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=VIDXRES || y>=VIDYRES)
return;
t = vid[y*(VIDXRES)+x];
r = (a*r + 255*PIXR(t)) >> 8;
g = (a*g + 255*PIXG(t)) >> 8;
b = (a*b + 255*PIXB(t)) >> 8;
if (r>255)
r = 255;
if (g>255)
g = 255;
if (b>255)
b = 255;
vid[y*(VIDXRES)+x] = PIXRGB(r,g,b);
}
void PIXELMETHODS_CLASS::xor_line(int x1, int y1, int x2, int y2)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
xor_pixel(y, x);
else
xor_pixel(x, y);
e += de;
if (e >= 0.5f)
{
y += sy;
e -= 1.0f;
}
}
}
void PIXELMETHODS_CLASS::xor_rect(int x, int y, int w, int h)
{
int i;
for (i=0; i<w; i+=2)
{
xor_pixel(x+i, y);
xor_pixel(x+i, y+h-1);
}
for (i=2; i<h; i+=2)
{
xor_pixel(x, y+i);
xor_pixel(x+w-1, y+i);
}
}
void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
{
for(int x1 = 0; x1 < w; x1++)
{
for(int y1 = 0; y1 < h; y1++)
{
if(bitmap[y1*w+x1])
xor_pixel(x+x1, y+y1);
}
}
}
void PIXELMETHODS_CLASS::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
blendpixel(y, x, r, g, b, a);
else
blendpixel(x, y, r, g, b, a);
e += de;
if (e >= 0.5f)
{
y += sy;
e -= 1.0f;
}
}
}
void PIXELMETHODS_CLASS::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
{
int i;
w--;
h--;
for (i=0; i<=w; i++)
{
blendpixel(x+i, y, r, g, b, a);
blendpixel(x+i, y+h, r, g, b, a);
}
for (i=1; i<h; i++)
{
blendpixel(x, y+i, r, g, b, a);
blendpixel(x+w, y+i, r, g, b, a);
}
}
void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int b, int a)
{
int i,j;
for (j=0; j<h; j++)
for (i=0; i<w; i++)
blendpixel(x+i, y+j, r, g, b, a);
}
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{
}
void PIXELMETHODS_CLASS::clearrect(int x, int y, int w, int h)
{
int i;
for (i=1; i<h; i++)
memset(vid+(x+1+(VIDXRES)*(y+i)), 0, PIXELSIZE*(w-1));
}
void PIXELMETHODS_CLASS::draw_image(pixel *img, int x, int y, int w, int h, int a)
{
int i, j, r, g, b;
if (!img) return;
if(y + h > VIDYRES) h = (VIDYRES)-y; //Adjust height to prevent drawing off the bottom
if(a >= 255)
for (j=0; j<h; j++)
for (i=0; i<w; i++)
{
vid[(y+j)*(VIDXRES)+(x+i)] = *img;
img++;
}
else
for (j=0; j<h; j++)
for (i=0; i<w; i++)
{
r = PIXR(*img);
g = PIXG(*img);
b = PIXB(*img);
blendpixel(x+i, y+j, r, g, b, a);
img++;
}
}

17
src/PixelMethodsDef.inc Normal file
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@ -0,0 +1,17 @@
int drawtext(int x, int y, const char *s, int r, int g, int b, int a);
int drawtext(int x, int y, std::string s, int r, int g, int b, int a);
int drawchar(int x, int y, int c, int r, int g, int b, int a);
int addchar(int x, int y, int c, int r, int g, int b, int a);
void xor_pixel(int x, int y);
void xor_line(int x, int y, int x2, int y2);
void xor_rect(int x, int y, int width, int height);
void xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h);
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void draw_image(pixel *img, int x, int y, int w, int h, int a);

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@ -38,7 +38,7 @@ extern "C" IMAGE_DOS_HEADER __ImageBase;
SDL_Surface * sdl_scrn; SDL_Surface * sdl_scrn;
#ifdef OGLR #ifdef OGLI
void blit() void blit()
{ {
SDL_GL_SwapBuffers(); SDL_GL_SwapBuffers();
@ -110,13 +110,13 @@ SDL_Surface * SDLOpen()
SDL_WM_SetCaption("The Powder Toy", "Powder Toy"); SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
atexit(SDL_Quit); atexit(SDL_Quit);
#ifndef OGLR #ifndef OGLI
surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE); surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE);
#else #else
surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL); surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL);
#endif #endif
#if defined(OGLR) #if defined(OGLI)
int status = glewInit(); int status = glewInit();
if(status != GLEW_OK) if(status != GLEW_OK)
{ {
@ -135,7 +135,7 @@ int main(int argc, char * argv[])
float fps = 0, delta = 1.0f; float fps = 0, delta = 1.0f;
sdl_scrn = SDLOpen(); sdl_scrn = SDLOpen();
#ifdef OGLR #ifdef OGLI
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
#endif #endif
@ -195,14 +195,14 @@ int main(int argc, char * argv[])
engine->Tick(); engine->Tick();
engine->Draw(); engine->Draw();
if(SDL_GetTicks()-lastTick>1000) if(SDL_GetTicks()-lastTick>500)
{ {
//Run client tick every second //Run client tick every second
lastTick = SDL_GetTicks(); lastTick = SDL_GetTicks();
Client::Ref().Tick(); Client::Ref().Tick();
} }
#ifdef OGLR #ifdef OGLI
blit(); blit();
#else #else
blit(engine->g->vid); blit(engine->g->vid);

