RasterDrawMethods CRTP, PlaneAdapters in VideoBuffer, Graphics, and Renderer

This commit is contained in:
mniip 2023-04-03 13:53:19 +02:00 committed by mniip
parent a0a9ad0abd
commit e93db9c06a
15 changed files with 322 additions and 281 deletions

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@ -41,7 +41,7 @@ int main(int argc, char *argv[])
auto rng = std::make_unique<RNG>(); auto rng = std::make_unique<RNG>();
Simulation * sim = new Simulation(); Simulation * sim = new Simulation();
Renderer * ren = new Renderer(new Graphics(), sim); Renderer * ren = new Renderer(sim);
if (gameSave) if (gameSave)
{ {
@ -57,7 +57,7 @@ int main(int argc, char *argv[])
frame--; frame--;
ren->render_parts(); ren->render_parts();
ren->render_fire(); ren->render_fire();
ren->clearScreen(1.0f); ren->clearScreen();
} }
} }
else else

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@ -17,6 +17,9 @@ struct extentStorage
{ {
return Extent; return Extent;
} }
constexpr void setExtent(size_t)
{}
}; };
template<> template<>
@ -32,6 +35,11 @@ struct extentStorage<DynamicExtent>
{ {
return extent; return extent;
} }
constexpr void setExtent(size_t extent)
{
this->extent = extent;
}
}; };
template<size_t Extent> template<size_t Extent>
@ -51,6 +59,8 @@ struct yExtent: extentStorage<Extent>
template<typename T, size_t Width = DynamicExtent, size_t Height = DynamicExtent> template<typename T, size_t Width = DynamicExtent, size_t Height = DynamicExtent>
class PlaneAdapter: xExtent<Width>, yExtent<Height> class PlaneAdapter: xExtent<Width>, yExtent<Height>
{ {
friend class VideoBuffer; // TODO: remove
using value_type = std::remove_reference_t<decltype(std::declval<T>()[0])>; using value_type = std::remove_reference_t<decltype(std::declval<T>()[0])>;
using iterator = decltype(std::begin(std::declval<T &>())); using iterator = decltype(std::begin(std::declval<T &>()));
using const_iterator = decltype(std::begin(std::declval<T const &>())); using const_iterator = decltype(std::begin(std::declval<T const &>()));
@ -78,9 +88,11 @@ public:
PlaneAdapter(PlaneAdapter &&) = default; PlaneAdapter(PlaneAdapter &&) = default;
PlaneAdapter &operator=(PlaneAdapter const &) = default; PlaneAdapter(Vec2<int> size, T &&base):
xExtent<Width>(size.X),
PlaneAdapter &operator=(PlaneAdapter &&) = default; yExtent<Height>(size.Y),
Base(std::move(base))
{}
template<typename... Args> template<typename... Args>
PlaneAdapter(Vec2<int> size, Args&&... args): PlaneAdapter(Vec2<int> size, Args&&... args):
@ -89,11 +101,21 @@ public:
Base(getWidth() * getHeight(), std::forward<Args>(args)...) Base(getWidth() * getHeight(), std::forward<Args>(args)...)
{} {}
PlaneAdapter &operator=(PlaneAdapter const &) = default;
PlaneAdapter &operator=(PlaneAdapter &&) = default;
Vec2<int> Size() const Vec2<int> Size() const
{ {
return Vec2<int>(getWidth(), getHeight()); return Vec2<int>(getWidth(), getHeight());
} }
void SetSize(Vec2<int> size)
{
xExtent<Width>::setExtent(size.X);
yExtent<Height>::setExtent(size.Y);
}
iterator RowIterator(Vec2<int> p) iterator RowIterator(Vec2<int> p)
{ {
return std::begin(Base) + (p.X + p.Y * getWidth()); return std::begin(Base) + (p.X + p.Y * getWidth());

