Change brush size with [ and ] keys, change order of drawing for Lua, Fix print and tpt.log so they log to the console when it is open
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89cdeef9ad
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@ -31,7 +31,7 @@ public:
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virtual bool OnMouseWheel(int x, int y, int d) {return true;}
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virtual bool OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) {return true;}
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virtual bool OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) {return true;}
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virtual void OnTick(float dt) {}
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virtual void OnTick() {}
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virtual int Command(std::string command);
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virtual std::string FormatCommand(std::string command);
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std::string GetLastError();
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@ -13,6 +13,9 @@ Simulation * luacon_sim;
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LuaScriptInterface * luacon_ci;
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Graphics * luacon_g;
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bool *luacon_currentCommand;
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string *luacon_lastError;
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int *lua_el_func, *lua_el_mode;
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int getPartIndex_curIdx;
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@ -13,7 +13,8 @@
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#include "LuaScriptHelper.h"
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LuaScriptInterface::LuaScriptInterface(GameModel * m):
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CommandInterface(m)
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CommandInterface(m),
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currentCommand(false)
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{
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int i = 0, j;
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char tmpname[12];
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@ -77,6 +78,9 @@ LuaScriptInterface::LuaScriptInterface(GameModel * m):
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{NULL,NULL}
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};
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luacon_currentCommand = ¤tCommand;
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luacon_lastError = &lastError;
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luacon_model = m;
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luacon_sim = m->GetSimulation();
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luacon_g = ui::Engine::Ref().g;
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@ -246,7 +250,7 @@ bool LuaScriptInterface::OnKeyRelease(int key, Uint16 character, bool shift, boo
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return luacon_keyevent(key, /*TODO: sdl_mod*/0, LUACON_KUP);
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}
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void LuaScriptInterface::OnTick(float dt)
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void LuaScriptInterface::OnTick()
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{
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if(luacon_mousedown)
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luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS);
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@ -257,11 +261,13 @@ int LuaScriptInterface::Command(std::string command)
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{
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int ret;
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lastError = "";
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currentCommand = true;
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if((ret = luaL_dostring(l, command.c_str())))
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{
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lastError = luacon_geterror();
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Log(LogError, lastError);
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//Log(LogError, lastError);
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}
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currentCommand = false;
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return ret;
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}
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@ -977,6 +983,9 @@ int luatpt_setconsole(lua_State* l)
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int luatpt_log(lua_State* l)
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{
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if((*luacon_currentCommand) && !(*luacon_lastError).length())
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(*luacon_lastError) = luaL_optstring(l, 1, "");
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else
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luacon_ci->Log(CommandInterface::LogNotice, luaL_optstring(l, 1, ""));
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return 0;
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}
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@ -36,6 +36,7 @@ extern "C"
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class LuaScriptInterface: public CommandInterface {
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int luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_mousebutton;
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bool luacon_mousedown;
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bool currentCommand;
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public:
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lua_State *l;
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LuaScriptInterface(GameModel * m);
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@ -45,7 +46,7 @@ public:
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virtual bool OnMouseWheel(int x, int y, int d);
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virtual bool OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual bool OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnTick(float dt);
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virtual void OnTick();
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virtual int Command(std::string command);
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virtual std::string FormatCommand(std::string command);
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virtual ~LuaScriptInterface();
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@ -174,9 +174,13 @@ void GameController::PlaceClipboard(ui::Point position)
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}
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}
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void GameController::AdjustBrushSize(int direction)
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void GameController::AdjustBrushSize(int direction, bool logarithmic)
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{
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ui::Point newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction);
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ui::Point newSize(0, 0);
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if(logarithmic)
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction * ((gameModel->GetBrush()->GetRadius().X/10)>0?gameModel->GetBrush()->GetRadius().X/10:1), direction * ((gameModel->GetBrush()->GetRadius().Y/10)>0?gameModel->GetBrush()->GetRadius().Y/10:1));
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else
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction);
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if(newSize.X<0)
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newSize.X = 0;
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if(newSize.Y<0)
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@ -184,9 +188,13 @@ void GameController::AdjustBrushSize(int direction)
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gameModel->GetBrush()->SetRadius(newSize);
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}
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void GameController::AdjustZoomSize(int direction)
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void GameController::AdjustZoomSize(int direction, bool logarithmic)
