Clipboard and Stamp from selection (no way to paste/place yet)
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63af6abd29
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e9770d8ee7
@ -241,6 +241,25 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu
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}
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}
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void GameController::StampRegion(ui::Point point1, ui::Point point2)
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{
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int saveSize;
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unsigned char * saveData;
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saveData = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y, saveSize);
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if(saveData && saveSize)
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gameModel->AddStamp(saveData, saveSize);
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}
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void GameController::CopyRegion(ui::Point point1, ui::Point point2)
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{
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int saveSize;
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unsigned char * saveData;
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saveData = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y, saveSize);
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if(saveData && saveSize)
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gameModel->SetClipboard(saveData, saveSize);
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}
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void GameController::Update()
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{
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gameModel->GetSimulation()->update_particles();
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@ -52,6 +52,8 @@ public:
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void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawFill(int toolSelection, ui::Point point);
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void StampRegion(ui::Point point1, ui::Point point2);
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void CopyRegion(ui::Point point1, ui::Point point2);
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void Update();
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void SetPaused(bool pauseState);
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void SetPaused();
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@ -16,7 +16,8 @@ GameModel::GameModel():
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currentBrush(0),
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currentUser(0, ""),
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currentSave(NULL),
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colourSelector(false)
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colourSelector(false),
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clipboardData(NULL)
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{
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sim = new Simulation();
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ren = new Renderer(ui::Engine::Ref().g, sim);
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@ -405,6 +406,27 @@ void GameModel::ClearSimulation()
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sim->clear_sim();
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}
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void GameModel::AddStamp(unsigned char * saveData, int saveSize)
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{
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//Do nothing
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//die alone
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}
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void GameModel::SetClipboard(unsigned char * saveData, int saveSize)
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{
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if(clipboardData)
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free(clipboardData);
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clipboardData = saveData;
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clipboardSize = saveSize;
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}
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unsigned char * GameModel::GetClipboard(int & saveSize)
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{
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saveSize = clipboardSize;
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return clipboardData;
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}
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void GameModel::notifyColourSelectorColourChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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@ -508,3 +530,11 @@ void GameModel::notifyZoomChanged()
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observers[i]->NotifyZoomChanged(this);
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}
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}
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void GameModel::notifyClipboardChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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{
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observers[i]->NotifyClipboardChanged(this);
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}
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}
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@ -31,6 +31,8 @@ public:
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class GameModel
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{
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private:
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int clipboardSize;
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unsigned char * clipboardData;
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vector<GameView*> observers;
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vector<Tool*> toolList;
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vector<Menu*> menuList;
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@ -56,6 +58,7 @@ private:
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void notifyActiveToolsChanged();
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void notifyUserChanged();
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void notifyZoomChanged();
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void notifyClipboardChanged();
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void notifyColourSelectorColourChanged();
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void notifyColourSelectorVisibilityChanged();
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public:
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@ -101,6 +104,9 @@ public:
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ui::Point GetZoomPosition();
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void SetZoomWindowPosition(ui::Point position);
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ui::Point GetZoomWindowPosition();
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void AddStamp(unsigned char * saveData, int saveSize);
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void SetClipboard(unsigned char * saveData, int saveSize);
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unsigned char * GetClipboard(int & saveSize);
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};
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#endif // GAMEMODEL_H
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@ -21,7 +21,10 @@ GameView::GameView():
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drawPoint1(0, 0),
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drawPoint2(0, 0),
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drawMode(DrawPoints),
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drawModeReset(false)
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drawModeReset(false),