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@ -1,7 +1,6 @@
#include "Graphics.h" #include "Graphics.h"
#include "font.h"
#ifndef OGLR #ifndef OGLI
Graphics::Graphics(): Graphics::Graphics():
sdl_scale(1) sdl_scale(1)
@ -25,335 +24,12 @@ void Graphics::Finalise()
} }
int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a) #define VIDXRES XRES+BARSIZE
{ #define VIDYRES YRES+MENUSIZE
if(!strlen(s)) #define PIXELMOETHODS_CLASS Graphics
return 0; #include "PixelMethods.inc"
int width, height; #undef VIDYRES
#undef VIDXRES
int characterX = x, characterY = y; #undef PIXELMETHODS_CLASS
int startX = characterX;
for (; *s; s++)
{
if (*s == '\n')
{
characterX = startX;
characterY += FONT_H+2;
}
else if (*s == '\b')
{
switch (s[1])
{
case 'w':
r = g = b = 255;
break;
case 'g':
r = g = b = 192;
break;
case 'o':
r = 255;
g = 216;
b = 32;
break;
case 'r':
r = 255;
g = b = 0;
break;
case 'l':
r = 255;
g = b = 75;
break;
case 'b':
r = g = 0;
b = 255;
break;
case 't':
b = 255;
g = 170;
r = 32;
break;
}
s++;
}
else
{
characterX = drawchar(characterX, characterY, *(unsigned char *)s, r, g, b, a);
}
}
return x;
}
int Graphics::drawtext(int x, int y, std::string s, int r, int g, int b, int a)
{
return drawtext(x, y, s.c_str(), r, g, b, a);
}
TPT_INLINE int Graphics::drawchar(int x, int y, int c, int r, int g, int b, int a)
{
int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c];
w = *(rp++);
for (j=0; j<FONT_H; j++)
for (i=0; i<w; i++)
{
if (!bn)
{
ba = *(rp++);
bn = 8;
}
blendpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
ba >>= 2;
bn -= 2;
}
return x + w;
}
TPT_INLINE int Graphics::addchar(int x, int y, int c, int r, int g, int b, int a)
{
int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c];
w = *(rp++);
for (j=0; j<FONT_H; j++)
for (i=0; i<w; i++)
{
if (!bn)
{
ba = *(rp++);
bn = 8;
}
{
addpixel(x+i, y+j, r, g, b, ((ba&3)*a)/3);
}
ba >>= 2;
bn -= 2;
}
return x + w;
}
TPT_INLINE void Graphics::xor_pixel(int x, int y)
{
int c;
if (x<0 || y<0 || x>=XRES || y>=YRES)
return;
c = vid[y*(XRES+BARSIZE)+x];
c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c);
if (c<512)
vid[y*(XRES+BARSIZE)+x] = PIXPACK(0xC0C0C0);
else
vid[y*(XRES+BARSIZE)+x] = PIXPACK(0x404040);
}
TPT_INLINE void Graphics::blendpixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
return;
if (a!=255)
{
t = vid[y*(XRES+BARSIZE)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
}
vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
}
TPT_INLINE void Graphics::addpixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
return;
t = vid[y*(XRES+BARSIZE)+x];
r = (a*r + 255*PIXR(t)) >> 8;
g = (a*g + 255*PIXG(t)) >> 8;
b = (a*b + 255*PIXB(t)) >> 8;
if (r>255)
r = 255;
if (g>255)
g = 255;
if (b>255)
b = 255;
vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
}
void Graphics::xor_line(int x1, int y1, int x2, int y2)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
xor_pixel(y, x);
else
xor_pixel(x, y);
e += de;
if (e >= 0.5f)
{
y += sy;
e -= 1.0f;
}
}
}
void Graphics::xor_rect(int x, int y, int w, int h)
{
int i;
for (i=0; i<w; i+=2)
{
xor_pixel(x+i, y);
xor_pixel(x+i, y+h-1);
}
for (i=2; i<h; i+=2)
{
xor_pixel(x, y+i);
xor_pixel(x+w-1, y+i);
}
}
void Graphics::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
{
for(int x1 = 0; x1 < w; x1++)
{
for(int y1 = 0; y1 < h; y1++)
{
if(bitmap[y1*w+x1])
xor_pixel(x+x1, y+y1);
}
}
}
void Graphics::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
blendpixel(y, x, r, g, b, a);
else
blendpixel(x, y, r, g, b, a);
e += de;
if (e >= 0.5f)
{
y += sy;
e -= 1.0f;
}
}
}
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
{
int i;
w--;
h--;
for (i=0; i<=w; i++)
{
blendpixel(x+i, y, r, g, b, a);
blendpixel(x+i, y+h, r, g, b, a);
}
for (i=1; i<h; i++)
{
blendpixel(x, y+i, r, g, b, a);
blendpixel(x+w, y+i, r, g, b, a);
}
}
void Graphics::fillrect(int x, int y, int w, int h, int r, int g, int b, int a)
{
int i,j;
for (j=0; j<h; j++)
for (i=0; i<w; i++)
blendpixel(x+i, y+j, r, g, b, a);
}
void Graphics::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{
}
void Graphics::clearrect(int x, int y, int w, int h)
{
int i;
for (i=1; i<h; i++)
memset(vid+(x+1+(XRES+BARSIZE)*(y+i)), 0, PIXELSIZE*(w-1));
}
void Graphics::draw_image(pixel *img, int x, int y, int w, int h, int a)
{
int i, j, r, g, b;
if (!img) return;
if(y + h > YRES+MENUSIZE) h = (YRES+MENUSIZE)-y; //Adjust height to prevent drawing off the bottom