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@ -1,60 +1,62 @@
#include "Graphics.h" #include <algorithm>
#include "common/platform/Platform.h" #include <bzlib.h>
#include "FontReader.h"
#include "resampler/resampler.h"
#include "SimulationConfig.h"
#include <cmath> #include <cmath>
#include <iostream>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <bzlib.h> #include <iostream>
#include <png.h> #include <png.h>
#include "common/platform/Platform.h"
#include "FontReader.h"
#include "Graphics.h"
#include "resampler/resampler.h"
#include "SimulationConfig.h"
VideoBuffer::VideoBuffer(Vec2<int> size):
video(size)
{}
VideoBuffer::VideoBuffer(pixel const *data, Vec2<int> size):
VideoBuffer(size)
{
std::copy_n(data, size.X * size.Y, video.data());
}
VideoBuffer::VideoBuffer(pixel const *data, Vec2<int> size, size_t rowStride):
VideoBuffer(size)
{
for(int y = 0; y < size.Y; y++)
std::copy_n(data + rowStride * y, size.X, video.RowIterator(Vec2(0, y)));
}
VideoBuffer::VideoBuffer(int width, int height): VideoBuffer::VideoBuffer(int width, int height):
Width(width), VideoBuffer(Vec2(width, height))
Height(height) {}
{
Buffer = new pixel[width*height];
std::fill(Buffer, Buffer+(width*height), 0);
};
VideoBuffer::VideoBuffer(const VideoBuffer & old):
Width(old.Width),
Height(old.Height)
{
Buffer = new pixel[old.Width*old.Height];
std::copy(old.Buffer, old.Buffer+(old.Width*old.Height), Buffer);
};
VideoBuffer::VideoBuffer(VideoBuffer * old): VideoBuffer::VideoBuffer(VideoBuffer * old):
Width(old->Width), VideoBuffer(*old)
Height(old->Height) {}
{
Buffer = new pixel[old->Width*old->Height];
std::copy(old->Buffer, old->Buffer+(old->Width*old->Height), Buffer);
};
VideoBuffer::VideoBuffer(pixel * buffer, int width, int height, int pitch): VideoBuffer::VideoBuffer(pixel const *buffer, int width, int height, int pitch):
Width(width), VideoBuffer(buffer, Vec2(width, height), pitch == 0 ? width : pitch)
Height(height) {}
{
Buffer = new pixel[width*height];
CopyData(buffer, width, height, pitch ? pitch : width);
}
void VideoBuffer::CopyData(pixel * buffer, int width, int height, int pitch) void VideoBuffer::CopyData(pixel * buffer, int width, int height, int pitch)
{ {
for (auto y = 0; y < height; ++y) for (auto y = 0; y < height; ++y)
{ {
std::copy(buffer + y * pitch, buffer + y * pitch + width, Buffer + y * width); std::copy(buffer + y * pitch, buffer + y * pitch + width, Buffer.data() + y * width);
} }
} }
void VideoBuffer::Crop(Rect<int> rect)
{
Crop(rect.Size().X, rect.Size().Y, rect.TopLeft.X, rect.TopLeft.Y);
}
void VideoBuffer::Crop(int width, int height, int x, int y) void VideoBuffer::Crop(int width, int height, int x, int y)
{ {
CopyData(Buffer + y * Width + x, width, height, Width); CopyData(Buffer.data() + y * Width + x, width, height, Width);
Width = width; video.SetSize(Vec2(width, height));
Height = height;
} }
void VideoBuffer::Resize(float factor, bool resample) void VideoBuffer::Resize(float factor, bool resample)
@ -87,16 +89,15 @@ void VideoBuffer::Resize(int width, int height, bool resample, bool fixedRatio)
newHeight = (int)(Height * (newWidth/(float)Width)); newHeight = (int)(Height * (newWidth/(float)Width));
} }
if(resample) if(resample)
newBuffer = Graphics::resample_img(Buffer, Width, Height, newWidth, newHeight); newBuffer = Graphics::resample_img(Buffer.data(), Width, Height, newWidth, newHeight);
else else
newBuffer = Graphics::resample_img_nn(Buffer, Width, Height, newWidth, newHeight); newBuffer = Graphics::resample_img_nn(Buffer.data(), Width, Height, newWidth, newHeight);
if(newBuffer) if(newBuffer)
{ {
delete[] Buffer; Buffer.assign(newBuffer, newBuffer + newWidth * newHeight);
Buffer = newBuffer; delete[] newBuffer;
Width = newWidth; video.SetSize(Vec2(newWidth, newHeight));
Height = newHeight;
} }
} }
@ -127,11 +128,6 @@ int VideoBuffer::AddCharacter(int x, int y, String::value_type c, int r, int g,
return x + reader.GetWidth(); return x + reader.GetWidth();
} }
VideoBuffer::~VideoBuffer()
{
delete[] Buffer;
}
pixel *Graphics::resample_img_nn(pixel * src, int sw, int sh, int rw, int rh) pixel *Graphics::resample_img_nn(pixel * src, int sw, int sh, int rw, int rh)
{ {
int y, x; int y, x;
@ -739,7 +735,7 @@ void Graphics::draw_rgba_image(const pixel *data, int w, int h, int x, int y, fl
VideoBuffer Graphics::DumpFrame() VideoBuffer Graphics::DumpFrame()
{ {
VideoBuffer newBuffer(WINDOWW, WINDOWH); VideoBuffer newBuffer(WINDOWW, WINDOWH);
std::copy(vid, vid+(WINDOWW*WINDOWH), newBuffer.Buffer); std::copy(vid, vid+(WINDOWW*WINDOWH), newBuffer.Buffer.data());
return newBuffer; return newBuffer;
} }