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selectMode(SelectNone),
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selectPoint1(0, 0),
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selectPoint2(0, 0)
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{
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int currentX = 1;
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//Set up UI
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@ -461,6 +464,12 @@ void GameView::NotifyBrushChanged(GameModel * sender)
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void GameView::OnMouseMove(int x, int y, int dx, int dy)
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{
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if(selectMode!=SelectNone)
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{
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if(selectPoint1.X!=-1)
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selectPoint2 = ui::Point(x, y);
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return;
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}
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currentMouse = ui::Point(x, y);
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if(isMouseDown && drawMode == DrawPoints)
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{
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@ -471,6 +480,15 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
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void GameView::OnMouseDown(int x, int y, unsigned button)
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{
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if(selectMode!=SelectNone)
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{
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if(button!=3)
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{
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selectPoint1 = ui::Point(x, y);
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selectPoint2 = selectPoint1;
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}
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return;
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}
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if(currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed))
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{
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if(button == BUTTON_LEFT)
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@ -493,6 +511,23 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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void GameView::OnMouseUp(int x, int y, unsigned button)
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{
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if(selectMode!=SelectNone)
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{
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int x2 = (selectPoint1.X>selectPoint2.X)?selectPoint1.X:selectPoint2.X;
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int y2 = (selectPoint1.Y>selectPoint2.Y)?selectPoint1.Y:selectPoint2.Y;
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int x1 = (selectPoint2.X<selectPoint1.X)?selectPoint2.X:selectPoint1.X;
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int y1 = (selectPoint2.Y<selectPoint1.Y)?selectPoint2.Y:selectPoint1.Y;
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if(button !=3 && x2-x1>0 && y2-y1>0)
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{
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if(selectMode==SelectCopy)
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c->CopyRegion(ui::Point(x1, y1), ui::Point(x2, y2));
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else if(selectMode==SelectStamp)
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c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2));
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}
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selectMode = SelectNone;
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return;
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}
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if(zoomEnabled && !zoomCursorFixed)
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zoomCursorFixed = true;
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else
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@ -529,6 +564,10 @@ void GameView::OnMouseWheel(int x, int y, int d)
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{
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if(!d)
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return;
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if(selectMode!=SelectNone)
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{
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return;
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}
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if(zoomEnabled && !zoomCursorFixed)
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{
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c->AdjustZoomSize(d);
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@ -545,6 +584,10 @@ void GameView::OnMouseWheel(int x, int y, int d)
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void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if(selectMode!=SelectNone)
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{
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return;
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}
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switch(key)
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{
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case KEY_CTRL:
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@ -588,11 +631,26 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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if(ctrl)
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c->SetDecoration();
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break;
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case 's':
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selectMode = SelectStamp;
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selectPoint1 = ui::Point(-1, -1);
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break;
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case 'c':
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if(ctrl)
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{
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selectMode = SelectCopy;
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selectPoint1 = ui::Point(-1, -1);
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}
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break;
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}
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}
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void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if(selectMode!=SelectNone)
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{
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return;
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}
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if(!isMouseDown)
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drawMode = DrawPoints;
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else
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@ -633,6 +691,11 @@ void GameView::NotifyZoomChanged(GameModel * sender)
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zoomEnabled = sender->GetZoomEnabled();
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}
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void GameView::NotifyClipboardChanged(GameModel * sender)
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{
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//Could use this to have a mini preview of the clipboard, meh
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}
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void GameView::changeColour()
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{
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c->SetColour(ui::Colour(colourRSlider->GetValue(), colourGSlider->GetValue(), colourBSlider->GetValue(), colourASlider->GetValue()));
