Fix RNG usage

Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
This commit is contained in:
Tamás Bálint Misius 2023-04-08 23:10:05 +02:00
parent c23eba1921
commit eee42b2ea3
No known key found for this signature in database
GPG Key ID: 5B472A12F6ECA9F2
107 changed files with 466 additions and 467 deletions

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@ -164,7 +164,6 @@ struct ExplicitSingletons
http::RequestManagerPtr requestManager;
std::unique_ptr<Client> client;
std::unique_ptr<SaveRenderer> saveRenderer;
std::unique_ptr<RNG> rng;
std::unique_ptr<Favorite> favorite;
std::unique_ptr<ui::Engine> engine;
std::unique_ptr<GameController> gameController;
@ -344,7 +343,6 @@ int main(int argc, char * argv[])
Client::Ref().Initialize();
explicitSingletons->saveRenderer = std::make_unique<SaveRenderer>();
explicitSingletons->rng = std::make_unique<RNG>();
explicitSingletons->favorite = std::make_unique<Favorite>();
explicitSingletons->engine = std::make_unique<ui::Engine>();

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@ -28,7 +28,6 @@ void TickClient()
struct ExplicitSingletons
{
// These need to be listed in the order they are populated in main.
std::unique_ptr<RNG> rng;
std::unique_ptr<ui::Engine> engine;
};
static std::unique_ptr<ExplicitSingletons> explicitSingletons;
@ -61,7 +60,6 @@ int main(int argc, char * argv[])
if(scale < 1 || scale > 10)
scale = 1;
explicitSingletons->rng = std::make_unique<RNG>();
explicitSingletons->engine = std::make_unique<ui::Engine>();
SDLOpen();

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@ -39,7 +39,6 @@ int main(int argc, char *argv[])
throw e;
}
auto rng = std::make_unique<RNG>();
Simulation * sim = new Simulation();
Renderer * ren = new Renderer(sim);

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@ -76,7 +76,7 @@ bool WriteFile(const std::vector<char> &fileData, ByteString filename)
{
while (true)
{
writeFileName = ByteString::Build(filename, ".temp.", Format::Width(5), Format::Fill('0'), random_gen() % 100000);
writeFileName = ByteString::Build(filename, ".temp.", Format::Width(5), Format::Fill('0'), interfaceRng() % 100000);
if (!FileExists(writeFileName))
{
break;

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@ -9,7 +9,7 @@ static inline uint64_t rotl(const uint64_t x, int k)
return (x << k) | (x >> (64 - k));
}
uint64_t RNGType::next()
uint64_t RNG::next()
{
const uint64_t s0 = s[0];
uint64_t s1 = s[1];
@ -22,44 +22,44 @@ uint64_t RNGType::next()
return result;
}
unsigned int RNGType::gen()
unsigned int RNG::gen()
{
return next() & 0x7FFFFFFF;
}
unsigned int RNGType::operator()()
unsigned int RNG::operator()()
{
return next()&0xFFFFFFFF;
}
int RNGType::between(int lower, int upper)
int RNG::between(int lower, int upper)
{
unsigned int r = next();
return static_cast<int>(r % (upper - lower + 1)) + lower;
}
bool RNGType::chance(int nominator, unsigned int denominator)
bool RNG::chance(int nominator, unsigned int denominator)
{
if (nominator < 0)
return false;
return next() % denominator < static_cast<unsigned int>(nominator);
}
float RNGType::uniform01()
float RNG::uniform01()
{
return static_cast<float>(next()&0xFFFFFFFF)/(float)0xFFFFFFFF;
}
RNGType::RNGType()
RNG::RNG()
{
s[0] = time(NULL);
s[1] = 614;
}
void RNGType::seed(unsigned int sd)
void RNG::seed(unsigned int sd)
{
s[0] = sd;
s[1] = sd;
}
RNGType random_gen;
RNG interfaceRng;

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@ -1,11 +1,12 @@
#pragma once
#include "ExplicitSingleton.h"
#include <stdint.h>
#include <array>
class RNGType
class RNG
{
private:
uint64_t s[2];
std::array<uint64_t, 2> s;
uint64_t next();
public:
unsigned int operator()();
@ -14,13 +15,11 @@ public:
bool chance(int nominator, unsigned int denominator);
float uniform01();
RNGType();
RNG();
void seed(unsigned int sd);
};
// Needed because we also have random_gen, and that would take the singleton role if RNGType had an ExplicitSingleton base.
class RNG : public RNGType, public ExplicitSingleton<RNG>
{
};
extern RNGType random_gen;
// Please only use this on the main thread and never for simulation stuff.
// For simulation stuff, use Simulation::rng. For renderer stuff, use Renderer::rng.
// For anything else, prefer a dedicated RNG instance over this one.
extern RNG interfaceRng;

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@ -589,7 +589,7 @@ void Renderer::render_parts()
}
if(pixel_mode & PMODE_SPARK)
{
flicker = float(random_gen()%20);
flicker = float(rng()%20);
gradv = 4*sim->parts[i].life + flicker;
for (x = 0; gradv>0.5; x++) {
addpixel(nx+x, ny, colr, colg, colb, int(gradv));
@ -602,7 +602,7 @@ void Renderer::render_parts()
}
if(pixel_mode & PMODE_FLARE)
{
flicker = float(random_gen()%20);
flicker = float(rng()%20);
gradv = flicker + fabs(parts[i].vx)*17 + fabs(sim->parts[i].vy)*17;
blendpixel(nx, ny, colr, colg, colb, int((gradv*4)>255?255:(gradv*4)) );
blendpixel(nx+1, ny, colr, colg, colb,int( (gradv*2)>255?255:(gradv*2)) );
@ -624,7 +624,7 @@ void Renderer::render_parts()
}
if(pixel_mode & PMODE_LFLARE)
{
flicker = float(random_gen()%20);
flicker = float(rng()%20);
gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17;
blendpixel(nx, ny, colr, colg, colb, int((gradv*4)>255?255:(gradv*4)) );
blendpixel(nx+1, ny, colr, colg, colb, int((gradv*2)>255?255:(gradv*2)) );

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@ -5,6 +5,7 @@
#include <vector>
#include "Graphics.h"
#include "gui/interface/Point.h"
#include "common/tpt-rand.h"
#include "SimulationConfig.h"
class RenderPreset;
@ -58,6 +59,8 @@ public:
return video.data();
}
RNG rng;
Simulation * sim;
gcache_item *graphicscache;

View File

@ -111,13 +111,13 @@ GOLWindow::GOLWindow(GameModel &gameModel_, Simulation *sim_, int toolSelection,
auto &prefs = GlobalPrefs::Ref();
ruleField->SetText(prefs.Get("CustomGOL.Rule", String("B3/S23")));
nameField->SetText(prefs.Get("CustomGOL.Name", String("CGOL")));
highColour.Red = RNG::Ref().between(0x80, 0xFF);
highColour.Green = RNG::Ref().between(0x80, 0xFF);
highColour.Blue = RNG::Ref().between(0x80, 0xFF);
highColour.Red = interfaceRng.between(0x80, 0xFF);
highColour.Green = interfaceRng.between(0x80, 0xFF);
highColour.Blue = interfaceRng.between(0x80, 0xFF);
highColour.Alpha = 0xFF;
lowColour.Red = RNG::Ref().between(0x00, 0x7F);
lowColour.Green = RNG::Ref().between(0x00, 0x7F);
lowColour.Blue = RNG::Ref().between(0x00, 0x7F);
lowColour.Red = interfaceRng.between(0x00, 0x7F);
lowColour.Green = interfaceRng.between(0x00, 0x7F);
lowColour.Blue = interfaceRng.between(0x00, 0x7F);
lowColour.Alpha = 0xFF;
}
updateGradient();

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@ -222,7 +222,7 @@ void PreviewView::CheckComment()
{
if (!commentHelpText)
{
if (random_gen()%2)
if (interfaceRng()%2)
commentWarningLabel->SetText("Stolen? Report the save instead");
else
commentWarningLabel->SetText("Please report stolen saves");
@ -238,7 +238,7 @@ void PreviewView::CheckComment()
{
if (!commentHelpText)
{
if (random_gen()%2)
if (interfaceRng()%2)
commentWarningLabel->SetText("Please do not swear");
else
commentWarningLabel->SetText("Bad language may be deleted");

View File

@ -376,7 +376,7 @@ void Air::RecalculateBlockAirMaps()
}
}
// mostly accurate insulator blocking, besides checking GEL
else if ((type == PT_HSWC && sim.parts[i].life != 10) || sim.elements[type].HeatConduct <= (random_gen()%250))
else if ((type == PT_HSWC && sim.parts[i].life != 10) || sim.elements[type].HeatConduct <= (sim.rng()%250))
{
int x = ((int)(sim.parts[i].x+0.5f))/CELL, y = ((int)(sim.parts[i].y+0.5f))/CELL;
if (sim.InBounds(x, y) && !(bmap_blockairh[y][x]&0x8))

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@ -107,15 +107,15 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_WATR||TYP(r)==PT_DSTW||TYP(r)==PT_SLTW) && RNG::Ref().chance(1, 1000))
if ((TYP(r)==PT_WATR||TYP(r)==PT_DSTW||TYP(r)==PT_SLTW) && sim->rng.chance(1, 1000))
{
sim->part_change_type(i,x,y,PT_WATR);
sim->part_change_type(ID(r),x+rx,y+ry,PT_WATR);
}
if ((TYP(r)==PT_ICEI || TYP(r)==PT_SNOW) && RNG::Ref().chance(1, 1000))
if ((TYP(r)==PT_ICEI || TYP(r)==PT_SNOW) && sim->rng.chance(1, 1000))
{
sim->part_change_type(i,x,y,PT_WATR);
if (RNG::Ref().chance(1, 1000))
if (sim->rng.chance(1, 1000))
sim->part_change_type(ID(r),x+rx,y+ry,PT_WATR);
}
}
@ -129,7 +129,7 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && RNG::Ref().chance(1, 10))
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && sim->rng.chance(1, 10))
{
sim->part_change_type(i,x,y,PT_WTRV);
}
@ -144,9 +144,9 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && RNG::Ref().chance(1, 10))
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && sim->rng.chance(1, 10))
{
if (RNG::Ref().chance(1, 4))
if (sim->rng.chance(1, 4))
sim->part_change_type(i,x,y,PT_SALT);
else
sim->part_change_type(i,x,y,PT_WTRV);
@ -162,7 +162,7 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && RNG::Ref().chance(1, 10))
if ((TYP(r)==PT_FIRE || TYP(r)==PT_LAVA) && sim->rng.chance(1, 10))
{
sim->part_change_type(i,x,y,PT_WTRV);
}
@ -176,7 +176,7 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && RNG::Ref().chance(1, 1000))
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && sim->rng.chance(1, 1000))
{
sim->part_change_type(i,x,y,PT_ICEI);
sim->part_change_type(ID(r),x+rx,y+ry,PT_ICEI);
@ -191,12 +191,12 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && RNG::Ref().chance(1, 1000))
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && sim->rng.chance(1, 1000))
{
sim->part_change_type(i,x,y,PT_ICEI);
sim->part_change_type(ID(r),x+rx,y+ry,PT_ICEI);
}
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && RNG::Ref().chance(3, 200))
if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && sim->rng.chance(3, 200))
sim->part_change_type(i,x,y,PT_WATR);
}
}
@ -209,7 +209,7 @@ int Element::legacyUpdate(UPDATE_FUNC_ARGS) {
if (t==PT_DESL && sim->pv[y/CELL][x/CELL]>12.0f)
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = RNG::Ref().between(120, 169);
parts[i].life = sim->rng.between(120, 169);
}
return 0;
}

