Remove more unused files
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@ -1,54 +0,0 @@
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#include "interface/Point.h"
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#include "interface/ControlFactory.h"
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#include "interface/Button.h"
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#include "interface/Panel.h"
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#include "interface/Engine.h"
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ui::Panel * ControlFactory::MainMenu(int x, int y, int width, int height)
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{
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int currentX = 1;
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width -= 2;
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ui::Button * tempButton;
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ui::Panel * mainMenu = new ui::Panel(ui::Point(x, y), ui::Point(width, height));
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\x81");
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mainMenu->AddChild(tempButton); //Open
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currentX += 18;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\x91");
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mainMenu->AddChild(tempButton); //Reload
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currentX += 18;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(width/4, height-2), "\x82 [Save]"); //Save
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mainMenu->AddChild(tempButton);
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currentX += tempButton->Size.X+2;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\xCB");
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mainMenu->AddChild(tempButton); //Vote Up
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currentX += 16;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\xCA");
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mainMenu->AddChild(tempButton); //Vote Down
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currentX += 18;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(width - currentX - (4 * 18) - (width / 5), height-2), "[Tags]"); //Tags
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currentX += tempButton->Size.X+2;
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mainMenu->AddChild(tempButton);
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\xCF");
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mainMenu->AddChild(tempButton); //Settings
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currentX += 18;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\x92");
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mainMenu->AddChild(tempButton); //Clear
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currentX += 18;
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(width - currentX - (2 * 18), height-2), "\x84 [Login]"); //Login
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currentX += tempButton->Size.X+2;
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mainMenu->AddChild(tempButton);
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tempButton = new ui::Button(ui::Point(currentX, 1), ui::Point(16, height-2), "\xD8");
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mainMenu->AddChild(tempButton); //Render options
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currentX += 18;
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return mainMenu;
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}
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@ -1,14 +0,0 @@
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#ifndef CONTROLFACTORY_H
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#define CONTROLFACTORY_H
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#include "Panel.h"
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#include "Engine.h"
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class ControlFactory
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{
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public:
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static ui::Panel * MainMenu(int x, int y, int width, int height);
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};
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#endif // CONTROLFACTORY_H
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