make walls less glowy, make streamlines less laggy, style improvements

This commit is contained in:
jacob1 2015-07-07 00:26:42 -04:00
parent 91b57522c6
commit eb7aacc478

View File

@ -662,31 +662,25 @@ void Renderer::DrawBlob(int x, int y, unsigned char cr, unsigned char cg, unsign
void Renderer::DrawWalls()
{
#ifdef OGLR
// terrible OpenGL "support"
GLint prevFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
glTranslated(0, MENUSIZE, 0);
int x, y, i, j, cr, cg, cb;
unsigned char wt;
pixel pc;
pixel gc;
unsigned char (*bmap)[XRES/CELL] = sim->bmap;
unsigned char (*emap)[XRES/CELL] = sim->emap;
wall_type *wtypes = sim->wtypes;
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
if (bmap[y][x])
for (int y = 0; y < YRES/CELL; y++)
for (int x = 0; x < XRES/CELL; x++)
if (sim->bmap[y][x])
{
wt = bmap[y][x];
if (wt<0 || wt>=UI_WALLCOUNT)
unsigned char wt = sim->bmap[y][x];
if (wt >= UI_WALLCOUNT)
continue;
pc = wtypes[wt].colour;
gc = wtypes[wt].eglow;
pixel pc = sim->wtypes[wt].colour;
pixel gc = sim->wtypes[wt].eglow;
cr = PIXR(pc);
cg = PIXG(pc);
cb = PIXB(pc);
int cr = PIXR(pc);
int cg = PIXG(pc);
int cb = PIXB(pc);
fillrect(x*CELL, y*CELL, CELL, CELL, cr, cg, cb, 255);
}
@ -694,176 +688,164 @@ void Renderer::DrawWalls()
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
glTranslated(0, -MENUSIZE, 0);
#else
int x, y, i, j, cr, cg, cb;
unsigned char wt;
pixel pc;
pixel gc;
unsigned char (*bmap)[XRES/CELL] = sim->bmap;
unsigned char (*emap)[XRES/CELL] = sim->emap;
wall_type *wtypes = sim->wtypes;
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
if (bmap[y][x])
for (int y = 0; y < YRES/CELL; y++)
for (int x =0; x < XRES/CELL; x++)
if (sim->bmap[y][x])
{
wt = bmap[y][x];
unsigned char wt = sim->bmap[y][x];
if (wt >= UI_WALLCOUNT)
continue;
pc = wtypes[wt].colour;
gc = wtypes[wt].eglow;
unsigned char powered = sim->emap[y][x];
pixel pc = PIXPACK(sim->wtypes[wt].colour);
pixel gc = PIXPACK(sim->wtypes[wt].eglow);
// standard wall patterns
if (wtypes[wt].drawstyle==1)
switch (sim->wtypes[wt].drawstyle)
{
for (j=0; j<CELL; j+=2)
for (i=(j>>1)&1; i<CELL; i+=2)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==2)
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==3)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = gc;
else
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x202020);
}
// special rendering for some walls
case 0:
if (wt == WL_EWALL)
{
if (emap[y][x])
if (powered)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i =0; i < CELL; i++)
if (i&j&1)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
if (!(i&j&1))
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
}
else if (wt == WL_WALLELEC)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
{
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
else
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x808080);
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x808080);
}
}
else if (wt == WL_EHOLE)
{
if (emap[y][x])
if (powered)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x000000);
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424);
for (int j = 0; j < CELL; j += 2)
for (int i = 0; i < CELL; i += 2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000);
}
else
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
for (int j = 0; j < CELL; j += 2)
for (int i =0; i < CELL; i += 2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424);
}
}
else if (wt == WL_STREAM)
{
float lx, ly, nx, ny;
lx = x*CELL + CELL*0.5f;
ly = y*CELL + CELL*0.5f;
float xf = x*CELL + CELL*0.5f;
float yf = y*CELL + CELL*0.5f;
int oldX = (int)(xf+0.5f), oldY = (int)(yf+0.5f);
int newX, newY;
float xVel = sim->vx[y][x]*0.125f, yVel = sim->vy[y][x]*0.125f;
// there is no velocity here, draw a streamline and continue
if (!xVel && !yVel)
{
drawtext(x*CELL, y*CELL-2, "\x8D", 255, 255, 255, 128);
addpixel(oldX, oldY, 255, 255, 255, 255);
continue;
}
bool changed = false;
for (int t = 0; t < 1024; t++)
{
nx = (int)(lx+0.5f);
ny = (int)(ly+0.5f);
if (nx<0 || nx>=XRES || ny<0 || ny>=YRES)
newX = (int)(xf+0.5f);
newY = (int)(yf+0.5f);
if (newX != oldX || newY != oldY)
{
changed = true;
oldX = newX;
oldY = newY;
}
if (changed && (newX<0 || newX>=XRES || newY<0 || newY>=YRES))
break;
addpixel(nx, ny, 255, 255, 255, 64);