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@ -1,23 +1,66 @@
#pragma once #pragma once
#include <array>
#include <vector>
#include "common/Plane.h"
#include "common/String.h" #include "common/String.h"
#include "common/tpt-inline.h" #include "common/tpt-inline.h"
#include "Pixel.h"
#include "Icons.h" #include "Icons.h"
#include "Pixel.h"
#include "RasterDrawMethods.h"
#include "SimulationConfig.h"
//"Graphics lite" - slightly lower performance due to variable size, class VideoBuffer: public RasterDrawMethods<VideoBuffer>
class VideoBuffer
{ {
public: PlaneAdapter<std::vector<pixel>> video;
pixel * Buffer;
int Width, Height; Rect<int> getClipRect() const
{
return video.Size().OriginRect();
}
friend struct RasterDrawMethods<VideoBuffer>;
void CopyData(pixel * buffer, int width, int height, int pitch);
public:
[[deprecated("Use video")]]
std::vector<pixel> &Buffer = video.Base;
[[deprecated("Use Size()")]]
size_t &Width = video.xExtent<DynamicExtent>::extent; // See TODO in common/Plane.h
[[deprecated("Use Size()")]]
size_t &Height = video.yExtent<DynamicExtent>::extent;
VideoBuffer(VideoBuffer const &) = default;
VideoBuffer(pixel const *data, Vec2<int> size);
VideoBuffer(pixel const *data, Vec2<int> size, size_t rowStride);
VideoBuffer(Vec2<int> size);
Vec2<int> Size() const
{
return video.Size();
}
pixel const *Data() const
{
return video.data();
}
void Crop(Rect<int>);
VideoBuffer(const VideoBuffer & old);
VideoBuffer(VideoBuffer * old);
VideoBuffer(pixel * buffer, int width, int height, int pitch = 0);
VideoBuffer(int width, int height);
void Resize(float factor, bool resample = false); void Resize(float factor, bool resample = false);
void Resize(Vec2<int> size, bool resamble = false, bool fixedRatio = true);
[[deprecated("Use VideoBuffer(VideoBuffer const &)")]]
VideoBuffer(VideoBuffer * old);
[[deprecated("Use VideoBuffer(pixel const *, Vec2<int>)")]]
VideoBuffer(pixel const *buffer, int width, int height, int pitch = 0);
[[deprecated("Use VideoBuffer(Vec2<int>)")]]
VideoBuffer(int width, int height);
[[deprecated("Use Resize(Vec2<int>, bool, bool)")]]
void Resize(int width, int height, bool resample = false, bool fixedRatio = true); void Resize(int width, int height, bool resample = false, bool fixedRatio = true);
[[deprecated("Use Crop(Rect<int>)")]]
void Crop(int width, int height, int x, int y); void Crop(int width, int height, int x, int y);
TPT_INLINE void BlendPixel(int x, int y, int r, int g, int b, int a) TPT_INLINE void BlendPixel(int x, int y, int r, int g, int b, int a)
{ {
pixel t; pixel t;
@ -60,22 +103,39 @@ public:
int SetCharacter(int x, int y, String::value_type c, int r, int g, int b, int a); int SetCharacter(int x, int y, String::value_type c, int r, int g, int b, int a);
int BlendCharacter(int x, int y, String::value_type c, int r, int g, int b, int a); int BlendCharacter(int x, int y, String::value_type c, int r, int g, int b, int a);
int AddCharacter(int x, int y, String::value_type c, int r, int g, int b, int a); int AddCharacter(int x, int y, String::value_type c, int r, int g, int b, int a);
~VideoBuffer();
void CopyData(pixel * buffer, int width, int height, int pitch);
bool WritePNG(const ByteString &path) const; bool WritePNG(const ByteString &path) const;
}; };
class Graphics class Graphics: public RasterDrawMethods<Graphics>
{ {
int clipx1; PlaneAdapter<std::array<pixel, WINDOW.X * WINDOW.Y>, WINDOW.X, WINDOW.Y> video;
int clipy1; Rect<int> clipRect = video.Size().OriginRect();
int clipx2;
int clipy2; Rect<int> getClipRect() const
{
return clipRect;
}
friend struct RasterDrawMethods<Graphics>;
[[deprecated("Use clipRect")]]
int &clipx1 = clipRect.TopLeft.X;
[[deprecated("Use clipRect")]]
int &clipy1 = clipRect.TopLeft.Y;
[[deprecated("Use clipRect")]]
int &clipx2 = clipRect.BottomRight.X;
[[deprecated("Use clipRect")]]
int &clipy2 = clipRect.BottomRight.Y;
public: public:
pixel *vid; pixel const *Data() const
int sdl_scale; {
return video.data();
}
[[deprecated("Use Data()")]]
pixel *vid = video.data();
struct GradientStop struct GradientStop
{ {
@ -98,38 +158,15 @@ public:
VideoBuffer DumpFrame(); VideoBuffer DumpFrame();
void blendpixel(int x, int y, int r, int g, int b, int a);
void addpixel(int x, int y, int r, int g, int b, int a);
void draw_icon(int x, int y, Icon icon, unsigned char alpha = 255, bool invert = false); void draw_icon(int x, int y, Icon icon, unsigned char alpha = 255, bool invert = false);
void Clear(); void Clear();
void Finalise(); void Finalise();
//
int drawtext_outline(int x, int y, const String &s, int r, int g, int b, int a);
int drawtext(int x, int y, const String &s, int r, int g, int b, int a);
int drawchar(int x, int y, String::value_type c, int r, int g, int b, int a);
int addchar(int x, int y, String::value_type c, int r, int g, int b, int a);
void xor_pixel(int x, int y);
void xor_line(int x, int y, int x2, int y2);
void xor_rect(int x, int y, int width, int height);
void xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h);
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void draw_image(const pixel *img, int x, int y, int w, int h, int a);
void draw_image(const VideoBuffer * vidBuf, int x, int y, int a);
void draw_rgba_image(const pixel *data, int w, int h, int x, int y, float alpha); void draw_rgba_image(const pixel *data, int w, int h, int x, int y, float alpha);
Graphics(); Graphics()
~Graphics(); {}
void SetClipRect(int &x, int &y, int &w, int &h); void SetClipRect(int &x, int &y, int &w, int &h);
}; };

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@ -0,0 +1,32 @@
#pragma once
#include "common/String.h"
#include "common/Vec2.h"
#include "graphics/Pixel.h"
class VideoBuffer;
// This is a mixin that adds methods to the Derived class, using the "Curiously
// Recurring Template Pattern" trick.
template<typename Derived>
struct RasterDrawMethods
{
int drawtext_outline(int x, int y, const String &, int r, int g, int b, int a);
int drawtext(int x, int y, const String &, int r, int g, int b, int a);
int drawchar(int x, int y, String::value_type, int r, int g, int b, int a);
int addchar(int x, int y, String::value_type, int r, int g, int b, int a);
void xor_pixel(int x, int y);
void blendpixel(int x, int y, int r, int g, int b, int a);
void addpixel(int x, int y, int r, int g, int b, int a);
void xor_line(int x1, int y1, int x2, int y2);
void xor_rect(int x, int y, int w, int h);
void xor_bitmap(unsigned char *bitmap, int x, int y, int w, int h);
void draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int w, int h, int r, int g, int b, int a);
void fillrect(int x, int y, int w, int h, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void clearrect(int x, int y, int w, int h);
void draw_image(pixel const *, int x, int y, int w, int h, int a);
void draw_image(VideoBuffer const *, int x, int y, int a);
};