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@ -760,7 +760,7 @@ bool Simulation::flood_water(int x, int y, int i)
if ((y - 1) > originalY && !pmap[y - 1][x])
{
// Try to move the water to a random position on this line, because there's probably a free location somewhere
int randPos = RNG::Ref().between(x, x2);
int randPos = rng.between(x, x2);
if (!pmap[y - 1][randPos] && eval_move(parts[i].type, randPos, y - 1, nullptr))
x = randPos;
// Couldn't move to random position, so try the original position on the left
@ -975,7 +975,7 @@ int Simulation::get_wavelength_bin(int *wm)
if (wM - w0 < 5)
return wM + w0;
r = RNG::Ref().gen();
r = rng.gen();
i = (r >> 1) % (wM-w0-4);
i += w0;
@ -1387,7 +1387,7 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
e = eval_move(parts[i].type, nx, ny, &r);
/* half-silvered mirror */
if (!e && parts[i].type==PT_PHOT && ((TYP(r)==PT_BMTL && RNG::Ref().chance(1, 2)) || TYP(pmap[y][x])==PT_BMTL))
if (!e && parts[i].type==PT_PHOT && ((TYP(r)==PT_BMTL && rng.chance(1, 2)) || TYP(pmap[y][x])==PT_BMTL))
e = 2;
if (!e) //if no movement
@ -1437,7 +1437,7 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
return 0;
}
int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
int Element_FILT_interactWavelengths(Simulation *sim, Particle* cpart, int origWl);
if (e == 2) //if occupy same space
{
switch (parts[i].type)
@ -1447,14 +1447,14 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
switch (TYP(r))
{
case PT_GLOW:
if (!parts[ID(r)].life && RNG::Ref().chance(29, 30))
if (!parts[ID(r)].life && rng.chance(29, 30))
{
parts[ID(r)].life = 120;
create_gain_photon(i);
}
break;
case PT_FILT:
parts[i].ctype = Element_FILT_interactWavelengths(&parts[ID(r)], parts[i].ctype);
parts[i].ctype = Element_FILT_interactWavelengths(this, &parts[ID(r)], parts[i].ctype);
break;
case PT_C5:
if (parts[ID(r)].life > 0 && (parts[ID(r)].ctype & parts[i].ctype & 0xFFFFFFC0))
@ -1534,7 +1534,7 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
}
case PT_NEUT:
if (TYP(r) == PT_GLAS || TYP(r) == PT_BGLA)
if (RNG::Ref().chance(9, 10))
if (rng.chance(9, 10))
create_cherenkov_photon(i);
break;
case PT_ELEC:
@ -1551,7 +1551,7 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
case PT_BIZR:
case PT_BIZRG:
if (TYP(r) == PT_FILT)
parts[i].ctype = Element_FILT_interactWavelengths(&parts[ID(r)], parts[i].ctype);
parts[i].ctype = Element_FILT_interactWavelengths(this, &parts[ID(r)], parts[i].ctype);
break;
}
return 1;
@ -1611,7 +1611,7 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
case PT_SOAP:
if (parts[i].type == PT_OIL)
{
if (RNG::Ref().chance(19, 20) || std::abs(parts[i].x - nx) > 3 || std::abs(parts[i].y - ny) > 3)
if (rng.chance(19, 20) || std::abs(parts[i].x - nx) > 3 || std::abs(parts[i].y - ny) > 3)
return 0;
}
break;
@ -2124,13 +2124,13 @@ int Simulation::create_part(int p, int x, int y, int t, int v)
if((elements[t].Properties & TYPE_PART) && pretty_powder)
{
int colr, colg, colb;
colr = PIXR(elements[t].Colour) + int(sandcolour * 1.3) + RNG::Ref().between(-20, 20) + RNG::Ref().between(-15, 15);
colg = PIXG(elements[t].Colour) + int(sandcolour * 1.3) + RNG::Ref().between(-20, 20) + RNG::Ref().between(-15, 15);
colb = PIXB(elements[t].Colour) + int(sandcolour * 1.3) + RNG::Ref().between(-20, 20) + RNG::Ref().between(-15, 15);
colr = PIXR(elements[t].Colour) + int(sandcolour * 1.3) + rng.between(-20, 20) + rng.between(-15, 15);
colg = PIXG(elements[t].Colour) + int(sandcolour * 1.3) + rng.between(-20, 20) + rng.between(-15, 15);
colb = PIXB(elements[t].Colour) + int(sandcolour * 1.3) + rng.between(-20, 20) + rng.between(-15, 15);
colr = colr>255 ? 255 : (colr<0 ? 0 : colr);
colg = colg>255 ? 255 : (colg<0 ? 0 : colg);
colb = colb>255 ? 255 : (colb<0 ? 0 : colb);
parts[i].dcolour = (RNG::Ref().between(0, 149)<<24) | (colr<<16) | (colg<<8) | colb;
parts[i].dcolour = (rng.between(0, 149)<<24) | (colr<<16) | (colg<<8) | colb;
}
// Set non-static properties (such as randomly generated ones)
@ -2192,7 +2192,7 @@ void Simulation::create_gain_photon(int pp)//photons from PHOT going through GLO
return;
i = pfree;
lr = 2*RNG::Ref().between(0, 1) - 1; // -1 or 1
lr = 2*rng.between(0, 1) - 1; // -1 or 1
xx = parts[pp].x - lr*0.3*parts[pp].vy;
yy = parts[pp].y + lr*0.3*parts[pp].vx;
@ -2247,7 +2247,7 @@ void Simulation::create_cherenkov_photon(int pp)//photons from NEUT going throug
pfree = parts[i].life;
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
lr = RNG::Ref().between(0, 1);
lr = rng.between(0, 1);
parts[i].type = PT_PHOT;
parts[i].ctype = 0x00000F80;
@ -2398,11 +2398,11 @@ void Simulation::UpdateParticles(int start, int end)
{
#ifdef REALISTIC
//The magic number controls diffusion speed
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(2.0f*RNG::Ref().uniform01()-1.0f);
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(2.0f*RNG::Ref().uniform01()-1.0f);
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(2.0f*rng.uniform01()-1.0f);
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(2.0f*rng.uniform01()-1.0f);
#else
parts[i].vx += elements[t].Diffusion*(2.0f*RNG::Ref().uniform01()-1.0f);
parts[i].vy += elements[t].Diffusion*(2.0f*RNG::Ref().uniform01()-1.0f);
parts[i].vx += elements[t].Diffusion*(2.0f*rng.uniform01()-1.0f);
parts[i].vy += elements[t].Diffusion*(2.0f*rng.uniform01()-1.0f);
#endif
}
@ -2425,7 +2425,7 @@ void Simulation::UpdateParticles(int start, int end)
if (!legacy_enable)
{
if ((elements[t].Properties&TYPE_LIQUID) && (t!=PT_GEL || gel_scale > (1 + RNG::Ref().between(0, 254))))
if ((elements[t].Properties&TYPE_LIQUID) && (t!=PT_GEL || gel_scale > (1 + rng.between(0, 254))))
{
float convGravX, convGravY;
GetGravityField(x, y, -2.0f, -2.0f, convGravX, convGravY);
@ -2448,7 +2448,7 @@ void Simulation::UpdateParticles(int start, int end)
#ifdef REALISTIC
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
#else
if (t && (t!=PT_HSWC||parts[i].life==10) && RNG::Ref().chance(int(elements[t].HeatConduct*gel_scale), 250))
if (t && (t!=PT_HSWC||parts[i].life==10) && rng.chance(int(elements[t].HeatConduct*gel_scale), 250))
#endif
{
if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
@ -2605,7 +2605,7 @@ void Simulation::UpdateParticles(int start, int end)
{
pt = (c_heat - platent[t])/c_Cm;
t = RNG::Ref().chance(1, 4) ? PT_SALT : PT_WTRV;
t = rng.chance(1, 4) ? PT_SALT : PT_WTRV;
}
else
{
@ -2613,7 +2613,7 @@ void Simulation::UpdateParticles(int start, int end)
s = 0;
}
#else
t = RNG::Ref().chance(1, 4) ? PT_SALT : PT_WTRV;
t = rng.chance(1, 4) ? PT_SALT : PT_WTRV;
#endif
}
else if (t == PT_BRMT)
@ -2759,7 +2759,7 @@ void Simulation::UpdateParticles(int start, int end)
goto killed;
if (t==PT_FIRE || t==PT_PLSM || t==PT_CFLM)
parts[i].life = RNG::Ref().between(120, 169);
parts[i].life = rng.between(120, 169);
if (t == PT_LAVA)
{
if (parts[i].ctype == PT_BRMT) parts[i].ctype = PT_BMTL;
@ -2767,7 +2767,7 @@ void Simulation::UpdateParticles(int start, int end)
else if (parts[i].ctype == PT_BGLA) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype == PT_PQRT) parts[i].ctype = PT_QRTZ;
else if (parts[i].ctype == PT_LITH && parts[i].tmp2 > 3) parts[i].ctype = PT_GLAS;
parts[i].life = RNG::Ref().between(240, 359);
parts[i].life = rng.between(240, 359);
}
transitionOccurred = true;
}
@ -2841,7 +2841,7 @@ void Simulation::UpdateParticles(int start, int end)
//the basic explosion, from the .explosive variable
if ((elements[t].Explosive&2) && pv[y/CELL][x/CELL]>2.5f)
{
parts[i].life = RNG::Ref().between(180, 259);
parts[i].life = rng.between(180, 259);
parts[i].temp = restrict_flt(elements[PT_FIRE].DefaultProperties.temp + (elements[t].Flammable/2), MIN_TEMP, MAX_TEMP);
t = PT_FIRE;
part_change_type(i,x,y,t);
@ -2897,7 +2897,7 @@ void Simulation::UpdateParticles(int start, int end)
if (part_change_type(i,x,y,t))
goto killed;
if (t == PT_FIRE)
parts[i].life = RNG::Ref().between(120, 169);
parts[i].life = rng.between(120, 169);
transitionOccurred = true;
}
@ -3143,7 +3143,7 @@ killed:
continue;
// reflection
parts[i].flags |= FLAG_STAGNANT;
if (t==PT_NEUT && RNG::Ref().chance(1, 10))
if (t==PT_NEUT && rng.chance(1, 10))
{
kill_part(i);
continue;
@ -3178,7 +3178,7 @@ killed:
{
if (TYP(r) == PT_CRMC)
{
float r = RNG::Ref().between(-50, 50) * 0.01f, rx, ry, anrx, anry;
float r = rng.between(-50, 50) * 0.01f, rx, ry, anrx, anry;
r = r * r * r;
rx = cosf(r); ry = sinf(r);
anrx = rx * nrx + ry * nry;
@ -3240,7 +3240,7 @@ killed:
else
{
// Checking stagnant is cool, but then it doesn't update when you change it later.
if (water_equal_test && elements[t].Falldown == 2 && RNG::Ref().chance(1, 200))
if (water_equal_test && elements[t].Falldown == 2 && rng.chance(1, 200))
{
if (flood_water(x, y, i))
goto movedone;
@ -3263,7 +3263,7 @@ killed:
else
{
s = 1;
r = RNG::Ref().between(0, 1) * 2 - 1;// position search direction (left/right first)
r = rng.between(0, 1) * 2 - 1;// position search direction (left/right first)
if ((clear_x!=x || clear_y!=y || nt || surround_space) &&
(fabsf(parts[i].vx)>0.01f || fabsf(parts[i].vy)>0.01f))
{
@ -3745,7 +3745,7 @@ void Simulation::CheckStacking()
excessive_stacking_found = 1;
}
}
else if (pmap_count[y][x]>1500 || (unsigned int)RNG::Ref().between(0, 1599) <= (pmap_count[y][x]+100))
else if (pmap_count[y][x]>1500 || (unsigned int)rng.between(0, 1599) <= (pmap_count[y][x]+100))
{
pmap_count[y][x] = pmap_count[y][x] + NPART;
excessive_stacking_found = true;
@ -3846,7 +3846,7 @@ void Simulation::BeforeSim()
}
// check for stacking and create BHOL if found
if (force_stacking_check || RNG::Ref().chance(1, 10))
if (force_stacking_check || rng.chance(1, 10))
{
CheckStacking();
}

View File

@ -8,6 +8,7 @@
#include "MenuSection.h"
#include "CoordStack.h"
#include "gravity/GravityPtr.h"
#include "common/tpt-rand.h"
#include "Element.h"
#include "SimulationConfig.h"
#include <cstring>
@ -38,6 +39,7 @@ public:
GravityPtr grav;
Air * air;
RNG rng;
std::vector<sign> signs;
std::array<Element, PT_NUM> elements;

View File

@ -72,14 +72,14 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (rt == PT_WTRV)
{
if (RNG::Ref().chance(1, 250))
if (sim->rng.chance(1, 250))
{
sim->part_change_type(i, x, y, PT_CAUS);
parts[i].life = RNG::Ref().between(25, 74);
parts[i].life = sim->rng.between(25, 74);
sim->kill_part(ID(r));
}
}
else if (rt != PT_CLNE && rt != PT_PCLN && parts[i].life >= 50 && RNG::Ref().chance(sim->elements[rt].Hardness, 1000))
else if (rt != PT_CLNE && rt != PT_PCLN && parts[i].life >= 50 && sim->rng.chance(sim->elements[rt].Hardness, 1000))
{
if (sim->parts_avg(i, ID(r),PT_GLAS)!= PT_GLAS)//GLAS protects stuff from acid
{
@ -110,8 +110,8 @@ static int update(UPDATE_FUNC_ARGS)
}
for (trade = 0; trade<2; trade++)
{
rx = RNG::Ref().between(-2, 2);
ry = RNG::Ref().between(-2, 2);
rx = sim->rng.between(-2, 2);
ry = sim->rng.between(-2, 2);
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];

View File

@ -66,7 +66,7 @@ static int update(UPDATE_FUNC_ARGS)
sim->kill_part(i);
return 1;
}
if (RNG::Ref().chance(1, 10))
if (sim->rng.chance(1, 10))
sim->create_part(ID(r), x+rx, y+ry, PT_PHOT);
else
sim->kill_part(ID(r));

View File

@ -59,10 +59,10 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_CFLM && RNG::Ref().chance(1, 4))
if (TYP(r)==PT_CFLM && sim->rng.chance(1, 4))
{
sim->part_change_type(i,x,y,PT_CFLM);
parts[i].life = RNG::Ref().between(50, 199);
parts[i].life = sim->rng.between(50, 199);
parts[ID(r)].temp = parts[i].temp = 0;
sim->pv[y/CELL][x/CELL] -= 0.5;
}

View File

@ -128,8 +128,8 @@ static int update(UPDATE_FUNC_ARGS)
{
if (parts[r].tmp != 6)
{
int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
colored = Element_FILT_interactWavelengths(&parts[r], colored);
int Element_FILT_interactWavelengths(Simulation *sim, Particle* cpart, int origWl);
colored = Element_FILT_interactWavelengths(sim, &parts[r], colored);
if (!colored)
break;
}

View File

@ -87,29 +87,29 @@ static int update(UPDATE_FUNC_ARGS)
//Explode!!
sim->pv[y/CELL][x/CELL] += 0.5f;
parts[i].tmp = 0;
if (RNG::Ref().chance(1, 3))
if (sim->rng.chance(1, 3))
{
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
{
sim->create_part(i, x, y, PT_FIRE);
}
else
{
sim->create_part(i, x, y, PT_SMKE);
parts[i].life = RNG::Ref().between(500, 549);
parts[i].life = sim->rng.between(500, 549);
}
parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP);
}
else
{
if (RNG::Ref().chance(1, 15))
if (sim->rng.chance(1, 15))
{
sim->create_part(i, x, y, PT_EMBR);
parts[i].tmp = 0;
parts[i].life = 50;
parts[i].temp = restrict_flt((MAX_TEMP/3)+otemp, MIN_TEMP, MAX_TEMP);
parts[i].vx = float(RNG::Ref().between(-10, 10));
parts[i].vy = float(RNG::Ref().between(-10, 10));
parts[i].vx = float(sim->rng.between(-10, 10));
parts[i].vy = float(sim->rng.between(-10, 10));
}
else
{

View File

@ -52,7 +52,7 @@ constexpr float ADVECTION = 0.1f;
static int update(UPDATE_FUNC_ARGS)
{
if (!parts[i].life && sim->pv[y/CELL][x/CELL]>4.0f)
parts[i].life = RNG::Ref().between(80, 119);
parts[i].life = sim->rng.between(80, 119);
if (parts[i].life)
{
parts[i].vx += ADVECTION*sim->vx[y/CELL][x/CELL];
@ -84,10 +84,10 @@ static int update(UPDATE_FUNC_ARGS)
}
else
{
if (parts[i].ctype==PT_LIFE) sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_LIFE, parts[i].tmp);
else if (parts[i].ctype!=PT_LIGH || RNG::Ref().chance(1, 30))
if (parts[i].ctype==PT_LIFE) sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_LIFE, parts[i].tmp);
else if (parts[i].ctype!=PT_LIGH || sim->rng.chance(1, 30))
{
int np = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), TYP(parts[i].ctype));
int np = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), TYP(parts[i].ctype));
if (np>=0)
{
if (parts[i].ctype==PT_LAVA && parts[i].tmp>0 && parts[i].tmp<PT_NUM && sim->elements[parts[i].tmp].HighTemperatureTransition==PT_LAVA)

View File

@ -58,14 +58,14 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_METL || TYP(r)==PT_IRON) && RNG::Ref().chance(1, 100))
if ((TYP(r)==PT_METL || TYP(r)==PT_IRON) && sim->rng.chance(1, 100))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_BMTL);
parts[ID(r)].tmp = (parts[i].tmp<=7) ? parts[i].tmp=1 : parts[i].tmp - RNG::Ref().between(0, 4);
parts[ID(r)].tmp = (parts[i].tmp<=7) ? parts[i].tmp=1 : parts[i].tmp - sim->rng.between(0, 4);
}
}
}
else if (parts[i].tmp==1 && RNG::Ref().chance(1, 1000))
else if (parts[i].tmp==1 && sim->rng.chance(1, 1000))
{
parts[i].tmp = 0;
sim->part_change_type(i,x,y,PT_BRMT);

View File

@ -99,8 +99,8 @@ static int update(UPDATE_FUNC_ARGS)
parts[nb].tmp = 0;
parts[nb].life = 50;
parts[nb].temp = MAX_TEMP;
parts[nb].vx = float(RNG::Ref().between(-20, 20));
parts[nb].vy = float(RNG::Ref().between(-20, 20));
parts[nb].vx = float(sim->rng.between(-20, 20));
parts[nb].vy = float(sim->rng.between(-20, 20));
}
}
return 1;

View File

@ -71,12 +71,12 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if (TYP(r)==PT_WATR)
{
if (RNG::Ref().chance(1, 30))
if (sim->rng.chance(1, 30))
sim->part_change_type(ID(r),x+rx,y+ry,PT_FOG);
}
else if (TYP(r)==PT_O2)
{
if (RNG::Ref().chance(1, 9))
if (sim->rng.chance(1, 9))
{
sim->kill_part(ID(r));
sim->part_change_type(i,x,y,PT_WATR);

View File

@ -51,7 +51,7 @@ static int update(UPDATE_FUNC_ARGS)
{
if (sim->pv[y/CELL][x/CELL]>10.0f)
{
if (parts[i].temp>9000 && sim->pv[y/CELL][x/CELL]>30.0f && RNG::Ref().chance(1, 200))
if (parts[i].temp>9000 && sim->pv[y/CELL][x/CELL]>30.0f && sim->rng.chance(1, 200))
{
sim->part_change_type(i, x ,y ,PT_EXOT);
parts[i].life = 1000;

View File

@ -60,9 +60,9 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_BREC && RNG::Ref().chance(1, tempFactor))
if (TYP(r)==PT_BREC && sim->rng.chance(1, tempFactor))
{
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
{
sim->create_part(ID(r), x+rx, y+ry, PT_THRM);
}

View File

@ -59,11 +59,11 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if ((TYP(r)!=PT_C5 && parts[ID(r)].temp<100 && sim->elements[TYP(r)].HeatConduct && (TYP(r)!=PT_HSWC||parts[ID(r)].life==10)) || TYP(r)==PT_CFLM)
{
if (RNG::Ref().chance(1, 6))
if (sim->rng.chance(1, 6))
{
sim->part_change_type(i,x,y,PT_CFLM);
parts[ID(r)].temp = parts[i].temp = 0;
parts[i].life = RNG::Ref().between(50, 199);
parts[i].life = sim->rng.between(50, 199);
sim->pv[y/CELL][x/CELL] += 1.5;
}
}