if(a >= 255)
for (j=0; j<h; j++)
for (i=0; i<w; i++)
{
vid[(y+j)*(XRES+BARSIZE)+(x+i)] = *img;
img++;
}
else
for (j=0; j<h; j++)
for (i=0; i<w; i++)
{
r = PIXR(*img);
g = PIXG(*img);
b = PIXB(*img);
blendpixel(x+i, y+j, r, g, b, a);
img++;
}
}
#endif #endif

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@ -23,6 +23,13 @@ extern "C"
#endif #endif
} }
#ifndef OGLI
#define VIDXRES VIDXRES
#define VIDYRES YRES+MENUSIZE
#else
#define VIDXRES XRES
#define VIDYRES YRES
#endif
void Renderer::clearScreen(float alpha) void Renderer::clearScreen(float alpha)
{ {
@ -228,6 +235,8 @@ void Renderer::FinaliseParts()
} }
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable( GL_TEXTURE_2D ); glDisable( GL_TEXTURE_2D );
#else
g->draw_image(vid, 0, 0, VIDXRES, VIDYRES, 255);
#endif #endif
} }
@ -324,29 +333,29 @@ void Renderer::RenderZoom()
#else #else
int x, y, i, j; int x, y, i, j;
pixel pix; pixel pix;
pixel * img = g->vid; pixel * img = vid;
g->drawrect(zoomWindowPosition.X-2, zoomWindowPosition.Y-2, zoomScopeSize*ZFACTOR+2, zoomScopeSize*ZFACTOR+2, 192, 192, 192, 255); drawrect(zoomWindowPosition.X-2, zoomWindowPosition.Y-2, zoomScopeSize*ZFACTOR+2, zoomScopeSize*ZFACTOR+2, 192, 192, 192, 255);
g->drawrect(zoomWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR, 0, 0, 0, 255); drawrect(zoomWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR, 0, 0, 0, 255);
g->clearrect(zoomWindowPosition.X, zoomWindowPosition.Y, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR); clearrect(zoomWindowPosition.X, zoomWindowPosition.Y, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR);
for (j=0; j<zoomScopeSize; j++) for (j=0; j<zoomScopeSize; j++)
for (i=0; i<zoomScopeSize; i++) for (i=0; i<zoomScopeSize; i++)
{ {
pix = img[(j+zoomScopePosition.Y)*(XRES+BARSIZE)+(i+zoomScopePosition.X)]; pix = img[(j+zoomScopePosition.Y)*(VIDXRES)+(i+zoomScopePosition.X)];
for (y=0; y<ZFACTOR-1; y++) for (y=0; y<ZFACTOR-1; y++)
for (x=0; x<ZFACTOR-1; x++) for (x=0; x<ZFACTOR-1; x++)
img[(j*ZFACTOR+y+zoomWindowPosition.Y)*(XRES+BARSIZE)+(i*ZFACTOR+x+zoomWindowPosition.X)] = pix; img[(j*ZFACTOR+y+zoomWindowPosition.Y)*(VIDXRES)+(i*ZFACTOR+x+zoomWindowPosition.X)] = pix;
} }
if (zoomEnabled) if (zoomEnabled)
{ {
for (j=-1; j<=zoomScopeSize; j++) for (j=-1; j<=zoomScopeSize; j++)
{ {
g->xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y-1); xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y-1);
g->xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y+zoomScopeSize); xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y+zoomScopeSize);
} }
for (j=0; j<zoomScopeSize; j++) for (j=0; j<zoomScopeSize; j++)
{ {
g->xor_pixel(zoomScopePosition.X-1, zoomScopePosition.Y+j); xor_pixel(zoomScopePosition.X-1, zoomScopePosition.Y+j);
g->xor_pixel(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y+j); xor_pixel(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y+j);
} }
} }
#endif #endif
@ -362,8 +371,6 @@ void Renderer::DrawWalls()
unsigned char (*bmap)[XRES/CELL] = sim->bmap; unsigned char (*bmap)[XRES/CELL] = sim->bmap;
unsigned char (*emap)[XRES/CELL] = sim->emap; unsigned char (*emap)[XRES/CELL] = sim->emap;
wall_type *wtypes = sim->wtypes; wall_type *wtypes = sim->wtypes;
pixel * vid = g->vid;
for (y=0; y<YRES/CELL; y++) for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++) for (x=0; x<XRES/CELL; x++)
if (bmap[y][x]) if (bmap[y][x])
@ -379,30 +386,30 @@ void Renderer::DrawWalls()
{ {
for (j=0; j<CELL; j+=2) for (j=0; j<CELL; j+=2)
for (i=(j>>1)&1; i<CELL; i+=2) for (i=(j>>1)&1; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
} }
else if (wtypes[wt].drawstyle==2) else if (wtypes[wt].drawstyle==2)
{ {
for (j=0; j<CELL; j+=2) for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2) for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
} }
else if (wtypes[wt].drawstyle==3) else if (wtypes[wt].drawstyle==3)
{ {
for (j=0; j<CELL; j++) for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
} }
else if (wtypes[wt].drawstyle==4) else if (wtypes[wt].drawstyle==4)
{ {
for (j=0; j<CELL; j++) for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
if(i == j) if(i == j)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
else if (i == j+1 || (i == 0 && j == CELL-1)) else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = gc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = gc;