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@ -1,7 +1,16 @@
#include <cmath> #include <cmath>
#include <cstring>
#include "RasterDrawMethods.h"
#include "Graphics.h"
#include "FontReader.h" #include "FontReader.h"
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const String &s, int r, int g, int b, int a) #define vid() (static_cast<Derived &>(*this).video.RowIterator(Vec2(0, 0)))
#define clipRect() (static_cast<Derived const &>(*this).getClipRect())
#define VIDXRES (static_cast<Derived const &>(*this).video.Size().X)
#define VIDYRES (static_cast<Derived const &>(*this).video.Size().Y)
template<typename Derived>
int RasterDrawMethods<Derived>::drawtext_outline(int x, int y, const String &s, int r, int g, int b, int a)
{ {
drawtext(x-1, y-1, s, 0, 0, 0, 120); drawtext(x-1, y-1, s, 0, 0, 0, 120);
drawtext(x+1, y+1, s, 0, 0, 0, 120); drawtext(x+1, y+1, s, 0, 0, 0, 120);
@ -12,7 +21,8 @@ int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const String &s, int r, i
return drawtext(x, y, s, r, g, b, a); return drawtext(x, y, s, r, g, b, a);
} }
int PIXELMETHODS_CLASS::drawtext(int x, int y, const String &str, int r, int g, int b, int a) template<typename Derived>
int RasterDrawMethods<Derived>::drawtext(int x, int y, const String &str, int r, int g, int b, int a)
{ {
if(!str.size()) if(!str.size())
return 0; return 0;
@ -95,7 +105,8 @@ int PIXELMETHODS_CLASS::drawtext(int x, int y, const String &str, int r, int g,
return x; return x;
} }
int PIXELMETHODS_CLASS::drawchar(int x, int y, String::value_type c, int r, int g, int b, int a) template<typename Derived>
int RasterDrawMethods<Derived>::drawchar(int x, int y, String::value_type c, int r, int g, int b, int a)
{ {
FontReader reader(c); FontReader reader(c);
for (int j = -2; j < FONT_H - 2; j++) for (int j = -2; j < FONT_H - 2; j++)
@ -104,7 +115,8 @@ int PIXELMETHODS_CLASS::drawchar(int x, int y, String::value_type c, int r, int
return x + reader.GetWidth(); return x + reader.GetWidth();
} }
int PIXELMETHODS_CLASS::addchar(int x, int y, String::value_type c, int r, int g, int b, int a) template<typename Derived>
int RasterDrawMethods<Derived>::addchar(int x, int y, String::value_type c, int r, int g, int b, int a)
{ {
FontReader reader(c); FontReader reader(c);
for (int j = -2; j < FONT_H - 2; j++) for (int j = -2; j < FONT_H - 2; j++)
@ -113,52 +125,43 @@ int PIXELMETHODS_CLASS::addchar(int x, int y, String::value_type c, int r, int g
return x + reader.GetWidth(); return x + reader.GetWidth();
} }
TPT_INLINE void PIXELMETHODS_CLASS::xor_pixel(int x, int y) template<typename Derived>
void RasterDrawMethods<Derived>::xor_pixel(int x, int y)
{ {
int c; int c;
#ifdef DO_CLIPCHECK if (!clipRect().Contains(Vec2(x, y)))
if (x<clipx1 || y<clipy1 || x>=clipx2 || y>=clipy2)
#else
if (x<0 || y<0 || x>=VIDXRES || y>=VIDYRES)
#endif
return; return;
c = vid[y*(VIDXRES)+x]; c = vid()[y*(VIDXRES)+x];
c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c); c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c);
if (c<512) if (c<512)
vid[y*(VIDXRES)+x] = PIXPACK(0xC0C0C0); vid()[y*(VIDXRES)+x] = PIXPACK(0xC0C0C0);
else else
vid[y*(VIDXRES)+x] = PIXPACK(0x404040); vid()[y*(VIDXRES)+x] = PIXPACK(0x404040);
} }
void PIXELMETHODS_CLASS::blendpixel(int x, int y, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::blendpixel(int x, int y, int r, int g, int b, int a)
{ {
pixel t; pixel t;
#ifdef DO_CLIPCHECK if (!clipRect().Contains(Vec2(x, y)))
if (x<clipx1 || y<clipy1 || x>=clipx2 || y>=clipy2)
#else
if (x<0 || y<0 || x>=VIDXRES || y>=VIDYRES)
#endif
return; return;
if (a!=255) if (a!=255)
{ {
t = vid[y*(VIDXRES)+x]; t = vid()[y*(VIDXRES)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8; r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8; g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8; b = (a*b + (255-a)*PIXB(t)) >> 8;
} }
vid[y*(VIDXRES)+x] = PIXRGB(r,g,b); vid()[y*(VIDXRES)+x] = PIXRGB(r,g,b);
} }
void PIXELMETHODS_CLASS::addpixel(int x, int y, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::addpixel(int x, int y, int r, int g, int b, int a)
{ {
pixel t; pixel t;
#ifdef DO_CLIPCHECK if (!clipRect().Contains(Vec2(x, y)))
if (x<clipx1 || y<clipy1 || x>=clipx2 || y>=clipy2)
#else
if (x<0 || y<0 || x>=VIDXRES || y>=VIDYRES)
#endif
return; return;
t = vid[y*(VIDXRES)+x]; t = vid()[y*(VIDXRES)+x];
r = (a*r + 255*PIXR(t)) >> 8; r = (a*r + 255*PIXR(t)) >> 8;
g = (a*g + 255*PIXG(t)) >> 8; g = (a*g + 255*PIXG(t)) >> 8;
b = (a*b + 255*PIXB(t)) >> 8; b = (a*b + 255*PIXB(t)) >> 8;
@ -168,10 +171,11 @@ void PIXELMETHODS_CLASS::addpixel(int x, int y, int r, int g, int b, int a)
g = 255; g = 255;
if (b>255) if (b>255)
b = 255; b = 255;