View File

@ -66,7 +66,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r) != PT_ACID && TYP(r) != PT_CAUS && TYP(r) != PT_RFRG && TYP(r) != PT_RFGL)
{
if ((TYP(r) != PT_CLNE && TYP(r) != PT_PCLN && RNG::Ref().chance(sim->elements[TYP(r)].Hardness, 1000)) && parts[i].life >= 50)
if ((TYP(r) != PT_CLNE && TYP(r) != PT_PCLN && sim->rng.chance(sim->elements[TYP(r)].Hardness, 1000)) && parts[i].life >= 50)
{
// GLAS protects stuff from acid
if (sim->parts_avg(i, ID(r),PT_GLAS) != PT_GLAS)

View File

@ -53,7 +53,7 @@ static int update(UPDATE_FUNC_ARGS)
int r, rx, ry;
if (sim->pv[y/CELL][x/CELL]<=3)
{
if (sim->pv[y/CELL][x/CELL] <= -0.5 || RNG::Ref().chance(1, 4000))
if (sim->pv[y/CELL][x/CELL] <= -0.5 || sim->rng.chance(1, 4000))
{
sim->part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
@ -63,15 +63,15 @@ static int update(UPDATE_FUNC_ARGS)
if (parts[i].tmp2!=20) {
parts[i].tmp2 -= (parts[i].tmp2>20)?1:-1;
}
else if (RNG::Ref().chance(1, 200))
else if (sim->rng.chance(1, 200))
{
parts[i].tmp2 = RNG::Ref().between(0, 39);
parts[i].tmp2 = sim->rng.between(0, 39);
}
if(parts[i].tmp>0)
{
//Explode
if(parts[i].tmp==1 && RNG::Ref().chance(3, 4))
if(parts[i].tmp==1 && sim->rng.chance(3, 4))
{
sim->part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
@ -86,12 +86,12 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((sim->elements[TYP(r)].Properties&TYPE_PART) && parts[i].tmp == 0 && RNG::Ref().chance(1, 83))
if ((sim->elements[TYP(r)].Properties&TYPE_PART) && parts[i].tmp == 0 && sim->rng.chance(1, 83))
{
//Start explode
parts[i].tmp = RNG::Ref().between(0, 24);
parts[i].tmp = sim->rng.between(0, 24);
}
else if((sim->elements[TYP(r)].Properties&TYPE_SOLID) && TYP(r)!=PT_DMND && TYP(r)!=PT_GLAS && parts[i].tmp == 0 && RNG::Ref().chance(int(2 - sim->pv[y/CELL][x/CELL]), 6667))
else if((sim->elements[TYP(r)].Properties&TYPE_SOLID) && TYP(r)!=PT_DMND && TYP(r)!=PT_GLAS && parts[i].tmp == 0 && sim->rng.chance(int(2 - sim->pv[y/CELL][x/CELL]), 6667))
{
sim->part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
@ -117,7 +117,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r)==PT_RBDM||TYP(r)==PT_LRBD)
{
if ((sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && RNG::Ref().chance(1, 166))
if ((sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && sim->rng.chance(1, 166))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
@ -126,7 +126,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r)==PT_FIRE && parts[ID(r)].ctype!=PT_WATR){
sim->kill_part(ID(r));
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
sim->kill_part(i);
return 1;

View File

@ -68,5 +68,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(50, 199);
sim->parts[i].life = sim->rng.between(50, 199);
}

View File

@ -75,10 +75,10 @@ static int update(UPDATE_FUNC_ARGS)
}
else
{
if (parts[i].ctype==PT_LIFE) sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_LIFE, parts[i].tmp);
else if (parts[i].ctype!=PT_LIGH || RNG::Ref().chance(1, 30))
if (parts[i].ctype==PT_LIFE) sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_LIFE, parts[i].tmp);
else if (parts[i].ctype!=PT_LIGH || sim->rng.chance(1, 30))
{
int np = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), TYP(parts[i].ctype));
int np = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), TYP(parts[i].ctype));
if (np>=0)
{
if (parts[i].ctype==PT_LAVA && parts[i].tmp>0 && parts[i].tmp<PT_NUM && sim->elements[parts[i].tmp].HighTemperatureTransition==PT_LAVA)

View File

@ -62,7 +62,7 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if (TYP(r)==PT_WATR)
{
if (RNG::Ref().chance(1, 1500))
if (sim->rng.chance(1, 1500))
{
sim->create_part(i, x, y, PT_PSTS);
sim->kill_part(ID(r));
@ -101,5 +101,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp = RNG::Ref().between(0, 6);
sim->parts[i].tmp = sim->rng.between(0, 6);
}

View File

@ -55,7 +55,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
{
if (parts[i].ctype==5 && RNG::Ref().chance(1, 2000))
if (parts[i].ctype==5 && sim->rng.chance(1, 2000))
{
if (sim->create_part(-1, x+rx, y+ry, PT_WATR)>=0)
parts[i].ctype = 0;
@ -65,13 +65,13 @@ static int update(UPDATE_FUNC_ARGS)
if (TYP(r)==PT_FIRE)
{
sim->kill_part(ID(r));
if (RNG::Ref().chance(1, 30))
if (sim->rng.chance(1, 30))
{
sim->kill_part(i);
return 1;
}
}
else if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && RNG::Ref().chance(1, 50))
else if ((TYP(r)==PT_WATR || TYP(r)==PT_DSTW) && sim->rng.chance(1, 50))
{
sim->part_change_type(ID(r), x+rx, y+ry, PT_CBNW);
if (parts[i].ctype==5) //conserve number of water particles - ctype=5 means this CO2 hasn't released the water particle from BUBW yet
@ -88,14 +88,14 @@ static int update(UPDATE_FUNC_ARGS)
}
if (parts[i].temp > 9773.15 && sim->pv[y/CELL][x/CELL] > 200.0f)
{
if (RNG::Ref().chance(1, 5))
if (sim->rng.chance(1, 5))
{
int j;
sim->create_part(i,x,y,PT_O2);
j = sim->create_part(-3,x,y,PT_NEUT);
if (j != -1)
parts[j].temp = MAX_TEMP;
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
j = sim->create_part(-3,x,y,PT_ELEC);
if (j != -1)

View File

@ -58,7 +58,7 @@ int Element_COAL_update(UPDATE_FUNC_ARGS)
return 1;
} else if (parts[i].life < 100) {
parts[i].life--;
sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_FIRE);
sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_FIRE);
}
if (parts[i].type == PT_COAL)
{

View File

@ -67,5 +67,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp2 = RNG::Ref().between(0, 4);
sim->parts[i].tmp2 = sim->rng.between(0, 4);
}

View File

@ -49,8 +49,8 @@ void Element::Element_DEST()
static int update(UPDATE_FUNC_ARGS)
{
int rx = RNG::Ref().between(-2, 2);
int ry = RNG::Ref().between(-2, 2);
int rx = sim->rng.between(-2, 2);
int ry = sim->rng.between(-2, 2);
int r = pmap[y+ry][x+rx];
if (!r)
return 0;
@ -60,13 +60,13 @@ static int update(UPDATE_FUNC_ARGS)
if (parts[i].life<=0 || parts[i].life>37)
{
parts[i].life = RNG::Ref().between(30, 49);
parts[i].life = sim->rng.between(30, 49);
sim->pv[y/CELL][x/CELL]+=60.0f;
}
if (rt == PT_PLUT || rt == PT_DEUT)
{
sim->pv[y/CELL][x/CELL]+=20.0f;
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
{
sim->create_part(ID(r), x+rx, y+ry, PT_NEUT);
parts[ID(r)].temp = MAX_TEMP;
@ -78,7 +78,7 @@ static int update(UPDATE_FUNC_ARGS)
{
sim->create_part(ID(r), x+rx, y+ry, PT_PLSM);
}
else if (RNG::Ref().chance(1, 3))
else if (sim->rng.chance(1, 3))
{
sim->kill_part(ID(r));
parts[i].life -= 4*((sim->elements[rt].Properties&TYPE_SOLID)?3:1);

View File

@ -58,7 +58,7 @@ static int update(UPDATE_FUNC_ARGS)
// Prevent division by 0
float temp = std::max(1.0f, (parts[i].temp + 1));
auto maxlife = int(((10000/(temp + 1))-1));
if (RNG::Ref().chance(10000 % static_cast<int>(temp + 1), static_cast<int>(temp + 1)))
if (sim->rng.chance(10000 % static_cast<int>(temp + 1), static_cast<int>(temp + 1)))
maxlife++;
// Compress when Newtonian gravity is applied
// multiplier=1 when gravtot=0, multiplier -> 5 as gravtot -> inf
@ -72,7 +72,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r || (parts[i].life >=maxlife))
continue;
if (TYP(r)==PT_DEUT&& RNG::Ref().chance(1, 3))
if (TYP(r)==PT_DEUT&& sim->rng.chance(1, 3))
{
// If neighbour life+1 fits in the free capacity for this particle, absorb neighbour
// Condition is written in this way so that large neighbour life values don't cause integer overflow
@ -105,8 +105,8 @@ static int update(UPDATE_FUNC_ARGS)
trade:
for ( trade = 0; trade<4; trade ++)
{
rx = RNG::Ref().between(-2, 2);
ry = RNG::Ref().between(-2, 2);
rx = sim->rng.between(-2, 2);
ry = sim->rng.between(-2, 2);
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];

View File

@ -57,29 +57,29 @@ static int update(UPDATE_FUNC_ARGS)
switch (TYP(r))
{
case PT_SALT:
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
sim->part_change_type(i,x,y,PT_SLTW);
// on average, convert 3 DSTW to SLTW before SALT turns into SLTW
if (RNG::Ref().chance(1, 3))
if (sim->rng.chance(1, 3))
sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW);
}
break;
case PT_SLTW:
if (RNG::Ref().chance(1, 2000))
if (sim->rng.chance(1, 2000))
{
sim->part_change_type(i,x,y,PT_SLTW);
break;
}
case PT_WATR:
if (RNG::Ref().chance(1, 100))
if (sim->rng.chance(1, 100))
{
sim->part_change_type(i,x,y,PT_WATR);
}
break;
case PT_RBDM:
case PT_LRBD:
if ((sim->legacy_enable||parts[i].temp>12.0f) && RNG::Ref().chance(1, 100))
if ((sim->legacy_enable||parts[i].temp>12.0f) && sim->rng.chance(1, 100))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
@ -87,7 +87,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_FIRE:
sim->kill_part(ID(r));
if (RNG::Ref().chance(1, 30))
if (sim->rng.chance(1, 30))
{
sim->kill_part(i);
return 1;

View File

@ -73,20 +73,20 @@ static int update(UPDATE_FUNC_ARGS)
parts[nb].tmp = 0;
parts[nb].life = 50;
parts[nb].temp = parts[i].temp*0.8f;
parts[nb].vx = float(RNG::Ref().between(-10, 10));
parts[nb].vy = float(RNG::Ref().between(-10, 10));
parts[nb].vx = float(sim->rng.between(-10, 10));
parts[nb].vy = float(sim->rng.between(-10, 10));
}
}
sim->kill_part(i);
return 1;
case PT_LCRY:
parts[ID(r)].tmp2 = RNG::Ref().between(5, 9);
parts[ID(r)].tmp2 = sim->rng.between(5, 9);
break;
case PT_WATR:
case PT_DSTW:
case PT_SLTW:
case PT_CBNW:
if (RNG::Ref().chance(1, 3))
if (sim->rng.chance(1, 3))
sim->create_part(ID(r), x+rx, y+ry, PT_O2);
else
sim->create_part(ID(r), x+rx, y+ry, PT_H2);
@ -139,7 +139,7 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
float a = sim->rng.between(0, 359) * 3.14159f / 180.0f;
sim->parts[i].life = 680;
sim->parts[i].vx = 2.0f * cosf(a);
sim->parts[i].vy = 2.0f * sinf(a);

View File

@ -66,7 +66,7 @@ public:
}
void apply(Simulation *sim, Particle &p)
{
p.temp = restrict_flt(p.temp+getDelta(RNG::Ref().uniform01()), MIN_TEMP, MAX_TEMP);
p.temp = restrict_flt(p.temp+getDelta(sim->rng.uniform01()), MIN_TEMP, MAX_TEMP);
}
};
@ -118,9 +118,9 @@ void Element_EMP_Trigger(Simulation *sim, int triggerCount)
{
is_elec = true;
temp_center.apply(sim, parts[r]);
if (RNG::Ref().uniform01() < prob_changeCenter)
if (sim->rng.uniform01() < prob_changeCenter)
{
if (RNG::Ref().chance(2, 5))
if (sim->rng.chance(2, 5))
sim->part_change_type(r, rx, ry, PT_BREC);
else
sim->part_change_type(r, rx, ry, PT_NTCT);
@ -143,10 +143,10 @@ void Element_EMP_Trigger(Simulation *sim, int triggerCount)
{
case PT_METL:
temp_metal.apply(sim, parts[n]);
if (RNG::Ref().uniform01() < prob_breakMETL)
if (sim->rng.uniform01() < prob_breakMETL)
{
sim->part_change_type(n, rx+nx, ry+ny, PT_BMTL);
if (RNG::Ref().uniform01() < prob_breakMETLMore)
if (sim->rng.uniform01() < prob_breakMETLMore)
{
sim->part_change_type(n, rx+nx, ry+ny, PT_BRMT);
parts[n].temp = restrict_flt(parts[n].temp+1000.0f, MIN_TEMP, MAX_TEMP);
@ -155,19 +155,19 @@ void Element_EMP_Trigger(Simulation *sim, int triggerCount)
break;
case PT_BMTL:
temp_metal.apply(sim, parts[n]);
if (RNG::Ref().uniform01() < prob_breakBMTL)
if (sim->rng.uniform01() < prob_breakBMTL)
{
sim->part_change_type(n, rx+nx, ry+ny, PT_BRMT);
parts[n].temp = restrict_flt(parts[n].temp+1000.0f, MIN_TEMP, MAX_TEMP);
}
break;
case PT_WIFI:
if (RNG::Ref().uniform01() < prob_randWIFI)
if (sim->rng.uniform01() < prob_randWIFI)
{
// Randomize channel
parts[n].temp = float(RNG::Ref().between(0, int(MAX_TEMP)-1));
parts[n].temp = float(sim->rng.between(0, int(MAX_TEMP)-1));
}
if (RNG::Ref().uniform01() < prob_breakWIFI)
if (sim->rng.uniform01() < prob_breakWIFI)
{
sim->create_part(n, rx+nx, ry+ny, PT_BREC);
parts[n].temp = restrict_flt(parts[n].temp+1000.0f, MIN_TEMP, MAX_TEMP);
@ -180,22 +180,22 @@ void Element_EMP_Trigger(Simulation *sim, int triggerCount)
switch (ntype)
{
case PT_SWCH:
if (RNG::Ref().uniform01() < prob_breakSWCH)
if (sim->rng.uniform01() < prob_breakSWCH)
sim->part_change_type(n, rx+nx, ry+ny, PT_BREC);
temp_SWCH.apply(sim, parts[n]);
break;
case PT_ARAY:
if (RNG::Ref().uniform01() < prob_breakARAY)
if (sim->rng.uniform01() < prob_breakARAY)
{
sim->create_part(n, rx+nx, ry+ny, PT_BREC);
parts[n].temp = restrict_flt(parts[n].temp+1000.0f, MIN_TEMP, MAX_TEMP);
}
break;
case PT_DLAY:
if (RNG::Ref().uniform01() < prob_randDLAY)
if (sim->rng.uniform01() < prob_randDLAY)
{
// Randomize delay
parts[n].temp = RNG::Ref().between(0, 255) + 273.15f;
parts[n].temp = sim->rng.between(0, 255) + 273.15f;
}
break;
default:

View File

@ -64,7 +64,7 @@ static int update(UPDATE_FUNC_ARGS)
rt = TYP(r);
if (rt == PT_WARP)
{
if (parts[ID(r)].tmp2>2000 && RNG::Ref().chance(1, 100))
if (parts[ID(r)].tmp2>2000 && sim->rng.chance(1, 100))
{
parts[i].tmp2 += 100;
}
@ -73,7 +73,7 @@ static int update(UPDATE_FUNC_ARGS)
{
if (parts[ID(r)].ctype == PT_PROT)
parts[i].ctype = PT_PROT;
if (parts[ID(r)].life == 1500 && RNG::Ref().chance(1, 1000))
if (parts[ID(r)].life == 1500 && sim->rng.chance(1, 1000))
parts[i].life = 1500;
}
else if (rt == PT_LAVA)
@ -81,7 +81,7 @@ static int update(UPDATE_FUNC_ARGS)
//turn molten TTAN or molten GOLD to molten VIBR
if (parts[ID(r)].ctype == PT_TTAN || parts[ID(r)].ctype == PT_GOLD)
{
if (RNG::Ref().chance(1, 10))
if (sim->rng.chance(1, 10))
{
parts[ID(r)].ctype = PT_VIBR;
sim->kill_part(i);
@ -91,7 +91,7 @@ static int update(UPDATE_FUNC_ARGS)
//molten VIBR will kill the leftover EXOT though, so the VIBR isn't killed later
else if (parts[ID(r)].ctype == PT_VIBR)
{
if (RNG::Ref().chance(1, 1000))
if (sim->rng.chance(1, 1000))
{
sim->kill_part(i);
return 1;
@ -138,8 +138,8 @@ static int update(UPDATE_FUNC_ARGS)
{
for (trade = 0; trade < 9; trade++)
{
rx = RNG::Ref().between(-2, 2);
ry = RNG::Ref().between(-2, 2);
rx = sim->rng.between(-2, 2);
ry = sim->rng.between(-2, 2);
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
@ -193,7 +193,7 @@ static int graphics(GRAPHICS_FUNC_ARGS)
auto c = cpart->tmp2;
if (cpart->life < 1001)
{
if (RNG::Ref().chance(cpart->tmp2 - 1, 1000))
if (ren->rng.chance(cpart->tmp2 - 1, 1000))
{
float frequency = 0.04045f;
*colr = int(sin(frequency*c + 4) * 127 + 150);

View File

@ -2,7 +2,7 @@
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
int Element_FILT_interactWavelengths(Simulation *sim, Particle* cpart, int origWl);
int Element_FILT_getWavelengths(Particle* cpart);
void Element::Element_FILT()
@ -81,7 +81,7 @@ static void create(ELEMENT_CREATE_FUNC_ARGS)
// Returns the wavelengths in a particle after FILT interacts with it (e.g. a photon)
// cpart is the FILT particle, origWl the original wavelengths in the interacting particle
int Element_FILT_interactWavelengths(Particle* cpart, int origWl)
int Element_FILT_interactWavelengths(Simulation *sim, Particle* cpart, int origWl)
{
const int mask = 0x3FFFFFFF;
int filtWl = Element_FILT_getWavelengths(cpart);
@ -115,9 +115,9 @@ int Element_FILT_interactWavelengths(Particle* cpart, int origWl)
return (~origWl) & mask; // Invert colours
case 9:
{
int t1 = (origWl & 0x0000FF) + RNG::Ref().between(-2, 2);
int t2 = ((origWl & 0x00FF00)>>8) + RNG::Ref().between(-2, 2);
int t3 = ((origWl & 0xFF0000)>>16) + RNG::Ref().between(-2, 2);
int t1 = (origWl & 0x0000FF) + sim->rng.between(-2, 2);
int t2 = ((origWl & 0x00FF00)>>8) + sim->rng.between(-2, 2);
int t3 = ((origWl & 0xFF0000)>>16) + sim->rng.between(-2, 2);
return (origWl & 0xFF000000) | (t3<<16) | (t2<<8) | t1;
}
case 10:

View File

@ -83,7 +83,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
else if (parts[i].temp<625)
{
sim->part_change_type(i,x,y,PT_SMKE);
parts[i].life = RNG::Ref().between(250, 269);
parts[i].life = sim->rng.between(250, 269);
}
}
break;
@ -97,34 +97,34 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
break;
}
if (pres >= 25 && RNG::Ref().chance(1, 12500))
if (pres >= 25 && sim->rng.chance(1, 12500))
{
if (pres <= 50)
{
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
parts[i].ctype = PT_BRMT;
else
parts[i].ctype = PT_CNCT;
}
else if (pres <= 75)
{
if (pres >= 73 || RNG::Ref().chance(1, 8))
if (pres >= 73 || sim->rng.chance(1, 8))
parts[i].ctype = PT_GOLD;
else
parts[i].ctype = PT_QRTZ;
}
else if (pres <= 100 && parts[i].temp >= 5000)
{
if (RNG::Ref().chance(1, 5)) // 1 in 5 chance IRON to TTAN
if (sim->rng.chance(1, 5)) // 1 in 5 chance IRON to TTAN
parts[i].ctype = PT_TTAN;
else
parts[i].ctype = PT_IRON;
}
else if (parts[i].temp >= 5000 && RNG::Ref().chance(1, 5))
else if (parts[i].temp >= 5000 && sim->rng.chance(1, 5))
{
if (RNG::Ref().chance(1, 5))
if (sim->rng.chance(1, 5))
parts[i].ctype = PT_URAN;
else if (RNG::Ref().chance(1, 5))
else if (sim->rng.chance(1, 5))
parts[i].ctype = PT_PLUT;
else
parts[i].ctype = PT_TUNG;
@ -133,7 +133,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
}
else if ((parts[i].ctype == PT_STNE || !parts[i].ctype) && pres >= 30.0f && (parts[i].temp > sim->elements[PT_ROCK].HighTemperature || pres < sim->elements[PT_ROCK].HighPressure)) // Form ROCK with pressure, if it will stay molten or not immediately break
{
parts[i].tmp2 = RNG::Ref().between(0, 10); // Provide tmp2 for color noise
parts[i].tmp2 = sim->rng.between(0, 10); // Provide tmp2 for color noise
parts[i].ctype = PT_ROCK;
}
break;
@ -153,7 +153,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
//THRM burning
if (rt==PT_THRM && (t==PT_FIRE || t==PT_PLSM || t==PT_LAVA))
{
if (RNG::Ref().chance(1, 500)) {
if (sim->rng.chance(1, 500)) {
sim->part_change_type(ID(r),x+rx,y+ry,PT_LAVA);
parts[ID(r)].ctype = PT_BMTL;
parts[ID(r)].temp = 3500.0f;
@ -172,20 +172,20 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
{
if ((t==PT_FIRE || t==PT_PLSM))
{
if (parts[ID(r)].life>100 && RNG::Ref().chance(1, 500))
if (parts[ID(r)].life>100 && sim->rng.chance(1, 500))
{
parts[ID(r)].life = 99;
}
}
else if (t==PT_LAVA)
{
if (parts[i].ctype == PT_IRON && RNG::Ref().chance(1, 500))
if (parts[i].ctype == PT_IRON && sim->rng.chance(1, 500))
{
parts[i].ctype = PT_METL;
sim->kill_part(ID(r));
continue;
}
if ((parts[i].ctype == PT_STNE || parts[i].ctype == PT_NONE) && RNG::Ref().chance(1, 60))
if ((parts[i].ctype == PT_STNE || parts[i].ctype == PT_NONE) && sim->rng.chance(1, 60))
{
parts[i].ctype = PT_SLCN;
sim->kill_part(ID(r));
@ -208,7 +208,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
}
else if (rt == PT_O2 && parts[i].ctype == PT_SLCN)
{
switch (RNG::Ref().between(0, 2))
switch (sim->rng.between(0, 2))
{
case 0:
parts[i].ctype = PT_SAND;
@ -246,7 +246,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
}
}
else if (parts[i].ctype == PT_ROCK && rt == PT_LAVA && parts[ID(r)].ctype == PT_GOLD && parts[ID(r)].tmp == 0 &&
sim->pv[y / CELL][x / CELL] >= 50 && RNG::Ref().chance(1, 10000)) // Produce GOLD veins/clusters
sim->pv[y / CELL][x / CELL] >= 50 && sim->rng.chance(1, 10000)) // Produce GOLD veins/clusters
{
parts[i].ctype = PT_GOLD;
if (rx > 1 || rx < -1) // Trend veins vertical
@ -259,7 +259,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
}
if ((surround_space || sim->elements[rt].Explosive) &&
sim->elements[rt].Flammable && RNG::Ref().chance(int(sim->elements[rt].Flammable + (sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f)), 1000) &&
sim->elements[rt].Flammable && sim->rng.chance(int(sim->elements[rt].Flammable + (sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f)), 1000) &&
//exceptions, t is the thing causing the spark and rt is what's burning
(t != PT_SPRK || (rt != PT_RBDM && rt != PT_LRBD && rt != PT_INSL)) &&
(t != PT_PHOT || rt != PT_INSL) &&
@ -267,7 +267,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
{
sim->part_change_type(ID(r), x+rx, y+ry, PT_FIRE);
parts[ID(r)].temp = restrict_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
parts[ID(r)].life = RNG::Ref().between(180, 259);
parts[ID(r)].life = sim->rng.between(180, 259);
parts[ID(r)].tmp = parts[ID(r)].ctype = 0;
if (sim->elements[rt].Explosive)
sim->pv[y/CELL][x/CELL] += 0.25f * CFDS;
@ -297,7 +297,7 @@ static int updateLegacy(UPDATE_FUNC_ARGS)
if (sim->elements[rt].Meltable &&
((rt!=PT_RBDM && rt!=PT_LRBD) || t!=PT_SPRK)
&& ((t!=PT_FIRE&&t!=PT_PLSM) || (rt!=PT_METL && rt!=PT_IRON && rt!=PT_ETRD && rt!=PT_PSCN && rt!=PT_NSCN && rt!=PT_NTCT && rt!=PT_PTCT && rt!=PT_BMTL && rt!=PT_BRMT && rt!=PT_SALT && rt!=PT_INWR))
&& RNG::Ref().chance(sim->elements[rt].Meltable*lpv, 1000))
&& sim->rng.chance(sim->elements[rt].Meltable*lpv, 1000))
{
if (t!=PT_LAVA || parts[i].life>0)
{
@ -308,7 +308,7 @@ static int updateLegacy(UPDATE_FUNC_ARGS)
else
parts[ID(r)].ctype = rt;
sim->part_change_type(ID(r),x+rx,y+ry,PT_LAVA);
parts[ID(r)].life = RNG::Ref().between(240, 359);
parts[ID(r)].life = sim->rng.between(240, 359);
}
else
{
@ -371,5 +371,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(120, 169);
sim->parts[i].life = sim->rng.between(120, 169);
}

View File

@ -65,12 +65,12 @@ static int update(UPDATE_FUNC_ARGS)
sim->GetGravityField(x, y, sim->elements[PT_FIRW].Gravity, 1.0f, gx, gy);
if (gx*gx+gy*gy < 0.001f)
{
float angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
float angle = sim->rng.between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
gx += sinf(angle)*sim->elements[PT_FIRW].Gravity*0.5f;
gy += cosf(angle)*sim->elements[PT_FIRW].Gravity*0.5f;
}
parts[i].tmp = 1;
parts[i].life = RNG::Ref().between(20, 29);
parts[i].life = sim->rng.between(20, 29);
multiplier = (parts[i].life+20)*0.2f/sqrtf(gx*gx+gy*gy);
parts[i].vx -= gx*multiplier;
parts[i].vy -= gy*multiplier;
@ -87,20 +87,20 @@ static int update(UPDATE_FUNC_ARGS)
}
else //if (parts[i].tmp>=2)
{
unsigned col = Renderer::firwTableAt(RNG::Ref().between(0, 199));
unsigned col = Renderer::firwTableAt(sim->rng.between(0, 199));
for (int n=0; n<40; n++)
{
np = sim->create_part(-3, x, y, PT_EMBR);
if (np>-1)
{
auto magnitude = RNG::Ref().between(40, 99) * 0.05f;
auto angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
auto magnitude = sim->rng.between(40, 99) * 0.05f;
auto angle = sim->rng.between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude;
parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude;
parts[np].ctype = col;
parts[np].tmp = 1;
parts[np].life = RNG::Ref().between(70, 109);
parts[np].temp = float(RNG::Ref().between(5750, 6249));
parts[np].life = sim->rng.between(70, 109);
parts[np].temp = float(sim->rng.between(5750, 6249));
parts[np].dcolour = parts[i].dcolour;
}
}

View File

@ -56,13 +56,13 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((sim->elements[TYP(r)].Properties&TYPE_SOLID) && RNG::Ref().chance(1, 10) && parts[i].life==0 && !(TYP(r)==PT_CLNE || TYP(r)==PT_PCLN)) // TODO: should this also exclude BCLN?
if ((sim->elements[TYP(r)].Properties&TYPE_SOLID) && sim->rng.chance(1, 10) && parts[i].life==0 && !(TYP(r)==PT_CLNE || TYP(r)==PT_PCLN)) // TODO: should this also exclude BCLN?
{
sim->part_change_type(i,x,y,PT_RIME);
}
if (TYP(r)==PT_SPRK)
{
parts[i].life += RNG::Ref().between(0, 19);
parts[i].life += sim->rng.between(0, 19);
}
}
return 0;

View File

@ -58,12 +58,12 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 14))
if (TYP(r)==PT_WATR && sim->rng.chance(1, 14))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_FRZW);
}
}
if ((parts[i].life==0 && RNG::Ref().chance(1, 192)) || RNG::Ref().chance(100-parts[i].life, 50000))
if ((parts[i].life==0 && sim->rng.chance(1, 192)) || sim->rng.chance(100-parts[i].life, 50000))
{
sim->part_change_type(i,x,y,PT_ICEI);
parts[i].ctype=PT_FRZW;

View File

@ -56,7 +56,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 20))
if (TYP(r)==PT_WATR && sim->rng.chance(1, 20))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_FRZW);
parts[ID(r)].life = 100;

View File

@ -58,8 +58,8 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (parts[i].life < 40) {
parts[i].life--;
if (RNG::Ref().chance(1, 10)) {
r = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_PLSM);
if (sim->rng.chance(1, 10)) {
r = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_PLSM);
if (r>-1)
parts[r].life = 50;
}
@ -72,7 +72,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+400.0f))) && parts[i].life>40 && RNG::Ref().chance(1, 15))
if ((TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+400.0f))) && parts[i].life>40 && sim->rng.chance(1, 15))
{
parts[i].life = 39;
}

View File

@ -59,8 +59,8 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (parts[i].life < 40) {
parts[i].life--;
if (RNG::Ref().chance(1, 100)) {
r = sim->create_part(-1, x + RNG::Ref().chance(-1, 1), y + RNG::Ref().chance(-1, 1), PT_PLSM);
if (sim->rng.chance(1, 100)) {
r = sim->create_part(-1, x + sim->rng.chance(-1, 1), y + sim->rng.chance(-1, 1), PT_PLSM);
if (r>-1)
parts[r].life = 50;
}
@ -81,7 +81,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+700.0f) && RNG::Ref().chance(1, 20)))
if (TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+700.0f) && sim->rng.chance(1, 20)))
{
if (parts[i].life > 40)
parts[i].life = 39;