else else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x202020); vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x202020);
} }
// special rendering for some walls // special rendering for some walls
@ -413,14 +420,14 @@ void Renderer::DrawWalls()
for (j=0; j<CELL; j++) for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
if (i&j&1) if (i&j&1)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
} }
else else
{ {
for (j=0; j<CELL; j++) for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
if (!(i&j&1)) if (!(i&j&1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
} }
} }
else if (wt==WL_WALLELEC) else if (wt==WL_WALLELEC)
@ -429,9 +436,9 @@ void Renderer::DrawWalls()
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
{ {
if (!((y*CELL+j)%2) && !((x*CELL+i)%2)) if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc; vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
else else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x808080); vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x808080);
} }
} }
else if (wt==WL_EHOLE) else if (wt==WL_EHOLE)
@ -440,16 +447,16 @@ void Renderer::DrawWalls()
{ {
for (j=0; j<CELL; j++) for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424); vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
for (j=0; j<CELL; j+=2) for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2) for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000); vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x000000);
} }
else else
{ {
for (j=0; j<CELL; j+=2) for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2) for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424); vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
} }
} }
if (wtypes[wt].eglow && emap[y][x]) if (wtypes[wt].eglow && emap[y][x])
@ -522,8 +529,8 @@ void Renderer::DrawSigns()
{ {
char buff[256]; //Buffer char buff[256]; //Buffer
get_sign_pos(i, &x, &y, &w, &h); get_sign_pos(i, &x, &y, &w, &h);
g->clearrect(x, y, w, h); clearrect(x, y, w, h);
g->drawrect(x, y, w, h, 192, 192, 192, 255); drawrect(x, y, w, h, 192, 192, 192, 255);
//Displaying special information //Displaying special information
if (signs[i].text == "{p}") if (signs[i].text == "{p}")
@ -532,7 +539,7 @@ void Renderer::DrawSigns()
if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES) if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES)
pressure = sim->pv[signs[i].y/CELL][signs[i].x/CELL]; pressure = sim->pv[signs[i].y/CELL][signs[i].x/CELL];
sprintf(buff, "Pressure: %3.2f", pressure); //...pressure sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255); drawtext(x+3, y+3, buff, 255, 255, 255, 255);
} }
else if (signs[i].text == "{t}") else if (signs[i].text == "{t}")
{ {
@ -540,7 +547,7 @@ void Renderer::DrawSigns()
sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...temperature sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...temperature
else else
sprintf(buff, "Temp: 0.00"); //...temperature sprintf(buff, "Temp: 0.00"); //...temperature
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255); drawtext(x+3, y+3, buff, 255, 255, 255, 255);
} }
else if (sregexp(signs[i].text.c_str(), "^{c:[0-9]*|.*}$")==0) else if (sregexp(signs[i].text.c_str(), "^{c:[0-9]*|.*}$")==0)
{ {
@ -554,11 +561,11 @@ void Renderer::DrawSigns()
buff[sldr - startm] = signs[i].text[sldr]; buff[sldr - startm] = signs[i].text[sldr];
sldr++; sldr++;
} }
g->drawtext(x+3, y+3, buff, 0, 191, 255, 255); drawtext(x+3, y+3, buff, 0, 191, 255, 255);
} }
else else
{ {
g->drawtext(x+3, y+3, signs[i].text, 255, 255, 255, 255); drawtext(x+3, y+3, signs[i].text, 255, 255, 255, 255);
} }
x = signs[i].x; x = signs[i].x;
@ -574,7 +581,7 @@ void Renderer::DrawSigns()
#else #else
for (j=0; j<4; j++) for (j=0; j<4; j++)
{ {
g->blendpixel(x, y, 192, 192, 192, 255); blendpixel(x, y, 192, 192, 192, 255);
x+=dx; x+=dx;
y+=dy; y+=dy;
} }
@ -601,8 +608,8 @@ void Renderer::render_gravlensing()
int nx, ny, rx, ry, gx, gy, bx, by, co; int nx, ny, rx, ry, gx, gy, bx, by, co;
int r, g, b; int r, g, b;
pixel t; pixel t;
pixel *src = this->g->vid; pixel *src = vid;
pixel *dst = this->g->vid; pixel *dst = vid;
for(nx = 0; nx < XRES; nx++) for(nx = 0; nx < XRES; nx++)
{ {
for(ny = 0; ny < YRES; ny++) for(ny = 0; ny < YRES; ny++)
@ -616,17 +623,17 @@ void Renderer::render_gravlensing()
by = (int)(ny-sim->gravy[co]+0.5f); by = (int)(ny-sim->gravy[co]+0.5f);