vid[y*(VIDXRES)+x] = PIXRGB(r,g,b); vid()[y*(VIDXRES)+x] = PIXRGB(r,g,b);
} }
void PIXELMETHODS_CLASS::xor_line(int x1, int y1, int x2, int y2) template<typename Derived>
void RasterDrawMethods<Derived>::xor_line(int x1, int y1, int x2, int y2)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de; float e, de;
@ -217,7 +221,8 @@ void PIXELMETHODS_CLASS::xor_line(int x1, int y1, int x2, int y2)
} }
} }
void PIXELMETHODS_CLASS::xor_rect(int x, int y, int w, int h) template<typename Derived>
void RasterDrawMethods<Derived>::xor_rect(int x, int y, int w, int h)
{ {
int i; int i;
for (i=0; i<w; i+=2) for (i=0; i<w; i+=2)
@ -249,7 +254,8 @@ void PIXELMETHODS_CLASS::xor_rect(int x, int y, int w, int h)
} }
} }
void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h) template<typename Derived>
void RasterDrawMethods<Derived>::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
{ {
for(int x1 = 0; x1 < w; x1++) for(int x1 = 0; x1 < w; x1++)
{ {
@ -261,7 +267,8 @@ void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w,
} }
} }
void PIXELMETHODS_CLASS::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de; float e, de;
@ -307,7 +314,8 @@ void PIXELMETHODS_CLASS::draw_line(int x1, int y1, int x2, int y2, int r, int g,
} }
} }
void PIXELMETHODS_CLASS::drawrect(int x, int y, int w, int h, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
{ {
int i; int i;
w--; w--;
@ -324,7 +332,8 @@ void PIXELMETHODS_CLASS::drawrect(int x, int y, int w, int h, int r, int g, int
} }
} }
void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::fillrect(int x, int y, int w, int h, int r, int g, int b, int a)
{ {
int i,j; int i,j;
for (j=0; j<h; j++) for (j=0; j<h; j++)
@ -332,7 +341,8 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int
blendpixel(x+i, y+j, r, g, b, a); blendpixel(x+i, y+j, r, g, b, a);
} }
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{ {
int yTop = ry, yBottom, i, j; int yTop = ry, yBottom, i, j;
if (!rx) if (!rx)
@ -362,7 +372,8 @@ void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g,
} }
} }
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a) template<typename Derived>
void RasterDrawMethods<Derived>::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{ {
int yTop = ry+1, yBottom, i, j; int yTop = ry+1, yBottom, i, j;
if (!rx) if (!rx)
@ -385,12 +396,14 @@ void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g,
} }
} }
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2) template<typename Derived>
void RasterDrawMethods<Derived>::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{ {
} }
void PIXELMETHODS_CLASS::clearrect(int x, int y, int w, int h) template<typename Derived>
void RasterDrawMethods<Derived>::clearrect(int x, int y, int w, int h)
{ {
int i; int i;
@ -400,41 +413,21 @@ void PIXELMETHODS_CLASS::clearrect(int x, int y, int w, int h)
w -= 1; w -= 1;
h -= 1; h -= 1;
#ifdef DO_CLIPCHECK Rect rect = clipRect() & RectSized(Vec2(x, y), Vec2(w, h));
if (x+w > clipx2) w = clipx2-x; x = rect.TopLeft.X;
if (y+h > clipy2) h = clipy2-y; y = rect.TopLeft.Y;
if (x<clipx1) w = rect.Size().X;
{ h = rect.Size().Y;
w += x - clipx1;
x = clipx1;
}
if (y<clipy1)
{
h += y - clipy1;
y = clipy1;
}
#else
if (x+w > VIDXRES) w = VIDXRES-x;
if (y+h > VIDYRES) h = VIDYRES-y;
if (x<0)
{
w += x;
x = 0;
}
if (y<0)
{
h += y;
y = 0;
}
#endif
if (w<0 || h<0) if (w<0 || h<0)
return; return;
for (i=0; i<h; i++) for (i=0; i<h; i++)
memset(vid+(x+(VIDXRES)*(y+i)), 0, PIXELSIZE*w); memset(vid()+(x+(VIDXRES)*(y+i)), 0, PIXELSIZE*w);
} }
void PIXELMETHODS_CLASS::draw_image(const pixel *img, int x, int y, int w, int h, int a) template<typename Derived>
void RasterDrawMethods<Derived>::draw_image(const pixel *img, int x, int y, int w, int h, int a)
{ {
int startX = 0; int startX = 0;
if (!img) if (!img)
@ -467,10 +460,8 @@ void PIXELMETHODS_CLASS::draw_image(const pixel *img, int x, int y, int w, int h
img += startX; img += startX;
for (int i = startX; i < w; i++) for (int i = startX; i < w; i++)
{ {
#ifdef DO_CLIPCHECK if (clipRect().Contains(Vec2(x + i, y + j)))
if (!(x+i<clipx1 || y+j<clipy1 || x+i>=clipx2 || y+j>=clipy2)) vid()[(y+j)*(VIDXRES)+(x+i)] = *img;
#endif
vid[(y+j)*(VIDXRES)+(x+i)] = *img;
img++; img++;
} }
} }
@ -492,7 +483,8 @@ void PIXELMETHODS_CLASS::draw_image(const pixel *img, int x, int y, int w, int h
} }
} }
void PIXELMETHODS_CLASS::draw_image(const VideoBuffer * vidBuf, int x, int y, int a) template<typename Derived>
void RasterDrawMethods<Derived>::draw_image(const VideoBuffer * vidBuf, int x, int y, int a)
{ {
draw_image(vidBuf->Buffer, x, y, vidBuf->Width, vidBuf->Height, a); draw_image(vidBuf->Buffer.data(), x, y, vidBuf->Width, vidBuf->Height, a);
} }