View File

@ -48,14 +48,14 @@ void Element::Element_FWRK()
static int update(UPDATE_FUNC_ARGS)
{
if (parts[i].life == 0 && ((surround_space && parts[i].temp>400 && RNG::Ref().chance(int(9+parts[i].temp/40), 100000)) || parts[i].ctype == PT_DUST))
if (parts[i].life == 0 && ((surround_space && parts[i].temp>400 && sim->rng.chance(int(9+parts[i].temp/40), 100000)) || parts[i].ctype == PT_DUST))
{
float gx, gy, multiplier, gmax;
int randTmp;
sim->GetGravityField(x, y, sim->elements[PT_FWRK].Gravity, 1.0f, gx, gy);
if (gx*gx+gy*gy < 0.001f)
{
float angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
float angle = sim->rng.between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
gx += sinf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
gy += cosf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
}
@ -65,15 +65,15 @@ static int update(UPDATE_FUNC_ARGS)
multiplier = 15.0f/sqrtf(gx*gx+gy*gy);
//Some variation in speed parallel to gravity direction
randTmp = RNG::Ref().between(-100, 100);
randTmp = sim->rng.between(-100, 100);
gx += gx*randTmp*0.002f;
gy += gy*randTmp*0.002f;
//and a bit more variation in speed perpendicular to gravity direction
randTmp = RNG::Ref().between(-100, 100);
randTmp = sim->rng.between(-100, 100);
gx += -gy*randTmp*0.005f;
gy += gx*randTmp*0.005f;
parts[i].life = RNG::Ref().between(18, 27);
parts[i].life = sim->rng.between(18, 27);
parts[i].ctype=0;
parts[i].vx -= gx*multiplier;
parts[i].vy -= gy*multiplier;
@ -82,9 +82,9 @@ static int update(UPDATE_FUNC_ARGS)
}
if (parts[i].life<3&&parts[i].life>0)
{
int r = RNG::Ref().between(11, 255);
int g = RNG::Ref().between(11, 255);
int b = RNG::Ref().between(11, 255);
int r = sim->rng.between(11, 255);
int g = sim->rng.between(11, 255);
int b = sim->rng.between(11, 255);
int n;
float angle, magnitude;
unsigned col = (r<<16) | (g<<8) | b;
@ -93,14 +93,14 @@ static int update(UPDATE_FUNC_ARGS)
int np = sim->create_part(-3, x, y, PT_EMBR);
if (np>-1)
{
magnitude = RNG::Ref().between(40, 99) * 0.05f;
angle = RNG::Ref().between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
magnitude = sim->rng.between(40, 99) * 0.05f;
angle = sim->rng.between(0, 6283) * 0.001f;//(in radians, between 0 and 2*pi)
parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude;
parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude;
parts[np].ctype = col;
parts[np].tmp = 1;
parts[np].life = RNG::Ref().between(70, 109);
parts[np].temp = float(RNG::Ref().between(5750, 6249));
parts[np].life = sim->rng.between(70, 109);
parts[np].temp = float(sim->rng.between(5750, 6249));
parts[np].dcolour = parts[i].dcolour;
}
}

View File

@ -72,31 +72,31 @@ static int update(UPDATE_FUNC_ARGS)
case PT_WATR:
case PT_DSTW:
case PT_FRZW:
if (parts[i].tmp<100 && RNG::Ref().chance(500, absorbChanceDenom))
if (parts[i].tmp<100 && sim->rng.chance(500, absorbChanceDenom))
{
parts[i].tmp++;
sim->kill_part(ID(r));
}
break;
case PT_PSTE:
if (parts[i].tmp<100 && RNG::Ref().chance(20, absorbChanceDenom))
if (parts[i].tmp<100 && sim->rng.chance(20, absorbChanceDenom))
{
parts[i].tmp++;
sim->create_part(ID(r), x+rx, y+ry, PT_CLST);
}
break;
case PT_SLTW:
if (parts[i].tmp<100 && RNG::Ref().chance(50, absorbChanceDenom))
if (parts[i].tmp<100 && sim->rng.chance(50, absorbChanceDenom))
{
parts[i].tmp++;
if (RNG::Ref().chance(3, 4))
if (sim->rng.chance(3, 4))
sim->kill_part(ID(r));
else
sim->part_change_type(ID(r), x+rx, y+ry, PT_SALT);
}
break;
case PT_CBNW:
if (parts[i].tmp < 100 && RNG::Ref().chance(100, absorbChanceDenom))
if (parts[i].tmp < 100 && sim->rng.chance(100, absorbChanceDenom))
{
parts[i].tmp++;
sim->part_change_type(ID(r), x+rx, y+ry, PT_CO2);

View File

@ -58,7 +58,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 400))
if (TYP(r)==PT_WATR && sim->rng.chance(1, 400))
{
sim->kill_part(i);
sim->part_change_type(ID(r),x+rx,y+ry,PT_DEUT);
@ -87,7 +87,7 @@ static int graphics(GRAPHICS_FUNC_ARGS)
*colg = int(restrict_flt(64.0f+cpart->ctype, 0, 255));
*colb = int(restrict_flt(64.0f+cpart->tmp, 0, 255));
int rng = RNG::Ref().between(1, 32); //
int rng = ren->rng.between(1, 32); //
if(((*colr) + (*colg) + (*colb)) > (256 + rng)) {
*colr -= 54;
*colg -= 54;

View File

@ -56,7 +56,7 @@ static int update(UPDATE_FUNC_ARGS)
static int checkCoordsY[] = { 0, 0, -4, 4 };
//Find nearby rusted iron (BMTL with tmp 1+)
for(int j = 0; j < 8; j++){
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
rx = (rndstore % 9)-4;
rndstore >>= 4;
ry = (rndstore % 9)-4;
@ -90,7 +90,7 @@ static int update(UPDATE_FUNC_ARGS)
}
if (TYP(sim->photons[y][x]) == PT_NEUT)
{
if (RNG::Ref().chance(1, 7))
if (sim->rng.chance(1, 7))
{
sim->kill_part(ID(sim->photons[y][x]));
}
@ -100,7 +100,7 @@ static int update(UPDATE_FUNC_ARGS)
static int graphics(GRAPHICS_FUNC_ARGS)
{
int rndstore = RNG::Ref().gen();
int rndstore = ren->rng.gen();
*colr += (rndstore % 10) - 5;
rndstore >>= 4;
*colg += (rndstore % 10)- 5;

View File

@ -51,7 +51,7 @@ constexpr float ADVECTION = 0.1f;
static int update(UPDATE_FUNC_ARGS)
{
if (!parts[i].life && sim->pv[y/CELL][x/CELL]>1.0f)
parts[i].life = RNG::Ref().between(300, 379);
parts[i].life = sim->rng.between(300, 379);
if (parts[i].life)
{
parts[i].vx += ADVECTION*sim->vx[y/CELL][x/CELL];

View File

@ -50,7 +50,7 @@ void Element::Element_GRAV()
static int update(UPDATE_FUNC_ARGS)
{
if (parts[i].vx*parts[i].vx + parts[i].vy*parts[i].vy >= 0.1f && RNG::Ref().chance(1, 512))
if (parts[i].vx*parts[i].vx + parts[i].vy*parts[i].vy >= 0.1f && sim->rng.chance(1, 512))
{
if (!parts[i].life)
parts[i].life = 48;

View File

@ -76,8 +76,8 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
sim->parts[i].life = 250 + RNG::Ref().between(0, 199);
float a = sim->rng.between(0, 359) * 3.14159f / 180.0f;
sim->parts[i].life = 250 + sim->rng.between(0, 199);
sim->parts[i].vx = 2.0f*cosf(a);
sim->parts[i].vy = 2.0f*sinf(a);
}

View File

@ -77,14 +77,14 @@ static int update(UPDATE_FUNC_ARGS)
parts[ID(r)].temp=2473.15f;
parts[ID(r)].tmp |= 1;
sim->create_part(i,x,y,PT_FIRE);
parts[i].temp += RNG::Ref().between(0, 99);
parts[i].temp += sim->rng.between(0, 99);
parts[i].tmp |= 1;
return 1;
}
else if ((rt==PT_PLSM && !(parts[ID(r)].tmp&4)) || (rt==PT_LAVA && parts[ID(r)].ctype != PT_BMTL))
{
sim->create_part(i,x,y,PT_FIRE);
parts[i].temp += RNG::Ref().between(0, 99);
parts[i].temp += sim->rng.between(0, 99);
parts[i].tmp |= 1;
return 1;
}
@ -92,7 +92,7 @@ static int update(UPDATE_FUNC_ARGS)
}
if (parts[i].temp > 2273.15 && sim->pv[y/CELL][x/CELL] > 50.0f)
{
if (RNG::Ref().chance(1, 5))
if (sim->rng.chance(1, 5))
{
int j;
float temp = parts[i].temp;
@ -102,7 +102,7 @@ static int update(UPDATE_FUNC_ARGS)
j = sim->create_part(-3,x,y,PT_NEUT);
if (j>-1)
parts[j].temp = temp;
if (RNG::Ref().chance(1, 10))
if (sim->rng.chance(1, 10))
{
j = sim->create_part(-3,x,y,PT_ELEC);
if (j>-1)
@ -115,7 +115,7 @@ static int update(UPDATE_FUNC_ARGS)
parts[j].temp = temp;
parts[j].tmp = 0x1;
}
rx = x + RNG::Ref().between(-1, 1), ry = y + RNG::Ref().between(-1, 1), rt = TYP(pmap[ry][rx]);
rx = x + sim->rng.between(-1, 1), ry = y + sim->rng.between(-1, 1), rt = TYP(pmap[ry][rx]);
if (sim->can_move[PT_PLSM][rt] || rt == PT_H2)
{
j = sim->create_part(-3,rx,ry,PT_PLSM);
@ -125,7 +125,7 @@ static int update(UPDATE_FUNC_ARGS)
parts[j].tmp |= 4;
}
}
parts[i].temp = temp + RNG::Ref().between(750, 1249);
parts[i].temp = temp + sim->rng.between(750, 1249);
sim->pv[y/CELL][x/CELL] += 30;
return 1;
}

View File

@ -64,14 +64,14 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if (TYP(r)==PT_SALT || TYP(r)==PT_SLTW)
{
if (parts[i].temp > sim->elements[PT_SLTW].LowTemperature && RNG::Ref().chance(1, 200))
if (parts[i].temp > sim->elements[PT_SLTW].LowTemperature && sim->rng.chance(1, 200))
{
sim->part_change_type(i,x,y,PT_SLTW);
sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW);
return 0;
}
}
else if ((TYP(r)==PT_FRZZ) && RNG::Ref().chance(1, 200))
else if ((TYP(r)==PT_FRZZ) && sim->rng.chance(1, 200))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_ICEI);
parts[ID(r)].ctype = PT_FRZW;

View File

@ -68,20 +68,20 @@ static int update(UPDATE_FUNC_ARGS)
}
else if(parts[i].life > 0)
{
if (RNG::Ref().chance(2, 3))
if (sim->rng.chance(2, 3))
{
int nb = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_EMBR);
int nb = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_EMBR);
if (nb!=-1) {
parts[nb].tmp = 0;
parts[nb].life = 30;
parts[nb].vx = float(RNG::Ref().between(-10, 10));
parts[nb].vy = float(RNG::Ref().between(-10, 10));
parts[nb].vx = float(sim->rng.between(-10, 10));
parts[nb].vy = float(sim->rng.between(-10, 10));
parts[nb].temp = restrict_flt(parts[i].temp-273.15f+400.0f, MIN_TEMP, MAX_TEMP);
}
}
else
{
sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_FIRE);
sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_FIRE);
}
parts[i].life--;
}

View File

@ -58,19 +58,19 @@ static int update(UPDATE_FUNC_ARGS)
switch (TYP(r))
{
case PT_SALT:
if (RNG::Ref().chance(1, 47))
if (sim->rng.chance(1, 47))
goto succ;
break;
case PT_SLTW:
if (RNG::Ref().chance(1, 67))
if (sim->rng.chance(1, 67))
goto succ;
break;
case PT_WATR:
if (RNG::Ref().chance(1, 1200))
if (sim->rng.chance(1, 1200))
goto succ;
break;
case PT_O2:
if (RNG::Ref().chance(1, 250))
if (sim->rng.chance(1, 250))
goto succ;
break;
case PT_LO2:
@ -82,6 +82,6 @@ static int update(UPDATE_FUNC_ARGS)
return 0;
succ:
sim->part_change_type(i,x,y,PT_BMTL);
parts[i].tmp = RNG::Ref().between(20, 29);
parts[i].tmp = sim->rng.between(20, 29);
return 0;
}

View File

@ -49,11 +49,11 @@ void Element::Element_ISOZ()
static int update(UPDATE_FUNC_ARGS)
{
float rr, rrr;
if (RNG::Ref().chance(1, 200) && RNG::Ref().chance(int(-4.0f * sim->pv[y/CELL][x/CELL]), 1000))
if (sim->rng.chance(1, 200) && sim->rng.chance(int(-4.0f * sim->pv[y/CELL][x/CELL]), 1000))
{
sim->create_part(i, x, y, PT_PHOT);
rr = RNG::Ref().between(128, 355) / 127.0f;
rrr = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
rr = sim->rng.between(128, 355) / 127.0f;
rrr = sim->rng.between(0, 359) * 3.14159f / 180.0f;
parts[i].vx = rr*cosf(rrr);
parts[i].vy = rr*sinf(rrr);
}

View File

@ -49,11 +49,11 @@ void Element::Element_ISZS()
static int update(UPDATE_FUNC_ARGS)
{
float rr, rrr;
if (RNG::Ref().chance(1, 200) && RNG::Ref().chance(int(-4.0f * sim->pv[y/CELL][x/CELL]), 1000))
if (sim->rng.chance(1, 200) && sim->rng.chance(int(-4.0f * sim->pv[y/CELL][x/CELL]), 1000))
{
sim->create_part(i, x, y, PT_PHOT);
rr = RNG::Ref().between(128, 355) / 127.0f;
rrr = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
rr = sim->rng.between(128, 355) / 127.0f;
rrr = sim->rng.between(0, 359) * 3.14159f / 180.0f;
parts[i].vx = rr*cosf(rrr);
parts[i].vy = rr*sinf(rrr);
}

View File

@ -72,5 +72,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(240, 359);
sim->parts[i].life = sim->rng.between(240, 359);
}

View File

@ -91,11 +91,11 @@ static int update(UPDATE_FUNC_ARGS)
rt = TYP(r);
if ((surround_space || sim->elements[rt].Explosive) &&
(rt!=PT_SPNG || parts[ID(r)].life==0) &&
sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + int(sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f), 1000))
sim->elements[rt].Flammable && sim->rng.chance(sim->elements[rt].Flammable + int(sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f), 1000))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_FIRE);
parts[ID(r)].temp = restrict_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
parts[ID(r)].life = RNG::Ref().between(180, 259);
parts[ID(r)].life = sim->rng.between(180, 259);
parts[ID(r)].tmp = parts[ID(r)].ctype = 0;
if (sim->elements[rt].Explosive)
sim->pv[y/CELL][x/CELL] += 0.25f * CFDS;
@ -115,12 +115,12 @@ static int update(UPDATE_FUNC_ARGS)
case PT_PLUT:
parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful, MIN_TEMP, MAX_TEMP);
sim->pv[y/CELL][x/CELL] +=powderful/35;
if (RNG::Ref().chance(1, 3))
if (sim->rng.chance(1, 3))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_NEUT);
parts[ID(r)].life = RNG::Ref().between(480, 959);
parts[ID(r)].vx = float(RNG::Ref().between(-5, 5));
parts[ID(r)].vy = float(RNG::Ref().between(-5, 5));
parts[ID(r)].life = sim->rng.between(480, 959);
parts[ID(r)].vx = float(sim->rng.between(-5, 5));
parts[ID(r)].vy = float(sim->rng.between(-5, 5));
}
break;
case PT_COAL:
@ -167,14 +167,14 @@ static int update(UPDATE_FUNC_ARGS)
sim->kill_part(i);
return 1;
}
angle = float((parts[i].tmp + RNG::Ref().between(-30, 30)) % 360);
multipler = int(parts[i].life * 1.5) + RNG::Ref().between(0, parts[i].life);
angle = float((parts[i].tmp + sim->rng.between(-30, 30)) % 360);
multipler = int(parts[i].life * 1.5) + sim->rng.between(0, parts[i].life);
rx=int(cos(angle*TPT_PI_FLT/180)*multipler);
ry=int(-sin(angle*TPT_PI_FLT/180)*multipler);
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, int(angle), parts[i].tmp2, i);
if (parts[i].tmp2 == 2)// && pNear == -1)
{
angle2 = float(((int)angle + RNG::Ref().between(-100, 100)) % 360);
angle2 = float(((int)angle + sim->rng.between(-100, 100)) % 360);
rx=int(cos(angle2*TPT_PI_FLT/180)*multipler);
ry=int(-sin(angle2*TPT_PI_FLT/180)*multipler);
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, int(angle2), parts[i].tmp2, i);
@ -193,12 +193,12 @@ static bool create_LIGH(Simulation * sim, int x, int y, int c, float temp, int l
sim->parts[p].tmp = tmp;
if (last)
{
int nextSegmentLife = (int)(life/1.5 - RNG::Ref().between(0, 1));
int nextSegmentLife = (int)(life/1.5 - sim->rng.between(0, 1));
sim->parts[p].life = nextSegmentLife;
if (nextSegmentLife > 1)
{
// Decide whether to branch or to bend
bool doBranch = RNG::Ref().chance(7, 10);
bool doBranch = sim->rng.chance(7, 10);
sim->parts[p].tmp2 = (doBranch ? 2 : 0) + (p > i && tmp2 != 4 ? 1 : 0);
}
// Not enough energy to continue
@ -315,12 +315,12 @@ static void create(ELEMENT_CREATE_FUNC_ARGS)
gsize = gx * gx + gy * gy;
if (gsize < 0.0016f)
{
float angle = RNG::Ref().between(0, 6283) * 0.001f; //(in radians, between 0 and 2*pi)
float angle = sim->rng.between(0, 6283) * 0.001f; //(in radians, between 0 and 2*pi)
gsize = sqrtf(gsize);
// randomness in weak gravity fields (more randomness with weaker fields)
gx += cosf(angle) * (0.04f - gsize);
gy += sinf(angle) * (0.04f - gsize);
}
sim->parts[i].tmp = (static_cast<int>(atan2f(-gy, gx) * (180.0f / TPT_PI_FLT)) + RNG::Ref().between(-20, 20) + 360) % 360;
sim->parts[i].tmp = (static_cast<int>(atan2f(-gy, gx) * (180.0f / TPT_PI_FLT)) + sim->rng.between(-20, 20) + 360) % 360;
sim->parts[i].tmp2 = 4;
}