if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES) if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES)
{ {
t = dst[ny*(XRES+BARSIZE)+nx]; t = dst[ny*(VIDXRES)+nx];
r = PIXR(src[ry*(XRES+BARSIZE)+rx]) + PIXR(t); r = PIXR(src[ry*(VIDXRES)+rx]) + PIXR(t);
g = PIXG(src[gy*(XRES+BARSIZE)+gx]) + PIXG(t); g = PIXG(src[gy*(VIDXRES)+gx]) + PIXG(t);
b = PIXB(src[by*(XRES+BARSIZE)+bx]) + PIXB(t); b = PIXB(src[by*(VIDXRES)+bx]) + PIXB(t);
if (r>255) if (r>255)
r = 255; r = 255;
if (g>255) if (g>255)
g = 255; g = 255;
if (b>255) if (b>255)
b = 255; b = 255;
dst[ny*(XRES+BARSIZE)+nx] = PIXRGB(r,g,b); dst[ny*(VIDXRES)+nx] = PIXRGB(r,g,b);
} }
} }
} }
@ -646,7 +653,7 @@ void Renderer::render_fire()
if (r || g || b) if (r || g || b)
for (y=-CELL; y<2*CELL; y++) for (y=-CELL; y<2*CELL; y++)
for (x=-CELL; x<2*CELL; x++) for (x=-CELL; x<2*CELL; x++)
this->g->addpixel(i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]); addpixel(i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
r *= 8; r *= 8;
g *= 8; g *= 8;
b *= 8; b *= 8;
@ -805,6 +812,8 @@ void Renderer::render_parts()
if((sim->photons[ny][nx]&0xFF) && !(sim->elements[t].Properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH) if((sim->photons[ny][nx]&0xFF) && !(sim->elements[t].Properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
continue; continue;
if(nx >= XRES || nx < 0 || ny >= YRES || ny < 0)
continue;
//Defaults //Defaults
pixel_mode = 0 | PMODE_FLAT; pixel_mode = 0 | PMODE_FLAT;
@ -984,7 +993,7 @@ void Renderer::render_parts()
/* if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head /* if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{ {
sprintf(buff, "%3d", sim->parts[i].life); //Show HP sprintf(buff, "%3d", sim->parts[i].life); //Show HP
g->drawtext(mousex-8-2*(sim->parts[i].life<100)-2*(sim->parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); drawtext(mousex-8-2*(sim->parts[i].life<100)-2*(sim->parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}*/ }*/
if (colour_mode!=COLOUR_HEAT) if (colour_mode!=COLOUR_HEAT)
@ -1045,7 +1054,7 @@ void Renderer::render_parts()
glVertex2f(cplayer->legs[12], cplayer->legs[13]); glVertex2f(cplayer->legs[12], cplayer->legs[13]);
glEnd(); glEnd();
#else #else
s = XRES+BARSIZE; s = VIDXRES;
if (t==PT_STKM2) if (t==PT_STKM2)
{ {
@ -1070,23 +1079,23 @@ void Renderer::render_parts()
//head //head
if(t==PT_FIGH) if(t==PT_FIGH)
{ {
g->draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, s); draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, s);
g->draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, s); draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, s);
g->draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, s); draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, s);
g->draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, s); draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, s);
} }
else else
{ {
g->draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s); draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s);
g->draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s); draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s);
g->draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s); draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s);
g->draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s); draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s);
} }
//legs //legs
g->draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s); draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s);
g->draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s); draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s);
g->draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s); draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s);
g->draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s); draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s);
#endif #endif
} }
if(pixel_mode & PMODE_FLAT) if(pixel_mode & PMODE_FLAT)
@ -1100,7 +1109,7 @@ void Renderer::render_parts()
flatC[cflatC++] = 1.0f; flatC[cflatC++] = 1.0f;
cflat++; cflat++;
#else #else
g->vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); vid[ny*(VIDXRES)+nx] = PIXRGB(colr,colg,colb);
#endif #endif
} }
if(pixel_mode & PMODE_BLEND) if(pixel_mode & PMODE_BLEND)
@ -1114,7 +1123,7 @@ void Renderer::render_parts()
flatC[cflatC++] = ((float)cola)/255.0f; flatC[cflatC++] = ((float)cola)/255.0f;