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@ -642,6 +705,7 @@ void GameView::OnDraw()
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{
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if(ren)
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{
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Graphics * g = ui::Engine::Ref().g;
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ren->render_parts();
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ren->render_fire();
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ren->DrawWalls();
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@ -649,18 +713,46 @@ void GameView::OnDraw()
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{
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if(drawMode==DrawRect && isMouseDown)
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{
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activeBrush->RenderRect(ui::Engine::Ref().g, c->PointTranslate(drawPoint1), c->PointTranslate(currentMouse));
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activeBrush->RenderRect(g, c->PointTranslate(drawPoint1), c->PointTranslate(currentMouse));
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}
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else if(drawMode==DrawLine && isMouseDown)
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{
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activeBrush->RenderLine(ui::Engine::Ref().g, c->PointTranslate(drawPoint1), c->PointTranslate(currentMouse));
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activeBrush->RenderLine(g, c->PointTranslate(drawPoint1), c->PointTranslate(currentMouse));
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}
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else
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{
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activeBrush->RenderPoint(ui::Engine::Ref().g, c->PointTranslate(currentMouse));
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activeBrush->RenderPoint(g, c->PointTranslate(currentMouse));
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}
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}
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ren->RenderZoom();
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ren->DrawSigns();
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if(selectMode!=SelectNone)
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{
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if(selectPoint1.X==-1)
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{
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g->fillrect(0, 0, XRES, YRES, 0, 0, 0, 100);
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}
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else
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{
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int x2 = (selectPoint1.X>selectPoint2.X)?selectPoint1.X:selectPoint2.X;
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int y2 = (selectPoint1.Y>selectPoint2.Y)?selectPoint1.Y:selectPoint2.Y;
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int x1 = (selectPoint2.X<selectPoint1.X)?selectPoint2.X:selectPoint1.X;
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int y1 = (selectPoint2.Y<selectPoint1.Y)?selectPoint2.Y:selectPoint1.Y;
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if(x2>XRES-1)
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x2 = XRES-1;
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if(y2>YRES-1)
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y2 = YRES-1;
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g->fillrect(0, 0, XRES, y1, 0, 0, 0, 100);
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g->fillrect(0, y2, XRES, YRES-y2, 0, 0, 0, 100);
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g->fillrect(0, y1-1, x1, (y2-y1)+2, 0, 0, 0, 100);
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g->fillrect(x2, y1-1, XRES-x2, (y2-y1)+2, 0, 0, 0, 100);
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g->xor_rect(x1, y1, (x2-x1)+1, (y2-y1)+1);
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}
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}
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}
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}
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@ -19,6 +19,11 @@ enum DrawMode
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DrawPoints, DrawLine, DrawRect, DrawFill
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};
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enum SelectMode
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{
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SelectNone, SelectStamp, SelectCopy
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};
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class GameController;
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class GameModel;
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class GameView: public ui::Window
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@ -57,6 +62,11 @@ private:
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bool drawModeReset;
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ui::Point drawPoint1;
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ui::Point drawPoint2;
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SelectMode selectMode;
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ui::Point selectPoint1;
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ui::Point selectPoint2;
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void changeColour();
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public:
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GameView();
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@ -73,6 +83,7 @@ public:
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void NotifyZoomChanged(GameModel * sender);
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void NotifyColourSelectorVisibilityChanged(GameModel * sender);
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void NotifyColourSelectorColourChanged(GameModel * sender);
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void NotifyClipboardChanged(GameModel * sender);
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virtual void OnMouseMove(int x, int y, int dx, int dy);
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virtual void OnMouseDown(int x, int y, unsigned button);
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virtual void OnMouseUp(int x, int y, unsigned button);
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@ -18,6 +18,11 @@ unsigned char * Simulation::Save(int & dataLength)
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return SaveLoader::BuildSave(dataLength, this, 0, 0, XRES, YRES);
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}
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unsigned char * Simulation::Save(int x1, int y1, int x2, int y2, int & dataLength)
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{
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return SaveLoader::BuildSave(dataLength, this, x1, y1, x2-x1, y2-y1);
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}
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void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
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{
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int cx = 0;
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@ -208,6 +208,7 @@ public:
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int Load(unsigned char * data, int dataLength);
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unsigned char * Save(int & dataLength);
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unsigned char * Save(int x1, int y1, int x2, int y2, int & dataLength);
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inline int is_blocking(int t, int x, int y);
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inline int is_boundary(int pt, int x, int y);
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inline int find_next_boundary(int pt, int *x, int *y, int dm, int *em);
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