View File

@ -85,7 +85,7 @@ static int update(UPDATE_FUNC_ARGS)
int neighborData = pmap[y + ry][x + rx];
if (!neighborData)
{
if (burnTimer > 1012 && RNG::Ref().chance(1, 10))
if (burnTimer > 1012 && sim->rng.chance(1, 10))
{
sim->create_part(-1, x + rx, y + ry, PT_FIRE);
}
@ -163,7 +163,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_FIRE:
if (self.temp > 440.f && RNG::Ref().chance(1, 40) && hydrogenationFactor < 6)
if (self.temp > 440.f && sim->rng.chance(1, 40) && hydrogenationFactor < 6)
{
burnTimer = 1013;
hydrogenationFactor += 1;
@ -171,7 +171,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_O2:
if (burnTimer > 1000 && RNG::Ref().chance(1, 10))
if (burnTimer > 1000 && sim->rng.chance(1, 10))
{
sim->part_change_type(i, x, y, PT_PLSM);
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_PLSM);
@ -196,8 +196,8 @@ static int update(UPDATE_FUNC_ARGS)
for (int trade = 0; trade < 9; ++trade)
{
int rx = RNG::Ref().between(-3, 3);
int ry = RNG::Ref().between(-3, 3);
int rx = sim->rng.between(-3, 3);
int ry = sim->rng.between(-3, 3);
if (BOUNDS_CHECK && (rx || ry))
{
int neighborData = pmap[y + ry][x + rx];
@ -257,7 +257,7 @@ static int graphics(GRAPHICS_FUNC_ARGS)
// Charged lith
else if (cpart->ctype > 0)
{
int mult = RNG::Ref().between(cpart->ctype / 3, cpart->ctype) / 15;
int mult = ren->rng.between(cpart->ctype / 3, cpart->ctype) / 15;
mult = std::min(6, mult);
*colr -= 30 * mult;
*colb += 20 * mult;

View File

@ -56,7 +56,7 @@ static int update(UPDATE_FUNC_ARGS)
if (parts[i].temp + 1 == 0)
parts[i].temp = 0;
int maxtmp = int(absorbScale/(parts[i].temp + 1))-1;
if (RNG::Ref().chance(absorbScale%(int(parts[i].temp)+1), int(parts[i].temp)+1))
if (sim->rng.chance(absorbScale%(int(parts[i].temp)+1), int(parts[i].temp)+1))
maxtmp ++;
if (parts[i].tmp < 0)
@ -77,7 +77,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r || (parts[i].tmp >=maxtmp))
continue;
if (TYP(r)==PT_MERC&& RNG::Ref().chance(1, 3))
if (TYP(r)==PT_MERC&& sim->rng.chance(1, 3))
{
if ((parts[i].tmp + parts[ID(r)].tmp + 1) <= maxtmp)
{
@ -107,8 +107,8 @@ static int update(UPDATE_FUNC_ARGS)
}
for ( trade = 0; trade<4; trade ++)
{
rx = RNG::Ref().between(-2, 2);
ry = RNG::Ref().between(-2, 2);
rx = sim->rng.between(-2, 2);
ry = sim->rng.between(-2, 2);
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];

View File

@ -52,7 +52,7 @@ static int update(UPDATE_FUNC_ARGS)
if (parts[i].temp > 5273.15 && sim->pv[y/CELL][x/CELL] > 100.0f)
{
parts[i].tmp |= 0x1;
if (RNG::Ref().chance(1, 5))
if (sim->rng.chance(1, 5))
{
int j;
float temp = parts[i].temp;
@ -61,7 +61,7 @@ static int update(UPDATE_FUNC_ARGS)
j = sim->create_part(-3,x,y,PT_NEUT);
if (j != -1)
parts[j].temp = temp;
if (RNG::Ref().chance(1, 25))
if (sim->rng.chance(1, 25))
{
j = sim->create_part(-3,x,y,PT_ELEC);
if (j != -1)
@ -74,7 +74,7 @@ static int update(UPDATE_FUNC_ARGS)
parts[j].temp = temp;
parts[j].tmp = 0x1;
}
int rx = x + RNG::Ref().between(-1, 1), ry = y + RNG::Ref().between(-1, 1), rt = TYP(pmap[ry][rx]);
int rx = x + sim->rng.between(-1, 1), ry = y + sim->rng.between(-1, 1), rt = TYP(pmap[ry][rx]);
if (sim->can_move[PT_PLSM][rt] || rt == PT_NBLE)
{
j = sim->create_part(-3,rx,ry,PT_PLSM);
@ -84,7 +84,7 @@ static int update(UPDATE_FUNC_ARGS)
parts[j].tmp |= 4;
}
}
parts[i].temp = temp + 1750 + RNG::Ref().between(0, 499);
parts[i].temp = temp + 1750 + sim->rng.between(0, 499);
sim->pv[y/CELL][x/CELL] += 50;
}
}

View File

@ -64,7 +64,7 @@ static int update(UPDATE_FUNC_ARGS)
switch (TYP(r))
{
case PT_WATR:
if (RNG::Ref().chance(3, 20))
if (sim->rng.chance(3, 20))
sim->part_change_type(ID(r),x+rx,y+ry,PT_DSTW);
case PT_ICEI:
case PT_SNOW:
@ -72,11 +72,11 @@ static int update(UPDATE_FUNC_ARGS)
parts[i].vy *= 0.995f;
break;
case PT_PLUT:
if (RNG::Ref().chance(pressureFactor, 1000))
if (sim->rng.chance(pressureFactor, 1000))
{
if (RNG::Ref().chance(1, 3))
if (sim->rng.chance(1, 3))
{
sim->create_part(ID(r), x+rx, y+ry, RNG::Ref().chance(2, 3) ? PT_LAVA : PT_URAN);
sim->create_part(ID(r), x+rx, y+ry, sim->rng.chance(2, 3) ? PT_LAVA : PT_URAN);
parts[ID(r)].temp = MAX_TEMP;
if (parts[ID(r)].type==PT_LAVA) {
parts[ID(r)].tmp = 100;
@ -94,73 +94,73 @@ static int update(UPDATE_FUNC_ARGS)
}
break;
case PT_DEUT:
if (RNG::Ref().chance(pressureFactor + 1 + (parts[ID(r)].life/100), 1000))
if (sim->rng.chance(pressureFactor + 1 + (parts[ID(r)].life/100), 1000))
{
DeutExplosion(sim, parts[ID(r)].life, x+rx, y+ry, restrict_flt(parts[ID(r)].temp + parts[ID(r)].life*500.0f, MIN_TEMP, MAX_TEMP), PT_NEUT);
sim->kill_part(ID(r));
}
break;
case PT_GUNP:
if (RNG::Ref().chance(3, 200))
if (sim->rng.chance(3, 200))
sim->part_change_type(ID(r),x+rx,y+ry,PT_DUST);
break;
case PT_DYST:
if (RNG::Ref().chance(3, 200))
if (sim->rng.chance(3, 200))
sim->part_change_type(ID(r),x+rx,y+ry,PT_YEST);
break;
case PT_YEST:
sim->part_change_type(ID(r),x+rx,y+ry,PT_DYST);
break;
case PT_PLEX:
if (RNG::Ref().chance(3, 200))
if (sim->rng.chance(3, 200))
sim->part_change_type(ID(r),x+rx,y+ry,PT_GOO);
break;
case PT_NITR:
if (RNG::Ref().chance(3, 200))
if (sim->rng.chance(3, 200))
sim->part_change_type(ID(r),x+rx,y+ry,PT_DESL);
break;
case PT_PLNT:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
sim->create_part(ID(r), x+rx, y+ry, PT_WOOD);
break;
case PT_DESL:
case PT_OIL:
if (RNG::Ref().chance(3, 200))
if (sim->rng.chance(3, 200))
sim->part_change_type(ID(r),x+rx,y+ry,PT_GAS);
break;
case PT_COAL:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
sim->create_part(ID(r), x+rx, y+ry, PT_WOOD);
break;
case PT_BCOL:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
sim->create_part(ID(r), x+rx, y+ry, PT_SAWD);
break;
case PT_DUST:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
sim->part_change_type(ID(r), x+rx, y+ry, PT_FWRK);
break;
case PT_FWRK:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
parts[ID(r)].ctype = PT_DUST;
break;
case PT_ACID:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
sim->create_part(ID(r), x+rx, y+ry, PT_ISOZ);
break;
case PT_TTAN:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
{
sim->kill_part(i);
return 1;
}
break;
case PT_EXOT:
if (RNG::Ref().chance(1, 20))
if (sim->rng.chance(1, 20))
parts[ID(r)].life = 1500;
break;
case PT_RFRG:
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
sim->create_part(ID(r), x+rx, y+ry, PT_GAS);
else
sim->create_part(ID(r), x+rx, y+ry, PT_CAUS);
@ -185,9 +185,9 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float r = RNG::Ref().between(128, 255) / 127.0f;
float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
sim->parts[i].life = RNG::Ref().between(480, 959);
float r = sim->rng.between(128, 255) / 127.0f;
float a = sim->rng.between(0, 359) * 3.14159f / 180.0f;
sim->parts[i].life = sim->rng.between(480, 959);
sim->parts[i].vx = r * cosf(a);
sim->parts[i].vy = r * sinf(a);
}

View File

@ -58,19 +58,19 @@ static int update(UPDATE_FUNC_ARGS)
if (TYP(r)==PT_FIRE)
{
parts[ID(r)].temp += RNG::Ref().between(0, 99);
parts[ID(r)].temp += sim->rng.between(0, 99);
if (parts[ID(r)].tmp & 0x01)
parts[ID(r)].temp = 3473;
parts[ID(r)].tmp |= 2;
sim->create_part(i,x,y,PT_FIRE);
parts[i].temp += RNG::Ref().between(0, 99);
parts[i].temp += sim->rng.between(0, 99);
parts[i].tmp |= 2;
}
else if (TYP(r)==PT_PLSM && !(parts[ID(r)].tmp&4))
{
sim->create_part(i,x,y,PT_FIRE);
parts[i].temp += RNG::Ref().between(0, 99);
parts[i].temp += sim->rng.between(0, 99);
parts[i].tmp |= 2;
}
}
@ -81,7 +81,7 @@ static int update(UPDATE_FUNC_ARGS)
float gravy = sim->gravy[gravPos];
if (gravx*gravx + gravy*gravy > 400)
{
if (RNG::Ref().chance(1, 5))
if (sim->rng.chance(1, 5))
{
int j;
sim->create_part(i,x,y,PT_BRMT);
@ -95,7 +95,7 @@ static int update(UPDATE_FUNC_ARGS)
parts[j].temp = MAX_TEMP;
parts[j].tmp = 0x1;
}
rx = x + RNG::Ref().between(-1, 1), ry = y + RNG::Ref().between(-1, 1), r = TYP(pmap[ry][rx]);
rx = x + sim->rng.between(-1, 1), ry = y + sim->rng.between(-1, 1), r = TYP(pmap[ry][rx]);
if (sim->can_move[PT_PLSM][r] || r == PT_O2)
{
j = sim->create_part(-3,rx,ry,PT_PLSM);

View File

@ -56,7 +56,7 @@ static int update(UPDATE_FUNC_ARGS)
{
int r, rx, ry, rt;
if (!parts[i].tmp2 && sim->pv[y/CELL][x/CELL]>4.0f)
parts[i].tmp2 = RNG::Ref().between(80, 119);
parts[i].tmp2 = sim->rng.between(80, 119);
if (parts[i].tmp2)
{
parts[i].vx += ADVECTION*sim->vx[y/CELL][x/CELL];
@ -136,9 +136,9 @@ static int update(UPDATE_FUNC_ARGS)
for (ry=-1; ry<2; ry++)
sim->create_part(-1, x+rx, y+ry, PT_LIFE, parts[i].tmp);
else if (parts[i].ctype!=PT_LIGH || RNG::Ref().chance(1, 30))
else if (parts[i].ctype!=PT_LIGH || sim->rng.chance(1, 30))
{
int np = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), TYP(parts[i].ctype));
int np = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), TYP(parts[i].ctype));
if (np>-1)
{
if (parts[i].ctype==PT_LAVA && parts[i].tmp>0 && parts[i].tmp<PT_NUM && sim->elements[parts[i].tmp].HighTemperatureTransition==PT_LAVA)

View File

@ -127,9 +127,9 @@ static int update(UPDATE_FUNC_ARGS)
for (ry=-1; ry<2; ry++)
sim->create_part(-1, x+rx, y+ry, PT_LIFE, parts[i].tmp);
else if (parts[i].ctype != PT_LIGH || RNG::Ref().chance(1, 30))
else if (parts[i].ctype != PT_LIGH || sim->rng.chance(1, 30))
{
int np = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), TYP(parts[i].ctype));
int np = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), TYP(parts[i].ctype));
if (np>=0)
{
if (parts[i].ctype==PT_LAVA && parts[i].tmp>0 && parts[i].tmp<PT_NUM && sim->elements[parts[i].tmp].HighTemperatureTransition==PT_LAVA)