View File

@ -1,23 +1,8 @@
#include "Graphics.h"
#include "SimulationConfig.h"
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include "Graphics.h"
Graphics::Graphics(): #include "SimulationConfig.h"
clipx1(0), #include "RasterDrawMethodsImpl.h"
clipy1(0),
clipx2(WINDOWW),
clipy2(WINDOWH),
sdl_scale(1)
{
vid = (pixel *)malloc(PIXELSIZE * (WINDOWW * WINDOWH));
}
Graphics::~Graphics()
{
free(vid);
}
void Graphics::Clear() void Graphics::Clear()
{ {
@ -29,9 +14,4 @@ void Graphics::Finalise()
} }
constexpr auto VIDXRES = WINDOWW; template class RasterDrawMethods<Graphics>;
constexpr auto VIDYRES = WINDOWH;
#define PIXELMETHODS_CLASS Graphics
#define DO_CLIPCHECK
#include "RasterDrawMethods.inl"
#undef PIXELMETHODS_CLASS

View File

@ -1,9 +1,10 @@
#pragma once #pragma once
#include <array>
#include <mutex>
#include <vector>
#include "Graphics.h" #include "Graphics.h"
#include "gui/interface/Point.h" #include "gui/interface/Point.h"
#include "SimulationConfig.h" #include "SimulationConfig.h"
#include <vector>
#include <mutex>
class RenderPreset; class RenderPreset;
class Simulation; class Simulation;
@ -32,11 +33,26 @@ typedef struct gcache_item gcache_item;
int HeatToColour(float temp); int HeatToColour(float temp);
class Renderer class Renderer: public RasterDrawMethods<Renderer>
{ {
PlaneAdapter<std::array<pixel, WINDOW.X * RES.Y>, WINDOW.X, RES.Y> video;
std::array<pixel, WINDOW.X * RES.Y> persistentVideo;
PlaneAdapter<std::array<pixel, WINDOW.X * RES.Y>, WINDOW.X, RES.Y> warpVideo;
Rect<int> getClipRect() const
{
return video.Size().OriginRect();
}
friend struct RasterDrawMethods<Renderer>;
public: public:
pixel const *Data() const
{
return video.data();
}
Simulation * sim; Simulation * sim;
Graphics * g;
gcache_item *graphicscache; gcache_item *graphicscache;
std::vector<unsigned int> render_modes; std::vector<unsigned int> render_modes;
@ -89,38 +105,18 @@ public:
void FinaliseParts(); void FinaliseParts();
void ClearAccumulation(); void ClearAccumulation();
void clearScreen(float alpha); void clearScreen();
void SetSample(int x, int y); void SetSample(int x, int y);
pixel * vid; [[deprecated("Use video")]]
pixel * persistentVid; pixel *const vid = video.Base.data();
pixel * warpVid; [[deprecated("Use persistentVideo")]]
void blendpixel(int x, int y, int r, int g, int b, int a); pixel *const persistentVid = persistentVideo.data();
void addpixel(int x, int y, int r, int g, int b, int a); [[deprecated("Use wrapVideo")]]
pixel *const warpVid = warpVideo.data();
void draw_icon(int x, int y, Icon icon); void draw_icon(int x, int y, Icon icon);
int drawtext_outline(int x, int y, const String &s, int r, int g, int b, int a);
int drawtext(int x, int y, const String &s, int r, int g, int b, int a);
int drawchar(int x, int y, String::value_type c, int r, int g, int b, int a);
int addchar(int x, int y, String::value_type c, int r, int g, int b, int a);
void xor_pixel(int x, int y);
void xor_line(int x, int y, int x2, int y2);
void xor_rect(int x, int y, int width, int height);
void xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h);
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void draw_image(const pixel *img, int x, int y, int w, int h, int a);
void draw_image(const VideoBuffer * vidBuf, int w, int h, int a);
VideoBuffer DumpFrame(); VideoBuffer DumpFrame();
void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb); void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
@ -148,7 +144,7 @@ public:
static VideoBuffer * WallIcon(int wallID, int width, int height); static VideoBuffer * WallIcon(int wallID, int width, int height);
Renderer(Graphics * g, Simulation * sim); Renderer(Simulation * sim);
~Renderer(); ~Renderer();
#define RENDERER_TABLE(name) \ #define RENDERER_TABLE(name) \