cflat++; cflat++;
#else #else
g->blendpixel(nx, ny, colr, colg, colb, cola); blendpixel(nx, ny, colr, colg, colb, cola);
#endif #endif
} }
if(pixel_mode & PMODE_ADD) if(pixel_mode & PMODE_ADD)
@ -1128,7 +1137,7 @@ void Renderer::render_parts()
addC[caddC++] = ((float)cola)/255.0f; addC[caddC++] = ((float)cola)/255.0f;
cadd++; cadd++;
#else #else
g->addpixel(nx, ny, colr, colg, colb, cola); addpixel(nx, ny, colr, colg, colb, cola);
#endif #endif
} }
if(pixel_mode & PMODE_BLOB) if(pixel_mode & PMODE_BLOB)
@ -1142,17 +1151,17 @@ void Renderer::render_parts()
blobC[cblobC++] = 1.0f; blobC[cblobC++] = 1.0f;
cblob++; cblob++;
#else #else
g->vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); vid[ny*(VIDXRES)+nx] = PIXRGB(colr,colg,colb);
g->blendpixel(nx+1, ny, colr, colg, colb, 223); blendpixel(nx+1, ny, colr, colg, colb, 223);
g->blendpixel(nx-1, ny, colr, colg, colb, 223); blendpixel(nx-1, ny, colr, colg, colb, 223);
g->blendpixel(nx, ny+1, colr, colg, colb, 223); blendpixel(nx, ny+1, colr, colg, colb, 223);
g->blendpixel(nx, ny-1, colr, colg, colb, 223); blendpixel(nx, ny-1, colr, colg, colb, 223);
g->blendpixel(nx+1, ny-1, colr, colg, colb, 112); blendpixel(nx+1, ny-1, colr, colg, colb, 112);
g->blendpixel(nx-1, ny-1, colr, colg, colb, 112); blendpixel(nx-1, ny-1, colr, colg, colb, 112);
g->blendpixel(nx+1, ny+1, colr, colg, colb, 112); blendpixel(nx+1, ny+1, colr, colg, colb, 112);
g->blendpixel(nx-1, ny+1, colr, colg, colb, 112); blendpixel(nx-1, ny+1, colr, colg, colb, 112);
#endif #endif
} }
if(pixel_mode & PMODE_GLOW) if(pixel_mode & PMODE_GLOW)
@ -1167,24 +1176,24 @@ void Renderer::render_parts()
glowC[cglowC++] = 1.0f; glowC[cglowC++] = 1.0f;
cglow++; cglow++;
#else #else
g->addpixel(nx, ny, colr, colg, colb, (192*cola)/255); addpixel(nx, ny, colr, colg, colb, (192*cola)/255);
g->addpixel(nx+1, ny, colr, colg, colb, (96*cola)/255); addpixel(nx+1, ny, colr, colg, colb, (96*cola)/255);
g->addpixel(nx-1, ny, colr, colg, colb, (96*cola)/255); addpixel(nx-1, ny, colr, colg, colb, (96*cola)/255);
g->addpixel(nx, ny+1, colr, colg, colb, (96*cola)/255); addpixel(nx, ny+1, colr, colg, colb, (96*cola)/255);
g->addpixel(nx, ny-1, colr, colg, colb, (96*cola)/255); addpixel(nx, ny-1, colr, colg, colb, (96*cola)/255);
for (x = 1; x < 6; x++) { for (x = 1; x < 6; x++) {
g->addpixel(nx, ny-x, colr, colg, colb, cola1); addpixel(nx, ny-x, colr, colg, colb, cola1);
g->addpixel(nx, ny+x, colr, colg, colb, cola1); addpixel(nx, ny+x, colr, colg, colb, cola1);
g->addpixel(nx-x, ny, colr, colg, colb, cola1); addpixel(nx-x, ny, colr, colg, colb, cola1);
g->addpixel(nx+x, ny, colr, colg, colb, cola1); addpixel(nx+x, ny, colr, colg, colb, cola1);
for (y = 1; y < 6; y++) { for (y = 1; y < 6; y++) {
if(x + y > 7) if(x + y > 7)
continue; continue;
g->addpixel(nx+x, ny-y, colr, colg, colb, cola1); addpixel(nx+x, ny-y, colr, colg, colb, cola1);
g->addpixel(nx-x, ny+y, colr, colg, colb, cola1); addpixel(nx-x, ny+y, colr, colg, colb, cola1);
g->addpixel(nx+x, ny+y, colr, colg, colb, cola1); addpixel(nx+x, ny+y, colr, colg, colb, cola1);
g->addpixel(nx-x, ny-y, colr, colg, colb, cola1); addpixel(nx-x, ny-y, colr, colg, colb, cola1);
} }
} }
#endif #endif
@ -1205,11 +1214,11 @@ void Renderer::render_parts()
for (y=-3; y<4; y++) for (y=-3; y<4; y++)
{ {
if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2)) if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2))
g->blendpixel(x+nx, y+ny, colr, colg, colb, 30); blendpixel(x+nx, y+ny, colr, colg, colb, 30);
if (abs(x)+abs(y) <=3 && abs(x)+abs(y)) if (abs(x)+abs(y) <=3 && abs(x)+abs(y))
g->blendpixel(x+nx, y+ny, colr, colg, colb, 20); blendpixel(x+nx, y+ny, colr, colg, colb, 20);
if (abs(x)+abs(y) == 2) if (abs(x)+abs(y) == 2)
g->blendpixel(x+nx, y+ny, colr, colg, colb, 10); blendpixel(x+nx, y+ny, colr, colg, colb, 10);
} }
} }
#endif #endif
@ -1269,11 +1278,11 @@ void Renderer::render_parts()
#else #else
gradv = 4*sim->parts[i].life + flicker; gradv = 4*sim->parts[i].life + flicker;
for (x = 0; gradv>0.5; x++) { for (x = 0; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv); addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv); addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv); addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv); addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.5f; gradv = gradv/1.5f;
} }
#endif #endif
@ -1332,21 +1341,21 @@ void Renderer::render_parts()