View File

@ -63,7 +63,7 @@ static int update(UPDATE_FUNC_ARGS)
return 1;
}
if (parts[i].temp > 506)
if (RNG::Ref().chance(1, 10))
if (sim->rng.chance(1, 10))
Element_FIRE_update(UPDATE_FUNC_SUBCALL_ARGS);
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
@ -73,16 +73,16 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if (TYP(r)==PT_ISOZ || TYP(r)==PT_ISZS)
{
if (RNG::Ref().chance(1, 400))
if (sim->rng.chance(1, 400))
{
parts[i].vx *= 0.90f;
parts[i].vy *= 0.90f;
sim->create_part(ID(r), x+rx, y+ry, PT_PHOT);
rrr = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
rrr = sim->rng.between(0, 359) * 3.14159f / 180.0f;
if (TYP(r) == PT_ISOZ)
rr = RNG::Ref().between(128, 255) / 127.0f;
rr = sim->rng.between(128, 255) / 127.0f;
else
rr = RNG::Ref().between(128, 355) / 127.0f;
rr = sim->rng.between(128, 355) / 127.0f;
parts[ID(r)].vx = rr*cosf(rrr);
parts[ID(r)].vy = rr*sinf(rrr);
sim->pv[y/CELL][x/CELL] -= 15.0f * CFDS;
@ -90,17 +90,17 @@ static int update(UPDATE_FUNC_ARGS)
}
else if((TYP(r) == PT_QRTZ || TYP(r) == PT_PQRT) && !ry && !rx)//if on QRTZ
{
float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
float a = sim->rng.between(0, 359) * 3.14159f / 180.0f;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
if(parts[i].ctype == 0x3FFFFFFF)
parts[i].ctype = 0x1F << RNG::Ref().between(0, 25);
parts[i].ctype = 0x1F << sim->rng.between(0, 25);
if (parts[i].life)
parts[i].life++; //Delay death
}
else if(TYP(r) == PT_BGLA && !ry && !rx)//if on BGLA
{
float a = RNG::Ref().between(-50, 50) * 0.001f;
float a = sim->rng.between(-50, 50) * 0.001f;
float rx = cosf(a), ry = sinf(a), vx, vy;
vx = rx * parts[i].vx + ry * parts[i].vy;
vy = rx * parts[i].vy - ry * parts[i].vx;
@ -109,8 +109,8 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r) == PT_FILT && parts[ID(r)].tmp==9)
{
parts[i].vx += ((float)RNG::Ref().between(-500, 500))/1000.0f;
parts[i].vy += ((float)RNG::Ref().between(-500, 500))/1000.0f;
parts[i].vx += ((float)sim->rng.between(-500, 500))/1000.0f;
parts[i].vy += ((float)sim->rng.between(-500, 500))/1000.0f;
}
}
return 0;
@ -147,10 +147,10 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float a = RNG::Ref().between(0, 7) * 0.78540f;
float a = sim->rng.between(0, 7) * 0.78540f;
sim->parts[i].vx = 3.0f * cosf(a);
sim->parts[i].vy = 3.0f * sinf(a);
int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
int Element_FILT_interactWavelengths(Simulation *sim, Particle* cpart, int origWl);
if (TYP(sim->pmap[y][x]) == PT_FILT)
sim->parts[i].ctype = Element_FILT_interactWavelengths(&sim->parts[ID(sim->pmap[y][x])], sim->parts[i].ctype);
sim->parts[i].ctype = Element_FILT_interactWavelengths(sim, &sim->parts[ID(sim->pmap[y][x])], sim->parts[i].ctype);
}

View File

@ -257,7 +257,7 @@ int Element_PIPE_update(UPDATE_FUNC_ARGS)
if (nt)//there is something besides PIPE around current particle
{
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
rnd = rndstore&7;
//rndstore = rndstore>>3;
rx = pos_1_rx[rnd];
@ -495,7 +495,7 @@ static void pushParticle(Simulation * sim, int i, int count, int original)
if( !(sim->parts[i].tmp&0x200) )
{
//normal random push
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
// RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1
// so can go 5 cycles without regenerating rndstore
// (although now we use our own randomizer so maybe should reevaluate all the rndstore usages in every element)

View File

@ -60,7 +60,7 @@ static int update(UPDATE_FUNC_ARGS)
switch (TYP(r))
{
case PT_WATR:
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
np = sim->create_part(ID(r),x+rx,y+ry,PT_PLNT);
if (np<0) continue;
@ -68,7 +68,7 @@ static int update(UPDATE_FUNC_ARGS)
}
break;
case PT_LAVA:
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
@ -76,14 +76,14 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_SMKE:
case PT_CO2:
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
sim->kill_part(ID(r));
parts[i].life = RNG::Ref().between(60, 119);
parts[i].life = sim->rng.between(60, 119);
}
break;
case PT_WOOD:
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
if (surround_space && !(rndstore%4) && parts[i].tmp==1)
{
rndstore >>= 3;

View File

@ -70,5 +70,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(50, 199);
sim->parts[i].life = sim->rng.between(50, 199);
}

View File

@ -49,7 +49,7 @@ void Element::Element_PLUT()
static int update(UPDATE_FUNC_ARGS)
{
if (RNG::Ref().chance(1, 100) && RNG::Ref().chance(int(5.0f*sim->pv[y/CELL][x/CELL]), 1000))
if (sim->rng.chance(1, 100) && sim->rng.chance(int(5.0f*sim->pv[y/CELL][x/CELL]), 1000))
{
sim->create_part(i, x, y, PT_NEUT);
}

View File

@ -57,7 +57,7 @@ static int update(UPDATE_FUNC_ARGS)
int r = sim->photons[y][x];
if (parts[i].tmp < LIMIT && !parts[i].life)
{
if (RNG::Ref().chance(1, 10000) && !parts[i].tmp)
if (sim->rng.chance(1, 10000) && !parts[i].tmp)
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)
@ -70,7 +70,7 @@ static int update(UPDATE_FUNC_ARGS)
}
}
if (r && RNG::Ref().chance(1, 100))
if (r && sim->rng.chance(1, 100))
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)

View File

@ -51,5 +51,5 @@ void Element::Element_PQRT()
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp2 = RNG::Ref().between(0, 10);
sim->parts[i].tmp2 = sim->rng.between(0, 10);
}

View File

@ -74,7 +74,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
}
case PT_DEUT:
if (RNG::Ref().chance(-((int)sim->pv[y / CELL][x / CELL] - 4) + (parts[uID].life / 100), 200))
if (sim->rng.chance(-((int)sim->pv[y / CELL][x / CELL] - 4) + (parts[uID].life / 100), 200))
{
DeutImplosion(sim, parts[uID].life, x, y, restrict_flt(parts[uID].temp + parts[uID].life * 500, MIN_TEMP, MAX_TEMP), PT_PROT);
sim->kill_part(uID);
@ -82,7 +82,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_LCRY:
//Powered LCRY reaction: PROT->PHOT
if (parts[uID].life > 5 && RNG::Ref().chance(1, 10))
if (parts[uID].life > 5 && sim->rng.chance(1, 10))
{
sim->part_change_type(i, x, y, PT_PHOT);
parts[i].life *= 2;
@ -149,7 +149,7 @@ static int update(UPDATE_FUNC_ARGS)
element = PT_CO2;
else
element = PT_NBLE;
newID = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), element);
newID = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), element);
if (newID >= 0)
parts[newID].temp = restrict_flt(100.0f*parts[i].tmp, MIN_TEMP, MAX_TEMP);
sim->kill_part(i);
@ -209,7 +209,7 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float a = RNG::Ref().between(0, 35) * 0.17453f;
float a = sim->rng.between(0, 35) * 0.17453f;
sim->parts[i].life = 680;
sim->parts[i].vx = 2.0f * cosf(a);
sim->parts[i].vy = 2.0f * sinf(a);

View File

@ -119,22 +119,22 @@ static int update(UPDATE_FUNC_ARGS)
if (fe) {
int orbd[4] = {0, 0, 0, 0}; //Orbital distances
int orbl[4] = {0, 0, 0, 0}; //Orbital locations
if (!sim->parts[i].life) parts[i].life = RNG::Ref().gen();
if (!sim->parts[i].ctype) parts[i].ctype = RNG::Ref().gen();
if (!sim->parts[i].life) parts[i].life = sim->rng.gen();
if (!sim->parts[i].ctype) parts[i].ctype = sim->rng.gen();
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
for (int r = 0; r < 4; r++) {
if (orbd[r]>1) {
orbd[r] -= 12;
if (orbd[r]<1) {
orbd[r] = RNG::Ref().between(128, 255);
orbl[r] = RNG::Ref().between(0, 254);
orbd[r] = sim->rng.between(128, 255);
orbl[r] = sim->rng.between(0, 254);
} else {
orbl[r] += 2;
orbl[r] = orbl[r]%255;
}
} else {
orbd[r] = RNG::Ref().between(128, 255);
orbl[r] = RNG::Ref().between(0, 254);
orbd[r] = sim->rng.between(128, 255);
orbl[r] = sim->rng.between(0, 254);
}
}
sim->orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl);

View File

@ -74,7 +74,7 @@ static int update(UPDATE_FUNC_ARGS)
fe = 1;
for ( nnx =0 ; nnx<80; nnx++)
{
int randomness = (count + RNG::Ref().between(-1, 1) + 4) % 8;//add -1,0,or 1 to count
int randomness = (count + sim->rng.between(-1, 1) + 4) % 8;//add -1,0,or 1 to count
if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_SPRK)// TODO: make it look better, spark creation
{
sim->create_part(-1,x+1,y,PT_SPRK);
@ -142,15 +142,15 @@ static int update(UPDATE_FUNC_ARGS)
if (fe) {
int orbd[4] = {0, 0, 0, 0}; //Orbital distances
int orbl[4] = {0, 0, 0, 0}; //Orbital locations
if (!sim->parts[i].life) parts[i].life = RNG::Ref().gen();
if (!sim->parts[i].ctype) parts[i].ctype = RNG::Ref().gen();
if (!sim->parts[i].life) parts[i].life = sim->rng.gen();
if (!sim->parts[i].ctype) parts[i].ctype = sim->rng.gen();
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
for (r = 0; r < 4; r++) {
if (orbd[r]<254) {
orbd[r] += 16;
if (orbd[r]>254) {
orbd[r] = 0;
orbl[r] = RNG::Ref().between(0, 254);
orbl[r] = sim->rng.between(0, 254);
}
else
{
@ -161,7 +161,7 @@ static int update(UPDATE_FUNC_ARGS)
//orbl[r] = orbl[r]%255;
} else {
orbd[r] = 0;
orbl[r] = RNG::Ref().between(0, 254);
orbl[r] = sim->rng.between(0, 254);
}
}
sim->orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl);

View File

@ -109,7 +109,7 @@ static void hygn_reactions(int hygn1_id, UPDATE_FUNC_ARGS)
}
// Cold fusion: 2 hydrogen > 500 C has a chance to fuse
if (rt == PT_H2 && RNG::Ref().chance(1, 1000) && parts[ID(r)].temp > 500.0f + 273.15f && parts[hygn1_id].temp > 500.0f + 273.15f)
if (rt == PT_H2 && sim->rng.chance(1, 1000) && parts[ID(r)].temp > 500.0f + 273.15f && parts[hygn1_id].temp > 500.0f + 273.15f)
{
sim->part_change_type(ID(r), x + rx, y + ry, PT_NBLE);
sim->part_change_type(hygn1_id, (int)(parts[hygn1_id].x + 0.5f), (int)(parts[hygn1_id].y + 0.5f), PT_NEUT);
@ -125,7 +125,7 @@ static void hygn_reactions(int hygn1_id, UPDATE_FUNC_ARGS)
parts[j].temp = parts[ID(r)].temp;
parts[j].tmp = 0x1;
}
if (RNG::Ref().chance(1, 10))
if (sim->rng.chance(1, 10))
{
int j = sim->create_part(-3, x + rx, y + ry, PT_ELEC);
if (j > -1)
@ -212,7 +212,7 @@ static int update(UPDATE_FUNC_ARGS)
float prob = std::min(1.0f, parts[i].temp / (273.15f + 1500.0f));
prob *= prob;
if (RNG::Ref().uniform01() <= prob)
if (sim->rng.uniform01() <= prob)
{
switch (rt)
{
@ -266,6 +266,6 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
if (RNG::Ref().chance(1, 15))
if (sim->rng.chance(1, 15))
sim->parts[i].tmp = 1;
}

View File

@ -74,7 +74,7 @@ int Element_QRTZ_update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
else if (TYP(r)==PT_SLTW && RNG::Ref().chance(1, 500))
else if (TYP(r)==PT_SLTW && sim->rng.chance(1, 500))
{
sim->kill_part(ID(r));
parts[i].tmp++;
@ -87,7 +87,7 @@ int Element_QRTZ_update(UPDATE_FUNC_ARGS)
int rnd, sry, srx;
for (trade = 0; trade < 9; trade++)
{
rnd = RNG::Ref().gen() % 0x3FF;
rnd = sim->rng.gen() % 0x3FF;
rx = (rnd%5)-2;
srx = (rnd%3)-1;
rnd >>= 3;
@ -104,9 +104,9 @@ int Element_QRTZ_update(UPDATE_FUNC_ARGS)
{
parts[np].temp = parts[i].temp;
parts[np].tmp2 = parts[i].tmp2;
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
{
parts[np].tmp2 = std::clamp(parts[np].tmp2 + RNG::Ref().between(-1, 1), 0, 10);
parts[np].tmp2 = std::clamp(parts[np].tmp2 + sim->rng.between(-1, 1), 0, 10);
}
parts[i].tmp--;
if (t == PT_PQRT)
@ -114,11 +114,11 @@ int Element_QRTZ_update(UPDATE_FUNC_ARGS)
// If PQRT is stationary and has started growing particles of QRTZ, the PQRT is basically part of a new QRTZ crystal. So turn it back into QRTZ so that it behaves more like part of the crystal.
sim->part_change_type(i,x,y,PT_QRTZ);
}
if (RNG::Ref().chance(1, 2))
if (sim->rng.chance(1, 2))
{
parts[np].tmp=-1;//dead qrtz
}
else if (!parts[i].tmp && RNG::Ref().chance(1, 15))
else if (!parts[i].tmp && sim->rng.chance(1, 15))
{
parts[i].tmp=-1;
}
@ -164,6 +164,6 @@ int Element_QRTZ_graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp2 = RNG::Ref().between(0, 10);
sim->parts[i].tmp2 = sim->rng.between(0, 10);
sim->parts[i].tmp3 = int(sim->pv[y/CELL][x/CELL] * 64);
}

View File

@ -59,7 +59,7 @@ static int update(UPDATE_FUNC_ARGS)
if (TYP(r)==PT_SPRK)
{
sim->part_change_type(i,x,y,PT_FOG);
parts[i].life = RNG::Ref().between(60, 119);
parts[i].life = sim->rng.between(60, 119);
}
else if (TYP(r)==PT_FOG&&parts[ID(r)].life>0)
{

View File

@ -69,5 +69,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp2 = RNG::Ref().between(0, 10);
sim->parts[i].tmp2 = sim->rng.between(0, 10);
}

View File

@ -52,8 +52,8 @@ static int update(UPDATE_FUNC_ARGS)
int r, rx, ry, ri;
for(ri = 0; ri <= 10; ri++)
{
rx = RNG::Ref().between(-10, 10);
ry = RNG::Ref().between(-10, 10);
rx = sim->rng.between(-10, 10);
ry = sim->rng.between(-10, 10);
if (x+rx >= 0 && x+rx < XRES && y+ry >= 0 && y+ry < YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];

View File

@ -57,7 +57,7 @@ static int update(UPDATE_FUNC_ARGS)
continue;
else if (TYP(r)==PT_SPRK&&parts[i].life==0)
{
if (RNG::Ref().chance(11, 40))
if (sim->rng.chance(11, 40))
{
sim->part_change_type(i,x,y,PT_SHLD2);
parts[i].life = 7;
@ -72,7 +72,7 @@ static int update(UPDATE_FUNC_ARGS)
}
}
}
else if (TYP(r) == PT_SHLD3 && RNG::Ref().chance(2, 5))
else if (TYP(r) == PT_SHLD3 && sim->rng.chance(2, 5))
{
sim->part_change_type(i,x,y,PT_SHLD2);
parts[i].life = 7;

View File

@ -61,7 +61,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r)==PT_SPRK&&parts[i].life==0)
{
if (RNG::Ref().chance(1, 8))
if (sim->rng.chance(1, 8))
{
sim->part_change_type(i,x,y,PT_SHLD3);
parts[i].life = 7;
@ -77,7 +77,7 @@ static int update(UPDATE_FUNC_ARGS)
}
}
}
else if (TYP(r) == PT_SHLD4 && RNG::Ref().chance(2, 5))
else if (TYP(r) == PT_SHLD4 && sim->rng.chance(2, 5))
{
sim->part_change_type(i,x,y,PT_SHLD3);
parts[i].life = 7;

View File

@ -55,7 +55,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
{
if (RNG::Ref().chance(1, 2500))
if (sim->rng.chance(1, 2500))
{
np = sim->create_part(-1,x+rx,y+ry,PT_SHLD1);
if (np<0) continue;
@ -71,7 +71,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else if (TYP(r)==PT_SPRK&&parts[i].life==0)
{
if (RNG::Ref().chance(3, 500))
if (sim->rng.chance(3, 500))
{
sim->part_change_type(i,x,y,PT_SHLD4);
parts[i].life = 7;

View File

@ -55,7 +55,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
{
if (RNG::Ref().chance(1, 5500))
if (sim->rng.chance(1, 5500))
{
np = sim->create_part(-1,x+rx,y+ry,PT_SHLD1);
if (np<0) continue;