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{
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int newSize = gameModel->GetZoomSize()+direction;
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int newSize;
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if(logarithmic)
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newSize = gameModel->GetZoomSize()+direction;
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else
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newSize = gameModel->GetZoomSize()+(((gameModel->GetZoomSize()/10)>0?(gameModel->GetZoomSize()/10):1)*direction);
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if(newSize<5)
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newSize = 5;
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if(newSize>64)
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@ -333,9 +341,13 @@ bool GameController::KeyRelease(int key, Uint16 character, bool shift, bool ctrl
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return commandInterface->OnKeyRelease(key, character, shift, ctrl, alt);
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}
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void GameController::Tick()
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{
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commandInterface->OnTick();
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}
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void GameController::Update()
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{
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commandInterface->OnTick(1.0f);
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gameModel->GetSimulation()->update_particles();
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if(renderOptions && renderOptions->HasExited)
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{
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@ -54,11 +54,12 @@ public:
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bool MouseWheel(int x, int y, int d);
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bool KeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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bool KeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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void Tick();
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void SetZoomEnabled(bool zoomEnable);
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void SetZoomPosition(ui::Point position);
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void AdjustBrushSize(int direction);
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void AdjustZoomSize(int direction);
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void AdjustBrushSize(int direction, bool logarithmic = false);
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void AdjustZoomSize(int direction, bool logarithmic = false);
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void DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue);
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void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
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@ -693,6 +693,12 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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selectPoint1 = selectPoint2;
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c->OpenStamps();
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break;
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case ']':
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c->AdjustBrushSize(1, true);
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break;
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case '[':
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c->AdjustBrushSize(-1, true);
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break;
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}
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}
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@ -739,6 +745,8 @@ void GameView::OnTick(float dt)
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c->DrawFill(toolIndex, currentMouse);
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}
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c->Update();
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if(lastLogEntry > -0.1f)
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lastLogEntry -= 0.16*dt;
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}
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void GameView::DoMouseMove(int x, int y, int dx, int dy)
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@ -777,6 +785,13 @@ void GameView::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bo
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Window::DoKeyRelease(key, character, shift, ctrl, alt);
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}
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void GameView::DoDraw()
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{
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Window::DoDraw();
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c->Tick();
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}
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void GameView::NotifyZoomChanged(GameModel * sender)
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{
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zoomEnabled = sender->GetZoomEnabled();
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@ -786,7 +801,7 @@ void GameView::NotifyLogChanged(GameModel * sender, string entry)
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{
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logEntries.push_front(entry);
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lastLogEntry = 100.0f;
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if(logEntries.size()>10)
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if(logEntries.size()>20)
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logEntries.pop_back();
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}
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@ -900,15 +915,18 @@ void GameView::OnDraw()
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int startX = 20;
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int startY = YRES-20;
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if(lastLogEntry>0.1 && logEntries.size())
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int startAlpha;
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if(lastLogEntry>0.1f && logEntries.size())
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{
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startAlpha = 2.55f*lastLogEntry;
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deque<string>::iterator iter;
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for(iter = logEntries.begin(); iter != logEntries.end(); iter++)
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for(iter = logEntries.begin(); iter != logEntries.end() && startAlpha>0; iter++)
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{
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string message = (*iter);
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startY -= 14;
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startY -= 13;
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g->fillrect(startX-3, startY-3, Graphics::textwidth((char*)message.c_str())+6, 14, 0, 0, 0, 100);
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g->drawtext(startX, startY, message.c_str(), 255, 255, 255, 255);
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g->drawtext(startX, startY, message.c_str(), 255, 255, 255, startAlpha);
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startAlpha-=14;
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}
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}
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}
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@ -101,6 +101,7 @@ public:
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virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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//Top-level handers, for Lua interface
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virtual void DoDraw();
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virtual void DoMouseMove(int x, int y, int dx, int dy);
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virtual void DoMouseDown(int x, int y, unsigned button);
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virtual void DoMouseUp(int x, int y, unsigned button);
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