cline++; cline++;
#else #else
gradv = flicker + fabs(parts[i].vx)*17 + fabs(sim->parts[i].vy)*17; gradv = flicker + fabs(parts[i].vx)*17 + fabs(sim->parts[i].vy)*17;
g->blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) ); blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
g->blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
if (gradv>255) gradv=255; if (gradv>255) gradv=255;
g->blendpixel(nx+1, ny-1, colr, colg, colb, gradv); blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny-1, colr, colg, colb, gradv); blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx+1, ny+1, colr, colg, colb, gradv); blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny+1, colr, colg, colb, gradv); blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
for (x = 1; gradv>0.5; x++) { for (x = 1; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv); addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv); addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv); addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv); addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.2f; gradv = gradv/1.2f;
} }
#endif #endif
@ -1405,21 +1414,21 @@ void Renderer::render_parts()
cline++; cline++;
#else #else
gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17; gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17;
g->blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) ); blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
g->blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
if (gradv>255) gradv=255; if (gradv>255) gradv=255;
g->blendpixel(nx+1, ny-1, colr, colg, colb, gradv); blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny-1, colr, colg, colb, gradv); blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx+1, ny+1, colr, colg, colb, gradv); blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny+1, colr, colg, colb, gradv); blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
for (x = 1; gradv>0.5; x++) { for (x = 1; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv); addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv); addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv); addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv); addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.01f; gradv = gradv/1.01f;
} }
#endif #endif
@ -1439,7 +1448,7 @@ void Renderer::render_parts()
nxo = ddist*cos(drad); nxo = ddist*cos(drad);
nyo = ddist*sin(drad); nyo = ddist*sin(drad);
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES) if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
g->addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]); addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
} }
} }
if (pixel_mode & EFFECT_GRAVOUT) if (pixel_mode & EFFECT_GRAVOUT)
@ -1457,7 +1466,7 @@ void Renderer::render_parts()
nxo = ddist*cos(drad); nxo = ddist*cos(drad);
nyo = ddist*sin(drad); nyo = ddist*sin(drad);
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES) if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
g->addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]); addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
} }
} }
//Fire effects //Fire effects
@ -1730,7 +1739,7 @@ void Renderer::draw_other() // EMP effect
for (j=0; j<YRES; j++) for (j=0; j<YRES; j++)
for (i=0; i<XRES; i++) for (i=0; i<XRES; i++)
{ {
this->g->blendpixel(i, j, r, g, b, a); blendpixel(i, j, r, g, b, a);
} }
#endif #endif
} }
@ -1755,7 +1764,7 @@ void Renderer::draw_grav()
{ {
nx -= sim->gravx[ca]*0.5f; nx -= sim->gravx[ca]*0.5f;
ny -= sim->gravy[ca]*0.5f; ny -= sim->gravy[ca]*0.5f;
g->addpixel((int)(nx+0.5f), (int)(ny+0.5f), 255, 255, 255, (int)(dist*20.0f)); addpixel((int)(nx+0.5f), (int)(ny+0.5f), 255, 255, 255, (int)(dist*20.0f));
} }
} }
} }
@ -1831,7 +1840,7 @@ void Renderer::draw_air()
} }
for (j=0; j<CELL; j++)//draws the colors for (j=0; j<CELL; j++)//draws the colors
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
g->vid[(x*CELL+i) + (y*CELL+j)*(XRES+BARSIZE)] = c; vid[(x*CELL+i) + (y*CELL+j)*(VIDXRES)] = c;
} }
#else #else
int sdl_scale = 1; int sdl_scale = 1;
@ -1905,9 +1914,9 @@ void Renderer::draw_grav_zones()
for (j=0; j<CELL; j++)//draws the colors for (j=0; j<CELL; j++)//draws the colors
for (i=0; i<CELL; i++) for (i=0; i<CELL; i++)
if(i == j) if(i == j)
g->blendpixel(x*CELL+i, y*CELL+j, 255, 200, 0, 120); blendpixel(x*CELL+i, y*CELL+j, 255, 200, 0, 120);