View File

@ -80,7 +80,7 @@ static int update(UPDATE_FUNC_ARGS)
spawncount = (spawncount>255) ? 3019 : int(std::pow((double)(spawncount/8), 2)*TPT_PI_FLT);
for (int j = 0;j < spawncount; j++)
{
switch (RNG::Ref().gen() % 3)
switch (sim->rng.gen() % 3)
{
case 0:
nb = sim->create_part(-3, x, y, PT_PHOT);
@ -93,10 +93,10 @@ static int update(UPDATE_FUNC_ARGS)
break;
}
if (nb!=-1) {
parts[nb].life = RNG::Ref().between(0, 299);
parts[nb].life = sim->rng.between(0, 299);
parts[nb].temp = MAX_TEMP/2;
angle = RNG::Ref().uniform01()*2.0f*TPT_PI_FLT;
v = RNG::Ref().uniform01()*5.0f;
angle = sim->rng.uniform01()*2.0f*TPT_PI_FLT;
v = sim->rng.uniform01()*5.0f;
parts[nb].vx = v*cosf(angle);
parts[nb].vy = v*sinf(angle);
}
@ -113,7 +113,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)!=PT_DMND&& RNG::Ref().chance(1, 3))
if (TYP(r)!=PT_DMND&& sim->rng.chance(1, 3))
{
if (TYP(r)==PT_SING && parts[ID(r)].life >10)
{
@ -125,11 +125,11 @@ static int update(UPDATE_FUNC_ARGS)
{
if (parts[i].life+3 > 255)
{
if (parts[ID(r)].type!=PT_SING && RNG::Ref().chance(1, 1000))
if (parts[ID(r)].type!=PT_SING && sim->rng.chance(1, 1000))
{
int np;
np = sim->create_part(ID(r),x+rx,y+ry,PT_SING);
parts[np].life = RNG::Ref().between(60, 109);
parts[np].life = sim->rng.between(60, 109);
}
continue;
}
@ -145,5 +145,5 @@ static int update(UPDATE_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(60, 109);
sim->parts[i].life = sim->rng.between(60, 109);
}

View File

@ -56,26 +56,26 @@ static const int SLCN_COLOUR[16] = {
PIXPACK(0x8594AD), PIXPACK(0x262F47), PIXPACK(0xA9AEBC), PIXPACK(0xC2E1F7),
};
static void initSparkles(Particle &part)
static void initSparkles(Simulation *sim, Particle &part)
{
// bits 31-20: phase increment (randomised to a value between 1 and 9)
// bits 19-16: next colour index
// bits 15-12: current colour index
// bits 11-00: phase
part.tmp = RNG::Ref().between(0x100000, 0x9FFFFF);
part.tmp = sim->rng.between(0x100000, 0x9FFFFF);
}
static int update(UPDATE_FUNC_ARGS)
{
if (!parts[i].tmp)
{
initSparkles(parts[i]);
initSparkles(sim, parts[i]);
}
int phase = (parts[i].tmp & 0xFFF) + ((parts[i].tmp >> 20) & 0xFFF);
if (phase & 0x1000)
{
// discard current, current <- next, next <- random, wrap phase
parts[i].tmp = (parts[i].tmp & 0xFFF00000) | (phase & 0xFFF) | (RNG::Ref().between(0, 15) << 16) | ((parts[i].tmp >> 4) & 0xF000);
parts[i].tmp = (parts[i].tmp & 0xFFF00000) | (phase & 0xFFF) | (sim->rng.between(0, 15) << 16) | ((parts[i].tmp >> 4) & 0xF000);
}
else
{
@ -137,5 +137,5 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
initSparkles(sim->parts[i]);
initSparkles(sim, sim->parts[i]);
}

View File

@ -56,16 +56,16 @@ static int update(UPDATE_FUNC_ARGS)
switch (TYP(r))
{
case PT_SALT:
if (RNG::Ref().chance(1, 2000))
if (sim->rng.chance(1, 2000))
sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW);
break;
case PT_PLNT:
if (RNG::Ref().chance(1, 40))
if (sim->rng.chance(1, 40))
sim->kill_part(ID(r));
break;
case PT_RBDM:
case PT_LRBD:
if ((sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && RNG::Ref().chance(1, 100))
if ((sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && sim->rng.chance(1, 100))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
@ -76,7 +76,7 @@ static int update(UPDATE_FUNC_ARGS)
if (parts[ID(r)].ctype!=PT_WATR)
{
sim->kill_part(ID(r));
if (RNG::Ref().chance(1, 30))
if (sim->rng.chance(1, 30))
{
sim->kill_part(i);
return 1;

View File

@ -61,7 +61,7 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_SALT || TYP(r)==PT_SLTW) && RNG::Ref().chance(1, 333))
if ((TYP(r)==PT_SALT || TYP(r)==PT_SLTW) && sim->rng.chance(1, 333))
{
sim->part_change_type(i,x,y,PT_SLTW);
sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW);

View File

@ -64,31 +64,31 @@ static int update(UPDATE_FUNC_ARGS)
case PT_WATR:
case PT_DSTW:
case PT_FRZW:
if (parts[i].life<limit && RNG::Ref().chance(500, absorbChanceDenom))
if (parts[i].life<limit && sim->rng.chance(500, absorbChanceDenom))
{
parts[i].life++;
sim->kill_part(ID(r));
}
break;
case PT_SLTW:
if (parts[i].life<limit && RNG::Ref().chance(50, absorbChanceDenom))
if (parts[i].life<limit && sim->rng.chance(50, absorbChanceDenom))
{
parts[i].life++;
if (RNG::Ref().chance(3, 4))
if (sim->rng.chance(3, 4))
sim->kill_part(ID(r));
else
sim->part_change_type(ID(r), x+rx, y+ry, PT_SALT);
}
break;
case PT_CBNW:
if (parts[i].life<limit && RNG::Ref().chance(100, absorbChanceDenom))
if (parts[i].life<limit && sim->rng.chance(100, absorbChanceDenom))
{
parts[i].life++;
sim->part_change_type(ID(r), x+rx, y+ry, PT_CO2);
}
break;
case PT_PSTE:
if (parts[i].life<limit && RNG::Ref().chance(20, absorbChanceDenom))
if (parts[i].life<limit && sim->rng.chance(20, absorbChanceDenom))
{
parts[i].life++;
sim->create_part(ID(r), x+rx, y+ry, PT_CLST);
@ -113,8 +113,8 @@ static int update(UPDATE_FUNC_ARGS)
}
for ( trade = 0; trade<9; trade ++)
{
rx = RNG::Ref().between(-2, 2);
ry = RNG::Ref().between(-2, 2);
rx = sim->rng.between(-2, 2);
ry = sim->rng.between(-2, 2);
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];

View File

@ -104,7 +104,7 @@ static int update(UPDATE_FUNC_ARGS)
case PT_NBLE:
if (parts[i].life<=1 && !(parts[i].tmp&0x1))
{
parts[i].life = RNG::Ref().between(50, 199);
parts[i].life = sim->rng.between(50, 199);
sim->part_change_type(i,x,y,PT_PLSM);
parts[i].ctype = PT_NBLE;
if (parts[i].temp > 5273.15)
@ -123,12 +123,12 @@ static int update(UPDATE_FUNC_ARGS)
r = pmap[y+ry][x+rx];
if (r)
continue;
if (parts[i].tmp>4 && RNG::Ref().chance(1, parts[i].tmp*parts[i].tmp/20+6))
if (parts[i].tmp>4 && sim->rng.chance(1, parts[i].tmp*parts[i].tmp/20+6))
{
int p = sim->create_part(-1, x+rx*2, y+ry*2, PT_LIGH);
if (p!=-1)
{
parts[p].life = RNG::Ref().between(0, 2+parts[i].tmp/15) + parts[i].tmp/7;
parts[p].life = sim->rng.between(0, 2+parts[i].tmp/15) + parts[i].tmp/7;
if (parts[i].life>60)
parts[i].life=60;
parts[p].temp=parts[p].life*parts[i].tmp/2.5;
@ -156,7 +156,7 @@ static int update(UPDATE_FUNC_ARGS)
continue;
if (TYP(r)==PT_DSTW || TYP(r)==PT_SLTW || TYP(r)==PT_WATR)
{
int rndstore = RNG::Ref().gen()%100;
int rndstore = sim->rng.gen()%100;
if (!rndstore)
sim->part_change_type(ID(r),x+rx,y+ry,PT_O2);
else if (3 > rndstore)
@ -166,7 +166,7 @@ static int update(UPDATE_FUNC_ARGS)
break;
case PT_TUNG:
if(parts[i].temp < 3595.0){
parts[i].temp += RNG::Ref().between(-4, 15);
parts[i].temp += sim->rng.between(-4, 15);
}
default:
break;

View File

@ -445,7 +445,7 @@ int Element_STKM_run_stickman(playerst *playerp, UPDATE_FUNC_ARGS)
//Spawn
if (((int)(playerp->comm)&0x08) == 0x08)
{
ry -= 2 * RNG::Ref().between(0, 1) + 1;
ry -= 2 * sim->rng.between(0, 1) + 1;
r = pmap[ry][rx];
if (sim->elements[TYP(r)].Properties&TYPE_SOLID)
{
@ -481,7 +481,7 @@ int Element_STKM_run_stickman(playerst *playerp, UPDATE_FUNC_ARGS)
{
if (playerp->elem == PT_PHOT)
{
int random = abs((RNG::Ref().between(-1, 1)))*3;
int random = abs((sim->rng.between(-1, 1)))*3;
if (random==0)
{
sim->kill_part(np);
@ -502,7 +502,7 @@ int Element_STKM_run_stickman(playerst *playerp, UPDATE_FUNC_ARGS)
if (gvx!=0 || gvy!=0)
angle = int(atan2(mvx, mvy)*180.0f/TPT_PI_FLT);
else
angle = RNG::Ref().between(0, 359);
angle = sim->rng.between(0, 359);
if (((int)playerp->pcomm)&0x01)
angle += 180;
if (angle>360)
@ -510,7 +510,7 @@ int Element_STKM_run_stickman(playerst *playerp, UPDATE_FUNC_ARGS)
if (angle<0)
angle+=360;
parts[np].tmp = angle;
parts[np].life = RNG::Ref().between(0, 1+power/15) + power/7;
parts[np].life = sim->rng.between(0, 1+power/15) + power/7;
parts[np].temp = parts[np].life*power/2.5;
parts[np].tmp2 = 1;
}
@ -633,7 +633,7 @@ void Element_STKM_interact(Simulation *sim, playerst *playerp, int i, int x, int
{
if (TYP(r)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge
{
sim->parts[i].life -= RNG::Ref().between(32, 51);
sim->parts[i].life -= sim->rng.between(32, 51);
}
if (sim->elements[TYP(r)].HeatConduct && (TYP(r)!=PT_HSWC||sim->parts[ID(r)].life==10) && ((playerp->elem!=PT_LIGH && sim->parts[ID(r)].temp>=323) || sim->parts[ID(r)].temp<=243) && (!playerp->rocketBoots || TYP(r)!=PT_PLSM))

View File

@ -70,9 +70,9 @@ static int update(UPDATE_FUNC_ARGS)
else if (rt!=PT_CLNE&&rt!=PT_THDR&&rt!=PT_SPRK&&rt!=PT_DMND&&rt!=PT_FIRE)
{
sim->pv[y/CELL][x/CELL] += 100.0f;
if (sim->legacy_enable && RNG::Ref().chance(1, 200))
if (sim->legacy_enable && sim->rng.chance(1, 200))
{
parts[i].life = RNG::Ref().between(120, 169);
parts[i].life = sim->rng.between(120, 169);
sim->part_change_type(i,x,y,PT_FIRE);
}
else

View File

@ -109,7 +109,7 @@ static int update(UPDATE_FUNC_ARGS)
int originaldir = direction;
//random turn
int random = RNG::Ref().between(0, 339);
int random = sim->rng.between(0, 339);
if ((random==1 || random==3) && !(parts[i].tmp & TRON_NORANDOM))
{
//randomly turn left(3) or right(1)
@ -133,7 +133,7 @@ static int update(UPDATE_FUNC_ARGS)
}
else
{
seconddir = (direction + (RNG::Ref().between(0, 1)*2)+1)% 4;
seconddir = (direction + (sim->rng.between(0, 1)*2)+1)% 4;
lastdir = (seconddir + 2)%4;
}
seconddircheck = trymovetron(sim,x,y,seconddir,i,parts[i].tmp2);
@ -192,8 +192,8 @@ static int graphics(GRAPHICS_FUNC_ARGS)
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
int randhue = RNG::Ref().between(0, 359);
int randomdir = RNG::Ref().between(0, 3);
int randhue = sim->rng.between(0, 359);
int randomdir = sim->rng.between(0, 3);
// Set as a head and a direction
sim->parts[i].tmp = 1 | (randomdir << 5) | (randhue << 7);
// Tail

View File

@ -69,16 +69,16 @@ static int update(UPDATE_FUNC_ARGS)
}
}
}
if((parts[i].temp > MELTING_POINT && RNG::Ref().chance(1, 20)) || splode)
if((parts[i].temp > MELTING_POINT && sim->rng.chance(1, 20)) || splode)
{
if (RNG::Ref().chance(1, 50))
if (sim->rng.chance(1, 50))
{
sim->pv[y/CELL][x/CELL] += 50.0f;
}
else if (RNG::Ref().chance(1, 100))
else if (sim->rng.chance(1, 100))
{
sim->part_change_type(i, x, y, PT_FIRE);
parts[i].life = RNG::Ref().between(0, 499);
parts[i].life = sim->rng.between(0, 499);
return 1;
}
else
@ -89,10 +89,10 @@ static int update(UPDATE_FUNC_ARGS)
}
if(splode)
{
parts[i].temp = restrict_flt(MELTING_POINT + RNG::Ref().between(200, 799), MIN_TEMP, MAX_TEMP);
parts[i].temp = restrict_flt(MELTING_POINT + sim->rng.between(200, 799), MIN_TEMP, MAX_TEMP);
}
parts[i].vx += RNG::Ref().between(-50, 50);
parts[i].vy += RNG::Ref().between(-50, 50);
parts[i].vx += sim->rng.between(-50, 50);
parts[i].vy += sim->rng.between(-50, 50);
return 1;
}
auto press = int(sim->pv[y/CELL][x/CELL] * 64);

View File

@ -83,7 +83,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
else //if it is exploding
{
//Release sparks before explode
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
if (parts[i].life < 300)
{
rx = rndstore%3-1;
@ -117,7 +117,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
{
if (!parts[i].tmp2)
{
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
int index = sim->create_part(-3,x+((rndstore>>4)&3)-1,y+((rndstore>>6)&3)-1,PT_ELEC);
if (index != -1)
parts[index].temp = 7000;
@ -125,7 +125,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
if (index != -1)
parts[index].temp = 7000;
int rx = ((rndstore>>12)&3)-1;
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
index = sim->create_part(-1,x+rx-1,y+rndstore%3-1,PT_BREC);
if (index != -1)
parts[index].temp = 7000;
@ -159,7 +159,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
{
if (!parts[ID(r)].life)
parts[ID(r)].tmp += 45;
else if (parts[i].tmp2 && parts[i].life > 75 && RNG::Ref().chance(1, 2))
else if (parts[i].tmp2 && parts[i].life > 75 && sim->rng.chance(1, 2))
{
parts[ID(r)].tmp2 = 1;
parts[i].tmp = 0;
@ -174,7 +174,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
else
{
//Melts into EXOT
if (TYP(r) == PT_EXOT && RNG::Ref().chance(1, 25))
if (TYP(r) == PT_EXOT && sim->rng.chance(1, 25))
{
sim->part_change_type(i, x, y, PT_EXOT);
return 1;
@ -190,7 +190,7 @@ int Element_VIBR_update(UPDATE_FUNC_ARGS)
for (trade = 0; trade < 9; trade++)
{
if (!(trade%2))
rndstore = RNG::Ref().gen();
rndstore = sim->rng.gen();
rx = rndstore%7-3;
rndstore >>= 3;
ry = rndstore%7-3;

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