i = nx/CELL;
j = ny/CELL;
lx += sim->vx[j][i]*0.125f;
ly += sim->vy[j][i]*0.125f;
if (bmap[j][i]==WL_STREAM && i!=x && j!=y)
addpixel(newX, newY, 255, 255, 255, 64);
// cache velocity and other checks so we aren't running them constantly
if (changed)
{
int wallX = newX/CELL;
int wallY = newY/CELL;
xVel = sim->vx[wallY][wallX]*0.125f;
yVel = sim->vy[wallY][wallX]*0.125f;
if (wallX != x && wallY != y && sim->bmap[wallY][wallX] == WL_STREAM)
break;
}
xf += xVel;
yf += yVel;
}
drawtext(x*CELL, y*CELL-2, "\x8D", 255, 255, 255, 128);
}
break;
case 1:
for (int j = 0; j < CELL; j += 2)
for (int i = (j>>1)&1; i < CELL; i += 2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
break;
case 2:
for (int j = 0; j < CELL; j += 2)
for (int i = 0; i < CELL; i += 2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
break;
case 3:
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
break;
case 4:
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
if (i == j)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = gc;
else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x202020);
break;
}
// when in blob view, draw some blobs
// when in blob view, draw some blobs...
if (render_mode & PMODE_BLOB)
{
if (wtypes[wt].drawstyle==1)
switch (sim->wtypes[wt].drawstyle)
{
for (j=0; j<CELL; j+=2)
for (i=(j>>1)&1; i<CELL; i+=2)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==2)
case 0:
if (wt == WL_EWALL)
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==3)
if (powered)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
else if (i == j+1 || (i == 0 && j == CELL-1))
drawblob((x*CELL+i), (y*CELL+j), PIXR(gc), PIXG(gc), PIXB(gc));
else
drawblob((x*CELL+i), (y*CELL+j), 0x20, 0x20, 0x20);
}
if (bmap[y][x]==WL_EWALL)
{
if (emap[y][x])
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i =0; i < CELL; i++)
if (i&j&1)
drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
else
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
if (!(i&j&1))
drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
}
else if (bmap[y][x]==WL_WALLELEC)
else if (wt == WL_WALLELEC)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i =0; i < CELL; i++)
{
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
@ -871,40 +853,73 @@ void Renderer::DrawWalls()
drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
}
else if (bmap[y][x]==WL_EHOLE)
else if (wt == WL_EHOLE)
{
if (emap[y][x])
if (powered)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*WINDOWW+(x*CELL+i)] = PIXPACK(0x000000);
for (int j = 0; j < CELL; j += 2)
for (int i = 0; i < CELL; i += 2)
// looks bad if drawing black blobs
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000);
}
else
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
for (int j = 0; j < CELL; j += 2)
for (int i = 0; i < CELL; i += 2)
drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
}
}
break;
case 1:
for (int j = 0; j < CELL; j += 2)
for (int i = (j>>1)&1; i < CELL; i += 2)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
break;
case 2:
for (int j = 0; j < CELL; j += 2)
for (int i = 0; i < CELL; i+=2)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
break;
case 3:
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
break;
case 4:
for (int j = 0; j < CELL; j++)
for (int i = 0; i < CELL; i++)
if (i == j)
drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = gc;
else
// looks bad if drawing black blobs
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x202020);
break;
}
}
if (wtypes[wt].eglow && emap[y][x])
if (sim->wtypes[wt].eglow && powered && (render_mode & FIRE_BLEND))
{
// glow if electrified
pc = wtypes[wt].eglow;
cr = fire_r[y][x] + PIXR(pc);
if (cr > 255) cr = 255;
fire_r[y][x] = cr;
cg = fire_g[y][x] + PIXG(pc);
if (cg > 255) cg = 255;
fire_g[y][x] = cg;
cb = fire_b[y][x] + PIXB(pc);
if (cb > 255) cb = 255;
fire_b[y][x] = cb;
pixel glow = sim->wtypes[wt].eglow;
int alpha = 255;
int cr = (alpha*PIXR(glow) + (255-alpha)*fire_r[y/CELL][x/CELL]) >> 8;
int cg = (alpha*PIXG(glow) + (255-alpha)*fire_g[y/CELL][x/CELL]) >> 8;
int cb = (alpha*PIXB(glow) + (255-alpha)*fire_b[y/CELL][x/CELL]) >> 8;
if (cr > 255)
cr = 255;
if (cg > 255)
cg = 255;
if (cb > 255)
cb = 255;
fire_r[y][x] = cr;
fire_g[y][x] = cg;
fire_b[y][x] = cb;
}
}
#endif