else else
g->blendpixel(x*CELL+i, y*CELL+j, 32, 32, 32, 120); blendpixel(x*CELL+i, y*CELL+j, 32, 32, 32, 120);
} }
} }
} }
@ -1915,15 +1924,15 @@ void Renderer::draw_grav_zones()
void Renderer::drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb) void Renderer::drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb)
{ {
g->blendpixel(x+1, y, cr, cg, cb, 112); blendpixel(x+1, y, cr, cg, cb, 112);
g->blendpixel(x-1, y, cr, cg, cb, 112); blendpixel(x-1, y, cr, cg, cb, 112);
g->blendpixel(x, y+1, cr, cg, cb, 112); blendpixel(x, y+1, cr, cg, cb, 112);
g->blendpixel(x, y-1, cr, cg, cb, 112); blendpixel(x, y-1, cr, cg, cb, 112);
g->blendpixel(x+1, y-1, cr, cg, cb, 64); blendpixel(x+1, y-1, cr, cg, cb, 64);
g->blendpixel(x-1, y-1, cr, cg, cb, 64); blendpixel(x-1, y-1, cr, cg, cb, 64);
g->blendpixel(x+1, y+1, cr, cg, cb, 64); blendpixel(x+1, y+1, cr, cg, cb, 64);
g->blendpixel(x-1, y+1, cr, cg, cb, 64); blendpixel(x-1, y+1, cr, cg, cb, 64);
} }
Renderer::Renderer(Graphics * g, Simulation * sim): Renderer::Renderer(Graphics * g, Simulation * sim):
@ -1938,6 +1947,13 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
{ {
this->g = g; this->g = g;
this->sim = sim; this->sim = sim;
#if !defined(OGLR)
#if defined(OGLI)
vid = new pixel[VIDXRES*VIDYRES];
#else
vid = vid;
#endif
#endif
memset(fire_r, 0, sizeof(fire_r)); memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g)); memset(fire_g, 0, sizeof(fire_g));
@ -2201,3 +2217,7 @@ Renderer::~Renderer()
free(plasma_data); free(plasma_data);
} }
#define PIXELMETHODS_CLASS Renderer
#include "PixelMethods.inc"
#undef PIXELMETHODS_CLASS

View File

@ -75,6 +75,30 @@ public:
void checkShader(GLuint shader, char * shname); void checkShader(GLuint shader, char * shname);
void checkProgram(GLuint program, char * progname); void checkProgram(GLuint program, char * progname);
void loadShaders(); void loadShaders();
#else
pixel * vid;
void blendpixel(int x, int y, int r, int g, int b, int a);
void addpixel(int x, int y, int r, int g, int b, int a);
void draw_icon(int x, int y, Icon icon);
int drawtext(int x, int y, const char *s, int r, int g, int b, int a);
int drawtext(int x, int y, std::string s, int r, int g, int b, int a);
int drawchar(int x, int y, int c, int r, int g, int b, int a);
int addchar(int x, int y, int c, int r, int g, int b, int a);
void xor_pixel(int x, int y);
void xor_line(int x, int y, int x2, int y2);
void xor_rect(int x, int y, int width, int height);
void xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h);
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void draw_image(pixel *img, int x, int y, int w, int h, int a);
#endif #endif
void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb); void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);

View File

@ -870,7 +870,7 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy)
} }
else else
{ {
scrollBar->Position.X = 0; scrollBar->Position.X = 0;
} }
scrollBar->Size.X=scrollSize; scrollBar->Size.X=scrollSize;
} }

View File

@ -76,7 +76,7 @@ void Engine::ShowWindow(Window * window)
} }
lastBuffer = (pixel*)malloc((width_ * height_) * PIXELSIZE); lastBuffer = (pixel*)malloc((width_ * height_) * PIXELSIZE);
#ifndef OGLR #ifndef OGLI
memcpy(lastBuffer, g->vid, (width_ * height_) * PIXELSIZE); memcpy(lastBuffer, g->vid, (width_ * height_) * PIXELSIZE);
#endif #endif
@ -171,7 +171,7 @@ void Engine::Draw()
if(lastBuffer && !(state_->Position.X == 0 && state_->Position.Y == 0 && state_->Size.X == width_ && state_->Size.Y == height_)) if(lastBuffer && !(state_->Position.X == 0 && state_->Position.Y == 0 && state_->Size.X == width_ && state_->Size.Y == height_))
{ {
g->Clear(); g->Clear();
#ifndef OGLR #ifndef OGLI
memcpy(g->vid, lastBuffer, (width_ * height_) * PIXELSIZE); memcpy(g->vid, lastBuffer, (width_ * height_) * PIXELSIZE);
#endif #endif
} }

View File

@ -104,7 +104,7 @@ void Slider::Draw(const Point& screenPos)
if(bgGradient) if(bgGradient)
{ {
#ifndef OGLR #ifndef OGLI
for (int j = 3; j < Size.Y-6; j++) for (int j = 3; j < Size.Y-6; j++)
for (int i = 3; i < Size.X-6; i++) for (int i = 3; i < Size.X-6; i++)
g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, bgGradient[(i-3)*3], bgGradient[(i-3)*3+1], bgGradient[(i-3)*3+2], 255); g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, bgGradient[(i-3)*3], bgGradient[(i-3)*3+1], bgGradient[(i-3)*3+2], 255);