View File

@ -1,27 +1,19 @@
#include "Renderer.h"
#include "gui/game/RenderPreset.h"
#include "simulation/Simulation.h"
#include "simulation/ElementGraphics.h"
#include "simulation/ElementClasses.h"
#include <cmath> #include <cmath>
#include "gui/game/RenderPreset.h"
#include "RasterDrawMethodsImpl.h"
#include "Renderer.h"
#include "simulation/ElementClasses.h"
#include "simulation/ElementGraphics.h"
#include "simulation/Simulation.h"
#undef VIDXRES
#undef VIDYRES
constexpr auto VIDXRES = WINDOWW; constexpr auto VIDXRES = WINDOWW;
constexpr auto VIDYRES = WINDOWH; constexpr auto VIDYRES = WINDOWH;
void Renderer::RenderBegin() void Renderer::RenderBegin()
{ {
if(display_mode & DISPLAY_PERS)
{
std::copy(persistentVid, persistentVid+(VIDXRES*YRES), vid);
}
pixel * oldVid = NULL;
if(display_mode & DISPLAY_WARP)
{
oldVid = vid;
vid = warpVid;
std::fill(warpVid, warpVid+(VIDXRES*VIDYRES), 0);
}
draw_air(); draw_air();
draw_grav(); draw_grav();
DrawWalls(); DrawWalls();
@ -50,11 +42,6 @@ void Renderer::RenderBegin()
draw_grav_zones(); draw_grav_zones();
DrawSigns(); DrawSigns();
if(display_mode & DISPLAY_WARP)
{
vid = oldVid;
}
FinaliseParts(); FinaliseParts();
} }
@ -68,15 +55,24 @@ void Renderer::SetSample(int x, int y)
sampleColor = GetPixel(x, y); sampleColor = GetPixel(x, y);
} }
void Renderer::clearScreen(float alpha) void Renderer::clearScreen()
{ {
g->Clear(); if(display_mode & DISPLAY_PERS)
{
std::copy(persistentVid, persistentVid+(VIDXRES*YRES), vid);
}
else
{
std::fill_n(video.data(), VIDXRES * YRES, 0);
}
} }
void Renderer::FinaliseParts() void Renderer::FinaliseParts()
{ {
if(display_mode & DISPLAY_WARP) if(display_mode & DISPLAY_WARP)
{ {
warpVideo = video;
std::fill_n(video.data(), VIDXRES * YRES, 0);
render_gravlensing(warpVid); render_gravlensing(warpVid);
} }
} }
@ -269,9 +265,8 @@ void Renderer::PopulateTables()
} }
} }
Renderer::Renderer(Graphics * g, Simulation * sim): Renderer::Renderer(Simulation * sim):
sim(NULL), sim(NULL),
g(NULL),
render_mode(0), render_mode(0),
colour_mode(0), colour_mode(0),
display_mode(0), display_mode(0),
@ -293,11 +288,7 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
{ {
PopulateTables(); PopulateTables();
this->g = g;
this->sim = sim; this->sim = sim;
vid = g->vid;
persistentVid = new pixel[VIDXRES*YRES];
warpVid = new pixel[VIDXRES*VIDYRES];
memset(fire_r, 0, sizeof(fire_r)); memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g)); memset(fire_g, 0, sizeof(fire_g));
@ -515,18 +506,14 @@ VideoBuffer Renderer::DumpFrame()
VideoBuffer newBuffer(XRES, YRES); VideoBuffer newBuffer(XRES, YRES);
for(int y = 0; y < YRES; y++) for(int y = 0; y < YRES; y++)
{ {
std::copy(vid+(y*WINDOWW), vid+(y*WINDOWW)+XRES, newBuffer.Buffer+(y*XRES)); std::copy(vid+(y*WINDOWW), vid+(y*WINDOWW)+XRES, newBuffer.Buffer.data()+(y*XRES));
} }
return newBuffer; return newBuffer;
} }
Renderer::~Renderer() Renderer::~Renderer()
{ {
delete[] persistentVid;
delete[] warpVid;
delete[] graphicscache; delete[] graphicscache;
} }
#define PIXELMETHODS_CLASS Renderer template class RasterDrawMethods<Renderer>;
#include "RasterDrawMethods.inl"
#undef PIXELMETHODS_CLASS

View File

@ -58,7 +58,7 @@ GameModel::GameModel():
decoSpace(0) decoSpace(0)
{ {
sim = new Simulation(); sim = new Simulation();
ren = new Renderer(ui::Engine::Ref().g, sim); ren = new Renderer(sim);
activeTools = regularToolset; activeTools = regularToolset;

View File

@ -958,7 +958,7 @@ ByteString GameView::TakeScreenshot(int captureUI, int fileType)
// We should be able to simply use SDL_PIXELFORMAT_XRGB8888 here with a bit depth of 32 to convert RGBA data to RGB data, // We should be able to simply use SDL_PIXELFORMAT_XRGB8888 here with a bit depth of 32 to convert RGBA data to RGB data,
// and save the resulting surface directly. However, ubuntu-18.04 ships SDL2 so old that it doesn't have // and save the resulting surface directly. However, ubuntu-18.04 ships SDL2 so old that it doesn't have
// SDL_PIXELFORMAT_XRGB8888, so we first create an RGBA surface and then convert it. // SDL_PIXELFORMAT_XRGB8888, so we first create an RGBA surface and then convert it.
auto *rgbaSurface = SDL_CreateRGBSurfaceWithFormatFrom(screenshot->Buffer, screenshot->Width, screenshot->Height, 32, screenshot->Width * sizeof(pixel), SDL_PIXELFORMAT_ARGB8888); auto *rgbaSurface = SDL_CreateRGBSurfaceWithFormatFrom(screenshot->Buffer.data(), screenshot->Width, screenshot->Height, 32, screenshot->Width * sizeof(pixel), SDL_PIXELFORMAT_ARGB8888);
auto *rgbSurface = SDL_ConvertSurfaceFormat(rgbaSurface, SDL_PIXELFORMAT_RGB888, 0); auto *rgbSurface = SDL_ConvertSurfaceFormat(rgbaSurface, SDL_PIXELFORMAT_RGB888, 0);
if (!rgbSurface || SDL_SaveBMP(rgbSurface, filename.c_str())) if (!rgbSurface || SDL_SaveBMP(rgbSurface, filename.c_str()))
{ {
@ -2074,7 +2074,7 @@ void GameView::OnDraw()
Graphics * g = GetGraphics(); Graphics * g = GetGraphics();
if (ren) if (ren)
{ {
ren->clearScreen(1.0f); ren->clearScreen();
ren->RenderBegin(); ren->RenderBegin();
ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y); ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
if (showBrush && selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES))) if (showBrush && selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
@ -2196,6 +2196,9 @@ void GameView::OnDraw()
ren->RenderEnd(); ren->RenderEnd();
std::copy_n(ren->Data(), WINDOWW * YRES, g->vid);
if (doScreenshot) if (doScreenshot)
{ {
doScreenshot = false; doScreenshot = false;

