No interaction with non-visible components"
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c13b05d272
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@ -164,7 +164,7 @@ void Window::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool a
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//on key press
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//on key press
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if(focusedComponent_ != NULL)
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if(focusedComponent_ != NULL)
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{
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{
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if(!focusedComponent_->Locked)
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if(!focusedComponent_->Locked && focusedComponent_->Visible)
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focusedComponent_->OnKeyPress(key, character, shift, ctrl, alt);
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focusedComponent_->OnKeyPress(key, character, shift, ctrl, alt);
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}
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}
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@ -178,7 +178,7 @@ void Window::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool
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//on key unpress
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//on key unpress
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if(focusedComponent_ != NULL)
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if(focusedComponent_ != NULL)
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{
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{
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if(!focusedComponent_->Locked)
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if(!focusedComponent_->Locked && focusedComponent_->Visible)
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focusedComponent_->OnKeyRelease(key, character, shift, ctrl, alt);
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focusedComponent_->OnKeyRelease(key, character, shift, ctrl, alt);
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}
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}
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@ -195,7 +195,7 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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bool clickState = false;
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bool clickState = false;
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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{
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{
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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{
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{
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@ -213,7 +213,7 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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//on mouse down
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//on mouse down
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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Components[i]->OnMouseDown(x, y, button);
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Components[i]->OnMouseDown(x, y, button);
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}
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}
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@ -229,7 +229,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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int y = y_ - Position.Y;
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int y = y_ - Position.Y;
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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{
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{
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Point local (x - Components[i]->Position.X, y - Components[i]->Position.Y)
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Point local (x - Components[i]->Position.X, y - Components[i]->Position.Y)
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, a (local.X - dx, local.Y - dy);
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, a (local.X - dx, local.Y - dy);
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@ -280,7 +280,7 @@ void Window::DoMouseUp(int x_, int y_, unsigned button)
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//on mouse unclick
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//on mouse unclick
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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{
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{
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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{
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{
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@ -293,7 +293,7 @@ void Window::DoMouseUp(int x_, int y_, unsigned button)
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//on mouse up
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//on mouse up
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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Components[i]->OnMouseUp(x, y, button);
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Components[i]->OnMouseUp(x, y, button);
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}
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}
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@ -311,7 +311,7 @@ void Window::DoMouseWheel(int x_, int y_, int d)
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{
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{
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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Components[i]->OnMouseWheelInside(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
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Components[i]->OnMouseWheelInside(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
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break;
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break;
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}
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}
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@ -320,7 +320,7 @@ void Window::DoMouseWheel(int x_, int y_, int d)
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//on mouse wheel
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//on mouse wheel
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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{
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if(!Components[i]->Locked)
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if(!Components[i]->Locked && Components[i]->Visible)
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Components[i]->OnMouseWheel(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
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Components[i]->OnMouseWheel(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
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}
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}
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