View File

@ -285,7 +285,7 @@ void PreviewView::OnDraw()
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4); g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
//Save preview (top-left) //Save preview (top-left)
if(savePreview && savePreview->Buffer) if(savePreview)
{ {
g->draw_image(savePreview, (Position.X+1)+(((XRES/2)-savePreview->Width)/2), (Position.Y+1)+(((YRES/2)-savePreview->Height)/2), 255); g->draw_image(savePreview, (Position.X+1)+(((XRES/2)-savePreview->Width)/2), (Position.Y+1)+(((YRES/2)-savePreview->Height)/2), 255);
} }
@ -465,16 +465,16 @@ void PreviewView::NotifySaveChanged(PreviewModel * sender)
{ {
savePreview = SaveRenderer::Ref().Render(save->GetGameSave(), false, true); savePreview = SaveRenderer::Ref().Render(save->GetGameSave(), false, true);
if(savePreview && savePreview->Buffer && !(savePreview->Width == XRES/2 && savePreview->Height == YRES/2)) if(savePreview && !(savePreview->Width == XRES/2 && savePreview->Height == YRES/2))
{ {
pixel * oldData = savePreview->Buffer;
float factorX = ((float)XRES/2)/((float)savePreview->Width); float factorX = ((float)XRES/2)/((float)savePreview->Width);
float factorY = ((float)YRES/2)/((float)savePreview->Height); float factorY = ((float)YRES/2)/((float)savePreview->Height);
float scaleFactor = factorY < factorX ? factorY : factorX; float scaleFactor = factorY < factorX ? factorY : factorX;
savePreview->Buffer = Graphics::resample_img(oldData, savePreview->Width, savePreview->Height, int(savePreview->Width*scaleFactor), int(savePreview->Height*scaleFactor)); pixel *data = Graphics::resample_img(savePreview->Buffer.data(), savePreview->Width, savePreview->Height, int(savePreview->Width*scaleFactor), int(savePreview->Height*scaleFactor));
delete[] oldData;
savePreview->Width = int(savePreview->Width * scaleFactor); savePreview->Width = int(savePreview->Width * scaleFactor);
savePreview->Height = int(savePreview->Height * scaleFactor); savePreview->Height = int(savePreview->Height * scaleFactor);
savePreview->Buffer.assign(data, data + savePreview->Width * savePreview->Height);
delete[] data;
} }
} }
else if (!sender->GetCanOpen()) else if (!sender->GetCanOpen())

View File

@ -158,7 +158,7 @@ void RenderView::OnDraw()
g->clearrect(-1, -1, WINDOWW+1, WINDOWH+1); g->clearrect(-1, -1, WINDOWW+1, WINDOWH+1);
if(ren) if(ren)
{ {
ren->clearScreen(1.0f); ren->clearScreen();
ren->RenderBegin(); ren->RenderBegin();
ren->RenderEnd(); ren->RenderEnd();
} }

View File

@ -8,9 +8,8 @@
#include "Simulation.h" #include "Simulation.h"
SaveRenderer::SaveRenderer(){ SaveRenderer::SaveRenderer(){
g = new Graphics();
sim = new Simulation(); sim = new Simulation();
ren = new Renderer(g, sim); ren = new Renderer(sim);
ren->decorations_enable = true; ren->decorations_enable = true;
ren->blackDecorations = true; ren->blackDecorations = true;
} }
@ -38,7 +37,6 @@ VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire,
width = save->blockWidth; width = save->blockWidth;
height = save->blockHeight; height = save->blockHeight;
g->Clear();
sim->clear_sim(); sim->clear_sim();
if(!sim->Load(save, true)) if(!sim->Load(save, true))
@ -47,7 +45,7 @@ VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire,
ren->blackDecorations = !decorations; ren->blackDecorations = !decorations;
pixel * pData = NULL; pixel * pData = NULL;
pixel * dst; pixel * dst;
pixel * src = g->vid; pixel * src = ren->vid;
ren->ClearAccumulation(); ren->ClearAccumulation();
@ -59,7 +57,7 @@ VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire,
frame--; frame--;
ren->render_parts(); ren->render_parts();
ren->render_fire(); ren->render_fire();
ren->clearScreen(1.0f); ren->clearScreen();
} }
} }
@ -86,5 +84,4 @@ SaveRenderer::~SaveRenderer()
{ {
delete ren; delete ren;
delete sim; delete sim;
delete g;
} }

View File

@ -9,7 +9,6 @@ class Simulation;
class Renderer; class Renderer;
class SaveRenderer: public ExplicitSingleton<SaveRenderer> { class SaveRenderer: public ExplicitSingleton<SaveRenderer> {
Graphics * g;
Simulation * sim; Simulation * sim;
Renderer * ren; Renderer * ren;
std::mutex renderMutex; std::mutex renderMutex;